2k and Firaxis have formally announced an upcoming game: Sid Meier’s Starships.
The new game is part of the Sid Meier series, and specifically expands upon Civilization: Beyond Earth‘s science fiction universe. The game is described as a turn-based strategy game that makes the player the fleet commander ultimately in pursuit of peace.
Sid Meier (who serves as creative development chief at Firaxis) talks about experiences with regards to the new game. “When designing Starships, I was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth?” he says. “My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration.”
There’s no word on pricing yet, but Sid Meier’s Starships is scheduled to drop in “early 2015.”
It was announced recently that there will, in fact, be a Civilization Revolution 2, and that it will be a mobile-only release. Seeing as Civilization Revolution is a great game, and a slightly more streamlined version of the strategy juggernaut actually seems like a really great fit for mobile anyway, this is exciting news.
What’s even more exciting is that it’s every bit as much of a time-devouring black hole as the original.
The improvements made to mobile hardware over the past couple of years has Civilization Revolution 2 looking good. Almost as good as the original game did on consoles, actually. The interface has also been significantly improved and functions pretty much the same way you’d expect: tap to select a space to move a unit to, tap again to confirm movement, tap to navigate through menues, etc. An interesting addition is the End Turn button that’s actually more of a switch. To help prevent players from accidentally ending their turn prematurely, you actually have to hold the button down and drag it to the left – not unlike shutting down an iPhone or iPad, actually.
New maps, wonders, special scenarios, and technologies like Modern Warfare and Information Technology are available, as well as two new leaders (JFK and Churchill) that can be unlocked. Multiplayer, however, has been cut out entirely. It seems as though it wasn’t much of a draw on mobile, which means more time and resources for developing the campaign so it’s difficult to get upset over.
If you just can’t wait to get your hands on Civilization Revolution 2, you’re in luck! The game is out this Wednesday, July 2, and will be available for $14.99.
Civilization Revolution is a fantastic strategy game, no matter the console it’s on. This speedier version of the Sid Meier powerhouse removes much of the nitty-gritty micromanaging, but it also streamlines the fun. And now 2K Games has announced that they’re getting ready to release a sequel. A mobile-exclusive sequel.
Unlike the original, Civilization Revolution 2 is being designed from the ground up for mobile devices (naturally). It boasts a more touch-friendly interface, all the strategic goodness fans will no doubt expect, and multiple historical figures to act as leaders – including a few newcomers that have never been featured in the series before.
Civilization Revolution 2 will be releasing universally on the App Store at a currently-undisclosed premium price on July 2.
The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you’re looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we’ve been up to this week, and find even more in our Reviews Archive.
The great strategy of Sid Meier’s Ace Patrol returns with Sid Meier’s Ace Patrol: Pacific Skies. It’s set during World War II; where players have the choice to play as the US Navy, US Army, Imperial Japanese Navy, and Imperial Japanese Army. It certainly has a familiar presentation for those who played the original, but it’s also more polished and enhanced. The mission set-up is different as players are given one mission instead of a choice between three. I also find the visuals to be more polished and likable, but that’s probably because I love the old warbirds. –Andrew Stevens
Rayman Fiesta Run is the sequel to Rayman Jungle Run, Ubisoft’s mobile version of their Rayman revival series, taking the form of a level-based auto-runner. Rayman Fiesta Run really only serves as an iteration on the previous one, but more of the familiar excellent gameplay and an improved level structure make this a better game. Players control the jumps and punches of Rayman, who can’t stop running for reasons both justified and unjustified depending on the level, trying to collect Lums and just get to the end of each level in however many pieces is optimal for Rayman because he has invisible limbs. Levels, which take on many forms from horizontal platforming to back-and-forth ascents – with the occasional wall-running and jumping, too – are challenging due to the timing needed to succeed and survive the various hazards. –Carter Dotson
Tiny Death Star is one of those ideas that’s absolutely brilliant: take Tiny Tower and put it in the Star Wars universe, having players build a Death Star instead of a non-descript tower. Oh, and the bitizens are all Star Wars characters. If that sounds appealing, then go download Tiny Death Star. It really isn’t too much different from the original Tiny Tower, the game where players earn money by stocking floors of a tower that sell different items, building new stores and residential floors for new people to move in to. Managing where bitizens work is important because they’re more efficient at certain floor types. This whole process continues until one’s tower is as high as players want it to be. It’s just all decked out with Star Wars characters and themes this time. –Carter Dotson
