Tag: Super Crate Box »
This week at 148Apps.com, everything was about end of the year wrap-ups and countdowns. Carter Dotson compiled an extremely helpful multi-part 148Apps Top Apps of 2012, and he also gave us his Favorite Things of 2012: "In particular, Super Crate Box and Super Hexagon both left me in states of constant desire, wanting to get that high score while tackling the immense difficulty both games presented. Yet there was one consistent thread in both: failure was usually my fault, the factor of poor execution rather than random chance. It makes success feel all that more empowering. The byproduct of it is constant failure, and frequent profanity usage."
Oprah has nothing on Carter. Read his full list of Favorite Things on 148Apps.
What's a New Year's celebration without pizza? Is it any wonder, then, that Amy Solomon at GiggleApps.com reviewed Bamba Pizza: "This is the fourth year my son will receive play food as a large part of his holiday and birthday gifts from my husband and me. Although he has different hobbies as well that are demonstrated in the other toys he plays with, not a day goes by that it isn’t a birthday for a doll or stuffed animal where pizza is always served, along with cake, cookies and many other selections.
Although I would never expect Bamba Pizza or other apps like it to take the place of playing with toys in the real world, my son also enjoys playing with these types of apps when away from the house or when lying in bed before or after a full night’s sleep, when play food items are not welcome."
The holidays also present endless opportunities for taking photos. AndroidRundown.com reviewer Tre Lawrence showcases a venerable iOS photo app, now making the transition to Android: "There was a time, not all that long ago, when cameras on phones were not too hot. The hardware was rudimentary, and the accompanying software bordered on the silly. Pictures were not that great.
Since then, it has gotten better… much better. So much so, that for many people, their smartphone cameras are the cameras for everyday use.
Snapseed (from Nik Software) is an app that looks to perfect the picture-taking experience. It is a photo-editing title that incorporates a lot of the features people have come to expect with apps of this type. Being chock-full of fan favorite filters definitely makes it an interesting offering."
By this time next week, we will be in 2013, so all of us at 148Apps would like to take this moment to thank you for your constant readership throughout 2012. Without you, loyal reader, we simply wouldn't exist! Thank you, and Happy New Year from 148Apps!
2012 was an amazing year. It was full of new things, old things, and big changes. But of everything that came about in the past year, these are my favorite things:
"Super" Challenging Games
In particular, Super Crate Box and Super Hexagon both left me in states of constant desire, wanting to get that high score while tackling the immense difficulty both games presented. Yet there was one consistent thread in both: failure was usually my fault, the factor of poor execution rather than random chance. It makes success feel all that more empowering. The byproduct of it is constant failure, and frequent profanity usage.
The Story of Mikey Shorts
Another one of my favorite games of the year, and one of the cooler stories too. Developers Mike Gaughen and Mike Meade met on the TouchArcade forums while competing for high scores, and eventually they got together to make the kind of speedrun game that they wanted, and they absolutely stuck the landing on this one.
The indie spirit lives on
2012 was not an easy year for indie developers, and it didn’t get easier. Yet, there were still so many great games from small studios, trying to just execute a great idea or hopefully hit it big. I fear for the future of indies on iOS, but the fact that they keep on trucking is inspiring.
Getting to Attend Game Developers Conference
This was my first GDC, and it was an amazing experience. To go around and talk to the people who create the games we love to play in person is a fantastic experience. And it’s refreshing to see that even those who have hit the mobile gaming jackpot still talk with those who have not had that kind of success get. And hey, nothing makes you feel important like having a press pass and getting into exclusive events. And San Francisco is a beautiful city.
But Chicago is now my home. 2012 was a year of big life events for me, and I finally was able to make a big move, to leave Texas (where I had lived my entire life) and move out far away on my own. I live in a bustling and exciting city, I get to talk to a community game developers and writers that also live here, and the food ain’t bad either.
Note that this is a list of my favorite things of 2012 – I keep getting reminded that winter is coming and it is awful. As such, Chicago may not be on my 2013 list.
Finally, 148Apps. Being part of one of the best app review sites on the Internet has changed my life in innumerable ways. The two and a half years I have been here have opened up new opportunities for me, and allow me to pursue the things that I am passionate about as a career. So for everyone that reads the site and listens to the podcast, I thank you for your support.
We enter the middle portion of our rundown of 2012's best games, covering numbers 20-11 of our favorite games. Have an opinion of your own? Let us know in the comments!
