Posts Tagged Trouserheart

10 Tons Celebrates 10 Years, Drops the Prices on All its Apps to $0.99

Posted by on November 15th, 2013
+ Universal App - Designed for iPhone and iPad

10 Tons is celebrating its 10th anniversary this weekend by placing all its titles on sale for $0.99. Games like Trouserheart, Grim Joggers, and Sparkle 2 can be purchased this weekend, November 15 through 18, at the discounted price. Make sure to check out its games and see if you feel like celebrating with them this weekend!

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via: 10 Tons

Halloween – 10tons Drops the Price of Three Titles to $1.99 and Gives King Oddball a Halloween Update

Posted by on October 31st, 2013
+ Universal App - Designed for iPhone and iPad

10tons is having a little Halloween sale of its own, placing Trouserheart, King Oddball, and Grim Joggers on sale for $1.99 each. King Oddball also received a new Halloween update with 32 new challenging levels for players to engage in. Trouserheart takes users on a hack ‘n’ slash adventure while Grim Joggers goes for a little endless run with a bunch of athletes. Hmm…

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Your App Experts

 

The furor over two new iPhones and the release of iOS 7 may have passed, but that doesn’t stop the oncoming wave of new apps. If you want to know what’s worth your time and what’s not, just look to the expert app reviewers at 148Apps. And if you want more app reviews than you can shake a stick at, be sure to hit our Reviews Archive.

Big Brain Master

 
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Big Brain Master is a pure puzzle game that tells a story whilst engaging the player in some enjoyable and challenging puzzles. A new and artful take on “mind” games, it’s simple and entertaining approach manages to keep players guessing without being too complex. The art style is highly detailed, with a nice, clean, and simple graphical outlook, and the puzzles are presented in an interesting format which gives it an interesting and refreshing feel whilst playing. Navigating the user interface is nice and straightforward, and the design layout is linear enough to not overcomplicate by looking too clunky or crowded. Each of the 250+ levels are divided up into seven puzzle styles that are each distinctive from the last. Although this might seem refreshing enough to most players, I personally feel that perhaps having less levels per style and more of a variety of puzzle styles would have made it slightly less repetitive, as after a while gameplay seemed to become a little tiresome and I felt like I was just repeating actions that had already become less of a challenge. –Lucy Ingram

Pocket Trains

 
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NimbleBit has a clear formula with their bitizen-featuring simulation games, one that repeats with the third such title, Pocket Trains. They’re games that are fueled not so much by challenge, but by keeping the player interested in propelling the machine forward and not punishing them for playing the game – like so many other free-to-play simulations are wont to do. It’s why I find myself falling into the same pit with Pocket Trains where I check it regularly for weeks on end, the same as I did with Tiny Tower and Pocket Planes. This feels almost like a remix of Pocket Planes that’s been simplified a lot. Where that game had some complexity due to the free-form nature of air travel,Pocket Trains is forced to be simpler because of the fixed nature of rail lines. Only one train can own a segment between two cities, though of course multiple train lines can travel through cities on intersecting lines. The paths are thus largely pre-defined and there’s now no monetary cost for traveling to a city, only a fuel gauge that refills when a train is idling or when the player pays a couple bux to refill it. –Carter Dotson

Trouserheart

 
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Trouserheart is an ideal game for the mobile format. It’s the kind of thing that can be jumped into for five or ten minute sessions, while still actually achieving something in that short space of time. In the vein of games such as Diablo and Torchlight, Trouserheart is a hack-n-slasher that’s very simple to learn. Using a virtual d-pad and one sole button to attack with, it takes seconds to master. What takes a little longer is learning to dodge enemies by moving around them quickly. It’s still all pretty simple stuff, though. Vibrantly animated, Trouserheart also maintains a charming and humorous take on events, right down to the player’s quest to rescue one’s trousers. Yes, really. –Jennifer Allen

