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RAD Boarding Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 5th, 2015
Our rating: starstarstarhalfstarblankstar :: NEARLY RAD
RAD Boarding isn't quite one of the greats, but it has potential.
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Alto's Adventure Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 24th, 2015
Our rating: starstarstarstarhalfstar :: BEAUTIFUL BOARDING
Alto's Adventure is a beautiful and highly enjoyable Endless Runner.
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Small Fry Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on January 20th, 2014
Our rating: starstarstarhalfstarblankstar :: TRIED AND TESTED
Innovation isn't its strong point, but Small Fry is still an entertaining Endless Swimmer starring a cute fish.
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Extreme Bike Trip Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on December 2nd, 2013
Our rating: starstarstarhalfstarblankstar ::
While not an entirely new concept, Extreme Bike Trip — with its addictive turn-based multiplayer — will still keep players coming back for more.
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Butterfly Sky Review

+ Universal App - Designed for iPhone and iPad
By Lee Hamlet on August 13th, 2013
Our rating: starstarstarhalfstarblankstar :: BUTT-BOUNCING FUN
Butterfly Sky combines the gameplay of Doodle Jump and Tiny Wings into a fun and quirky little game that unfortunately lacks the impact of the games it's inspired by.
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5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

App Store Fifth Anniversary: The Ten Biggest iOS Surprises

Posted by Rob LeFebvre on July 11th, 2013

What do the following iOS apps and games have in common? Well, they all surprised the heck out of us when they were released. That's saying something, considering we're all jaded journalists and such.

Apps that come along and knock our socks off are rare, so we've put together a list of ten of the most surprising apps from the last five years of the App Store to commemorate that fact, and to maybe show you some cool stuff you might have missed.

Surprising Apps

These are the apps that came out of left field, making innovative use of iOS hardware and software to bring us a truly unexpected experience.

Hipstamatic - The grandaddy of hipster photo apps, Hipstamatic created the crop and filter genre, with switchable virtual lenses and film types to apply to your ironic images.
Word Lens - Aim your iPhone camera at a sign in another language and see it magically transformed right on your device. If this isn't transformative tech, I don't know what is.
Cycloramic - This one lets you set your iPhone down on a hard surface, then uses the built-in vibration feature to spin around in a circle, taking a 360-degree video of the entire process. Wow!
Dark Sky - This innovative weather app does one thing really well: warn you when it's going to rain. You can even get a 5 minute warning, which is enough to get your umbrella out and stay dry!
Star Walk - Astronomy apps have been all the rage, especially since the iPad came out. But this one lets you hold your iOS device up to the sky, and it will show you what stars and other heavenly objects are up there, in real time. Heck, you can even track Santa with it during the holidays.

Surprising Games

These games either came out of nowhere and burned themselves into the collective unconscious, or were so bizarrely fun and successful that they had to be mentioned here.

Game Dev Story - We've spent entire days in thrall to this cleverly addictive saga of video game development, putting our retro-styled pixel people through their paces to push out the next great hit.
Candy Crush Saga - What's so surprising about a match-three game becoming the top-grossing app in just a few weeks? Well, it's a match-three game.
Tiny Wings - One indie dev, Andreas Illiger, sat down and created this brilliant piece of game design, popularizing the one-touch game genre and garnering a ton of copycat and clone apps in the bargain. Plus, he made a lot of money, which we like to talk about, too.
Angry Birds - Did you ever think that flinging birds in a slingshot at pigs in bizarre structures would turn into a global hit, spawning way too many tie-in items, like fishing lures? Us, neither.
10000000 - Small, brutally difficult indie game that became a smash hit overnight. That's pretty surprising, right?

App Store Fifth Anniversary: Top 20 Landmark iOS Games

Posted by Rob LeFebvre on July 9th, 2013
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarstar :: Best Racer Ever :: Read Review »

While games may not be the largest percentage of apps in the App Store (non-games lead the way overwhelmingly), they are the most popular single category, with over 151,000 active games in the App Store as of this month, according to 148Apps.biz.

One could argue, and indeed I will, that games are the most transformative type of app in the App Store, bringing a quality of play to iOS devices previously impossible to achieve. As 148Apps staffers have been heard to proclaim, there are over 1.2 billion thumbs waiting to play games on these crafty little devices.

Of course, there have been landmark games since the App Store went live in 2008, titles that create, extend, and improve on the current state of the art. Here then, are the top 20 of those games, as chosen by your App Experts at 148Apps.

Doodle Jump - This one started the jumping game craze, inspiring a host of clones and imitators along the way.
Angry Birds - Need we say more? The grumpy avians have taken over the public consciousness.
Tiny Wings - Not just another bird game, Tiny Wings showed us how one mechanic, brilliantly executed, could take an unknown designer to untold heights.

Candy Crush Saga - Good heavens we still get a lot of invites for this casual, money-printing game.
Clash of Clans - Say what you will about free to play, but this game has gotten it right.
Tiny Tower - Nimblebit hit the jackpot here with a smart combination of tower building and free to play retro gaming.

Temple Run - If anyone deserved to have a huge hit, it's the folks at Imangi Studios, who have been pushing the boundaries of quality gaming from the beginning. This one created the 3D endless runner genre at a breakneck speed!
Puzzles & Dragons - Another free to play darling, this one gets all the elements right to keep players entertained and paying.
Where's My Water? - Disney's breakout hit, with a new IP (intellectual property) and a fiendishly addictive mechanic.

Pocket God - 47 updates later, still going strong and keeping kids of all ages entertained and laughing.
Minecraft Pocket Edition - The surprise PC hit the iPhone like a ton of cube-shaped bricks, letting crafters and miners of all stripe build and explore on the go.
Words with Friends - Scrabble with people you know. What's not to like? This one started the "with friends" genre with a bang.
Draw Something - Super successful, super quick, leading Zynga to buy the developer for a landmark price.

Infinity Blade - This game set the bar high for utter gorgeousness and a fighting mechanic that still sees itself in current games on the App Store, some two and a half years later.
Canabalt - Heard of the endless runner genre? Canabalt started it all with a one-touch game that exploded onto the scene in 2009 and has remained in the collective imagination ever since.
Superbrothers: Sword & Sworcery EP - This one proves again and again that the indie spirit can be captured and distributed via mobile, with a game that may never have gotten noticed on the bigger consoles.
Galaxy on Fire 2 - This space exploration and dogfighting game set the standard for utter gorgeousness, as well as finding a way to build a space sim on a tiny mobile device.

Spaceteam - Don't forget to flush the four-stroke plucker! Wait, what? Play this game with a few of your (drinking) friends, and you'll see what multiplayer party games *should* be like.
Real Racing - Still the gold standard for racing games on a mobile platform, the original game hit the starting line in 2011, with sequels upping the ante on visuals, controls, and profitability.
Super Hexagon - If you hate yourself, play this brutally difficult yet strangely compelling arcade game and thank indie developer Terry Cavanaugh in the morning.

Time Surfer Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on January 11th, 2013
Our rating: starstarstarstarblankstar :: WELL-TIMED
Time Surfer takes the Tiny Wings formula and adds a dash of time travel to create something clever yet familiar.
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Favorite 4: Endless Runner Games

Posted by Jennifer Allen on September 11th, 2012

Appropriately enough, there's a practically endless supply of Endless Runners to choose from across the App Store. Which ones are the best and most worthy of your attention, though? We took a look at our favorite 4 in recent times and explain just why they're worth diving into.

Solipskier has been quite a hit both commercially and amongst the developer crowd. It's not strictly an Endless 'Runner', instead focusing on skiing but it is fantastic fun. Players must draw the ski slopes while picking up speed and completing some impressive jumps and tricks. It also offers some innovative and memorable music thanks to a feature that means music 'pops out' when skiing fast, adding to the sense of speed as you solely hear the sound effects rather than soundtrack for a time.

Tiny Wings
Yes, it's nearly as huge as Angry Birds (and continues the bird theme well) but it'd be impossible to not mention Tiny Wings when rounding up the best Endless Runners. All about flying endlessly, players control a cute bird as they bounce across many hills. One tap is all that's needed to control momentum with numerous challenges encouraging players to improve for next time. The latest update included an extra mode for even more fun. It's a wonderfully calming yet gripping experience.

One Epic Knight
One of the more recent entries to the genre, One Epic Knight combines dungeon crawling with endless running, pitting a knight against a never ending dungeon as he attempts to collect up all the loot, clear the evil creatures and dodge some fearsome traps. Swipe controls ensure none of this feels too complicated and it's a great change of pace for a normally predictable genre.

Ski Safari
Many games have included avalanche chases, Ski Safari focuses solely on this big problem with Sven the skier desperately trying to escape the cavalcade of snow while using animals to help his escape. Each animal offers a different ability to speed Sven up plus a selection of objectives add extra purpose to the game. It's adorable and addictive in equal measures.

Glow Bugs Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 10th, 2012
Our rating: starstarstarhalfstarblankstar :: HAPPY GLOW
A simple yet enjoyable endless running game with a selection of challenges to keep players returning.
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Tiny Wings 2.0 Teaser Trailer Released

Posted by Jeff Scott on July 6th, 2012
iPhone App - Designed for iPhone, compatible with iPad
Our rating: starstarstarstarhalfstar :: JOYFUL BIRDS :: Read Review »

Starting about a week ago, Andreas Illiger, the creator of Tiny Wings started tweeting some rather obtuse notes on his timeline. Odd posts like "There will be no new game by me any time soon. But there will be something new from me..." Then today, came a countdown and then a link to a YouTube video.

At the end of the very well done teaser video was the payoff -- Tiny Wing 2.0, coming to the App Store on July 12th. The follow up to the amazingly refreshing Tiny Wings will be released next week.

At this point we aren't really sure if it's version 2.0 of Tiny Wings or a whole new app. But either way, we are really looking forward to this one. Stay tuned!

[via: Touch Arcade]

Circus Atari Review

By Jennifer Allen on May 18th, 2012
A modern day re-interpretation of a classic arcade game.
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Sugar High Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on April 26th, 2012
Our rating: starstarstarhalfstarblankstar :: FAMILIAR BUT FUN
Borrowing a little too heavily from Tiny Wings, Sugar High does at least come up with some of its own ideas.
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Stay Alive Review

+ Universal App - Designed for iPhone and iPad
By Sinan Kubba on January 6th, 2012
Our rating: starstarstarstarblankstar :: BEATING AWAY
A never-ending space shooter where the end isn't wanted.
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