Posts Tagged Universal App
Help! Repaint missing works of art such as “Surfing Elephants,” “Deer Taking the Alligator Ferry,” and “On the Day of the Apocalypse, Treat Yourself to a Popsicle.” This whimsical puzzler is a gem for all ages.
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NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past their defenses and get a shot at the exhaust port in this edition of It Came From Australia!
Now, the game at its heart is essentially Tiny Tower but with Star Wars, and that’s a-okay. The game’s formula hasn’t been changed: players build residential levels for new bitizens to live in, and businesses for them to work at. Each bitizen has certain stats for certain job types that makes them more effective at their job, allowing players to earn more credits. One of the key gameplay additions are new Imeperial levels that help to advance the story by collecting Imperial Officers. Otherwise not much has changed, which isn’t a bad thing: there’s the two-currency system, but Galactic Bux can still be earned through VIPs and by completing certain objectives like putting a bitizen in their dream job.
The Star Wars theme is well apparent. Emperor Palpatine and Darth Vader have been brought to pixelly life as bitizens, and all the other recognizable Stormtroopers, Rebel soldiers, and much of the non-human life from the series make appearances. The music is all based off of the classic John Williams music but in a light, jazzy theme. That almost justifies the game’s existence alone. The whole game is light-hearted fan service for Star Wars fans who get to build levels of the Death Star after recognizable places and themes – the developers have clearly had fun trying to cram reference after reference into the game. The whole thing is just whimsical.
There’s no telling if the Tiny Death Star will ever be blown up by a plucky orphan from Tatooine, though. The game’s likely to come out soon: it works offline so it’s quite likely that this is just a monetization test, or to see if certain elements play well with a real-world audience. So soon the game should be fully armed and operational for the whole world. Until then, watch our video below.
BitMonster, the creators of last year’s Lili, have a brand new game called Gunner Z that they’ve just soft launched in Canada and three other countries. As such, I scarfed some poutine and readied myself to take down some zombies.
This is an on-rails shooter where players control a gunner who must take out waves of zombies and the occasional human zombie sympathizer driving weaponized vehicles. Why humans are sympathizing with the zombies is unexplained, but it’s rather progressive!
Visually, and in gameplay, there’s a large debt owed to Zombie Gunship and to a lesser extent, Razor: Salvation. The truck players fire from moves periodically between waves with occasional targets to hit while moving, but the majority of the game is fending off zombies from a static position; with the only movement coming from the ability to raise or lower the height of the gunner to get a better angle on the enemies. Lower heights make it easier to get headshots, but higher heights give splash damage weapons like rockets an aiming advantage.
The gunplay is important: the rockets are powerful but limited, and the standard gun has unlimited ammo but is generally only suitable for taking out single enemies at a time. Of course, there’s upgraded guns and rockets to take advantage of, too, along with different color schemes for the trucks. But considering everything’s seen through a monochromatic color scheme, it’s the ultimate cosmetic enhancement.
There’s a good chance that Gunner Z doesn’t see the light of day worldwide for a while. According to BitMonster’s announcement post, they’re not even sure if the game will be free, and they have a lot of tweaking to do with difficulty balance, in-game currency and how it’s handed out, and even how much content is in the game. This may be a longer testing session than some other soft launches, more akin to The Drowning’s several-month test than a server stress test like what Madden NFL 25 wound up doing. This should be an interesting game to follow.