Chainsaw Warrior

 
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I’d admittedly never heard of the original Chainsaw Warrior tabletop game from the late 80s, but that’s probably due to a combination of me not being all that into board games back then and also being six years old. Regardless, the player-versus-game gore fest has made its way to iOS. And it is ridiculously awesome. Chainsaw Warrior is essentially every action movie in the 80s turned into a dice-rolling game. A dimensional rift has opened up, resulting in New York being overrun by horrible mutants and other monstrosities, with a shapeless dark being running the show. In about one hour’s time the rift will open further and swallow the entire city. So it’s up to the titular hero to wade through hordes of terrible monsters in a desperate attempt to reach the Darkness and put a stop to the otherworldly assault. They’ll have to fight through a deck of over 50 cards just to reach a second, which is the only place where the Darkness will appear. Dying happens a lot. –Rob Rich

Wombi Math

 
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Wombi Math is a cute and fun app that will encourage grade school children to work on their math skills. Set in a charming urban landscape, a brick wall is used as the backdrop for different math equations and their answers to be displayed – be it with the possible use of addition, subtraction, multiplication, or division. Tap on an equation as well as the matching answer to clear the board. I admire how simple it is for parents to adjust the math questions used for the abilities of a specific child as well as how the questions and answers are represented – be it in uniform block boxes or more colorful and sometimes geometric shapes. One can also scroll through a few related brick walls that include each function, whether mixed, addition, subtraction, or division – each with a nice, different use of color yet maintaining an intentionally sparse background, keeping the focus on the math. –Amy Solomon

Other 148Apps Network Sites

 
If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Terraria

 
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Outdoor survival, nicely-rendered 2D graphs with whimsical monsters and… wait for it… zombies? People: Terraria is here! The gameplay takes familiar survival staples and rolls them into a fairly complex system involving manipulation, combination and strategy. The tutorial underlines the basic stuff quite well; the first grand explains how to use the left-set control to move on either direction, as well as how to jump, scale downward… and instinctive movements, like directing jumps in either aerial direction are logical. The tutorial goes on to walk through collection of materials, protection, creations and dangers. –Tre Lawrence

Tanktastic-3D Tanks Online

 
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Porches. Lamborghinis McLarens. All infinitely cool, but I dare anyone to show me a guy who hasn’t wanted to rock a tank at least once. Go ahead. I’ll wait. For folks who can’t or won’t do a 4-year bid just to do some infantry driving, Tanktastic is a relatively safe alternative that brings team combat, tactics and good old speed of accurate firing to bear. Jumping into a random group battle mostly describes the gameplay in all its muscled glory. The task is dropped into a terrain with different types of structured obstacles, and several other manned tanks. It’s a shameless free for all that measures speed, accuracy and cunning. The controls are straightforward, and encourage quick movement and shooting; I felt most comfortable with dual thumb controls. –Tre Lawrence

Pivvot

 
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Pivvot is nothing if not eye-catching. Its stark graphics and simple gameplay demand attention. But how does it play? Pivvot’s concept is as simple as it gets. You control a rotating circle that moves along a line. As you move along you’ll see obstacles you need to avoid, lest you crash into them and die. To do so you use very simple two finger controls that rotate your intrepid circle left or right. While this sounds like an incredibly simple concept, in practice it is extremely challenging. The game starts off simple with easily avoided obstacles such as spikes that only take up one side of the course, but quickly adds in much harder ones that require exact positioning, like lines of small walls that move constantly. –Allan Curtis

And finally, this week Pocket Gamer demystified iOS 7 controllers, picked out the perfect games to show off your new iPhone 5S, reviewed hot new App Store games like Boson X and Trouserheart, and showed off this week’s iOS games in video show What’s New? See it all in PG’s weekly wrap up.

Trouserheart Review

Trouserheart Review

+ Universal App - Designed for iPhone and iPad
Simple yet fun, Trouserheart is a charming hack n slasher that's ideal for when one wants to play something a little more casual.

Read The Full Review »

10Ton’s goofy, pantsless adventure Trouserheart will be hitting the App Store next week. After the chat we had with Jaakko Maaniemi we couldn’t help but have our interest piqued, which makes it nice to know that we won’t have to wait for much longer. So next Thursday you should be all set to take King Trouserheart out and about as he scours his kingdom for his stolen leather trousers!

Features
Instantly accessible hack’n’slash action adventure gameplay
Simple and super fluid touch controls
Lighthearted tone with just the right amount of challenge
Perma-death mode for experienced gamers
Developed with state of the art Unity technology
Epic adventure soundtrack

source: 10Tons

Trouserheart, the fast-paced hack’n slash title from 10tons, gets a new teaser trailer that shows off more from its fantasy world. Also, in case you missed it, we had a wonderful interview with 10tons a few weeks back that discusses more about the game. Make sure you head on over and give it a read after you finish watching the trailer below, which features tons of loot! w00t!

via: 10tons Discuss Publishing Fantasy Hack n Slasher Trouserheart

Recently announced, Trouserheart looks like quite the quirky, DeathSpank-style fantasy action game. Notably, it’s a game that is being published by established Finnish games studio, 10tons and developed by similarly established and Finnish firm, Dicework Games. With our curiosity piqued, I was able to talk to 10tons’s Jaakko Maaniemi about how the union came to be, and just what players should expect when the game is released next month.

148apps: Why is it called Trouserheart?
Jaakko Maaniemi (JM): It’s awesome you ask about the name, as we put some serious effort into coming up with it. We wanted to achieve all kinds of things with the name, and we’re very happy with Trouserheart. We wanted the name to be short, preferably one word – Trouserheart is ok in that regard.
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We obviously wanted the name to be catchy, memorable and distinct, as there are hundreds of games released every day. As the name was your first question, I believe we succeeded here as well. The name also had to communicate the lighthearted, humorous tone of of the game. Check! Trouserheart is also the name of the game’s hero, King Trouserheart.

Finally, we wanted to [be] associated [with] the fantasy genre. The something-heart is a pretty well known fantasy convention, all the way from King Lionheart and Braveheart to hit games like Battleheart and Kingdom Hearts. Trousers also feature in the game’s storyline, but we’ll talk about that in detail later.

148apps: Will Trouserheart be a story-led game?
JM: Trouserheart is not very story driven, apart from the clear setup and rewarding conclusion. The reason is that Trouserheart’s gameplay is very short form. In other words, a single session of Trouserheart is just a couple of intensive minutes. There’s not a whole lot of time, nor point, in cramming a lot of storytelling in there. And we’re concentrating 100% on making the gameplay as great as possible.

148apps: What inspiration led to the game?
JM: We wanted to make a game that’s simple, easy to pick up and fun to play. It takes literally about five seconds from the start of each session to be in a fight with monsters, knee deep in your next quest. Seasoned gamers can probably name titles Trouserheart reminds them of, but there’s no single source of inspiration in that regard.
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Visually, we wanted to make Trouserheart look instantly familiar, but with a recognizable quirky tone. The kind of blocky look works well with the gameplay. The bright colors and clear shapes also help the game look clear on the smaller screens of mobiles.

148apps: Are you able to discuss any of the features within the game? It looks quite hack n slash style in the screenshots, is that the case?
JM: Trouserheart is definitely hack’n slash. In fact, hacking and slashing is basically the only interaction there is in the game, although you do a few kinds of different things with the whackage. We’re especially proud of how well we’ve nailed the virtual controllers. They’re really good. We’ve always been annoyed by how many bad implementations of virtual controllers are out there, and one of the driving factors in creating Trouserheart is that we wanted to do virtual controllers right.

We should also mention that Trouserheart is as relaxed and easy-going as a good hack’n slash game can be. We hope that if Trouserheart is the first hack’n slash game someone plays, they’ll enjoy it.

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148apps: What motivated 10tons to go into publishing rather than development?
JM: 10tons has been around for ten years now, and so far we’ve published around two dozen titles we’ve developed ourselves – and we’ll definitely keep developing games in the future as well. We’ve released games on most mobile platforms and know our way around different markets so we already had a nice toolset for publishing games. Both Dicework Games and 10tons are located in Tampere, Finland, so we had a chance to see the game very early in development. We immediately liked Trouserheart’s concept, instant accessibility, and style. A bit later it we found ourselves in a position where we could help each other: Dicework needed resources to finish and launch the game to realize its full potential and 10tons was dreaming of an easy-going fun mobile game that would also work with gamepads.

Thanks to Jaakko for taking the time to answer our questions. It’s great to see indie developers working together towards a common goal. We’ll be sure to cover Trouserheart in more depth when it’s released in September.

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