Posts Tagged Team17
Lots of people have grown up on Worms, and plenty have come to love the little invertebrates thanks to their multiple re-releases on virtually every existing platform, but something’s been missing from Worms 2: Armageddon this whole time. It’s meant to be a multiplayer game through and through, but while the wealth of options has been nice (Bluetooth, Local Hotseat, WiFi) there was still one element needed to make it perfect for mobile – iOS or otherwise – gaming. Good thing Team17 is awesome.
Worms 2: Armageddon now features asynchronous multiplayer. Allow me to reiterate: Worms 2: Armageddon now features asynchronous multiplayer. This means that anyone anywhere can start, continue, or finish a game whenever they have a spare moment. No need to sit around waiting for the other person to make their move. No more forfeiting a game because someone has to walk the dog. Players can simply take their turn, then move on to something else. Perhaps another game of Worms.
The update is live now, so anyone who already owns it can jump on the App Store and start the download. Then enjoy up to 16 simultaneous games to be played at their leisure. Everyone else can download it for $0.99 and start priming those Holy Hand Grenades.
Fans of the Worms franchise have reason to rejoice today as Worms 2: Armageddon has made its App Store debut. The new entry into the franchise boasts local multiplayer with up to 4 players or 2 player battles online, as well as an increased arsenal of weaponry and 30 single-player missions spread across five locales. The cost of all this new content? $4.99.
Of course, many folks are going to be wary of this game after the less than stellar reception the original Worms received. Though the franchise has been remade and ported many times over, the original iPhone edition of the game was an utter mess, turning off most who played it after only a couple sessions. Over the course of the app’s lifespan, Team17 did add a number of updates which improved performance and functionality, but by then it was basically too little too late.
The hope with Worms 2 is that players will be presented with a polished, finished product right from the start, and we won’t have to wait six months or longer after launch to get a game that’s actually worth the flash drive space. From the looks of things, the game is promising, but you’ll forgive us if we’re just a little gun-shy after last time. An added bonus is that the app is apparently Universal, allowing iPad owners a chance to play on a larger screen.
Therein lies the major issue Worms 2 has to overcome. How will Team17 lure back jilted gamers who feel betrayed by the franchise? How much demand is left for a franchise that had a sub-par debut on the iPhone when Worms can be played on the PC, Xbox or any number of other outlets? Is the Worms brand strong enough to overcome these hurdles? We’ll just have to wait and see.
It’s the age-old developer story. Guy makes game, guy
sells rights to game licenses game, guy gets game back again and remakes it for the iPhone. Okay, we’ve never heard that story either but it is the story behind retro game Qwak that’s heading to an iPhone near you.
This cute, old school adventure game was originally made for the BBC (that’s a computer not a UK TV network) 22 years ago and was then re-launched on the Amiga by Team 17, the guys who made Worms, in 1993. Qwak has lain dormant for several years until its original creator, Jamie Woodhouse, decide to bring it back to life via the iPhone. Learning the iPhone SDK as he went, Jamie has now completed the iPhone version, which he hopes will be available on the App Store very soon.
Check out the video below and you’ll see how this labor of love could quickly become the next addictive iPhone smash.
Update: Jamie has contacted us to point out that Qwak was licensed to Team 17, not sold.
What a week in apps. With so many new apps and updates available, I definitely haven’t payed enough attention to the apps that are being announced. I feel like I just went to a movie and showed up too late to see the previews. What a waste! To make up for this, I am going to create a Thursday roundup of everything (well maybe not everything) awesome that is coming soon to the app store.
First off is the greatest mystery in the history of the app store. I had a friend send me a link to this site the other day, and I wasn’t sure what to say. Is it GTA for the iPhone? Is it… not?
I did a bit of research (I scoured the Touch Arcade forums) and found a few different opinions. One clever person, dpmpolo, went to http://whois.domaintools.com/coming-on-iphone.com, and found that the site is registered to Gameloft. DaveMc99 claims that the game is called Gangstar, while another guy CDubby94 said, “It’s called The Cartel. I beta tested it. It’s almost ready for submission.” I love forums.
Admittedly lost, and a bit anxious, I was forced to contact the internet Oracle, who told me that the trailer is actually for Poker vs. Girls 2. Check out the original here, it’s amazing.
With that squared away, my attention turned to Doom Resurrection, an amazing app that we reviewed a day or two ago. After reading the review, I thought, “Wow, that looks awesome. I wonder where the original Doom is?”. Fortunately, the gaming gods heard my plea and told me to hop over to idsoftware.com to check out the “iPhone Doom Classic Progress Report“.
Basically, the article states that John Carmack, the inventor of the modern FPS and the technical director of id
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