Calling all agents:
Would you like to see what we thought of this rather pretty base builder? Check out our Agents of Storm review!
Have you downloaded Agents of Storm, been bowled over by the graphics, and aren’t quite sure what to do next? Never fear, for we’re here with some handy tips and tricks to help any beginner get started!
Diamonds Are Your Best Friend
Diamonds don’t come easily in this game, which is a shame because they’re very useful. For that reason, don’t use them early on. Encouraging you to do exactly that is a common thing with games like this, but resist. There’s just no point using them up to save you a minute of time, when later on they’ll be far more useful.
To boost your diamond supply, work towards the achievements that Agents of Storm likes you to complete. You’ll earn a few diamonds here and there for completing some fairly straightforward tasks.
You can watch videos for free diamonds, too. It’s a bit tedious, but it’s handy when trying to earn more. You could always leave the video playing while doing something else away from your phone for those few seconds!
Put those diamonds towards the many enhancements in the shop. These can make all the difference. The Build Module reduces the cool down time between buildings, while Pagoda gives you experience just for being there. Waterfall gives you more gold from every attack you complete.
Focus on upgrading your resource gathering buildings for that very reason. Gold is particularly useful as it’s needed for attacking islands. As island attacks are your main source of progressing anywhere in the game, you want to focus on this.
Well met, warriors:
Curious to see how much fun we’ve been having with all this hero-shuffling? Check out our Terra Battle review!
Terra Battle is a strategy-based puzzle RPG that is accessible and addictive, yet multi-faceted and challenging, so take heed of these hints and tips before you and your squad head into dangerous, uncharted territory.
On the Battlefield
Terra Battle‘s fighting system is based on a form of Rock Paper Scissors, in which certain weapon types can outperform others: swords have the advantage over bows, bows can dominate spears, and spears can best swords. Remembering this cycle is key in deciding which squad member to use in the next attack. The staff simply highlights a mage character with healing attributes but no attacking ability.
Would you like to know what we thought of all this puzzling-around the deep recesses of the planet? Check out our Puzzle to the Center of the Earth review!
Puzzle to the Center of the Earth is a surprisingly deep and challenging puzzle platformer. Here are a few tips for players looking to stay alive while down in the depths.
Energy Management is Key
Once you start using formulas, make sure you build combos of blocks toward your character and not away – The catalyst energy that allows for formula usage always drops at the end of a string of six blocks, so if you start linking blocks as far away as possible and move in, they are easier to get (see above). The combo on the left will end up dropping the red catalyst crystal in a hard-to-reach place significantly further down into the cavern whereas the combo on the right, which is the same exact structure, will drop the crystal right at your feet.
Use moves wisely – Players begin every level with 20 energy and it costs 1 energy to interact with any amount of blocks. This means that dropping blocks or linking 4, 5, or 6 blocks all costs 1 energy. Since the ultimate goal is at the bottom of each level, using 1 energy to dig as far down as possible is generally a good strategy – at least in the beginning.
Look for energy blocks – To help recoup energy, there are blocks in the world that have pieces of energy in them. These energy blocks give players 4 energy. Therefore, it’s not necessarily worth going out of the way to mine an energy block if it costs more than 4 energy to get.
Cars: Fast as Lightning is a cute and fun app that combines racing and town-building with the charisma and marketability of Disney Pixar’s Cars franchise. It’s a friendly game, but that doesn’t mean you can’t use a few tips to help you make Radiator Springs shine again.
Complete quests to earn rewards – Quests queue up on the left side of the screen when you’re not racing. Quests offer rewards like experience and coins, and they’re a good way to get back on track if you’ve been meandering from task to task.
Pay attention to the difficulty meter before you race – Each car you engage in a race has a difficulty measuring from one to four. Make sure to race within your rank if you don’t want to waste gas on a loss.
Place attractions on the track to earn more experience with races – Don’t neglect putting attractions on race tracks. They earn you a bit of extra experience with every race, plus they make the joint look classy.
In some way or another, most Japanese RPGs owe something to Final Fantasy. But with Terra Battle, the now-common mix of Western medieval fantasy with Eastern anime aesthetic feels earned. After all, its developer, Mistwalker, was founded by the Final Fantasy mastermind himself, Hironobu Sakaguchi. While this upcoming strategy game is definitely more modest than its ancestors, it’s still worth noticing when a company with this pedigree flexes its muscles. So that’s what we did in this latest edition of It Came From Canada!
