The three new heroes are: Marithus (Fighter), Donovac (Guardian) and Skale (Support). Meanwhile the addition of the Solo League will allow players to climb up an individual leaderboard and claim the rewards that come with it.
Twitch integration will allow players to stream their battles live, with support for camera, microphone, and chat built in. Also in this update, matchmaking has also been improved, balances to characters have been made, and an option to reconnect to matches has been added.
Heroes of Order & Chaos is available on the App Store now and is free to download.
Posted by Jessica Fisher on August 18th, 2014 + Universal App - Designed for iPhone and iPad
The Doctor is returning for season 8 this weekend, and Tiny Rebel Games has announced that their game, Doctor Who: Legacy, will be receiving a major update. Version 2.3 brings together different incarnations of The Doctor together to fight the insidious Master. Each week the game will receive new content that includes new enemies, allies, costumes, and set backgrounds. Fans will be excited to see the inclusion of some favorites such as the Fifth Doctor (Peter Davison), Rose Tyler, and the Whomobile.
Lee Cummings, Creative Director at Tiny Rebel Games said, “When we launched Doctor Who: Legacy back in November, we couldn’t have imagined the amazingly engaged and supportive fan community that it would inspire”
Twitch will be holding a special livestream on Sunday August 24 at 12pm where viewers will receive a new costume for Jenny. You can watch it here: http://www.twitch.tv/theadiposetv.
You can download Doctor Who: Legacy for free on the App Store.
So little time and so very many apps. What’s a poor iPhone/iPad lover to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we’ve ever written.
The roguelike-inspired genre hasn’t really taken off on mobile like I expected it to quite yet, but Wayward Souls sets the bar so high for any other developer that tries to jump in that I do not envy them. Wayward Souls is a darn fine roguelike action-RPG. The game, which is a spiritual successor of Mage Gauntlet, thrusts players into three dungeons where they have one life, a limited amount of health, the character’s special abilities, and occasional power-ups, upgrades, and coins that can be collected. The coins are the only permanent thing that is carried between games, which can be spent on upgrades. Otherwise, the game features permadeath: any upgrades and items collected don’t carry over. So choose wisely and don’t be afraid to actually use the items. As well, the game features random levels in each dungeon, so no run is ever the same. There are common elements each time through, but expect the unexpected. –Carter Dotson
When a game starts with a gentle and vaguely ethnic voice talking about “good mornings” and “purple light,” players know that they’re in for something unique. But lavish production values and lovingly realized characters are just the beginning of the greatness that is Leo’s Fortune. Tilting Point and 1337 & Senri set out to make a mobile game as fun and fantastic as something on consoles. Fortunately, they succeeded. Players take control of Leo, a brilliant inventor and adorable elderly fuzzball, as he attempts to reclaim his stolen treasure. It’s impossible to oversell how delightful his design is. Imagine a grandpa’s beard that suddenly came to life. That’s just the start of Leo’s Fortune‘s amazing aesthetics. The game’s graphics have an old-world whimsy full of wartime, turn of the 20th century, Eastern European influences. Also, with its stage motif, the game draws from the early world of cinema that Martin Scorsese sought to recreate in the movie ‘Hugo.’ On a technical level, the naturalistic environments like desert ruins and ocean floors, or more industrial ones like a fiery underground furnace, have exquisite lighting and immaculate textures. However, the art style is so strong that the impressiveness of the visuals just adds to the wonder instead of being boringly photorealistic. With all that eye candy to take in, the fact that the feature film-level soundtrack and professional voice-acting equally amaze just speaks to their quality. –Jordan Minor
The Strongarm falls into that special category of hardware I like to call “Simple but Effective.” Really it’s just a couple of suction cups that can pivot around each other, but if you’ve got a flat enough surface handy it can make for a pretty effective stand for your iOS device. With a few caveats. Using the Strongarm is super-simple: just place the larger end on a smooth, flat surface and push down five times. This creates a vacuum that will keep it solidly in place for quite some time – depending on the angle and the weight of the device at the other end, of course. Then do the same for the smaller end (place on surface and push five times), only use the back of your iOS device instead of a table or wall. And viola! You now have a stand for your iPhone or iPad that can swivel around if you need it. Want to remove your phone or move everything to a new spot? Just push down on one end to disrupt the vacuum and the Strongarm pops right off. –Rob Rich
The twofold attack of complexity and cost have always been the biggest barriers to entry for newcomers interested in collectible card games. Arcane layers of terminology and elaborate multi-stage turn structures can prove daunting to the uninitiated and indeed were almost my own undoing during my teenage introduction to Magic: The Gathering. Even if newbies can handle absorbing the rules, there’s still the financial bite of dropping $4 for a single booster pack of around a dozen cards. But with the release of Hearthstone: Heroes of Warcraft, Blizzard has managed to execute a truly impressive feat of plate-spinning. They have not only created a CCG that is both quick and easy for newbies to pick up (while still challenging for veteran card slingers), but have simultaneously crafted what may well be one of the best free-to-play experiences on any platform EVER. –Rob Thomas
Boxer is a mailbox app for iOS that seems to be able to do almost anything one could ask of it. Where many mail apps I’ve tried tend to lean either more toward user-friendliness or high customization, Boxer does a great job of balancing both – making it my new favorite mail client for mobile devices. When users boot up Boxer they are greeted with their inbox view, which merges all of the incoming email from all connected accounts in a column view that is similar to most mail apps on the iPhone. From here users can open messages, swipe to archive or delete them, or assign other labels or actions to them such as putting them on a to-do list, liking them, or sending quick replies. While I found this layout relatively intuitive, Boxer accounts for the fact that this may not be the desired way to use email for everyone and have included customization options for users that want to boot into a different screen on startup, or change what the swiping actions do. –Campbell Bird
Sometimes it is hard not to become jaded as an app reviewer because there are times that it may seem as if many apps are rather familiar – making me wish for something unique, interesting or simply beautiful. Because of this, I am happy to have had the chance to review Petites Choses: an interactive app for young children that has a wonderfully crafted style, setting it apart from other apps seen in iTunes. Petites Choses is an app for small children that includes simple, unique mini-games that one discovers inside the included beautifully-illustrated cityscape that employs a serene use of color and a watercolor style that I greatly appreciate. As one scrolls though this city, children will be lead to the areas of this app that are to be explored – be it scenes found within the windows of a building as well as within the trees, taxis, flowers or umbrellas also seen within this urban landscape. I do love the look of this app – the hazy use of color and the clouds that hang over this city as well as the buildings that include a layered look that gives this city depth when scrolling through this landscape. –Amy Solomon
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Every now and then, I get, well, got. I do try to be a beacon of impartiality, mostly immune to the wiles of software titles, but every so often, a game throws it on me, and I get weak. That what Voxel Rush: Free Racing Games from HyperBees continually does to me. With regards to gameplay, it is as straightforward as it gets: it’s a first-person endless runner set as a race through an artsy, creatively minimalist environment that is built to challenge and stimulate the senses. The game depends on this ever-changing backdrop to deliver the excitement that it intends to, and it mostly delivers. –Tre Lawrence
G5 is practically the authority when it comes to hidden mystery games, and one can be fairly certain that a game from the venerable development house will be better than decent. With Letters From Nowhere: Mystery, we do get what we expect, and a bit more. The gameplay goes a bit beyond Murray finding miscellaneous objects in different environments; this game has a few palpable elements that add to the overall gameplay in quite positive ways. –Tre Lawrence
Smash and Dash is a game title that delivers: in the game, you smash up guns that fire blue bullets at you, while you dash away to not get hit by those bullets. Smash and Dash is played on a grid, and strongly reminds us of another great game: Geometry Wars, only now on a smaller scale.The little flying machine you control can smash every enemy on screen, but is extremely vulnerable when it comes to bullets. Only one of those is needed to knock you out, what makes the game really challenging to experience arcade gamers. It’s really fast-paced and it suits the game very well. And the controls are very smooth, too. On screen, there is an analog stick that directly controls your flying vehicle and the response of that stick is utterly fast. It has to be: a fast-paced game where you need to rely on your own skill, won’t benefit from anything other than that. –Wesley Akkerman
Finally, this installment of AppSpy’s Week in Video, reviews troubled web-wanging sequel The Amazing Spider-Man 2, noir sneak-’em-up Third Eye Crime: Act 1, and neon endless-runner Unpossible. AppSpy also takes a sneak peek at new releases like fluffy platformer Leo’s Fortune, and the impressive-looking roguelike Wayward Souls in our live Twitch show Eye on the App Store. Watch it all on AppSpy now.
