Posts Tagged wii
It is amusing how the introduction of motion based controls on video game console have opened the floodgates that had apparently been holding back a huge number of celebrity-endorsed fitness games. One such celebrity looking to get in on the craze is Mel B, of Spice Girls fame. Sure, she has a solo singing career and Dancing With The Stars to add to her resume in recent years, but who knew she was such a fitness guru? Her debut fitness game, Get Fit with MelB is now available on Xbox 360, PlayStation 3 and Nintendo Wii, with a recent addition to the software suite landing on iOS.
The Get Fit with MelB app is not a stand-alone fitness tool, but rather, a tool to keep track of your personal eating and exercise behaviors while away from the console version of the game. Some of the headlining features include:
- Update your Dietary Diary: remember what you eat during breakfast, lunch, dinner or snack; it’s an essential tool for keeping under control your diet!
- Full Body Tracking: keep an eye on your training results thanks to a user friendly graphics; you choose what body’s part has to be monitored, the main indicators like body mass index, %fat mass, Waist to Hip Ratio
- Thanks to your iPhone, after each training (in your gym, on the beach or at the park) you can update your observations saving the results of your efforts! Your data will be saved on your profile and if you are at home you can check through web and print it!
- Look at MelB exclusive recipe book: breakfast, lunch, dinner, dessert, snack … an useful source of “slim” recipes always with you, to be consulted in each moment of your day
This looks like just what a person would need to help keep themselves honest, day in and day out. Unfortunately, the only way that you will see much of a benefit will be if you actually own the console game and have an online account. If nothing else you might get some interesting recopies out of the deal. Give it a download and let us know in the comments below if it is everything you hoped it would be.
Angry Birds developer Chillingo may cease to be an indie darling in the near future, as EA has bought the company. Reports put an the deal at $20 million cash, but the future of all the studio’s properties are still up in the air.
Chillingo was already a hot commodity after Angry Birds, but the massive success of the recently released Cut the Rope has truly turned the UK developer into a den of rock stars. While companies like Activision, Gameloft and even Intel were vying for the studio, EA was able to close the deal.
“By acquiring Chillingo, EA Mobile is increasing its market leadership on the Apple Platform as well as reaffirming its position as the world’s leading wireless entertainment publisher,” EA’s Holly Rockwood said in a statement.
It sounds like EA wants to keep Chillingo in the mobile space, but we can’t help but wonder if the studio will be asked to dabble in consoles and handhelds as well. EA has dabbled with physics games by publishing Boom Blox on the Wii, but the series has stalled and perhaps the company is looking for a new franchise to bring to non-Apple audiences. There’s also the distinct possibility EA could request a totally new IP from Chillingo, one which could be backed with a big budget and marketed across all platforms.
Where things may get tricky is in regards to ownership rights of games published under the Chillingo banner. Rovio created Angry Birds, while ZeptoLab made Cut the Rope, and, at least according to Rovio, the development studios still own those properties. A Rovio spokesperson says his company “controls the Angry Birds brand and any future products,” so at least that franchise may remain apart from this deal.
At any rate, let us be among the first to congratulate Chillingo and wish them the best of luck under the new ownership. They’ve already proven what talented, dedicated people can do when they put their minds to it so they deserve all the success and wealth they’ve earned. Well done guys, keep up the good work.
I’m an iPhone purist, I’ll admit it, I love my phone just how it is, stable, fast, non-glitchy. Sure from time to time I’ve wished I could customize my text message tone or set a new wallpaper behind my icons, but in the end it’s not worth it. At least that’s what I tell people most days. I confess however that today, for the first time since 1.1.2, I gave serious consideration to jailbreaking my iPhone. What could lead me down this dark path again? How about controlling a game on my iPhone using a Wii Remote!?! The BTstack project has managed to pull it off!
