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Toy Rush Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on May 15th, 2014
Our rating: starstarstarstarblankstar :: CARD BASED TOWER DEFENSE
Tower defense crossed with card collecting works well for this freemium base building game.
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Toy Rush, Uber Entertainment's Multiplayer Tower Defense Game, Releasing Worldwide on May 15

Posted by Carter Dotson on May 7th, 2014

Uber Entertainment has announced that their mobile tower defense crossed with Clash of Clans game, Toy Rush, is finally launching worldwide on Thursday, May 15. The game has been in a soft-launch phase for a few months now, but now everyone will soon get to build their devious defenses and use cards to try and take down other players' strategic turrets and traps.

For more, read our impressions on the game from PAX 2013, from back in January during its soft launch, and our impressions on its progress from GDC 2014.

PAX East 2014 - Toy Rush is a Cute Mash-Up of Tower Defense, Offense, and Card Collection

Posted by Rob Rich on April 14th, 2014

We took a look at Toy Rush at PAX Prime back in September, and spent some time with its Canadian release, but now the waiting is almost over.

In case you missed our previous coverage (shame on you), Toy Rush is a combination of tower defense and tower offense, with players collecting cards from packs in order to earn toys to send after other players or to earn new defensive towers. 50 solo missions will also be available so that players may hone their skills, and there will be daily challenges to complete for bonus rewards, but the real point behind all of it is to take on your friends in glorious toy-based combat.

Toy Rush should be coming to the US App Store next month for free.

It Came From Canada: Toy Rush, Uber Entertainment's Take on Tower Defense, Clash of Clans, and Collectable Cards

Posted by Carter Dotson on January 14th, 2014

Uber Entertainment, creators of the Monday Night Combat series and Planetary Annihilation on PC, are taking another spin at a free-to-play mobile game. After Outland Games, an endless runner based in the MNC universe, now Uber is trying something a little more original with Toy Rush. It’s currently in soft launch in Canada, and so while mourning the loss of the best poutine south of the Canadian border, I readied up my defenses for this edition of It Came From Canada!

Toy Rush is really an amalgamation of many different games. It’s tower defense meets Clash of Clans in the middle of a card game. See, the goal is to be the top toy rusher in the world. To do that, it requires being able to mount assaults on other toy bases while having a formidable base of one’s own. Players call in their attack units from a path at the top of the screen, and if they make it past the entrenched turrets their units attack the enemy base and collect their tickets, which are used to buy new attack units. Destroying the base entirely nets bonus rewards as well.

The rub is that the units are all disposable cards. Playing a card summons that unit, and unless it’s the hero card that recharges over time, it’s gone forever. Cards regulate the entirety of the game: cards are used to summon all sorts of units, but also for base upgrades. Players can customize the tower path of their base and lay down new defenses using cards. Buildings can be upgraded or sped up using cards.

In order to buy new cards, one of two currencies is necessary. Tickets can be collected from enemy bases and manufactured on the base, and these are used primarily to buy new attack card packs. Bottle caps are less frequent, usually earned for completing missions and as rewards for completely destroying a base, and are used to buy defense cards; including speed-ups and building upgrade cards. The tickets being rechargeable means that getting decent sets of attack cards is often just a matter of time, at least in the early game. It’s a fairly interesting currency system, and I’d be interested to see how it evolves over time.

Toy Rush features both a single-player campaign against computerized opponents, and the ability to attack random players for their loot and for pride. It’s possible to join guilds as well. All-in-all, it’s a mix of familiar elements, but in an interesting package. No real clue when this one could be coming out – it could be days, weeks, or months. Still, in a crowded free-to-play market, this game has some interesting elements to it.

PAX 2013: Toy Rush - Could Be The Game I've Always Wanted

Posted by Jeff Scott on September 4th, 2013

When I first read about Toy Rush I wasn't too excited. But then I started digging in more and got considerably more excited. It just might be the game I've always wanted. We've had tower defense, and even tower offense, but not a great turn-based multiplayer tower defense.

While the developers may not describe it this way, I see Toy Rush as a turn-based two player Tower Defense game. The basics are that the player creates towers and creeps; creating a home land inhabited by developed and upgraded towers while sending created creeps to battle other lands.

In Toy Rush, I get a real Clash of Clans vibe to the multiplayer. Likely not a mistake. It's proven to work well. The game should be out shortly from Uber Entertainment - take a look at the teaser trailer below and a screenshot of the game in action.