Let’s get this reviewing cliche out of the way: Hipster CEO is an acquired taste. It sounds like an excuse to basically say “Some will like it, some will hate it,” but it’s remarkably true in the case of this game. Unlike so many other titles on the App Store, Hipster CEO doesn’t mollycoddle its players. There’s a gameplay guide rather than a comprehensive tutorial, but even that isn’t as useful as simply giving the game a shot and gradually figuring things out. It’ll be rewarding, but it will take patience for those who want to succeed. Occasional moments of being crash-prone can irritate, too. –Jennifer Allen
Bigger, better, stronger. That sums up Sorcery! 2, the sequel to the rather great Sorcery!. Feeling substantially weightier than its predecessor, much like the book it’s based on, Sorcery! 2 is a veritable bargain even despite its premium price tag. It’s been promised that there are over 300,000 words to it with more than 10,000 choices. I have no reason to doubt such a claim as there are plenty of hours of content here. Continuing from its predecessor, it’s not essential to have a save file at the ready but I’d recommend it, purely to carry on the storyline. Players explore Khare: the Cityport of Traps, and it’s a huge city indeed, as they attempt to move forward in their quest, potentially overthrow the city port’s council, and more. I’m grateful that Sorcery! 2 has such an extensive backtracking feature as there really is a lot that can be done here. –Jennifer Allen
ProCam 2 is the kind of photography app that should, theoretically, mean that no other photography app is really needed. While some might find themselves keen to stick to an app they’re more used to, or with a slightly different look, ProCam 2 covers all the bases meaning that there really isn’t a need to do so. I’m assuming the developers wrote up a list of requirements for a good quality photography app, then kept working until every single one had been included. I’m struggling to think of anything that could have been missed. –Jennifer Allen
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If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:
Dot.Stop.Run is a pretty eye-catching runner, but how does it play? Players control Dot, an enigmatic female as she runs along a landscape littered with hazards, such as pits, falling blocks and moving platforms. Using well timed jumps, the player must guide Dot through each level. Dot.Stop.Run has the bare vestiges of a story. Dot has escaped from the unseen system and now runs through an endless binary domain that changes constantly to recapture her. Only by making her way safely through the binary domain can the true power of Dot be unleashed. This story doesn’t really make an appearance in game, but at least it sets the tone for the trippy gameplay to follow. –Allan Curtis
There has to be some science behind the way certain games force you to stop playing and instead ‘come back later’. I’ll happily admit I’m no expert in the economics of designing free-to-play games, but I always thought turning people away was a dangerous idea. They just might not come back. It’s with this in mind that we talk about Lost Chapters HD. It’s a game all about exploration of an island, completing tasks to unlock new buildings and discovering treasure along the way. –Matt Parker
Cats. Lovable bundles of fur or feline freeloaders? How you feel about cats will determine how you want to look at this game. LIKE CATS: Wake the Cat is a puzzle game where you gently roll a ball of yarn towards a sleeping kitty so that you may wake them from their peaceful slumber and play with them. HATE CATS: Wake the Cat is a puzzle game where you launch a ball of yarn (maybe with a rock in the middle of it) so that you stir the cat from its unearned slumber. Maybe to then throw the cat out of the house. I don’t know. –Matt Parker
I’m a huge fan of Sid Meier’s Ace Patrol, and was excited to learn this week that Sid Meier and the team at Firaxis is hard at work on a follow-up title, Ace Patrol: Pacific Skies. With that announcement, it was clear that I needed to take a moment to ask Sid Meier himself, lead designer & gameplay programmer, a few questions about the upcoming title.
148Apps: Did you learn anything from the release of Ace Patrol that will help Ace Patrol: Pacific Skies when it launches this fall? Sid Meier (SM): We got a lot of great suggestions from our players, we listened to the feedback they gave us, and we looked at how they played the game. For example, we found that most of the people who purchased content in the game preferred to buy everything, and so we’ve specifically designed Pacific Skies around the idea of charging a lower price than what the full slate of IAP would be, and giving players all the content from the start. There are also a number of new mission types.
148Apps: How similar are the two games in terms of gameplay and what makes Ace Patrol: Pacific Skies different from the original Ace Patrol? SM: They’re very close by design. The specific details of the aircraft have changed, and the higher power of the real-life aircraft means we could put in some tighter turns. Experienced players of the original Ace Patrol should be able to adapt pretty easily: The Japanese aircraft are more maneuverable but more fragile, and the American aircraft are faster and tougher.