And, this week Pocket Gamer gave a rare Platinum Award to Wayward Souls, shared some tips for Blizzard card battler Hearthstone, picked out the best puzzle games on Android, and weeped over 10 franchises that have been spoiled by the intrusion of in-app purchases. All this and more over at Pocket Gamer.
Soccer Rally 2 from IceFlame Games officially releases on Thursday, bringing perhaps the most realistic car soccer action to the App Store since the original released. David Deacon of IceFlame Games will join us on our Twitch channel to talk about the game, how they tried to improve it over the original, and perhaps playing their game in real life with actual cars and giant soccer balls.
Join us at 4:15 PM EDT (3:15 PM CDT, 1:15 PM PDT, 9:15 PM BST) for the live stream. Feel free to watch the embedded live viewer below, or watch on our Twitch page to chat with us and the developers. Be sure to hit that follow button to know when we go live, and to also gain our undying affection.
Missed the live broadcast? Catch the recap with highlights after the show right here.
Cipher Prime’s Inake is coming to iPad on May 1, as exclusively revealed yesterday on our Twitch channel.
This dubstep-fueled action-puzzle game is, according to William Stallwood of Cipher Prime, who joined up for the stream, pretty much a straight-up port of the PC version – in a sense. Some tweaks have been made to the game that will come to the PC version on May 1 as well, but ultimately it’s the same game with the same content. The difference is in the way it’s played: the game supports full multitouch controls on the iPad, so it’s a new approach to a familiar game.
Check out the video below of me going through the first 25 levels, which took some practice to get that far:
Watch some of the special levels, available in Challenge Modes:
Today on our Twitch channel at 3:15PM CDT (1:15 PM PDT, 4:15PM EDT, 9:15 PM BST), Breakfinity from Phil Hassey will be the featured game. But not only will it be played with commentary, but I and Phil will be competing for high scores live against each other. Watch the embedded viewer below, or click here to watch and chat with us. If you miss the live broadcast, the archive will be embedded below after the show. May the best brick-breaker win!
On our latest Twitch stream, we’ll be playing a pair of minimalist arcade games, one that just got a big content update in Pivvot, and another that was inspired by it in 15 Coins. Whitaker Trebella, creator of Pivvot, will discuss the new modes added to the game and the challenges of designing them. As well, Engaging Games’ Blake Johnson will discuss his studio’s own 15 Coins, and how games like Pivvot helped inspire it.
Watch the embedded stream below when it goes live at 7:15 PM CDT or click here to watch on Twitch and chat with the developers. Highlights will be available after the show.
We kick the Twitch channel back up again with a word game showdown in Team Chaos’ new title, Cross Wars. Trent Polack of Team Chaos will come on to try and match wordy wits with me, Carter Dotson – and you can join up to chat about the game in our Twitch chat. The show goes live at about 4:15 PM EDT (3:15 PM CDT, 1:15 PM PDT, 9:15 PM BST). Click here to watch and chat on our Twitch page, or watch the embedded stream below. As well, highlights will be available after the show airs.
Update: The show has ended. Catch the recorded version below!
Posted by Stephen Hall on March 18th, 2014 + Universal App - Designed for iPhone and iPad
An upcoming update to Gameloft’s Asphalt 8: Airborne is going to be cram-packed with new content including new streaming features, six new tracks at a new location, new cars, and more.
With this update comes the announcement that Gameloft is partnering with Twitch to make Asphalt 8: Airborne the very first mobile game to feature the service’s game streaming functionality. You’ll be able to broadcast and share your in-game footage as well as your voice and image to the world via this new update. Also included is the new asian-inspired “Great Wall” location, new cars including the 2014 McLaren P1, the Ferrari Testarossa, the Dodge Challenger, the mighty 2014 Ford F-150, and to top it off, 30 new events across all 8 seasons.
Check out the video below for a look at the upcoming features, and keep your eyes on 148apps to know when the update is available.
Today on Twitch, we’re doing two game streams, one in the US afternoon and one at night though we’ll have archived video of all the streams afterward. Here’s the details on the what and when of both:
First Strike: This IMGA-nominated game about nuclear war from Blindflug Studios packs an interesting message, and I’ll be talking about the aims of the game with the team. Feel free to join and ask questions when the stream goes live at 5:15 PM EDT (4:15 PM CDT, 2:15 PM PDT, 9:15 PM GMT)
Wayward Souls: Rocketcat Games joins us again to show off some of the later parts of their upcoming free-to-play action-RPG based off of Mage Gauntlet. The last stream had some juicy details about the details of the game and what the next iteration could be, so join up and possibly hear more juicy info and see more of the game!