If you’re not familiar with what the BTstack Project is, it’s an open source project focused on expanding bluetooth device support far beyond what Apple is currently allowing. A lot of the above information comes to us from this article via Zodttd.com which also includes a statement from the developer saying his next target is the PS3 controller. Upon reading, I was almost giddy with anticipation and immediately started spreading the word. But one of my colleagues, being the glass is half empty type that he is, quickly pointed out why I shouldn’t get too excited.
“For one,” he said “theres nothing comfortable about hunching over a table, looking straight down, just to keep your hands free for use on a controller…”
I quickly pointed out that an iBend would be a quick, easy, and cheap solution to that. He conceded this point but continued.
“Secondly and much more importantly [BTstack] is hacking their iPhone to use them, no major developer is ever going to spend the time and money making a game that needs a hack to be used fully.”
I hated to admit it but he had a point, however it may not be a relevant one for much longer as I know of at least one legitimate controller being developed for the iPhone, the GameBone Pro.
The GameBone Pro has amazing potential as 22Moo states it will be fully compatible via bluetooth or dock connector, fully functional D-pad with 4+ action buttons, and a built in speaker/mic, etc. While there is no official price listing or release date yet, we know they are targeting an early 2010 release. Gratefully they are making their developer’s kit free to anyone who wants it.
The free SDK is an important point I’d like to touch on momentarily. While I’m certain more than one developer has a controller under development, it’s my hope that in some circle somewhere there is a committee working on a set standard of controller code. Without a set basic standard we will end up in a market where a game may work with one joystick but not another. Resulting in another BlueRay vs. HD DVD war, only with more players. A war that would most likely end up with game developers ignoring the idea of external controllers all together simply because of inconvenience.
With a set standard though I can already see what the future may hold for iPhone gamers. I can imagine sitting at an airport with a friend waiting for our redeye flight to arrive and needing something to do. Out of my pockets I pull three things, my iPhone, GameBone Pro, and a Pico Pocket projector. Out of his pocket he grabs his controller and within a minute we are playing Marvel vs. Capcom (not currently released for the iPhone) dreamcast style on a 60″ while being totally portable and wireless…I’m getting giddy again.
iShoot developer reveals screenshots of second game
Ethan Nicholas, the developer of the Worms-like game iShoot, was one of the early App Store success stories. After making reportedly over $800,000 in five months, Nicholas quit his day job to devote himself full-time to developing games. Nicholas will hope to avoid becoming a one-hit-wonder with his follow-up game. Recently, he tweeted pictures of the upcoming game, and though no other information is known, it appears to be a free-roaming hunting game. Good luck Ethan!
My newest addiction
Every once and a while, a simple game in the vein of Doodle Jump will grab me and inexplicably become a new addiction. Right now, that game is Canabalt. Canabalt is a super stylish game in which to escape from aliens, your hero runs along rooftops. All you control, with simple taps, is when your character jumps. Though it lacks online leaderboards, there is twitter bragging and it’s definitely got that “just one more try” appeal. There’s also a free online flash version.
Wii award winner “Groovin’ Blocks” arrives in the App Store
On the heals of the announcement that the fantastic Wii-ware game World of Goo was coming to the iPhone, Groovin’ Block, a Wii port, snuck onto the App Store. Groovin’ Blocks is a match 3 Tetris variant with a twist – blocks dropped in beat with the music rack up a multiplier and sometimes unleash powerups. While Gamespot loved the Wii version, the iPhone iteration seems mediocre so far. In any case, you can judge for yourself with a free lite version.
This week’s upcoming app that looks freakin’ sweet:
Rally Master Pro is one of the best-known and most impressive mobile games of all time, and now it’s being adapted for the iPhone by Fishlabs. Expect Rally Master Pro sometime in November. Until then, enjoy the official trailer:
This week’s sign of the apocalypse:
Tony Romo successfully completed an entire NFL game without a single turnover. This is UNHEARD of.
App of the Week
Earthworm Jim is a classic game that most have heard of, with great action-platforming gameplay and humor in spades. Gameloft has lovingly adapted it to the iPhone with superb graphics remastering. While the controls aren’t great, Gameloft did the best they could, and the controls aren’t a deal breaker. Grooooovy!