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Real Racing 3 Recap and a Contest with Prizes!

Posted by Rob Rich on March 1st, 2013
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

Wow, what a month it’s been for racing fans. Specifically Real Racing fans! You might recall how we kicked things off with our three-part series documenting the history of the Real Racing series, Firemint’s (now Firemonkeys’) approach to designing the first two games, and a peek at Real Racing 3’s Time Shifted Multiplayer that everyone’s been talking about. If you don’t recall you should give them a read. You know, for science or something. Not because I wrote them and am proud of my work or anything.

Of course that was just the beginning. There was also our look at Real Racing 3’s first true hands-on demo. And of course that whole free-to-play business that turned into something of a debacle. Let’s not forget the seething jealousy that was undoubtedly felt when we all found out both New Zealand and Australia were getting the game a couple weeks earlier than the rest of the world!

Before we knew it, Real Racing 3 was only a week away. Our lord and master, Jeff Scott, really dug into the mathematics at play and analyzed the in-game economic structure, for better or for worse. Blake Grundman followed with a look at the top 5 drool-inducing rides players can get their hands on (thus far), and soon after that Carter Dotson stepped up with a look at the 5 most alluring real-world racetracks on offer. Finally, the week was capped off with Carter’s in-depth look at Time Shifted Multiplayer while Jeff hopped back in the driver’s seat (sorry, I’m only human) one last time to bestow his Real Racing wisdom with an impressive number of tips and tricks. We also reviewed it, of course.


Get Racing - we've got prizes!

Since it’s been something of a non-stop Real Racing 3 party here at 148Apps we wanted to draw things to a close with a bit of style. Which is why we’re going to capitalize on all the spirit of Time Shifted competition and challenge you, our readers, to a race. Specifically the Pure Stock Challenge, Indianapolis Motor Speedway, Nissan Silvia (S15) Showcase Cup race pictured above. I think I’ve typed that out correctly. Why this event? Because it requires one of the first cars new players will have access to and doesn’t allow for any other; providing as even and easily accessible a playing field as we could find.

All you have to do is drive your heart out. Snap a screen shot (hit the Power and Home buttons on your iOS device at the same time) of your best time and post it in the comments below along with your Game Center username. We’ll pick random winners from all of the entries and post the results here on Monday (3/4) afternoon.

The prizes? We'll give away three $10 iTunes gift cards to spend how you see fit. Although in the spirit of the contest we’d suggest something like, oh, maybe the Race Car Booster Pack that includes 65 gold and a 2010 Dodge Viper SRT10 ACR-X?

Update: We'll contact our three winners via email. Thanks for playing and look for more Real Racing 3 contests coming up soon.

SocialBox Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on January 12th, 2012
Our rating: starstarstarstarhalfstar :: SPREAD THE WORD
The 16 year-old app developing wonder is back with another slick and useful offering.
Read The Full Review »

iBeatThat Takes the Game of H.O.R.S.E to a Whole New Level

Posted by Rob Rich on November 7th, 2011
iPhone App - Designed for iPhone, compatible with iPad

I've never really been one for direct competition. I tend to prefer working with a team as opposed to fighting against other people, it's just how I operate I suppose. But even I have to admit Spin Island might be on to something here. Their new app, iBeatThat, is something akin to a social networking YouTube hybrid with a decidedly "Top that!" vibe. Competitive types (read: normal people) will no doubt eat this stuff up.

The overall premise is simple: users pick a "real world activity" such as snowboarding, basketball, etc... and take a video of themselves doing something impressive in that category. Once that's done, they can upload the clip through the app and see what happens. Which is to say, other users can view the video and rate it or even attempt to one-up the feat and see what the community thinks of their own attempt. They can also issue direct challenges to people on their friends list.

Would-be daredevils or "physical activity" enthusiasts will no doubt get plenty of use out of iBeatThat. And they can give it a spin right now for free. Just remember to play it safe, folks. Don't go getting seriously injured out there for the sake of fleeting notoriety.


Twittelator Neue - Twitter Client for iOS5 Review

By Rob Rich on October 17th, 2011
Twittelator Neue for iOS 5 is one slick social networking app.
Read The Full Review »

PostSecret Lets Users Share Their Deepest Secrets, Anonymity Guaranteed

Posted by Rob Rich on September 13th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Some time ago, a man by the name of Frank Warren started a little project. He invited people to send him anonymous postcards with a personal secret attached, and a lot of people ended up sending in a lot of cards. In fact, he received so many responses he was able to put all of these secret confessions into several books. And now, the project has entered the world of social networking.

PostSecret, the app, allows users to take pictures and type out accompanying words as they bare any hidden part of their life they choose. Other users can also send replies if they want to. The anonymity this app affords people is no joke: no personal information is ever revealed, exact locations (via GPS) are never stored, it's possible to choose a general location such as a city or school, no sign up is required and secrets don't have to be stored on the device. Granted, they need to be stored if a user wishes to monitor responses, but accessing them requires a personalized code. PostSecret takes the privacy of its users very seriously.

Those interested in confessing anonymously to the entire world, or those content to silently dig through random strangers' dirty laundry, can check out PostSecret on the App Store right now.

OpenFeint Platform Launches With Facebook Connect and Twitter User Authentication

Posted by Jeff Scott on March 19th, 2009

Today, Aurora Feint launched the version 1.0 release of their OpenFeint Mobile Social Gaming Platform. The platform, which has been in closed beta for a few weeks, includes leader boards and chat room functionality for applications that include it. Starting today, we should start to see updates from some of the publishers included in the 1.0 beta. The list of apps enrolled in the initial beta is impressive and includes games such as VectorTanks, PocketGod, 2079, Radio Flare and Lumen. The games were chosen across a wide range to show the versatility of the platform.

One of the key features with OpenFeint is the open authorization scheme. Users have the choice of authenticating into their OpenFeint account using either their Facebook, Twitter credentials, or neither. Future versions will include support for MySpaceID, OpenID, and anything else that they can get to work and makes sense.

The features of the 1.0 release, in use by the developers in the beta include:

- Player Accounts enabled with FbConnect and Twitter Integration -- users have the option of authenticating with these accounts or creating a new account.

- Developer Configured Leaderboards -- leader boards are very flexible, allowing the developers to tailor the leader boards to fit their games. Developers can sort the leader board as they choose and also create as many different ones as needed.

- Game Specific Chat Rooms -- chat rooms are also developer configurable and allow up to 50 users per chat room.

- Global Chat Rooms with Cross Promotion of Game Titles -- the global chat rooms are dynamically created as they start to fill up. There's a maximum of 50 users per chat room.

- Sample code and API are open source (GPL licensed) -- this allows the developer to modify both the display and the processing as needed and provides transparency. Some possible pitfalls could occur here, if the developer changes too much and things change though.

Additions for the 2.0 release, which is available for signup today, includes the integration of profiles and news feeds from Facebook and Twitter. Developers can apply for inclusion in the 2.0 version at http://www.openfeint.com.

Speaking with Danielle Cassley and Jason Citron, the developers of Aurora Feint, they are obviously excited about the possibilities that the notification service and other features in iPhone OS 3.0 can add to their platform. The ability to be notified instantly when your friends start a game, beat your high score, etc. are all very compelling.

Read the full press release after the jump.