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The Hunger Games: Panem Rising Review

+ Universal App - Designed for iPhone and iPad
By Nadia Oxford on January 21st, 2015
Our rating: starstarstarblankstarblankstar :: LEAVES YOU HUNGRY FOR MORE
The Hunger Games: Panem Rising features lovely card artwork that should resonate with Hunger Games fans, though the game itself is nothing special.
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Hunger Games: Catching Fire - Panem Run is Now Available for Players to Jump, and Smash Through Panem

Posted by Andrew Stevens on November 22nd, 2013
+ Universal App - Designed for iPhone and iPad

The Hunger Games: Catching Fire – Panem Run is now available on the App Store, offering an endless runner that takes players through The Hunger Games: Catching Fire’s setting as they dodge, jump, and smash their way through obstacles. Players can explore the districts of Panem as they compete with friends to see who can claim the top spot on the leaderboards.

The Hunger Games: Catching Fire - Panem Run to Move its Way onto iOS This November

Posted by Andrew Stevens on November 12th, 2013

Reliance Games is set to bring the next chapter of The Hunger Games to mobile devices. The Hunger Games: Catching Fire - Panem Run lets users experience the movie's setting on their favorite iOS device, and lets them compete with each other to see who can claim the highest score. The game is expected to be available this November.

“With its epic story of struggling for survival, The Hunger Games franchise lets us recreate the competitive world of Panem in a social mobile game,” said Manish Agarwal, CEO of Reliance Games, in a press release. “In partnering with Lionsgate, we’ll build a community of Hunger Games fans, teaming up to face unique challenges together as they run through the Districts of Panem.”

GDC 2012: A Few Minutes with Adam Atomic and Hundreds

Posted by Rob LeFebvre on March 12th, 2012

We had the chance to sit down with Adam Saltsman last week at GDC to ostensibly talk about The Hunger Games, the upcoming movie tie in game from Semi Secret Software`, the folks that brought us indie darling and commercial hit, Canabalt as well as Gravity Hook.

It didn't quite work out that way.

Lucky for us, Adam may be the nicest crazy-smart person around. He seemed genuinely upset that he wasn't able to talk The Hunger Games (maybe next week, he promised us), but also equally enthusiastic about the game he's currently developing with Greg Wohlwend, the developer behind Solipskier, another critical darling of the iOS gaming scene.

Currently named Hundreds, the game app is a mathematical, physics, puzzle...er...thing. It's beautifully designed with lots of red and white, with levels chosen by swiping a finger across a matrix of white dots.

Once inside the chosen level, the player must figure out how to grow the number circles to add up to 100, without touching each other, obstacles, or more vicious extra pieces. Each level is a mini-education in itself, as Saltsman spends an inordinate amount of time creating each level so that it can be figured out without a tutorial or instructions. This has got to be difficult, especially when we're talking about the hundred levels or so included in the game.

We played a few levels with Adam looking over our shoulder, and I remain impressed with the advanced level design and brilliant unspoken, unwritten pedagogy built into each one. Saltsman showed us his notebook full of illustrations and written notes about the levels to be included in Hundreds--this is a man who is at the top of his design game, and it shows.

While we learned nothing about The Hunger Games app on our visit, we came away with a new appreciation for game design and this genuine, kind human being with a notebook full of awesome and a new baby. Thanks again, Adam, for a lovely chat.

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