The original soundtrack for Glorkian Warrior, the funky shoot 'em up from Pixeljam Games, is now available on Bandcamp. Jam out to the chiptune music composed by Mark DeNardo, a Brooklyn-based composer and performer. Mark used a GameBoy and the program Little Sound DJ to create the 15 songs on the album.
The "Glorkian Warrior: Trials of Glork" OST is available for download on Bandcamp right now, for $5.00.
Much has been said over the years about the wonders of BioShock. The world it offers is fascinating and wondrous. The storyline is grippingly dark and sinister. One thing that's often easy to overlook, because it blends in so perfectly, is the soundtrack.
While the original soundtrack for BioShock is delightfully foreboding at regular points, it's often the subtle introduction of familiar tracks from days gone by that really makes you tense.
The most iconic of the bunch is Bobby Darin's 'Beyond the Sea.' Full of lyrics like "Somewhere beyond the sea, she's there watching for me" and "My heart will lead me there soon", out of context, it sounds romantic and sweet. Walking down the corridors of Rapture and hearing it in the distance, you're pretty afraid as to what's about to get you. Liked the song beforehand? Don't expect to hear it in the same light ever again.
It's a similar tale for kids' favorite, '(How Much Is) That Doggie in the Window?.' As a child, it's cute and fun. As an adult playing BioShock for the first time, it'll unnerve you to your core. Why is that music playing on repeat in an empty nursery? What the heck is going on? BioShock builds that tension to delicious levels.
'Danny Boy' is another one. So iconic, so familiar. It's always had a sense of melancholy to it but there's threat within those words when tied into the world of Rapture. Context has rarely been so important in a game until now.
Soon enough, even seemingly innocuous delights such as 'Papa Loves Mambo' and 'It Had to Be You' start having an edge to them. The beauty to BioShock is that it makes you question everything, even seemingly pleasant music. The sheer fact that you know this music and probably equate it with happier memories just makes it all the more unnerving.
BioShock isn't just a game that gets inside your head because of its storyline. It gets there by subverting just how you feel about such musical hits. Even years after first playing it, I can hear Bobby Darin's 'Beyond the Sea' when in a restaurant or just out and about, and I'll go straight back to those opening moments of BioShock.
When BioShock arrives on iOS, make sure you stick those headphones in - it's going to be an essential part of the experience. In the meantime, why not get yourself acquainted with it via a Spotify playlist?
If you enjoyed the music in Junk Jack and Junk Jack X, you'll be happy to know that the soundtrack is now available for you to listen to any time you wish! The album is available on Bandcamp, with iTunes and Spotify to follow, featuring 27 tracks by James Primate, the composer for both games.
Head on over to your music platform of choice and begin listening to tracks that contain the original 5 launch worlds, such as Terra, Seth, Alba, Xeno, and Magmar.
Regular commuters will know that driving can get pretty dull and tedious. Sure, you can turn the radio on but even that can turn uninteresting after a time. What you need is a sense of being part of an epic adventure, right? In which case, backing Mission: Escape might be exactly what you're after.
Currently in development and in need of Kickstarter backers, Mission: Escape is the brainchild of Fernando Macias-Jimenez. Recently graduated from the California State University in Chico, California, Fernando is a young composer with a passion for writing music to a set scene.
Recently, while driving through Chico and listening to David Arnold's Quantum of Solace soundtrack, he realised something.
"I was driving about 30 miles per hour and I was pretty much alone in the street, yet the music suddenly gave me this rush of thrill and made me feel like I was in an action movie, with people chasing me and so on. The feeling was so vivid that it made me say out loud to myself "wow, that was awesome". A few days later I though, "wouldn't it be awesome to have something that would take that feeling one step further and REACT to how you are driving so that the music doesn't seem arbitrary and generic, but customized to what you are doing at the moment?""
Fernando then joined together with others and came up with some great ideas and features, eventually leading to the creation of Mission: Escape.
The music is set to be 100% original with the focus on being "very epic" and "very fun". The app will react according to situations such as if you're waiting at a stop light, it'll turn calm and serene, while once acceleration kicks in, the music will turn more cinematic and exciting. Sound effects of enemies and messages from "home base" will also be included. It sounds thrilling but what of the safety aspect? Surely, it could turn things risky?
Fernando explains, "The speed limit is definitely a big one since it's the most obvious to cause problems. This also happens to be one of the "easier" ones to implement to some extent. Others, such as overtaking, are a bit more difficult to determine. However, we are trying to develop a security system that will try to gauge if the driver is driving recklessly and will advice the user to stop doing so or it will shut down the application. The way we would do this would be by detecting aggressive actions such as harsh acceleration, hard stopping, extra sharp turning or movement (changing lanes too fast), among other things. The iPhone will easily give us information when a user is doing something like that. The only thing to do is to create a balance point so that the security system only works when the user is actually driving recklessly and not because of something else," with the plan for plenty of testing and development to ensure it works well and in the right scenario.
Fernando was also keen to point out that safety will take priority alongside such exciting thrills.
It all sounds pretty intriguing to me and certainly an unique way of using such technology. Check out the Hands-on demo video below as well as the Mission: Escape Kickstarter page. We'll be sure to keep an eye on the app's development.
A whole lot of people love Infinity Blade. Many of us here at 148apps are no exception. Even so, there's always been one thing that bugged me about it: I could never get the hang of playing it while simultaneously doing other tasks such as crossing busy streets or operating heavy machinery. Now, thanks to ChAIR, I can do the next best thing.
Infinity Blade's soundtrack has just been released on iTunes, allowing fans to relive those epic one-on-one battles with gods, monsters and god-kings whenever they please. Without the threat of bodily harm brought about by aimlessly wandering into traffic, no less (folks, please don't stare at that screen while walking on the street as it's legitimately dangerous). The album, by veteran ChAIR composer Josh Aker, includes 25 tracks from both the original and the upcoming sequel, adding up to just under an hour's worth of playtime.
It's the perfect way to get psyched up for Infinity Blade 2's release, which is just around the corner. The individual tracks are available at the standard $0.99 a pop, but all 25 can be purchased together for a much more reasonable $9.99. Either way, it's an essential addition to any fan's music library.
Popular Universal game MultiPong is free at the moment and for a very good reason - developers Fingerlab has released the soundtrack for the game onto iTunes.
Priced at $2.76 for all four tracks, the MultiPong OST offers the best music from the game with each track specially edited and rearranged for soundtrack purposes.
For the uninitiated MultiPong is a great physics based reimagining of the Pong way of gaming. Players must compete to defeat each other while the solo mode offers up a competitive AI opponent.
The graphical style keeps to a wooden board style appearance with the iPad version allowing up to 4 player multiplayer at once and the iPhone offering up to 2 players. With 7 different game modes ranging from classic to baby, crazy, flash and death ball, as well as a plethora of different bonuses, it makes for a pretty thrilling game that's well worth a look.