148Apps: Did you have any plans for Ace Patrol that didn’t make it into the game but may have made its way into Pacific Skies? SM: No, the plan from the beginning was to make the original Ace Patrol with a clearly defined scope, which let us move onto Pacific Skies, incorporating feedback from the players.
148Apps: How many missions can we expect from the game at launch and are there any new mission types? SM: There are about 180 missions, including some new ones including dive bombing, torpedo bombing, and ground attack. We also have a category of special missions, which have unique objectives or high-risk, high reward possibilities.
148Apps: What’s the presentation going to be like this time around with the mission briefings and visual presentation? SM: The presentation is a bit different from Ace Patrol. You no longer get your choice of three missions, the game provides you with the next mission in the campaign at random. At the start of each battle, there’s a defined situation between you and the enemy. You might be at an island base with the enemy approaching from sea. The game then looks at the pool of missions it can draw from for this situation, and chooses one of these. So while you can’t pick the specific mission, it will give you a different challenge each time you begin a new campaign.
148Apps: What’s the best World War II aircraft? Is the P-51 just as beautiful in-game as it is in real life? SM: My favorite is the Hellcat. A long time ago, one of the first games I made was called Hellcat Ace. The rest is history.
148Apps: How many types of aircraft are available in Ace Patrol: Pacific Skies? SM: Thirty – four each from the US Army, US Navy, Imperial Japanese Navy, and Imperial Japanese Army, as well as bombers, torpedo planes, and recon aircraft.
148Apps: What’s been your favorite moment in the creation of the Ace Patrol series? SM: It’s hard to say! For the first Ace Patrol, it was the first time the game was working and playable on phones. That was pretty amazing. For this current game, it was getting the shiny metal USAF planes into the game, and how the artists were able to get that effect.
148Apps: What excites you most about Ace Patrol: Pacific Skies? SM: Really my favorite part is getting to be the lead gameplay programmer, and coming in every day to make a game. That’s always been my favorite part of this job, and the chance to work with a small group to make a game that has all of the depth and gameplay of a triple-A title is wonderful. Working on the Ace Patrol and defining this new category of game has been great.
148Apps: How many enemy aircraft have you shot down? You’re the ace, right? Let’s hear it! SM: Well, since I have access to cheat commands, I shoot down every plane.
148Apps: What do we need to know most about Sid Meier’s Ace Patrol: Pacific Skies? SM: I did want to mention the reworked AI this time around. It considers the entire situation and the mission objectives before it chooses a move, so it’s harder to fool than before. I also wanted to thank our players who gave us such great feedback from the original Ace Patrol. We appreciate what they have to say and we’re always listening to them.
Thank you, Sid Meier, for taking the time to answer my questions!
So many apps, and so little time! Just look to 148Apps for the best app reviews on the web. Our reviewers sift through the vast numbers of new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
Ace Patrol is the latest title from Sid Meier and the team at Firaxis Games. Set during World War I, it’s the player’s job to guide a squadron of pilots in strategic turn-based gameplay. The free-to-play version features one stage from the British campaign with six single-player missions for players to engage in. If they want to play and beat the full campaign, which is three additional stages, they’ll have to purchase it for $0.99 cents. Players are given a choice of three missions to choose from at the start of the game. Missions have a wide range of objectives, such as having players attack an enemy train, protect a surveillance plane, attack an enemy bomber, and dogfight in ace vs ace action. Players are able to decide on what mission to select based on the objective or how many points it offers. Those points are multiplied depending on the four available difficulty levels and help provide better scores for the leaderboards. –Andrew Stevens
A particularly situational app, some users will look at the feature set of Infuse and wonder just why they need it when the built-in Videos app does everything they want. Infuse is for those users who want to play videos from other sources, without the need for conversion first. That covers quite a few different needs, from those wanting to watch family videos taken on a different device to those wanting to watch their converted DVD or blu-ray collection, while on the move. It’ll even allow users to view video attachments that have been emailed through. Regardless of one’s needs, Infuse is an attractive and useful app. Covering many of the more important bases, Infuse offers support for over 14 file formats, such as AVi, M4V, FLV, MOV and OGM. Plenty of audio formats are catered for too, such as the increasingly elusive Dolby Digital Plus format. Infuse works smoothly too, with little significant slowdown noticeable during my time using it on either my iPhone or iPad. –Jennifer Allen
One of the biggest constants in casinos is also a very simple concept: the house always wins. Sure somebody might hit the jackpot or win a few Blackjack hands against the dealer, but statistically (and by an overall average) the house always come out on top. Not so with Las Vegas, Ravensburger’s iOS port of the board/dice game. In this particular casino the player always wins, even when they lose. The rules of Las Vegas are fairly simple; players (and possibly AIs) take turns rolling right dice. The numbers each one lands on represent one of six casinos on the board, each with a range of cash values up for grabs. They then have to “bet” their dice by placing them in their casino of choice with the highest bid earning the pot. Conversely if there’s a tie all matching bids cancel each other out. Naturally larger bids have a better chance of winning but the toss up is that it means fewer and fewer dice each following turn. There’s a certain amount of strategy to placing each bet and it’s possible for savvy players to sneak in and grab a 90,000 casino with a single die while other players vie for the top spot and negate each other. After four rounds all the cash is added up and a winner is declared. –Rob Rich
