Deus Ex: The Fall is set to arrive on the App Store this week, July 11th, for the price of $6.99.
Deus Ex: The Fall is the first Deus Ex title to be released on mobile, bringing a story-driven action-RPG campaign to our iPhones and iPads. It’s developed by Square Enix’s mobile division in collaboration with the team behind Deus Ex: Human Revolution and it looks to have many similarities. It’s a world with powerful corporations and human augmentations as you play the role of a former British SAS mercenary, Ben Saxson, who underwent augmentations himself. Ben is soon betrayed as time begins to run out on him and all humans with augmentations. Eek!
I certainly can’t wait to get my augmented hands on this title! If you haven’t already, be sure to enjoy The Fall’s E3 trailer below.
Bloodmasque, a new vampire-themed action RPG, was just announced by Square Enix and will be available this summer on iOS devices. Players will use their hunting skills to track down vampires and stop their rule of 19th century Paris. As shown in the trailer below, the game adds character customization that lets players take pictures of themselves to add to their character, giving their faces a natural fit on a vampire hunter. Bring it on, vampires!
When Deus Ex: The Fall was announced as a mobile title, the reaction could be clearly delineated into two camps: mobile gamers intrigued by this deep franchise making its way to mobile, and by ‘core’ gamers who were outraged that a new Deus Ex game wouldn’t be coming to consoles and PC. As if it had to. As if they had a right to it. As if it was somehow a lesser product for being a mobile game.
Make no mistake, mobile gaming is still not fully accepted by gamers. It’s a big deal, and those who have had fun with the countless number of creative titles of various scales from all walks of life will know that a fun game is a fun game no matter what platform it’s on. But there’s still a mindset that mobile gaming is still a lesser form of gaming, and the reaction to Deus Ex: The Fall exposes this ugly truth.
But what is it about this game that makes people so hostile to the very idea of mobile gamers getting a console-quality title on the go? Was it a presumption that since a new Deus Ex title was announced, it had to be for consoles? Still, the disappointment seemed especially amplified in this circumstance. It wasn’t just the garden-variety internet trolls who compalin loudly, though: it was high-profile outlets like IGN and even Penny Arcade Report were disappointed. PAR strives for a higher class of gaming coverage, so this still seems uncharacteristic of them.
What IGN’s announcement article said before it was changed.
IGN’s staffer who wrote the subheadline disparaging mobile, a particular insult to IGN’s own mobile coverage, which has been running since back in the days of flip phones. The mobile editor actually changed the headline a day later. Still, whlie they may have a section dedicated to mobile coverage, there’s still clearly a mindset that it’s something negative.
Despite all the great experiences on mobile devices, in genres both familiar and new, still there is disrespect. is just unfair. The people that make these games are gamers, often long-time ones. I’ve spoken to many of them. The App Store has provided new opportunities that just weren’t there before. I write about mobile games, but I’ve been a gamer for almost my whole life. Mobile games are legitimate games. That the games are using new interfaces doesn’t make them any less so.
The irony is that a game like Deus Ex: The Fall is exactly what will legitimize the platform: this is a deep game that’s being released for touchscreen devices. It’s not perfect – it uses the flawed dual virtual stick control method along with touchscreen interface elements, but everything about the game sounds like it will live up to what the series has been known for, just in a smaller, more mobile-friendly package. This promises to be a legitimate Deus Ex experience that can be played while waiting for the bus.
And while this may be coming a bit early, mobile gaming getting the ‘legitimacy’ of controllers and TV gaming is not far away. Apple just approved a controller standard, and there’s million of AirPlay-compatible Apple TV devices. On the Android side, where gamepads are already supported, consoles are already making their way out. There’s Ouya, GameStick, GamePop, and a million more.
Apple’s reference specification for iOS 7 gamepads. Will this be good enough for games like Deus Ex: The Fall for the skeptical? (via Pocket Gamer)
Because if just the presence of Deus Ex on mobile isn’t enough, what will be for those who still disrespect mobile?
So for the gamers who still disparage mobile, I say this: give it a chance. Don’t be mad that the new Deus Ex is going to be on mobile. Be glad that a new version is coming out, and that a wider audience will be able to experience it. And give mobile gaming a fair shake. It’s not all Candy Crush Saga; there are a lot of fun experiences out there in pretty much every genre under the sun. Games are games. Come enjoy these, and let go of your hate!
As you may know by now, Square Enix has announcedDeus Ex: The Fall, which is coming to iOS this summer. It’s a game that has me excited to see how well it performs on the iPad, and our lovely friends at Pocket Gamer had the opportunity to go hands-on with the game.
Mark Brown mentions in his article that it looks a lot like Deux Ex: Human Revolution, which it does take place around the same timeline. He also mentions that it has all the main elements that makes it feel like a Deus Ex game, with the action, stealth, and hacking, and that it’s a proper attempt at creating the full experience on mobile.
Posted by Andrew Stevens on June 6th, 2013 iPad Only App - Designed for iPad
Square Enix has updated Final Fantasy Tactics: The War of The Lions, adding new artwork and iCloud support. Pocket Gamer reports that Square Enix has redrawn all of the unit graphics in high resolution and has optimized the game’s drawing processes for mobile devices. To go along with the update is a 50% discount on both the iPhone and iPad version of the game, dropping the prices from $18 to $8.99 on the iPad, and from $16 to $7.99 on the iPhone.
Square Enix has announced a new title in the DEUS EX series, and it’s coming soon to iOS this summer. DEUS EX: The Fall is a story-driven action-RPG set during 2027, a golden era for science, technology, and human augmentation. It’s also a time of social divide and global conspiracy as corporations have taken control of drug supplies needed for augmented humans to survive. Players will follow Ben Saxson, a former British SAS Mercenary who underwent augmentation himself, as he sets out to find the truth behind the conspiracy.
