Posts Tagged Star Wars Scene Maker

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Star Wars Scene Maker

 
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Ever since the launch of the new Star Wars trilogy back in the summer of 1999, people have been second-guessing George Lucas’ decisions as a filmmaker. With that in mind, it seems like it was only a matter of time before he threw up his arms and said, “Oh, you think you can do better?” Though that scenario may be fictionalized, the resulting application is very real: Star Wars Scene Maker. Is the application powerful enough to let fans bring balance to the Force, or will the lack of free content leave the sandbox more barren than Tatooine on a summer day? Lights. Camera. Action. It is hard to deny the allure of a big Hollywood production. In Star Wars Scene Maker, the user gets to sit in the director’s chair and design their own scene set, “A long time ago in a galaxy far, far away….” Everything from the camera angles and positioning to the actions being scripted and performed bends to the will of the director. Even the dialog can be spoken and inserted directly into the application. Simply put, the storytelling potential of this tool is virtually limitless. As long as you are willing to pay the price, of course. –Blake Grundman

Mecha Ace

 
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Mecha Ace is an interactive reading experience centered around the interstellar civil war between the ruthless Empire of Earth and its independent space colonies. At the beginning of the book, readers will be asked whether the gender of non-playable characters will be randomized or not. What seems like a futile question actually just serves to show the sheer scope and flexibility of Mecha Ace, as this seemingly minor adjustment can easily effect how readers will react to key relationships within the game. Readers will soon come to choose minor details such as tactical strategy and custom upgrades, all the way up to character-defining moments such as justifying murder or deciding their initial motivation for joining the fight for Earth. These and other decisions really allows for a deeper connection to the story and its characters. –Lee Hamlet

LEGO Marvel Super Heroes: Universe in Peril

 
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The LEGO series of games have had their fair share of ups and downs, providing fans with inconsistent experiences from game-to-game. While some have succeeded in recreating the success of their console brethren, others have fallen far short of this benchmark. Can the most recent Marvel themed outing brought over from the Nintendo 3DS and PlayStation Vita make the successful transition to iOS, or will our favorite heroes be left looking decidedly less super? From the moment that the game begins it’s obvious that LEGO Marvel Super Heroes is a far cry from some of the other highly-polished LEGO games on the App Store. For starters, the fixed three quarters top-down camera proves to be a sticking point that negatively affects both the presentation and controls. Core elements of the environment like ledges are very difficult to determine from the perspective that the game implements. But who doesn’t like a little unnecessary backtracking, right? –Blake Grundman

Transformers: Age of Extinction – The Official Game

 
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No matter how you feel about Michael Bay’s take on the franchise, its hard for anyone with an even remotely geeky bent to not have at least a little soft spot for the Transformers. So whenever a new Transformers-related game rolls in, there’s always that small spark of hope that it’ll turn out more like High Moon Studios’ excellent 2010 console release Transformers: War for Cybertron and less like, well, pretty much every other Transformers game in the history of ever. [Editor's Note: Oh you did NOT just forsake Fall of Cybertron and the one for the PlayStation 2 based on Armada!] That’s not to say that I’m expecting a full console-style experience from a free-to-play iOS release, mind you. That would be a grossly unfair burden to shoulder Transformers: Age of Extinction with. I’m speaking more to just the general level of quality, fun, and fan service that one would hope for. And while I’m not saying that it totally falls short in all these categories, it doesn’t really quite reach them either. –Rob Thomas

Science Museum Splash!

 
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Science Museum Splash! is a new interactive app for iPad and iPhone that young children will find quite engaging as they explore this water-themed activity by filling a bathtub full of water and having lots of fun dropping different items into the tub to explore whether they will float or sink. A few novelty animals are included, as well as the ability to change the color of the water and also to customize the background colors seen within this app. I appreciate this application because, universally, children really enjoy playing with water. Yet parents can sometimes do without the wet mess that comes along with this type of exploration. This app also gives children the vantage point of being able to see the toy or other object’s effect within the water – be it popping back to the surface or falling to the bottom, which children can’t visualize as well when they are in the bathtub themselves. Although this app is no substitute for playing within a water table or playing during bath time, it allows children to explore the physics of water in the comfort of their own bed or when out and about if they choose. –Amy Solomon

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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Winning Kick

 
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Winning Kick feels good to play not only because it’s a bit of fun, but also because 50% of all proceeds from the game go to the Charity Ball, a organization that provides soccer balls to kids in developing countries. This is a great idea. Luckily, the game is enjoyable as well. Winning Kick is simple yet effective. It is less a soccer game and more a game of timing. The game starts with one of the players with the ball. An arrow moves quickly back and forth. The idea is to tap to pass the ball when it is aimed at another player so they receive it. In this way the ball can be worked towards the goal player by player, avoiding the keeper as well. Once a goal is scored, the ball is given to a random defender and the cycle starts again with the goal to set the highest score. –Allan Curtis

Monsters Ate My Birthday Cake

 
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Monsters Ate My Birthday Cake is a Kickstarted puzzle collaboration between SleepNinja Games and Cartoon Network The game is self-described as being like Legend of Zelda, and that specific description is apt. The 2D stylings are whimsically implemented, with cutscenes and dialog boxes used to move the gameplay along. The intro action kind of plods along, but as soon as one gets through that, the backstory catapults us into the digital quest. Our protagonist is a young boy named Niko, who, upon wanting to experience the renown glory of cake for breakfast on his birthday, finds that his cake has been stolen by the Boogin King and his cohorts in a fit of “cakelust.” Accompanied by his trusty canine companion, Niko looks to save all treats by looking to best the Boogin King. In practice, this is done by solving puzzles presented in the leveled series. It starts off simple enough to highlight the controls: tapping and dragging to guide the movement of our hero. –Tre Lawrence

Flick Soccer Brazil

 
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I blinked and I missed it. England’s run in this year’s World Cup has been close to shambolic and to be honest I missed a lot of it. Mainly because I was playing Flick Soccer Brazil. The setup’s simple. A ball, a goal and a keeper. The aim is to swipe at the football and then as the ball’s mid-flight you swipe at the screen again to apply some extra dip, lift or swerve. This sounds easy but there’s a real skill to swiping at the ball just quick enough to get enough height on the shot so it reaches the top corner. Even a fraction too much velocity to your swipe and the ball will end up in row Z. –Matt Parker

Swipe Tap Smash

 
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Swipe Tap Smash takes after the NES’ Super Smash Volleyball, which is one of those games that perhaps has been played by millions through random cartridges floating around. It was a pretty neat game, one that feels underrepresented by modern developers recreating retro games. But now, someone has, as an endless arcade game. The title perfectly describes how it is played. One of the volleyballers sets the ball, the other sets it up high for a smash, which the player then swipes toward the ball, tapping to smash it on time. Each successful ball hit to the other side is worth a point in the game’s endless mode. A trick mode is available where various criteria, including hitting the ball quickly, and knocking over both opponents with a powerful smash, can award the player more points for their individual shots. –Carter Dotson

Star Wars Scene Maker Review

Star Wars Scene Maker Review

iPad Only App - Designed for the iPad
Storytelling at its best. When it comes from your own mind.

Read The Full Review »
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