As modern RPG plots become as integral to their respective games as they are incomprehensible, Terra Battle harkens back to an earlier time when fighting monsters was as good a reason as any to recruit tavern patrons to your party. There is a story, but those who choose to skip it can still find the game worthwhile.
And besides, the vast majority of the time is spent in the battlefield brawls that make up each chapter. Terra Battle‘s take on turn-based strategy feels like a cross between Fire Emblem and a board game like Reversi. Enemies and party members appear as squares on a grid. During each turn, players can move one square wherever they like while they still have time. To attack, players simply flank an enemy with two units.
The game also uses a weapon triangle system where certain attacks trump others, like rock-paper-scissors. However, proper positioning is the real focus. Beyond basic movement, players can explore other tactical options and quirks like passing units through each other to shift their locations or creating larger support clusters to attack multiple foes at once. Occasionally, powerful orbs will materialize on the grid, and by working those into their formations players can unleash even more devastating attacks perfect for boss fights.
To improve their party, players can also participate in daily challenges in special zones to earn more experience or loot. But really, the deep, intense, and highly strategic combat is the draw. It’s so good players may not even notice or care how lovely but generic the illustrated artwork is or how dull the barren grid itself becomes after staring at it for countless hours.
Terra Battle may not be some endless epic about saving the world from calamity, but it is a tight little test of wits. And it’s coming to the App Store soon, so be on the lookout.
Want to see what we thought about exploring the dimension between life and death? Check out our Phantom Rift review!
Phantom Rift from Foursaken Media is a deep adventure/role-playing game that centers around intense battles with enemy monsters. It plays a good deal like Capcom’s Mega Man Battle Network, which thrived on the Game Boy Advance, and veterans of that series should be able to sink right into Foursaken’s title.
But that doesn’t mean surviving the Rift is easy. Here are some tips that will help keep you alive in this strange, dark world.
The questions at the beginning of the game seem to influence the magic spells you receive – When you begin playing Phantom Rift, you’re asked a brief series of questions about who you are. Do you like fighting with friends, or alone? Do you prefer fighting close-up, or from afar? The way in which you answer these questions seems to impact which spells you start the game with. For instance, if you say you prefer fighting up close, you should start off with an assortment of sword spells.
Stuck? Talk to Wispin – Wispin is your guide in the Rift. If you’re unsure of what to do next, tap on him to chat. He can help light the way. [Editor’s Note: *rimshot*]
Use energy sparingly – Early in Phantom Rift, you receive a ring that restores health at the cost of 30 energy. This is a valuable tool, and can mean the difference between life and death. That said, energy is very valuable as it’s also used to buy spells, weapons, and armor. Instead of healing yourself with energy-consuming items, try restoring your health in-battle using spells.
The Nightmare Cooperative is a distinctive and challenging puzzler that drops players right in the thick of things and forces them to adapt. We’ve prepared a few tips and hints to prepare you for the countless trips you’ll be taking through the dungeons.
Top of the Class
Utilizing and familiarizing yourself with the perks of the class system is an extremely important part of The Nightmare Cooperative, as it can dictate who is worth saving and who is worth leaving behind. Below is a list by order of personal preference, starting with the most valued member of my team.
The Ninja uses his stealth to slip past enemies unnoticed, covering a great distance in one bound. Being able to traverse the entire board can mean the Ninja has often been the only one in my team to escape a level unscathed, making him my greatest asset. Pick him up.
The Priest has the power to fully heal the closest member of his team, so the selfless sap can sacrifice his own well-being in the hope that a teammate will live on, which when having to fight your way out is often a lifesaver (literally).
The Warrior is the most prolific fighter, as you would hope, and can dish out a double-dose of pain per attack – which is particularly useful when being stalked by an enemy or backed into a corner. However, it does mean having to get close to an enemy and risk taking a hit, so try to draw them closer beforehand.
The Archer is particularly useful for dispatching enemies at range (though not over over walls), as long as they are directly in-line with her. Particularly useful when wanting to clear a path from a safe position.
The Astral Walker has the ability to walk through walls (though not through enemies). However, use up his last move before passing all of the way through one and suffer instant death. Not a good way to go.
The Barbarian knocks enemies flying in the opposite direction with his special attack. Think of him like a human battering ram, but with awesome mutton chops.
The Mage can also attack at range, though only diagonally, which is a slightly more difficult attacking position to take up.
Don’t open chests if possible, since it multiplies the amount of enemies on the map. Collect scattered gold or go for the chest with the lowest number on top, representing the amount of enemies it spawns.
