Tag: Tetris »
When I was growing up, my friends' parents never really got gaming. Some might have appreciated that their kids loved playing games, and would still buy them the relevant equipment, but they never really understood why it excited us so much. I happened to be part of a, then, very select group. I had parents who figured it out perfectly. My Dad was never any good at playing any games but he enjoyed talking about them because he was forever fascinated by the progression of technology. It was my Mum, however, that turned into a major rival. In the good sense, of course.
As a kid, we would have battles to beat each other's Tetris scores. We'd compete at games of Columns too, meeting up to work together to progress through Bubble Bobble (we never did beat it).
One of the most important things I believe I've ever been given is a set of parents that were constantly supportive and encouraging of what I set out to achieve. That's continued right up until today.
With my father sadly no longer with us, my relationship with my mother is even stronger than it was before. Having pursued a potentially risky path of freelance writing, she's always been there fully supportive. Whether it be by accepting that money is a little tight this month, or by making sure I've got a sandwich by my side while I struggle to meet a tight deadline. Of course, I do the same for her, but Sunday isn't about me, it's about her!
Crucially, she's quite the solo gamer and tech enthusiast now. In recent years, she spent a few hundred hours playing through Dragon Quest VIII on the Playstation 2. Something that I'm rather proud of telling other gamers. More relevantly for readers of 148apps, perhaps, she's unlocked and at least two-starred every single level of Angry Birds imaginable, and I don't mean just standard Angry Birds. I'm talking standard, Space, Star Wars, Seasons and Rio. She's a machine when it comes to flicking birds towards pigs.
We've got the one iPad between us which luckily isn't too much of an issue, although it never stops either of us flocking to the Apple Store together to gaze at the new specimens. Sure, we both know that the iPad 2 is a very fine device in its own right but that doesn't stop either of us eyeing up the size of the iPad Mini or pondering just how much faster the iPad 4 might seem. She's got her own iPhone now too, having been given my "old" iPhone 4. It's the perfect tool for her to play SpellTower while on the move, her language skills being far superior to mine.
She hasn't quite delved into the apps world as much yet. She reckons it's because she's too busy. I reckon it's because there's always "just one more" level of Angry Birds to conquer.
I'm an extremely lucky person to have not only such a supportive mother, but one that is just as excited as me about new technology, gadgets and the wonders of the App Store.
Happy Mother's Day, Mum. :) [And from all of us at 148Apps, too, Jen's mum! --Ed.]
EA showed off several of their new titles at the St. Regis Hotel in San Francisco today at GDC 2013, one of which being their Blitz take on Tetris. Appropriately named Tetris Blitz, this has two-minute sessions of the classic tetromino-dropping gameplay. The smart brick placement controls from the controversial revamp of Tetris have been refined, with easy manual placement options as well. Powerups can be bought, with special weekly powerups also available. The game is planned for this spring for iOS as a free-to-play title.
Update: We received a response from EA that will at least make it possible to get Tetris for iPad back if you paid for the original version. Check the bottom of the post for more details.
EA Mobile has just released a new version of Tetris for the iPad. It uses the updated control method that the new iPhone/iPod touch version uses. That's well and good. The new control method is actually one of the better improvements on Tetris I've seen. But the problem is, you have to re-buy it. Even if you bought the old Tetris, you have to re-buy this one and you don't have access to the old app anymore.
Let's say someone who has purchased Tetris for the iPad moves to a new iPad, or even gets a replacement under warranty. If that user, like many, doesn't back up to iTunes on the desktop, they will no longer have access to the Tetris app they previously paid for.
Developers that want to put out new versions of apps and charge for them are more than welcome to. We'll let consumers vote with their downloads on wether that is a good idea. But to make unavailable to download a previously purchased item? That's a pure anti-customer, and obvious revenue-based decision.
The lack of an ability to download previously paid for digital goods, in the case an app, is the real problem. In the world of digital distribution, one where we are moving to a cloud-based backend and a Post-PC world, the apps and other digital media you buy in the App Store, you expect to be available forever. But the sad truth is, they are not available if the developer chooses to pull them. There are hundreds of thousands, perhaps even millions of Tetris for iPad users that will find that out next time they upgrade devices and try to download the app.
And that is not the idea that Apple had when it introduced iTunes in the Cloud and subscribed to the Post-PC idea of the future.
This isn't the first time EA has done this either. The original Bejeweled 2 has been pulled in favor of an IAP loaded version of the same just called Bejeweled. And of course, the same trick was played with Tetris for the iPhone/iPod touch.
And to make things even worse, the previous Tetris for the iPad was publicized and put on sale as recently as last week, in EA's Easter app sale.
EA, please stop cheating your loyal and paying customers. There's no reason they should be required to re-pay for new apps because the decision is made to update them. If they are happy with the old version, they should still have access to it.
Note that we have asked EA for comment on this, but due to multiple timing issues including deadlines, time zone differences, and our contact being out of the office, we have yet to hear back. We will update this post when we do get an official response.
Update: 4/13 We heard back from Alexis McDowel, PR Director for EA. The following is their response to our query on where Tetris for iPad the original version went.
As you know, the “old” version of Tetris was recently removed from the App Store in order to accommodate the new version of the game (which is also titled “Tetris” but has several new/different gameplay modes and features ), but consumers who have previously purchased Tetris should still have access to it via their “Purchased” account in the cloud—even if they’ve bought a new device and are trying to access the game from that newer device, it should be in there.
We just tried it on our end (i.e., trying to pull up the “old” purchased Tetris on a new device), and we were able to do it with by following these steps on our new device:
1) Click on App Store
3) Not on this iPad
4) Scroll through to find your title and download.
We also checked with one of our on-site support members and were told that your previous Tetris purchase should not go away as long as your firmware is updated—no sync to a desktop necessary.
So there you have it. I have verified this on my iPad and see that Tetris for iPad is available to download even though it's no longer available in the App Store. In light of that, calling this cheating customers is way out of bounds. But confusing and annoying it most certainly is. Since the app can not be searched for in previous purchases for unknown reasons, this will still lead to many users thinking they need to pay for the new version. Confusing and annoying, yes.
The award-winning KooZac game, which has racked up 15 million plays online and picked up a Channel 4 "Best International Interactive Viral" award, is coming to iOS and Android according to a recent statement from Square Enix. A cross between Tetris and Sudoku, KooZac is a puzzle game that has players position falling blocks on top of each other to hit the target number and complete the set amount of combinations to finish each level.
The mobile version will include new ways to play, including Puzzle, which brings the player through 60 levels of destroying silver blocks and cleaning the board by completing the targets, Endless for no level and no stage parameters and the ability to compete against the world as well as Blitz for completing targets and using boosts to achieve even higher scores within one minute. The game's creator Ben Cusack was hired by Square Enix to head up its expanding mobile division.
Grow tired of the same old Tetris on iPhone? The current version dates back to 2008 (fun fact: the game used to cost $9.99), so it may just be proper time for a new version of the game. Well, EA is hard at work on a new Tetris that will help mix things up. First, a brand new visual look offers a glowing design that colorizes each individual piece. A new rank feature appears to be in place, to allow players to reach the tile of "Tetrismaster." The ability to earn coins to spend on in-game poweruos is also now available, potentially keying in on this being a free-to-play release, or even just a premium release supported by in-app purchases as well. Details are very scant at this moment, as no release date, potential iPad availability, or anything beyond these screenshots is currently available, but we will have more on this new Tetris release as they come in.