Path to Nowhere 12+

A Real-time Strategy RPG

AISNOGames

Designed for iPad

    • 4.8 • 6.3K Ratings
    • Free
    • Offers In-App Purchases

Screenshots

Description

[In the year N.F.112, you are appointed to be the Chief of MBCC]

Welcome to Minos Bureau of Crisis Control. As the Chief, you are obligated to Shackle and Control the most vicious outlaws—Sinners, to Protect the city from falling. Hold on to the light in the darkness and salvage hope from despair.

▣ Survive the Nameless Apocalypse
Mysterious meteorites make the beginning of the Apocalypse. Infected by Mania, people lose consciousness and mutate into hideous monsters. Find Providence and save the dystopian world from the plague.

▣ Detain the Most Badass Sinners
Your prisoners bear dangerous powers and irresistible charm. Harvest their loyalty and darkest secrets through disciplines and interrogations.

▣ Scheme the Most Delicate Tactics
Timing is everything. Utilize your talent to control, deploy, and unleash the skills of your Sinners in real time. Be the "manipulator" and turn the tide of the battle.

▣ Enjoy the Finest Auditory Feast
Immerse yourself in this Lovecraftian world with the finest voiceover. Explore the Sinners' inner world in English, as well as Japanese, Korean, and Chinese. Switch anytime to your liking!


FOLLOW US
Website: https://ptn.aisnogames.com/en-en
Twitter: https://twitter.com/PathToNowhereEN
Facebook: https://www.facebook.com/Pathtonowhere.en
YouTube: https://bit.ly/ptnyoutube
Discord: https://discord.gg/pathtonowhere
Instagram: https://www.instagram.com/pathtonowhereofficial

What’s New

Version 1.3.80

■ [Eternal Nightmare - Heart of Eternity] is available now. Participate in the event and accumulate [Nightmare Points] to obtain the new A-Class Sinner [Thistle], medal [Illusory Moon - Nucleus], Consciousness Crystals, Warrants, and other rewards!
※ The voice acting for this event will be added in future update. Please refer to the official announcements for details. Thank you for your understanding.
■ [Timeless Solitude] Event Arrest starts. The drop rate for the new S-Class Sinner [Vanilla] increases for a limited time;
■ [Suspect Pursuit] Sinner Exclusive Trial Event starts. New trials will be added for S-Class Sinner [Vanilla] and A-Class Sinner [Thistle]. Participate and clear the trials to earn Hypercube rewards;
■ [Remnants of the Depth] Region Update from April 12th, 14:00 to April 30th, 04:59 (Server Time). Participate in explorations and complete regional investigations to win the exclusive title [Hazy Townlet] and other resource rewards;
■ New Mirage for [Vanilla], and new Interrogation for [Thistle] are added;
■ New 2-Star Attire [Dreya - Cosmic Escapist], 2-Star Attires Rerun [Sumire - Moonrise Fondness] and [Anne - Steamy Night Chat] will be available for a limited time;
■ [Decaying Core] series event supplies are available in the Supply Office for a limited time.

Ratings and Reviews

4.8 out of 5
6.3K Ratings

6.3K Ratings

Efence101 ,

A 5/5 for artistic viability, but the game wasn’t meant for me

I was very much drawn to this game for artistic elements. The music can’t be matched, the character art is terrific, and the character concepts are terrific. The writing I did not find to be competitive with legitimate visual novels, as in events and the main quest it often felt like a strange set of excuses to lead you into another battle. This is why I say the character concepts are good rather than the writing, because if you get a good sprite, with good VAs, and roughly approximate the beats of a stellar story writing-wise, it will still be pretty easy to appreciate a character. I say the game isn’t for me because a lot of gameplay elements weren’t appealing… having to put time into progression every day felt like a chore. A major game design I disagree beyond incompatibility is the the fact that you get boxed into playing the same 6-7 characters (6 deployable in a normal game) throughout what appears to all of early-mid game. Leveling up any more characters than this is considered a strategic misplay. Sticking with the same loadout every game significantly decreases the impact of strategic planning and turns the whole thing into a level grind. I personally feel like some re-balance is needed to encourage use of more units. All in all, I still quite love it. The soundtrack I will keep, but have burnt out of playing in 3 weeks.

friob ,

Arknights but different

This game is very similar to Arknights in a lot of ways and is inevitably going to draw comparisons. The tower defense gameplay is similar, you rank up characters and skills, dupes are important, the gacha rates are awful and you aren’t guaranteed to get the banner character if you pull an s rank. But I think it does enough to differentiate itself that it’s worth a shot. Instead of starting with no one on the field, you start with all your characters deployed. Instead of having to remove characters from the field and wait for a long cooldown to be able to reposition them, you can move them around at will. I find this to be a more enjoyable experience as you can adjust what is happening on the fly, rather than having to quit out of the stage and restart because your vital character died. The same thing might happen here as once characters die they are gone, or you might start the stage with the wrong characters making it pretty much impossible, but the fluidity and speed of being able to move my characters around makes this more fun to play for me. Also, I like being able to understand what characters are saying so I very much appreciate English voice acting. The voice acting is nothing to write home about but it’s not bad either.

Frozen_Fan111 ,

Path to nowhere

I’m going to go ahead and give this game a 5 star review. I’m liking the graphics so far, that’s what does it for me, good graphics for me always make a game more enjoyable, then probably the storyline or any other side activity would. A+ for that, the game design is Interesting as well, not sure if I’ve come across a game like this before in the past, if I have it hadn’t been like Path to Nowhere. Storyline is okay, could be better. Dialogue is okay, sometimes there isn’t a VoiceOver for the characters, and the player must read the dialogue manually, not sure if it’s a problem with pre - recorded voice lines, or they just weren’t added in. Combat is okay as well could be better. Right, what i mainly wanted to ask about in my review is this. Will there be a plan to add a way to revert sinners levels back to zero? I don’t like that there isn’t a way to get those resources “ ONE” has spent on a sinner, or multiple sinners and not end up using much or at all. That’s what has happened to me, wasted tons of resources on random sinners with no way to get them back. Please add a way to revert sinners back to level one, and get back all spent resources.

Events

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