Star Command is a sci-fi simulation game that clearly takes cues from Gene Roddenberry’s Star Trek universe. Although the game takes a few missteps in parts of its design, the whole package is so charming that it hardly matters. Anyone wanting a good Trek-like combat experience should stop reading this review and go buy it now. For everyone else, here’s how Star Command plays: Players begin by choosing a captain and a ship to command. From here, an in game tutorial gives just enough information on hiring crew members, building rooms on your ship, and how combat works, and then promptly throws you into the thick of it. Before you know it, you’ll be commanding your engineers to put out fires by sick bay while your weapons crew has to abandon their battle stations to combat enemy aliens that have beamed aboard. –Campbell Bird
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If you are looking for the best reviews of kids’ apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:
Little Red Riding Hood by Nosy Crow is a universal app that I have eagerly been anticipating for quite some time, and I can say with much excitement that this app is worth the wait.
This is a re-telling of the classic story with a few great twists along the way. A special app, Nosy Crow has added some wonderful new elements to a classic story, specifically allowing children to choose one of many paths they would rather take as Little Red travels through a forest on her way to Grandma’s, collecting numerous objects along the way as well as meeting new characters. –Amy Solomon
Zoe’s Green Planet is an interesting universal application about diversity. This is the story of Zoe, an inhabitant of a green planet with a demographic of entirely green people, seen vividly with the use of illustrations with heavy paper mache elements creating a subtle 3D effect, as well as a tactile, slightly distressed feel that I find appealing, as I do the numerous shades of green that make up the palette of this app. One day, a red space ship lands on the green planet. Inside is a red family who would like to visit other planets and makes a home on the green planet. They have a daughter who is Zoe’s age, and they go to school together and become friends. –Amy Solomon
Brains My Body is a very nice interactive app for children which teaches about basic anatomy and diversity and includes fun facts about the body. The look of this app is crisp and clean, with colorful, textured woven fabric used as the background for these activities. Also of note are the layered ambient sounds heard throughout, consisting of a beating heart, blowing wind and wind chimes – interesting choices I have enjoyed listening to. –Amy Solomon
Goomy: to the Rainbow Land is an interestingly styled platform running game with a unique set of characters. Goomy came personified as ball that took nine different forms. Legend has it that he wants to make it to the mythical, happiness-filled Rainbow Land. However, the journey is not without dangers but of course, how could we have expected anything less? The playing area was an expansive end-to-end platform, with Goomy traveling from left to right. The traveling area was irregular in design, with land masses of different heights interspersed with deep, lethal canyons. The graphics were rich in color, with playful artwork highlighting the elements of the game. The animations were smooth, and did a good job of adding to the fun factor. A lot of time seemed to have been put into creating the six or so different playing environments. –Tre Lawrence
One of my favorite games of 2012 was undoubtedly Punch Quest. Rocketcat Games’ endless puncher’s only flaw? It wasn’t on Android yet. Well, Noodlecake Games, in their first published title after the launch of Super Stickman Golf 2, have rectified this situation. And oh how sweet it is to be playing this amazing game on mobile. Unlike most endless runners where there’s little to no combat, this is all about punching one’s enemies. It’s more of a beat ‘em up with automatic running instead of an endless runner. The fighting is surprisingly complex despite there only being three different inputs: forward punching, uppercutting, and blocking, though each has different functions based on different situations. For example, uppercutting in the air is actually a dive punch. Upgrades can tweak the way that punches work, or give them special functions. But it’s the interplay of the attacks and the way that each enemy has a particular strategy that works best – and ones that don’t work quite so well – that players need to learn and master in order to do well at the game. –Carter Dotson
Snake is one of those games everyone knows. It’s popularity was forged in the mall arcades of the 70s, and it has been ported to almost every platform. Ever. Everyone has redone it, and so any developer that touches it best come correct. Modern Snake, at the very least, excels in the area of minimalist design. I liked that there were no extraneous elements; it kept enough familiar designs, like the segmented snake, and tossed in colors and touchscreen compatibility to differentiate it from the original forms. The green worked well on the stark white playing area. The developer did well to add options to spice up what would otherwise be a one-dimensional game. There were options to speed up or slowdown game speed, to have a two-player local game, to play with or without walls and to play with on-screen directional buttons or by swiping. –Tre Lawrence
Ace Patrol flies players into turn-based aerial combat during World War I. Having a strategy for the skies is the challenge as players partake in multiple single player missions, each with unique objectives.