If you are a bit of a hoarder, try sending the last member back before they exit the level, if the path is safe enough. Get the others through first and leave the one remaining lonesome soul to pilfer gold, potions and health vats for the team.
When an enemy shell appears – whether it’s due to the opening of a chest or reaching the step counter limit – use allies with long-range attacks to take them out in one hit.
Most enemies can only attack on their second move (i.e. if you move alongside them, they cannot attack straight away), so move away from them once they are in striking distance. For enemies that like to follow you around, attacking is the best way out, so hit them from a safe distance with the Archer/Mage and lure them into striking range where you can get the first strike. Either way, always be careful not to put the others in jeopardy in the process, since when one team member moves, all members move. And no one wants a quick dip in the acid pit.
In the end, The Nightmare Cooperative is a game of sacrifices. Sacrificing a heart, gold, or even a teammate’s life for the chance to escape is often a necessity. There’s no “I” in team, but there’s one in “winner”. Think about that.
My.com, developers of Jungle Heat, have announced Iron Desert, a new tactical strategy game. Within the game, tactical and strategic skills will be challenged as players face off against the invader Iron Dragon and his assistant, Commander Scar. Players will need to manage their equipment, recruit units and fight battles either alone or with a friend.
Iron Desert features a large social component, with players able to join clans and work together to achieve the goal of dominating the desert. Other players will be able to help by sending tanks, helicopters and more to battle against enemy buildings, with tactics and maneuvers also available to share between allies.
Yury Maslikov, Publishing Director of My.com, said this of the new title:
Iron Desert takes the battle from the jungle to the desert, offering fans of Jungle Heat the next evolution of military strategy games on mobile devices. With more tactical features, mechanic improvements and content, resulting in hundreds of hours of gameplay, Iron Desert will be the next mobile hit in My.com’s gaming catalog that no player should miss.
Iron Desert will arrive on the App Store translated into ten languages sometime soon.
The Daily Quests provide players with an opportunity to gather extra coins and experience points for completing special tasks. The Spy Glass, meanwhile, is a premium power-up that gives players the chance to peek at what the other player has up their sleeve. Finally, the ability to choose a deck means players can find a decent deck in single-player, then use it in PvP battles.
Epic Arena is available to download for free from the App Store now.
Hello Wasteland Wanderers:
Wondering what we thought of the grueling trial-by-fire that is The Ensign? Then take a look at our review!
The Ensign is the prequel to the smash-hit A Dark Room by Amir Rajan. The game starts with the player’s starship crashing onto a hostile planet. The commanding officer gives up hope, and the player takes charge to refuel the ship so that the crew can make their escape. Using only a meagre amount of supplies you will have to journey through an unknown world with only your compass and wits to guide you.
The Ensign is actually a spin on an old genre of games that saw its heyday in the late-80s and early-90s called “roguelike adventures.” Roguelikes are known for their high difficulty and being unforgiving to any mistakes. Many of them feature permanent death as well, forcing the player to start over entirely from the beginning if they die. The Ensign can be very unforgiving, and players will need to be aware of the limitations of the in-game character if they hope to make it to the end.
Qube Kingdom is a tower defense game from DeNA. You rally your troops – magicians, archers, knights, barbarians, and others – and fight against an evil menace looking to dominate your kingdom of tiny squares.
Planning a war isn’t easy, so here are a few tips to help you take apart your enemies.
Attention All Cube Warriors:
Want to know what we thought of all this qube carnage? Take a look at our Qube Kingdom review!
Remember: some fighters have elemental affinities. Certain classes of Questors have an elemental type, which is indicated by a symbol on their profile. There are three affinities: Magic, Metal, and Nature. Magic bests Metal, Metal bests Nature, and Nature bests Magic. Enemies likewise take and deal more damage according to their affinities; if a particular enemy has an affinity, you’ll see a small icon pop-up beside them as they take damage. Remember, neutral Questors like knights and archers can’t deal element-based damage – but neither are they penalized by elemental attacks.
Make friends and accept friend requests for powerful allies. The “qlubhouse” (the blue-and-white tent beside your “barraqs”) is where you can recruit allies, including Facebook friends that are already playing the game. Allies can be a valuable way to get automatic access to powerful Questors, and they’re also the best way to get social qubes. Social qubes can be used to recruit new Questors, and you get a few every time you complete a battle with the aid of another player’s Questor. If you register a Questor as a friend, you get more social qubes every time they help out.
