Tag: Spider »
I was a pretty big fan of the original Spider: the Secret of Bryce Manor back when I had just started delving into the world of iOS games. It still holds up quite well, actually. Of course now we have the all-new Spider: Rite of the Shrouded Moon to look forward to.
Tiger Style has really upped the ante for the sequel. The game's visuals look great, there's an all new house to explore (complete with a new backstory to uncover), more types of bugs are around to make totally clearing each environment even more of a challenge, and you can even admire your bug collection between levels.
However I think the most interesting change has to be the weather and time of day tracking. Rite of the Shrouded Moon can actually retrieve local time and weather conditions as you play - so when you start up a game on a bright and sunny day the environments will reflect the same, and if it's a rainy evening things will be darker and wetter. That in itself is all well and good, but weather conditions actually affect what you'll be able to reach in some areas.
Spider: Rite of the Shrouded Moon will be creeping onto the App Store this spring as a premium release.
Random Musings of the App Store
More stupidity from Sony
An interesting article over at PocketGamer this week reveals some measures Sony has been taking to combat Apple's wildly successful (but far from perfect) App Store and to make their virtual download service, the PSN, more appealing for both consumers and developers. Sony might be doing fine with consumers, as the reported top limit of 5 euros is less than the App Store imaginary limit of $9.99, so if consumers managed to stomach the outrageous price of $250 for the PSPgo, they should be pleasantly surprised with the game pricing. The question is, however, will there be any games worth buying. The upper limit of 5 euros is simply awful for developers. For any quality games that are worth buying to a consumer, the volume of sales just needed to break even is immense. This is one of the biggest problems of the App Store, but it has managed to get away with it - for now - because of the huge reach of the store - there are simply a massive amount of consumers who are willing to buy a lot of games. I can't imagine the PSPgo will sell as many units as the iPhone and iPod Touch combined, so I can't imagine how hard it will be for developers to turn a worthwhile profit. Just ask the Google Android - the entire Android store probably has seen less downloads than any of about 500 iPhone apps. To make matters worse though, Sony is taking huge control over the games, requiring a two week QA test and regulating release dates, further discouraging indie development. Sure, most people don't see the iPhone in the same light for gaming as the PSP (though I could recommend you a couple of titles that might change your mind), but with the new insanely powerful iPhone 3GS and help like this from Sony, Apple might just eat away at Sony's share of the portable gaming world.
Snood arrives in the App Store
Last night, Snood, a classic PC/Mac Bust-a-Move clone, was released by EA into the App Store. Despite some strange Facebook requirements, a quirky landscape interface (the game is played entirely in portrait view), and the fact that it's an EA port, Snood has made it to the iPhone in all its highly addictive goodness... with online multiplayer nonetheless! Best of all, there's not even a stupid cross-over promotional Pocket God pygmy in sight! A friendly warning: I lost many hours of productivity on this game back in the day. I've not spent enough time with the game (ok, basically none) to give it a recommendation, but we'll try to have an official 148apps patent-pending review up soon (or not...I didn't get that checked out with our editor, Chris. He might have some sort of strange anti-Snood bias).
App Store Fire Sale
It seems that in the App Store lately, everything must go! Developers have been slashing their prices to new lows, some even making their games free for a limited time. Rather than typing more, I thought I'd let our fancy boxes do the talking, so here are some notable price drops:
(Full disclaimer: I really don't like NFL 2010)
This week's sign of the apocalypse
[caption id="attachment_15880" align="aligncenter" width="300" caption="Hmm, why does this look so familiar?"]
The game Ricky is currently sitting at the number 33 spot in the App Store. The description tells me that if I like Super Mario Bros, then "surely I will like Ricky." Well Ricky, the only thing I'm surly about is your game. Ricky is a blatant Mario rip-off (ported horribly I might add). The hills have eyes, the main character is an italian plumber, and oh yeah, the icon is the 1up mushroom. Really Apple, you saw no possible copyright infringement going on. It just makes you wonder how apps like this get through while quality games like iMech and A.D.D. are held up in the approval purgatory for months.
Apps of the Week
This week was a great game week, and while I was hoping Duke Nukem 3D would hold a spot on this list, unfortunately the controls are among the worst I've seen for a big title on the iPhone. Nevertheless, a duo of great games, one new, one old, made my list for the apps of the week.
Spider: the Secret of Bryce Manor
[caption id="attachment_15881" align="aligncenter" width="300" caption="Spider, a beautiful, elegant game"]
Spider is simply a work of art. The main gameplay, spinning webs to catch and eat bugs, is very compelling, especially with fantastic touch controls, but what makes Spider truly great is the multi-faceted story. The story is a human one that rivals many novels, but it is told through subtle clues found throughout levels. Items of seemingly little consequence can fill in a crucial missing piece. To top things off, Spider comes with many secret area to levels plus a secret room that it will take a true adventurer to unlock.
Earlier in this article, I mentioned the addictive nature of Snood, but that is nowhere as addictive as the classic turn-based empire building game Civilization. Once I start a game of Civilization, I literally am not capable of doing anything else until I've finished the game. The iPhone version is slightly watered down, making it more accessible to newcomers, and it does have some interface/control issues (no performance issues over here on my iPhone 3G), but it's still Civilization, and it's still awesome.
That's it for this edition of MMAHQ. Next week, I hope to have some super secret exclusive content for you all that I've been working (or should I say waiting) on. Enjoy your week!