Chances are you knew it was coming, but just in case you didn't (or just in case you didn't realize the date), Final Fantasy VII is now available on the App Store. Yes, that Final Fantasy VII.
Tag: Square enix »
The App Store is no stranger to the Dragon Quest series, and has had its fair share of ports for quite some time. That tradition is staying pretty much exactly the same with the release of Dragon Quest VI: Realms of Revelation.
If you’ve bothered to look at my profile on here, first of all, why are you that interested? Second of all, you’ll note that I stated that Final Fantasy VII (and Goldeneye) were ‘life-changing’ for me. Ok, so there’s a certain amount of hyperbole there, but those two games ensured I went from "Hey, games are quite fun when I've got nothing better to do" to "I love everything about them and they’re very important to me." That’s a double-edged sword to one’s productivity levels, but hey, look what I’m doing right now.
As a big mobile gaming fan and a big Final Fantasy VII fan, I should be excited about it coming to iOS, right? Well, not so much.
Amidst all the buzz of the Final Fantasy VII remake announcement (yes, it's really happening!) was another little aside from Square Enix: Final Fantasy VII is also coming to mobile devices.
Practically no details have been given other than the fact that it's coming, but as soon as we learn more we'll be sure to share. In the meantime we can all look forward to carrying Midgard around in our pockets later this year.
[Still deciding whether or not Chaos Rings III is the mobile JRPG for you? Take a look at our review]
Are you feeling a bit out of sorts when jumping back and forth between Chaos Rings III’s Story and Colosseum modes? Are some fights giving you trouble? Then have a seat (or more likely just keep sitting) and take a gander at our tips and tricks guide.
Hitman GO is a surprisingly cool (yet also incredibly drastic) departure from the Hitman series. It's well worth playing for any puzzle game fans out there, and at the moment you can get your hands - or garrotte if you will - on it for a mere $0.99. I'd suggest giving it a shot if you're even remotely curious about it.
Produced by Yoshinori Kitase, director of Final Fantasy VI and Chrono Trigger (among others), Final Fantasy Mobius is the next mobile game from the epic Final Fantasy series set to release on iOS. There is no word from Square Enix if there will be a US release, but we're crossing our fingers because the graphics look like they rival most console Final Fantasysand the fight scenes look pretty slick.
You can take a look at Final Fantasy Mobius in the video below.
Final Fantasy fans are you ready? Nexon has been chosen to develop a mobile game based off of the MMORPG Final Fantasy XI! The original game was set in Vana'diel, a high fantasy world, 20 years after the Crystal War. Players had access to 5 different races: Elvaan, Hume, Galka, Mithra, and Tarutaru. Nexon has not revealed much about the upcoming title, but they certainly seem happy about it.
“We are thrilled to partner with SQUARE ENIX to bring this amazing franchise to mobile audiences around the world,” said Owen Mahoney, President and Chief Executive Officer of Nexon, in a press release. “We are excited to strengthen our partnership with SQUARE ENIX by adding one of their most successful titles to our portfolio, as we continue to leverage our game development and global publishing expertise to provide high-quality experiences to gamers around the world.”
This mobile version of Final Fantasy XI is planned to be released in 2016.
Would you like to know what we thought of this steampunk strategy game? Check out our Heavenstrike Rivals review!
- Use Your Captain's Powers: As part of the game, each player's captain gets a special power. This can heal units, damage others, or cast other status effects. These powers refresh after a certain amount of turns. Players that use and time their powers according to a timeframe that aids their overall strategy will go far.
- Use All The Lanes: When starting out, you may be tempted to plop units into a lane and then forget about them. However, changing lanes is key to Heavenstrike Rivals's strategy. As long as your units are taunted or blocked by another unit, feel free to switch around units willy nilly to keep opponents guessing. Also, when playing on maps with power up tiles, units can lane change onto the tile to receive the power up, and then can be moved back to their original spot. How cool is that?
- Keep Your Units Alive: Even the strongest units in the game can't do much to help you if they don't stay on the battlefield long enough to fulfill their intended purpose. Additionally, some units and unit types get stronger the longer they are in play, so it's worth putting in the effort.
- Don't Underestimate Basic Units: When players start out in the game, they may want to start getting as many high powered units as possible in their squads, but this would be a mistake. The beginner units in Heavenstrike Rivals have low mana costs so they can get on the battlefield quickly. Considering the ultimate goal of the game demands players get within striking distance of their opponent, speed can be useful.
- Build Squads With Balance and Purpose: As much as it might seem like a good idea to build a squad full of brawlers, defenders, or other units to max out bonuses afforded by special units, doing this is a lot like putting all of your eggs in one basket. For any one viable strategy in Heavenstrike Rivals, there is a super-effective counter strategy. Players that do not take this into account may stomp all over some opponents that are equally unbalanced, but struggle against thoughtful foes.
- Build a Deck that Feels Comfortable: I know, this sounds almost overly basic, but it's important. As much as Heavenstrike Rivals doesn't look like a card game, it still operates like one. Putting in crazy new units that you aren't familiar with can cause a lack of synergy or introduce elements of randomness into your strategy, both of which are things you want to avoid.
- Mana Is A Limited Resource. Use It Wisely: All units cost a certain amount of mana, but all players can only have ten mana's worth of units out on the field at any given time. With this being the case, players should be careful about what they summon early on and what foes they decide to defeat. After all, there's no reason to kill a unit if it's handily tied up and you have the upper hand.
- Time Summons Carefully: At first blush, it may look like a good idea to send out all of your units at once. However, if you are too careless and lose a lot of quickly summoned units early though, you may find themselves with a hand so empty they can't properly defend themselves.
- Shut Down Gimmicks Early: As game that encourages players to incorporate unit synergy, players should be on the lookout for the key units their opponents are using in an attempt to tie their strategy together. For example, there are some units in the game that grant bonuses to every unit in play of a certain type, so taking out that unit as quickly as possible will minimize the impact of your opponent's strategy.