DEUS EX: The Fall is being developed by Square Enix’s Mobile division while working in collaboration with the original DEUS EX: Human Revolution team at Eidos-Montreal.
“We’re really excited to continue the DEUS EX series on mobile and start a new journey”, said Jean-François Dugas, Executive Game Director at Eidos-Montréal. “The team has done an incredible job creating a whole new story and controls for intuitive touch screen gameplay, whilst staying true to the DEUS EX universe. Players can expect exploration, action, hacking, stealth, social enhancers, player choice and consequence- the full DEUS EX experience.”
They’re exited, I’m excited, we all should be excited! It’s so exciting! Check out the video below!
Posted by Andrew Stevens on April 26th, 2013 + Universal App - Designed for iPhone and iPad
Square Enix’s endless runner, Mini Ninjas, receives its first content update by introducing animal companions to the adventure. There is a Panda, Fox and Crane available, each providing users with unique skills that help you run further, defeat more enemies and gain more coins.
We’ve heard your cries for more information on FINAL FANTASY DIMENSIONS and we’re here to deliver. We’re pleased to announce that FINAL FANTASY DIMENSIONS will get a simultaneous worldwide release of 31st August 2012 on iOS and Android. To top it off we’ve got 9 brand new screenshots for you to enjoy.
Interestingly, the game will be released in episodes.
FINAL FANTASY DIMENSIONS is delivered as episodic content. The prologue will be free for everyone to enjoy. You can purchase the first chapter for $2.99 / £1.99 / €2.39, chapters 2-4 for $9.99 / £6.99 / €7.99 each, or the entire collection of chapters for $28.99 / £19.99 / €22.99.
$30 for an iPhone game, even a Final Fantasy one, seems a bit much. Square Enix knows, however, that we’ll gladly pay $30 if we can spend it in $3 to $7 chunks. What do you think? Will you splurge on the whole thing, grab the $10 pack, or just take it one episode at a time?
Posted by Jeff Scott on August 22nd, 2012 + Universal App - Designed for iPhone and iPad
SquareEnix (or Squenix for brevity) has released another in a long line of games announced at E3 this year. Koozac is a sort of Tetris-like math game. Worth a shot if you are looking for a new casual time waster. We’ll have a full review up in a few days.
Released a little over a month ago, sequel to popular Square Enix game Chaos Rings, Chaos Rings II, has received its first major update. Most important of the added features include a higher level cap for both the player and dungeons.
The update, called “My Fang is All About the Magnum!,” increased the dungeon level cap from 100 to 200. So now players will have much more difficult dungeons to work through. To aid those players in defeating those tougher dungeons, the player level cap has been increased to 150. In addition to the increased level caps, the game has also released a hidden boss and unlocked a new P.U.B. side quest for players to tackle.
Another update, schedule for next month, is supposed to further increase the level cap for players, add more special quests, and release more hidden bosses. That update is titled “Give Earthly Desires the Boot!”
Chaos Rings II is a turn-based strategy RPG similar to other classic RPG titles from Square Enix like the prolific and popular Final Fantasy series.
The award-winning KooZac game, which has racked up 15 million plays online and picked up a Channel 4 “Best International Interactive Viral” award, is coming to iOS and Android according to a recent statement from Square Enix. A cross between Tetris and Sudoku, KooZac is a puzzle game that has players position falling blocks on top of each other to hit the target number and complete the set amount of combinations to finish each level.
The mobile version will include new ways to play, including Puzzle, which brings the player through 60 levels of destroying silver blocks and cleaning the board by completing the targets, Endless for no level and no stage parameters and the ability to compete against the world as well as Blitz for completing targets and using boosts to achieve even higher scores within one minute. The game’s creator Ben Cusack was hired by Square Enix to head up its expanding mobile division.
Square Enix sure knows how to keep iOS device owning RPG fans happy. Whether it’s by releasing new games like Chaos Rings or resurrecting old classics like Final Fantasy 1, 2 and 3, JRPG fans are guaranteed a good time.
Why am I explaining all this? Because Square Enix has just announced that one of the greatest RPGs of all time, Chrono Trigger, is heading to the iPhone and iPod Touch sometime before the end of the year!
For the uninformed, Chrono Trigger was a fantastic collaborative effort by the creator of Final Fantasy, Hironobu Sakaguchi, and creator of Dragon Quest, Yuji Horii. Originally released on the SNES, it’s a lengthy tale of time travel to all sorts of places from the Middle Ages to a post-apocalyptic future and boasts 15 different endings.
No price details or exact release date have been announced just yet but we have got some pretty screenshots to stare at in preparation.
For now, be very excited by the forthcoming release of Chrono Trigger. It’s a true classic of the genre.
A new hybrid form of game and comic is set to be released by Square Enix for iOS devices.
Known as Imaginary Range, the app sets out to allow players to flick through comic pages while also playing through a variety of different game sequences. Games look to be mostly mini-game in nature within a full-color comic book and similarly detailed plot.
The project has been overseen by Motomu Toriyama, director of Final Fantasy XIII, with novelist Souki Tsukishima handling the storyline, and Final Fantasy Crystal Chronicles series artist Toshiyuki Itahana in charge of the artwork. With pedigree that strong Imaginary Range is looking rather interesting indeed.
The comic/game is set in France during an attack by an evil creature known only as Omega and it’s down to Cid (yes, Final Fantasy fans, another character called Cid) and Ciela to stop this menance.
Once you complete the story, you can then unlock further comic commentary as well as the ability to play the game separately from the comicbook. If gameplay is anything like the visuals then Imaginary Range could well be something special.
Even better, it’s free to download and an universal app so iPad and iPhone/iPod Touch fans alike can enjoy it.