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Street Fighter IV Volt is a Console-Quality iOS Game

Posted by Rob Rich on September 3rd, 2012

The Backstory
It’s tough to really pin down the goings-on in fighting games. Story isn’t a particularly big focus most of the time and can lead to all kinds of weird stuff. An evil dictator bent on world domination creating a female clone of himself is just one example. Suffice it to say, so long as there’s a reason for wacky folks to fight the hows and whys don’t matter so much. As is the case with Street Fighter. Ignoring the nitty gritty the important thing to understand here is that Ryu, Ken, Chun Li, and the rest have gathered once again to beat the snot out of each other for their own personal reasons. And our amusement, of course.

The Gameplay
Street Fighter IV Volt (and by extension the original iOS release) had one major hurdle to overcome: controls. Virtual sticks and buttons just don’t compare to physical ones no matter how much someone might love their touch screen. Thankfully Capcom pulled them off quite well. While the overall action is a tad slower than most console offerings the fights are still frantic and movement is pretty tight. Whether it’s learning the ropes in Training, tackling the campaign, or taking on other players from across the globe in online matches there’s something for every kind of fighting aficionado. Having a roster of 22 playable characters is nice, too.

How does it Compare?
With practically an equivalent amount of content to its console counterpart and controls that aren’t a hindrance, Street Fighter IV Volt is as good as it gets on iOS. Aside from the concessions for controls and visuals (characters are no longer 3D, which affects the presentation and story segments) it’s pretty much the same game. It’s even got online multiplayer, which is something not even earlier Street Fighter console releases have sported until recently.

It’s not exactly 1:1, but Street Fighter IV Volt does a downright admirable job of giving iOS users a comparable experience to their console bretheren. It’s got the roster, the moves, the modes, and the multiplayer. What more could a fighting game lover on-the-go wish for?

*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*

The Portable Podcast, Episode 92

Posted by Carter Dotson on July 6th, 2011

Now with more snarky one-liners!

On This Episode:

  • Carter and Brett Nolan discuss Tiny Tower, Street Fighter IV Volt, and whether sales impact people's game buying habits.
  • Carter and Andrew Smith of Spilt Milk Studio discuss Hard Lines, and what will be coming in future updates.

  • Who We Are:

  • Host: Carter Dotson
  • Guest: Brett Nolan, AppAddict.net
  • Guest: Andrew Smith, Spilt Milk Studio

  • Contact The Show: Email | Twitter


  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:

  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
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  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:

    Street Fighter IV Volt Review

    iPhone App - Designed for iPhone, compatible with iPad
    By Carter Dotson on July 1st, 2011
    Our rating: starstarstarstarblankstar :: STATIC SHOCK
    Street Fighter IV Volt is a new version of Capcom's latest entry in the legendary Street Fighter IV franchise, featuring 3 new characters and online play.
    Read The Full Review »