InnoGames has announced their new cross-platform strategy-MMO Rising Generals, designed with the help of Bruce Shelley of Civilization and Age of Empires fame. Built around player-versus-layer combat, players will command planes, tanks, and armored automobiles in worlds that will span 40,000 players each. The game will be cross-platform between iOS, Android, and browser, with support for the same account on different platforms for those who aren’t loyal to one electronics company.
If there’s one thing you need to know about FTL, it’s that it’s a fantastic game. A very close second thing you really need to know is that it’s about as unforgiving as that one extremely tough grade-school teacher that never gave anyone a break. Don’t play innocent, we’ve all had one.
So, while we here at 148Apps wholeheartedly endorse you rushing to the App Store to purchase FTL for your iPad immediately (seriously, go do it if you haven’t already), we also understand that you may have some trouble starting out. Or just in general. That’s why we’ve put together a list of tips, tricks, and strategies to hopefully keep your ship and your crew functioning that much longer. Due to the random nature of sector layouts, encounters, and shop inventories there’s no way to guarantee success, but we’re certainly going to do our best for you.
One of the bigger surprises for me coming out of PAX East this year was definitely A Druid’s Duel. It looks like a fairly simple and cartoony strategy game, and it is, but it can also be incredibly complex and fun.
The basic idea is that players are fighting over territory. Every time one of their druids moves over a tile they lay claim to it, and it generates Mana on their next turn. Mana is required to summon more druids and to use druid special abilities, so it’s kind of important. Each druid can move and/or attack each turn, as well as use their abilities if there’s enough Mana to go around, and that’s pretty much it. However, it’s the interplay of all these elements – and the constant push and pull between players – that makes it so much more complex. It’s kind of like Chess, if all the pieces could transform into animals and cast magic spells.
A Druid’s Duel should be hitting the App Store this summer.
This week I was able to get a look at Travian Games’ Epic Arena, and it looks pretty cool. It’s an asynchronous hex-based tactical arena combat game with multiple factions to control and several arenas to fight in. There are also some new gameplay modes that are being added to the current Facebook version, which include a faster Blitz mode (each player has only 60 seconds to decide what to do on their turn, and there are ELO rankings) and solo Challenges (players are given a predetermined scenario and must figure out how to complete it), that will also be available once it releases on iOS.
The core mechanics involve using five actions per turn to make the most of the units you have available while attempting to either decimate the opposition or destroy their artifacts. Different factions (and their units) play differently, of course, and it’s also possible to use special one-off Power Cards that can do all sorts of different things – and come in different rarities.
Epic Arena should be releasing in the US in about a month or so as a freemium title, and will support cross-platform play.
It’s been a long time coming, but Disco Pixel’s Jungle Rumble is almost upon us!
Jungle Rumble is very much a rhythm game. It’s also kind of a real time strategy game. It’s being described as “Patapon meets Advance Wars” and I have to say it doesn’t seem too far from the truth. Controlling your monkey (or squads of monkeys) is simply a matter of tapping your commands in time with the beat. Move, run, toss coconuts, that sort of thing. The goal was to make an iOS rhythm game that allows the player to make decisions rather than simply trying to stick to a specific script or pattern.
I have to admit Jungle Rumble feels pretty good. It doesn’t necessarily look like it from the screen shots but it really does call to mind games like Patapon in a very pleasant way. I had a little trouble keeping the rhythm at times but I’m fairly certain that had more to do with a noisy show floor than anything. Still, I’m interested in seeing how it plays in a much quieter setting.
Jungle Rumble should be releasing within the next couple of weeks (probably). I didn’t get a set number for the price, but it’s definitely going to be a premium game because the folks at Disco Pixel “don’t want to monkey around with micro-transactions.” Yeah.
Posted by Rob Rich on April 11th, 2014 + Universal App - Designed for iPhone and iPad
A while back Rodeo Games released Warhammer Quest, and it was good. Quite good, in fact. It garnered a fair amount of praise even before releasing new campaign DLC. And now it’s been chosen as Apple’s App of the Week.
So basically Rodeo’s critically acclaimed and (arguably) best tactical RPG to date is currently free. Totally and completely free. You’ll still have to cough up a few bucks for the extra content of course, but I mean come on. FreeWarhammer Quest. Download it!
