How The Room: Old Sins understands where fear truly comes from
How do you take a series in a new direction when it’s already so well established as The Room? That must have been the question facing Fireproof Games when it sat down to work on The Room: Old Sins. The fourth game in a series is always going to be a tough one to make, and even more so when it’s the newest entry in one of the best-loved franchises in mobile gaming.
Obdurately stick to what came before and you leave yourself open to accusations of resting on your laurels, or try something new and risk losing what made the previous games so great in the first place. But in the end The Room: Old Sins took both paths, and Fireproof created another mobile masterpiece.