Posted May 16th, 2010 by Chris Kirby Our Rating: :: AN EVOLUTION
Accompanied by very little fanfare, 2K Games launched the iPad version of Civilization Revolution. It's a spectacular game that seems finally fully realized thanks to the iPad's beautiful, large screen.
iPhone App - Designed for the iPhone, compatible with the iPad
Posted August 11th, 2009 by Will Our Rating: :: DEEPLY ADDICTIVE
Despite far from perfect controls and interface along with mediocre graphics, Civilization Revolutions comes with the best strategic gameplay as yet seen on the App Store, and for the amount of content it delivers, it's a steal at $4.99.
While AT&T was quietly changing your contract in their favor, of course, we’ve been scouring the tubes for app store news.
SId Meier’s Civilization Revolution comes to the iPhone. We teased the release of this game on Friday, and now it’s here (a day early). We first saw Civilization Revolution during WWDC. 2K Games came down to San Francisco to show it off to press under a strict embargo. What we saw then was impressive, but we couldn’t talk about it. This is actually the real thing. The real Civilization Revolution by the real Sid Meier. Civilization Revolution, for those unfamiliar, is a long play turn based strategy game and is the latest in a long line of games of this genre from Sid Meier. Released last year for the XBox 360 and PS3, it has now been ported, with some reduced graphics, to the iPhone. But they were very clear that it’s the full game, just with iPhone optimized graphics. The controls on a game like this are always fairly complex and due to that, the controls on the iPhone are a little cramped. Good news is that you can get used to them fairly quickly. There are also some early reports of sluggish gameplay on older devices. We’ll have a full review up real soon. If you try out the free lite/demo or full version, let us know what you think in the comments. Also, SlideToPlay has posted a hands on video to YouTube, take a look.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-08-10 :: Category: Games
Where To? Updated – Where To? Two? One of our favorite early release apps for the iPhone was Where To? A 2.0 update has been released today to take advantage of a couple featured of OS 3.0 and in the end make the app even more useful. Now included are integrated maps that show your search results and they also update in real time on the map as you are moving. You can also email, sms, or copy results to the clipboard. Now for the bad news. This app was sold by it’s original developer to FutureTap early this year. Due to this, if you purchased it before June 23rd, you can’t upgrade for free. The app had to be transferred to a new developer on iTunes therefore breaking the upgrade path. For full details, check FutureTap’s Upgrade page.
To celebrate this new release and to give previous purchasers a chance to upgrade cheaply, the app has been put on sale for only $0.99 until August 23rd. A great bargain for an app this useful. Take a look on their site for a video walkthrough of the app.
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2009-06-23 :: Category: Navigation
Red Bull X-Fighters Motocross Game from iPlay is looking pretty impressive. It’s not in the app store yet but you can take a look at a gameplay video preview on YouTube. The in-game graphics look good, but we’ll see if it can deliver.
Bumper Stars is running just a bazillion giveaways right now. The most important one, of course, is the one they are running with us to give away an iPhone 3GS (enter soon, the giveaway will be this week). For full details on that contest, check out the contest page.
They are also giving away a $100 iTunes gift card every week and now launched a new promo where they will give away from 25 to 100 $15 iTunes gift cards. Check it out you freebie junkies.
Someone’s got a case of the Mondays. Will posted his weekly column on the app store this morning. And as usual it’s a good post with a (lot of) opinions on recent happenings in the app store and the apps available. Please give it a read and leave a comment if you haven’t already.
Hidden Gem: Lunarcy is an arcade, puzzle orbit simulation game. It’s a little odd, but I’m digging it so far. It might be priced a little high for the current market, but only time will tell.