It is a beautiful thing when bite-sized games from the console space transition to iOS successfully. A perfect example of this phenomena at work was Hello Games’ fantastic reinvention of the Joe Danger series last year. Now it seems that Zen Studios wants to get in on the action, as they’ve put the finishing touches on a port of their console and PC tower-defense/action hybrid title, Castlestorm. They were kind enough to give us an early look at the game, and much to my shock I learned that not only is it great fun, but it may actually prove to be better than its console predecessor.
Everything you loved about the original game is back again, and this time it’s being aided by an extremely intuitive touch interface. The previously arduous process of twiddling control sticks to try and line up a headshot is a nightmare that can be left in the past. Launching projectiles are now as simple as tapping on the screen where the shot should land. But sometimes a catapult just isn’t enough to fend off the enemy’s attacks on the castle. In these cases, you have the option of spawning defensive ground troops or jumping into the fray yourself in the form of super-powered hero characters. These death-dealing beasts specialize in hand-to-hand combat, with a side of magical abilities mixed in for good measure. Anyone who is familiar with the control scheme of a traditional 2D brawler will feel right at home showing these “Knights of the Square Table” the error of their ways.
Though some may sink hours into the actual combat component of Castlestorm, others may find it just as enjoyable to custom design their own fortress. The easy to grasp quasi-drafting tool makes tweaking and tinkering with the perfect blueprint just as fulfilling as topping the adversary on the field of battle.
While the previously released Castlestorm console outing clocked in at a reasonable $9.99 purchase price, the iOS iteration implements an entirely free-to-play monetization structure. Both coins and crystals can be purchased using real cash, earned through normal gameplay or awarded for logging in to play on a consistent basis. Coins are used to level-up the abilities and stats of either the hero characters or each type of projectile in your quiver. Crystals are used to unlock more substantial elements, such as entire campaigns.
What I’ve played was a very solid sneak peak of things to come. Hopefully the final product lives up to the promise of this preview. Keep an eye out in the coming weeks for our full review.
Frozen Synapse, a popular turn-based strategy game from renowned developer Mode 7, will become a universal app and arrive on the iPhone and iPod touch at some point later this year, according to a report from Pocket Tactics. You can get the game on the iPad right now, however, and that version has received a plethora of great reviews.
Notably, the game’s user interface is jam-packed on the PC version and it’s already clunky on the iPad; there’s just a lot of buttons and options that make the game work. It’s hard to imagine Mode 7 being able to fit all of the game’s buttons on such a small screen.
We’ll see how it works on a 4-inch (or 3.5-inch) screen when Frozen Synapse is released for the iPhone later this year.
It’s a strategy game that encourages players to use their resources wisely in order to prevail. From the official feature set:
- Discover the famous world of Maya The Bee
- Control Maya and recruit your ant’s squad through the meadows, dodge obstacle, overcome the many enemies and resolve puzzles
- Coordinate your ant friends and beware the mean wasps
- Play to the many challenges of Maya’s friends.
Maya the Bee: The Ant’s Quest is available for $2.99 on the App Store.
A free campaign ‘In Praise of Odin!’ consists of 9 missions, in which you will take part in the Vikings’ bloody wars in Scandinavia and Mainland Europe.
* You will be able to capture Paris, invade England and Southern Italy.
* With the great Rollo you will found the Normandy dukedom.
* In Oleg the Prophet’s campaign you will gain Kiev
Additionally, there are four new historical scenarios:
*In the bloody ‘Battle of Brávellir’ you will defeat the legendary Harald Wartooth, the King of Danes and Swedes.
*In a huge scenario called ‘Vikings’ Wars’ you will be able to keep half of Europe in fear and make them look to the seas in terror.
*Playing as Harald Fairhair in the ‘Unification of Norway’ you will set the Norse crown atop your head.
*As Cnut the Great you will win the war against Norway and Sweden and establish power over these lands
Medieval Wars is available for free on the App Store.
Fluid Touch Pte. has released version 8.6 of Noteshelf, the simple yet satisfying notebook app. The update lets users backup, archive, and share notebooks via AirTransfer and automatically publish notebooks to Evernote. Noteshelf also now allows users to import and annotate Microsoft Office Word, Powerpoint, and Excel files. And it supports Pencil, a stylish stylus […]