Benedict Fritz and Gerald Kelley of Static Oceans joined Carter Dotson live in Chicago to chat up their upcoming game Dudeski, releasing on Thursday, March 13th. We discussed the origins of the game, and how Spelunky played a big role. Catch the archive of the show here, and catch some highlights below.
Find out about that aforementioned Spelunky influence:
Learn about how the game started off as a radically different game, with different controls and a different level structure:
Want to see what it takes to beat the game? Watch this and pick up on some good tactics!
Wind-Up Knight 2 from Robot Invader is nearing release, and we’ll be streaming a preview build with the developers this afternoon. We’ll be showing off the game and some of the new things that players can expect to see – and viewers can join up in the Twitch chat to get their burning questions answered. Sadly, we don’t have a DDR pad available to play the game with.
Join 148Apps’ Carter Dotson and Glu Games on our Twitch channel to see gameplay footage and chat with the developers of Frontline Commando 2, which is now available worldwide on the App Store. We’ll be discussing the game, perhaps getting some tips for PvP, and more! Join us at 5:15 PM EST (4:15 PM CST, 2:15 PM PST, 10:15 PM GMT) on our Twitch page to watch and chat, or watch below. Miss the stream? We’ll have an archive with highlights after the show right here.
Watch the archive here:
Watch the first chapter and get the rundown on weapon upgrades and squadmates:
Find out how PVP works:
See the second chapter of the game and the impressive Human Armor boss:
Tonight, Crescent Moon Games releases their Metroidvania-meets-Minecraft adventure game, Mines of Mars. Featuring procedurally-generated 2D worlds, players must dig through Mars to try and discover the secrets beneath it. Josh Presseisen, founder of Crescent Moon Games, joined me on 148Apps Live on Twitch to discuss the game’s origins, how Crescent Moon’s publishing helped shape the title into something radically different from a year ago, and how PC gamers approach titles in totally different ways from mobile gamers.
Catch the recorded broadcast below. (Pardon our dust -footage may be choppy due to technical issues)
We’re getting the 148Apps Live train started back up in a big way this week! At 4:00pm EST (3:00pm CST, 1:00pm CST, 9:00pm GMT), Kepa Auwae of Rocketcat Games will join 148Apps on Twitch to chat up Wayward Souls – formerly known as Wayward Saga, and as the spiritual successor to Mage Gauntlet. We’ll run through a fresh build of the upcoming game, and chat about what’s gone into the development of the game. And of course, you can ask your questions as well in the Twitch chat.
Continuing our quest to bring you the most interesting new and upcoming releases on our Twitch channel, the developers of Toast Time, the Android-to-iOS action game with lots of bread, will be joining to provide commentary and perhaps some helpful tips on how to be lord of the bread. Catch the broadcast at 2:00pm Eastern, 11:00am Pacific, 7:00pm GMT on our Twitch channel, or watch below when the feed goes live. If you miss the broadcast, don’t fret: we’ll post video of the whole thing with highlights after the show.
If you missed the broadcast, watch the whole archived one below:
Or if you want just a smaller taste, watch me play the survival mode and learn how to use the powerful quasi-hidden technique, the belly flop:
Galcon Legends: Phil Hassey chats about why he decided to resurrect this little-known entry in the Galcon series.
Eliss Infinity: Continuing the theme of App Store hits being resurrected, Carter goes through this resurrection of Eliss, with discussion of other topics like premium games and the fallout of controversial free-to-play games.
Platforms Unlimited: XperimentalZ Games’ new ultra-challenging, procedurally-generated platformer works out a bit better with some tips and tricks from the developer who joined in the chat while Carter played.
Arash Keshmirian of Limbic Software joined me, Carter Dotson, to chat about TowerMadness 2 while I played. He discussed the surprise release, how the rise of free-to-play monetization has affected the way that players see challenges in games now, and he gives plenty of helpful tips to beat the game’s harder levels.
Watch the recap of the entire show here:
As well, you can watch highlights from the show below:
The first level that proved to be a real hindrance was 1-7, Double Cross. After a few attempts, I got some helpful attempts from Arash to try and topple the alien menace:
After beating a few challenging levels in a row, I was feeling confident, so Arash challenged me to tackle Invasion mode on level 1-9, Serpentine: