Developer Moon Active has official announced the upcoming release of their first title, Bitter Sam, a new physics-based action puzzle game. Born loser Sam has lived a rough life and has every reason to be bitter. Especially since he's now been kidnapped by a mad scientist and dropped down a bottomless pit hanging from a rope in search of crystals.
When released, the game will include 100 levels making up 5 different worlds of tilt controlled descents with tons of obstacles, power-ups, and unique graphics. As players tilt their device, they will guide Sam on his rope left and right to avoid dangers and collect crystals through each level.
Bitter Sam will take the plunge on March 15th when the game launches in the App Store. No word yet on how much this titles will cost, though. Still, players won't have long to wait to find out and they can be helping the embittered little hero soon.
iPhone App - Designed for iPhone, compatible with iPad
Developer: ClearCut Games Price: $0.99
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: User Interface Rating: Gameplay Rating: Re-use / Replay Value Rating:
Cado is a little eyeball blob-thing that always seems to get itself into tough situations. Since it's also seemingly incapable of getting itself out of said tough spots, it falls on the player's shoulders to get it through each level. How? By rotating the stage itself and rolling the lazy little ball to the exit. It's not quite as easy as it sounds.
The first few levels of Cado are pretty simple, with very little in the way of hazards and hardly any need to restart. Soon, though, things get much more complex. Some levels start the little ball on the outside of a spiral, and players have to ever-so-delicately spin the world around it so it doesn't fall off into oblivion. Then the stages get even more hazardous, using broken-up platforms and throwing spikes into the mix.
Cado is a good deal of fun, although attempting to snag a level's star can get frustrating. Still, it gets plenty addicting and I blew through almost 30 of the game's 40 levels before I knew it. If that sounds like cause for concern, don't worry; the developer plans to release another 20 levels in a future update, free of charge. Something I'm rather interested in seeing when it comes out, because the levels thus far have been both devious and crazy. In a good way.
My solitary gripe with Cado is that it almost feels like it should use accelerometer controls rather than the on-screen virtual buttons. Which feels weird to say because I typically avoid tilt-based control methods but a game like this practically begs for it. That's not to say that it needs them, but sometimes things spin just a tad too slow and I feel like more direct control through tilting would make a difference.
Cado is certainly one fun and hard to put down game. The 40 levels (soon to be 60, total) are somewhat of a mixed-bag as far as challenge goes, but that shouldn't stop anyone from enjoying this addicting casual physics puzzle-platformer. Or inventing their own string of adjectives to use when they tell their friends about it.