Tag: Space shooter »
It's one thing for slimy, slobbering aliens to go around stealing livestock. It's something else entirely when they start pilfering cute little kitties. That's crossing a line. On the other side of that line is a vengeance-fueled engine of mayhem and destruction hell-bent on recovering his lost friend while making his antagonizers wish they were never born. Or spawned. Or whatever the heck aliens do to reproduce. And his name is Dum Dum.
Gamelion has recently announced Monster Shooter, a soon to be released twin-stick shooter. Players will blast their way through all sorts of alien scum on three distinct worlds, featuring a humorous story and lots and lots of shooting. If they grow tired of the plot or structured level progression, there's also a Survival Mode to put their skills to the test. And yes, the developers have mentioned that they're already working on additional content which will be released as free updates in the future.
There's no exact date for Monster Shooter's release just yet, but it should be out sometime this month. "... Within the next few weeks," is the best I've got at the moment. Still, it looks funny and sounds entertaining. That combined with a non-existent price (read: it's going to be free) makes it absolutely worth an inquisitive glance or two. Once it finally gets here, of course.
Okay, I'm obviously kidding but the inclusion of Will Smith and Jeff Goldblum wouldn't be all that out of place in Escape to Earth. Someone's been captured by aliens, then somehow miraculously manages to escape their captors and hijack a ship. The only problem is they have to get out of the mothership before they can taste real freedom. Or smoke those cigars. Last Independence Day reference, I promise.
So players will find themselves in control of yet another space-faring vessel, however things aren't as derivative as they might initially seem. It's true that they'll have to blast away at many an aggressive extra-terrestrial along the way, but Escape to Earth is about more than just blowing stuff up. In addition to the other-worldly armaments (i.e. a laser and missiles), players also have access to a tractor beam and "repulser" which are needed to solve a number of physics-based environmental puzzles. So if they ever want to see Earth again, they'll have to use both their brain and their trigger fingers.
Those interested in fighting (and puzzling) their way through this interstellar labyrinth can do so right now. Escape to Earth is already on the App Store, and it can be had for the low/standard price of one dollar.
"Is your space-jiutsu up to the challenge?"
A very good question. I suppose it would have to be in order to face-off against the evil Shogun Youhatsu and avenge my master. Problem is, the crafty son-of-a-gun has positioned an entire armada of battle fortresses along the way. On the one hand it means a lot of work in order to reach the badguy. On the other, it means a string of boss battles. And who doesn't love a good boss battle?
Battlefortress uses an interesting arcade-inspired freemium model, allowing users to purchase Continues with real money. Of course, they can also be earned in-game through achievements and high scores. So skilled space samurai fighter pilots can take down the nasty Shogun without paying a cent, whereas anyone lacking reflexes (but not the drive to win) can even the scales with cash. Yup, sounds about right.
Battlefortress is out now and it's free. What's the harm in giving it a look-see?
rRootage Online HD has given shmup fans quite a bit of love. It's got lots of shooting, plenty of resulting explosions and a grand total of 160 stages. There are four different game modes included, giving players four different ways to experience the bullet-hell mayhem. It also features the expectant online high scores and, of course, achievements.
Until recently, this was an experience only afforded to iPhone users. Now, after the new 1.3.0 release, iPad users can get in on the action. Yes, rRootage Online HD is indeed a universal app now.
Since I don't own an iPad myself I can't really say much of the experience on the larger device, but I imagine the bigger screen makes spotting those pesky enemy projectiles a bit easier. Regardless, it's nice to see rRootage Online HD getting even more love. It's bound to please iPad using shmup fans who've might have missed it the first time around.
Red Nova, the space shooter released back in December 2010, has gotten a massive new update that brings an entirely new mode to the game. While the basic gameplay mechanics in Episode 2 - Mercy are the same as in Episode 1, the objective is entirely different. The player is in a starfield with the alien mothership and a fleet of disabled ships along with the flagship Red Nova. The goal is to rescue the people on the disabled ships and to ferry them back to the Red Nova so that the ship so that they can escape. Meanwhile, the alien mothership is launching fighters that will attack both the player and the defenseless ships. The player is the only thing that stands between survival and failure.
The game takes place in two waves: for 60 seconds, the mothership launches their forces, including a large explosive device that will heavily damage the ships unless the player takes it out first. Then, for 90 seconds the mothership recharges, which gives the player time to take out any enemy forces left over, and to start picking up people from the deactivated ships and delivering them to safety at the Red Nova. The goal of the game is to try and rescue as many people as possible without dying.
This is almost a completely different game from Episode 1; whereas that was about short-term survival and making one frenzied last stand, this is more of an endurance run. The enemies not always targeting the player means that survival is a bit easier, and damage tends to accumulate over a longer period of time. However, there's a lot more to deal with in Episode 2, and new strategies to employ. Do players use their energy to repair their shields or to take out enemies that are assaulting the fleet? Do players start picking up people from nearby ships, or travel to the further outreaches to pick up people, only returning them on the next recharging phase? If players stray too far from the mothership, then they risk not getting back to there before the enemies become too spread out. It's an intense experience, one that plays familiarly but in reality is quite unlike what came before it.
As promised back when developer Colin Walsh was on The Portable Podcast, Red Nova: Episode 2 - Mercy is now available as a free update to current Red Nova owners. As well, the bulky but tough ST-10 Raven that players use in Episode 2 is now playable in Episode 1.