Posts Tagged Uber Entertainment
Uber Entertainment, creators of the Monday Night Combat series and Planetary Annihilation on PC, are taking another spin at a free-to-play mobile game. After Outland Games, an endless runner based in the MNC universe, now Uber is trying something a little more original with Toy Rush. It’s currently in soft launch in Canada, and so while mourning the loss of the best poutine south of the Canadian border, I readied up my defenses for this edition of It Came From Canada!
Toy Rush is really an amalgamation of many different games. It’s tower defense meets Clash of Clans in the middle of a card game. See, the goal is to be the top toy rusher in the world. To do that, it requires being able to mount assaults on other toy bases while having a formidable base of one’s own. Players call in their attack units from a path at the top of the screen, and if they make it past the entrenched turrets their units attack the enemy base and collect their tickets, which are used to buy new attack units. Destroying the base entirely nets bonus rewards as well.
The rub is that the units are all disposable cards. Playing a card summons that unit, and unless it’s the hero card that recharges over time, it’s gone forever. Cards regulate the entirety of the game: cards are used to summon all sorts of units, but also for base upgrades. Players can customize the tower path of their base and lay down new defenses using cards. Buildings can be upgraded or sped up using cards.
In order to buy new cards, one of two currencies is necessary. Tickets can be collected from enemy bases and manufactured on the base, and these are used primarily to buy new attack card packs. Bottle caps are less frequent, usually earned for completing missions and as rewards for completely destroying a base, and are used to buy defense cards; including speed-ups and building upgrade cards. The tickets being rechargeable means that getting decent sets of attack cards is often just a matter of time, at least in the early game. It’s a fairly interesting currency system, and I’d be interested to see how it evolves over time.
Toy Rush features both a single-player campaign against computerized opponents, and the ability to attack random players for their loot and for pride. It’s possible to join guilds as well. All-in-all, it’s a mix of familiar elements, but in an interesting package. No real clue when this one could be coming out – it could be days, weeks, or months. Still, in a crowded free-to-play market, this game has some interesting elements to it.
When I first read about Toy Rush I wasn’t too excited. But then I started digging in more and got considerably more excited. It just might be the game I’ve always wanted. We’ve had tower defense, and even tower offense, but not a great turn-based multiplayer tower defense.
While the developers may not describe it this way, I see Toy Rush as a turn-based two player Tower Defense game. The basics are that the player creates towers and creeps; creating a home land inhabited by developed and upgraded towers while sending created creeps to battle other lands.
In Toy Rush, I get a real Clash of Clans vibe to the multiplayer. Likely not a mistake. It’s proven to work well. The game should be out shortly from Uber Entertainment – take a look at the teaser trailer below and a screenshot of the game in action.