Take advantage of each battle’s slow start to learn the lay of the land. Enemy waves intensify the longer a battle goes on. Take advantage of slow early waves by getting a feel for the layout. Where are your Questors most effective? What kind of enemies are being thrown at you? Are there any quobelisk traps you can trigger to your advantage?
Place long-range attackers first. Long-range attackers are out of harm’s way – at least until other archers and/or magic users come onto the field. Enemy waves usually start with melee attackers, so soften things up a bit by putting long-range attackers onto the battlefield.
Don’t activate red quobelisks! Quobelisks – block-shaped switches on the battlefield – are triggered when a certain number of enemies are killed nearby. Red quobelisks will damage your party members if they’re activated, so keep your Questors as far from them as possible.
Do take advantage of other quobelisks, however. Don’t steer away from quobelisks of other colors, though; they’re very beneficial. For instance, blue quobelisks activate roadblocks that re-route your enemies or block their path. Yellow quobelisks activate a fire trap that can clear a crowd of enemies in a second.
Upgrade your Questors during battle, but don’t go crazy too early. You can spend cubes to upgrade your Questors during a fight. However, during the early stages of a battle you should spend your resources on covering the field with Questors. Once everyone is placed you can focus on upgrades to your fighters’ hit points and attack strength.
Surviving the Onslaught
Upgrade your Questors as soon as you have the resources to do so. The blue qubes you earn after successful battles lets you permanently make your Questors stronger. Access their profiles while they’re camping, and select “upgrade.”
Check the award boards for valuable rewards. Woo hoo! Free stuff! Earning achievements unlocks rare qubes and other rewards. Make sure to visit the bulletin board from time to time. They’re just south of your barraqs. Unclaimed rewards vanish after a few days, so don’t forget about them.
Stuck? Do some level grinding. Even if you lack elite qubes to summon rarer, more powerful Questors, your common Questors can still be made more powerful by upgrading them. Doing so requires blue qubes, which can be won in battle. If you’re having trouble with a level, re-visit old levels and grind for blue qubes.
With a brand new Star Wars trilogy on the horizon, prepare yourselves for Disney and George Lucas’s space fantasy throwback to be more omnipresent than ever before. So it should come as no surprise that new adventures in that galaxy far, far away are coming to mobile as well. The latest example? Star Wars: Commander. We check to see how strong the Force is with this upcoming strategy game in this edition of It Came From Canada!
As much as its creators try to deny it, Star Wars: Commander is Clash of Clans with the Star Wars license. Players begin as independent Tatooine mercenaries who have unfortunately gotten on the bad side of powerful gangster Jabba the Hutt. So to survive, players can either join the Empire as it continues conquering the galaxy or make friends with the Rebels heroically struggling for freedom. Whatever they choose, players then begin building their base and taking on missions.
At their headquarters, players can upgrade new structures and droids to help bolster their forces. Depending on what faction they choose, hero units like Han Solo or giant death machines like AT-ATs will be at their command. With these units, players take on the light real-time strategy missions that make up the game’s single-player campaign. They can also ally with other players or launch offensives against them. However, that means they must remember to keep their own base safe as well by constructing defensive walls and turrets along with deploying strategic air strikes. The missions themselves are brief, easy, and mostly just focus on destruction, but it’s lame how any units brought in can never be used again even if they survive. It leads to needlessly conservative play.
But again, all of this will be familiar to Clash of Clans players. This is mostly just an elaborate Star Wars skin. However, it is hard to deny how great a skin that is. The character models, sound effects, and musical cues are not only fantastic, but almost overwhelmingly nostalgic for the original trilogy.
If this is all part of the master plan to get people excited about Star Wars again, it’s working. Star Wars: Commander is currently in a soft launch phase and will coming to a galaxy near you very soon.
Posted by Jessica Fisher on August 20th, 2014 + Universal App - Designed for iPhone and iPad
After Homer accidentally caused a meltdown that wiped out Springfield, it was up to you to rebuild it.
Now The Simpsons Tapped Out, by EA Games, asks us to prepare for battle with their new Clash of Clones update. You can raise up your army of nerds led by a barbaric Homer to raid your neighbors’ castles. Just make sure you don’t neglect your own defenses.
You can download The Simpsons Tapped Out for free on the App Store.
Robo-fighter Ironkill has been out on iOS and Android for a while now, but the roster’s been missing a certain feminine touch. Thankfully, developers Play Motion are ready to hook all 148Apps readers up with an exclusive code to unlock Sunshine Girl, the ladybot with attitude. All you have to do to unlock Sunshine Girl […]