The appropriately titled, “Combo Update,” adds a whole new brawling mechanic to the player’s arsenal. Successfully landing six consecutive punches from alternating sides will unlock a stamina boost that allows for up to three additional strikes. This should hopefully help simulate the adrenaline boost that a fighter would get when pummeling an opponent into submission.
Real Boxing usually costs $0.99, but it is currently on sale in the App Store for free. So be sure to not miss out on this limited time offer.
Platige Image and Vivid Games are looking forward to bringing players future updates, interesting new content, and challenges for Godfire: Rise of Prometheus. In anticipation of those goals, they have released an official art book with 100 pages packed full of gorgeous illustrations and designs for the game from the early concepts to its current form.
Vivid Games, the developers behind Real Boxing, have announced that Godfire: Rise of Prometheus, its upcoming action-adventure mobile title, is set to release sometime this June. To celebrate this announcement, the developers have also released a gameplay trailer for the game.
The game will also be making an appearance on the show floor during E3 this year, with more trailers, screenshots, and details set to be announced before then.
Godfire: Rise of Prometheus is set to release for iOS sometime this June.
Godfire: Rise of Prometheus is one gorgeous-looking action/adventure game that’s just about ready to storm the App Store.
You’ll be guiding Prometheus through seven different acts and three possible difficulties, hacking up bad guys the whole way. He’ll also be collecting lots of gear, which is all upgradable and usually includes some sort of special ability such as causing poison damage. It’s not exactly a new idea, but I did think it as pretty cool how the armor sets will actually start to look different as you upgrade them.
I’m also curious to see how players take to the leaderboards. Normally I’m not much of a high score buff, but the leaderboards for Godfire are actually split across all versions of the game. So it’ll be interesting to see how the competition pans out – and will no doubt spark more physical vs. virtual control debates. To which I say “Bring it on!”
Godfire: Rise of Prometheus should be releasing on the App Store in the second Quarter of this year, and it’ll be a premium title.
Posted by Andrew Stevens on October 7th, 2013 + Universal App - Designed for iPhone and iPad
Real Boxing gets a new enhanced multiplayer mode that brings realtime multiplayer to the ring, providing gamers with the ability to fight friends online through Game Center. There is also a new betting system that players can use to wager in-game currency on the outcome of their own fight. This allows players to earn more coins and unlock items and upgrades.
Real Boxing is also 80% off for a limited time only, making it available for $0.99!
Vivid Games, the team behind Real Boxing, has been hard at work for a while now on a new project. Godfire: Rise of Prometheus may not be on everyone’s minds yet, but now that the first in-game trailer has been released that’s bound to change.
While it may be pre-alpha footage, Godfire is already looking quite impressive. Which probably has something to do with Vivid Games teaming up with the Oscar-nominated animation studio, Platage Image (The Witcher).
The action-heavy adventure inspired by Greek mythology (and what looks to be a fair amount of infinity Blade) should be ready to rumble next year.
Vivid Games has revealed its latest project, Godfire: Rise of Prometheus, a third-person action/adventure game with heavy weapon-based combat. Inspired by Greek mythology, players will encounter many dangerous enemies while on a quest to find and return the powerful Godfire Spark to the mortal world. The game will be a premium title, available sometime in early 2014.
“With Godfire: Rise of Prometheus, we’re building upon the high standards in graphics and gameplay that we achieved in Real Boxing and taking the Unreal 3 engine to fantastic new heights” said Remi Koscielny, CEO Vivid Games, in a press release. “To help with this process, we’ve partnered with Oscar-nominated animation studio Platige Image, to work with us on the design, animation and other graphical elements of the game. We’re also giving the game its own distinct visual style by blending the familiar classical Greek aesthetic with new and exciting futuristic elements.”
Posted by Andrew Stevens on May 8th, 2013 + Universal App - Designed for iPhone and iPad
A new arena has been added in an update for Real Boxing. Players are now able to enjoy the scenic location of the Colosseum in Rome which is available through in-app purchase for $0.99 cents. The new arena is available to play in single player mode or by challenging friends through Game Center.
Posted by Jeff Scott on November 30th, 2012 + Universal App - Designed for iPhone and iPad
Gyro+ is a quick reaction type game. Rotate the center disc to capture the incoming particles in the same color on the disc. Starts out easy, but gets fast quick. It’s a nice casual game and it’s free today.
Another more photo-realistic iOS game using the Unreal Engine, Real Boxing from Vivid Games, should be out for iOS near the end of this year.
Real Boxing’s action will take place over four unique settings – three indoor and one outdoor – all based on real world locations. Players can also opt to personalise their boxer’s appearance, and choose from dozens of possible combinations, including skin colour, tattoos, shorts, shoes and boxing gloves. Once they have selected their character, players can then train their boxer and build him up to take on greater challenges in career mode. In so doing, they can also unlock extras, such as new equipment, opponents and clothing.
I know the pieces fit, ’cause I watched them fall away.
On This Episode:
Carter speaks to Jakub Majewski and Tomasz Strezlczyk of Vivid Games about the upcoming Speedball 2: Evolution, discussing what they’re doing to modernize the game while keeping the game true to its roots, and how they’re handling development across multiple platforms, including iOS, Android, and PSN Minis.
Carter talks to Gavin Bowman, discussing not only Retro Dreamer’s new puzzle game Linkoidz, but also about the recent sale of Chillingo to EA.
Who We Are:
Host: Carter Dotson
Guests: Jakub Majewski and Tomasz Strezlczyk, Vivid Games
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