20. Girls Like Robots: Based on quality, Adult Swim Games probably had the best 2012 of any mobile publisher, with a succession of high-quality games with absurd premises. The silliness made it a great fit on a surface level for the publisher. The high quality of the game, which transcends its silly people-organization concept by just continuously iterating and evolving on it throughout the game, made it something special.
19. Polara: This endless runner mixes in the color-switching of classic shmup Ikaruga with endless runner gameplay. But it shines because it is never content to keep throwing the same tricks at players, as Eli Cymet explains: "Polara boasts tight and varied gameplay, and consummately constructed stages. Rather than rest on the laurels of novelty and squander the core mechanic, developer Hope This Works Games offers a new way to think about color matching in almost every level."
18. Polymer: Play the "One Polymer" mode in this unique sliding puzzle game from indie-musician-turned-developer Whitaker Trebella to see its genius: it encourages long-term strategizing and planning to make a high-scoring match, not just quick reactions like in other puzzle games. Sure, there's modes that require quick thinking as well that are plenty of fun, but the premise of One Polymer is what kept me coming back.
17. Pocket Planes: Nimblebit hates our free time. Last year's Tiny Tower was addictive. So was Pocket Planes, thanks in no small part to the fact that there was more surface strategy to employ, and the ability for players to have a say in their fate as they expand their airline's reach into a globe-traversing empire. Plus, what other game has people in frog suits flying planes? It's the only game on this list, for sure...
16. Need For Speed Most Wanted: If one game was to define how far iOS gaming came this year, EA and Criterion's racer, adapted to iOS by Firemonkeys, might be it. From being packed full of features, and looking absolutely amazing to boot, it's showing that the difference between consoles and mobile, at least on a technical level, is a rapidly-shrinking gulf. Yet despite the good looks, it is definitely a keeper for its gameplay according to Blake Grundman: "Even with the most critical of eyes, Need for Speed: Most Wanted is still easily one of the best racers on the platform to date. You would have to be crazy not to take this hot rod out for a nice long joy ride."
15. Organ Trail: Director's Cut: Often times, pixel art is used just as an art style, and not to convey an actual retro feel. Not so here. By combining the look and feel of an 80's PC Oregon Trail game, and combining its mechanics with a modern-day zombie apocalypse, the elements brilliantly wind up informing each other and forming a sublime take on a classic. Rob Rich feels the same way: "Virtually every aspect of Organ Trail: Director’s Cut oozes style and cleverness. Also pus. It’s a game that’s likely to please zombie fans as well as anyone who remembers the one without the green-skinned shamblers fondly. And it’s with no hesitation or trepidation that I suggest that everyone reading this should buy it. If they haven’t already, of course."
14. Ski Safari: There are endless runners, and then there's Ski Safari. I'll let Rob Rich explain why it made our list: "Penguins, snowmobiles, eagles, and yeti can all be used to put some real distance between the accident prone man and the avalanche. Not only are they useful, they’re also pretty funny. Watching the yeti run wildly or slide along on its stomach never gets old. The same can be said for seeing a penguin ride along on the fuzzy mythological beast." If a man and a penguin riding a yeti while outrunning an avalanche ever gets old, I will weep bitterly. An easy choice for this list.
13. Super Crate Box: It would be easy to forget that this was actually a 2012 title, since it came out in the first week of January. I don't forget sitting for hours on end, either on touchscreen or at my iCade, trying to last just a little bit longer, cursing out that disc gun, the giant walking green skulls, or the stupid fire pit at the bottom. Yet, after those countless hours, no game revealed itself to give the players the control over their fate, to be about pure skill far more than randomness, quite like this one did.
12. Fieldrunners 2: Remember 2008? That's when the first Fieldrunners came out. 2012 is like an eternity since then, but Fieldrunners is still a ton of fun. As Rob LeFebvre writes: "Fieldrunners 2 HD is a brilliant combination of action and strategy with a depth of gameplay that’s hard to ignore. I find myself thinking of solutions to particularly difficult maps while I’m driving, or showering, or making dinner for the kids." Just don't burn the food while protecting your base.
11. Mikey Shorts: The laser precision of the controls is a significant part of what made this so good: trying to shave fractions of seconds off one's time in order to beat a friend on the leaderboards could be nigh-impossible with virtual controls, nay it should be. But instead, it's about as perfect as it could be. Not bad for a first-time effort, and challenging friends to try and one up their times added a ton of value to this one. Plus, there's silly hats.
Crates, boxes, and velocispiders, oh my!
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Flaming bears, fish with hats, and boxes!
On This Episode:
Who We Are:
How to Listen:
Apps Mentioned in this Episode: