Sniper Vs Sniper: Online

Posted by Arron Hirst on October 22nd, 2009
iPhone App - Designed for iPhone, compatible with iPad

Developer: Com2us
Price: $4.99
Version Reviewed: 1.0.1 (iPhone OS 3.0 Tested)
Reviewed on: iPhone 3GS

Graphics / Sound [rating:4/5]
Game Controls [rating:3.5/5]
Gameplay [rating:2.5/5]

iPhone Integration [rating:3/5]
User Interface [rating:3/5]

Re-use / Replay Value [rating:2.5/5]

[rating:overall]

A highly anticipated title, Com2us' Sniper Vs Sniper Online brings the massive multiplayer online concept to life. Based on a two player scenario, the game sees players trying to hunt down and eventually kill each other, with the help of snipers. Although the game has been hyped, you shouldn't be two quick to purchase. While the game is enjoyable for a short period of time, the way Sniper Vs Sniper Online is marketed it seems to imply I was in store for in-depth and lengthy gameplay, although in my personal experience playing the game, this wasn't the case.

The game centers around two or more players fighting to find, and eliminate each other. Opening Sniper Vs Sniper Online for the first time, the game will ask you to setup a handle (username), and a password - which will also be used in the event of you switching your device for another. It's sorta like an 'authorisation' system they've built into the game. This is a one time setup, and afterward you'll join the company's online servers. From there the game plays out in two modes: Single Mission and Online Play.



Choose Single Mission and you'll have a choice of six different 'areas' in which you can play. These include: Training Field, Building, Village, Forest, Temple and City. By default, Building, Village, Forest, Temple and City are locked until you complete the 'Training Field' stage. Selecting any one of the areas gives you a few further playing options. These include: Campaign, 1 vs 1 and Special Missions. In campaign mode you will be given a series of task to complete per area. For example, in the first area, your task is to shoot down five sets of five targets, with each future set of targets becoming smaller, and moving further and further away from you.

1 vs 1 is a little different. In this mode you'll be set a challenge which is timed. Basically, your against the clock. For example, In the first mission on the 'Training Field' area, you'll have to shoot down 10 targets, avoiding shooting anything other than the 10 targets in question, and all the while completing it within 5 minutes. Choosing the 'Special Mission' mode brings up 5 further missions to which you can complete, each offering a different task with a time limit attached.

Entering 'Online Play' mode sees you pitt yourself against players across the globe. Here, you can join a networked game, or if you like, an alliance attack. This involves you teaming up with someone already in the online lobby, to build a 'team'. Or maybe you just want to play with a family member who's already in the same room as you? A 1 vs 1 match which allows you to do just this.

Online matches consist of looking at a block of windows, and trying to spot and shoot your opponent. Controlled by accelerometer, online matches see you tilting your device to scour the playing field. While fun, I found doing this is somewhat limited, with your 'sniper sight' not being able to fully pan to the edge of the screen. It's like there's some kind of invisible limit - which is very noticeable.



In-game you have two objects which are there to assist you in making a successful kill. The first is your two-scope binoculars, which in turn allow you to pan a larger area of the screen. The second is of course, your sniper. These are toggled by hitting the appropriate symbolized buttons. As well as switching inventory items, you can also send 1 of 7 'audio' segments, which will convey how you feel about your opponents progress. Live chat is also available, allowing you to chat with opponents or members of your alliance.

After you've completed a match you'll have the option to share your score with the world, either via Facebook, or Twitter. One aspect I have to admit caught my eye with this is the game will actually put the gamer tag (handle) of whoever you were playing, in the tweet or status update. A little addition, but a nice one!







Overall, Sniper Vs Sniper: Online combines the use of tilt controlled gameplay, with satisfactory graphics. With realistic sound effects, and fluent animation in-game, the game holds up. While I enjoyed playing the game for a few minutes, it got boring - fast. The factor I put this down to is the game is centered around the 'visuals' rather than actual gameplay. There's no doubting the visuals of this game have been well thought out, but in my opinion, there isn't anything of real substance to actually involve the user, other than tilt and shoot, which for what should be an in-depth immersive title, doesn't cut it.

Fun for a few rounds with the mates - sure, but unfortunately didn't turn out as good as I was anticipating it was going to be.