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Space Bits Review

Posted by Rob Rich on July 30th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Developer: Michael Dickman
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 5

Graphics / Sound Rating: starstarstarblankstarblankstar
User Interface Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarhalfstarblankstar
Re-use / Replay Value Rating: starstarstarhalfstarblankstar

[rating:overall]

It never ceases to amaze me just how much a couple of added mechanics can make a game stand out in its genre. Of course it's more than a simple matter of shoehorning a feature or two into the formula; there has to be some sort of balance. That, and they need to compliment each other. And I have to admit, I never would've expected Space Bits' odd pairing of SHMUP and Roguelike to work as well as it does. I mean it's not perfect by any stretch of the imagination, but it's got a fair amount of potential.

Both of the key aspects of Space Bits have been simplified a bit. Permadeath, an expected trait of most Roguelikes, isn't really a thing here. Instead each level is comprised of a series of randomized enemy waves and random loot drops. Fail and it's back to the start of the level, but all experience and items gained along the way remain. So while it's certainly possible to get blown up before completing a stage, it's also easy to farm experience and loot to make trouble spots more survivable. The SHMUP elements are also less intense. The usual drag-to-move and auto-shooting controls are present, of course. But while enemy types are reasonably varied, they only ever move horizontally; which makes for some incredibly basic patterns. It's the random combination of enemy types that makes the game the least bit challenging.

I'm honestly impressed by how well the Roguelike elements in Space Bits combine with the shooting. There are plenty of weapons and ship frames to find and utilize, and they only get more powerful the further players go. First it's all about attack and defense but soon they'll be equipping weapons that steal health or ship bodies that reflect damage. It's also incredibly handy how the action will pause automatically as soon as I lift my finger off the screen. It makes scooping up new gear and distributing stat points after gaining a level totally painless.

However, as cool as the the odd combination of SHMUP and Roguelike is, it's not enough to mask Space Bits' shortcomings. As I've said, enemy attack patterns are random and incredibly basic. This means that one might be ridiculously easy while another could make avoiding damage literally impossible due to the random spacing of enemy shots. I also encountered what I believe to be a bug that resulted in my ship's defense multiplying significantly with each level-up. By the end the value was so high (400+) I was able to fight second zone's boss without taking any damage at all.

Space Bits is a cool idea, but it's not a fully realized one. As-is it's a decent amount of quick pick-up-and-play fun but it feels unpolished in some places and unfinished in others. It has a remarkable amount of potential, though.

Iron Force Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 24th, 2013
Our rating: starstarstarhalfstarblankstar :: TANKS BUT NO TANKS
It's tough to choose between enjoying Iron Force and loathing it when half of the matches feel one-sided.
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MetalWars3 Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 19th, 2013
Our rating: starstarstarhalfstarblankstar :: AN IMPERFECT MECH
MetalWars3 is a great improvement over its predecessors but it's still got a ways to go.
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Inheritage: Boundary of Existence Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on June 5th, 2013
Our rating: starstarstarhalfstarblankstar :: SHMUP IT UP
Inheritage: Boundary of Existence could use a little refinement but it's still a very solid, and oddly compelling, shoot-em-up.
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Call of Mini: DinoHunter Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 30th, 2013
Our rating: starstarstarstarblankstar :: HEED THE CALL
Hunt dinosaurs to make better weapons to hunt more dinosaurs to make even better weapons to hunt even more dinosaurs, etc. Works for me!
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World of Aircraft Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on May 28th, 2013
Our rating: starstarstarhalfstarblankstar :: FLY THE EMPTY SKIES
This rather goofy arcade shooter has its heart in the right place, but its servers are another matter.
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The Legend of Holy Archer Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on May 7th, 2013
Our rating: starstarstarstarblankstar :: YEAR OF THE BOW
Mastering the bow is all that matters.
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Overkill 2 Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 4th, 2013
Our rating: starstarstarstarblankstar :: JUST ENOUGH KILL
Anyone expecting a huge, story-driven first person shooter might be a bit disappointed but that doesn't mean there isn't plenty of fun to be had with Overkill 2.
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Mad Merx: Nemesis Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on March 1st, 2013
Our rating: starstarstarhalfstarblankstar :: NEEDS MORE TRAINING
Mad Merx: Nemesis takes a while to ramp up and suffers from some fairly problematic latency issues, but it still has its moments. On occasion.
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Gun Bros 2 Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on February 22nd, 2013
Our rating: starstarstarstarblankstar :: ADDICTIVE TIME WASTER
Like an 1980s action movie, Gun Bros 2 isn't revolutionary or particularly smart, but it is fun--ideal for some good old comfort gaming.
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Redneck Revenge: A Zombie Roadtrip Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on February 15th, 2013
Our rating: starstarstarstarblankstar :: SHOTGUN FUNERAL
They may not be perfect, but rednecks are pretty useful to have in a zombie apocalypse.
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HeadshotsAlley Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on January 28th, 2013
Our rating: starstarstarhalfstarblankstar :: HERO WITH A SHOTGUN
Unforgiving difficulty spikes and some surprisingly graphic violence mean this arcade run-n-shoot-em-up isn't for everybody, but everybody *else* should consider checking it out.
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Odyssey: Alone Against the Whole Space Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on November 26th, 2012
Our rating: starstarstarstarblankstar :: DOWN
So many things could have gone wrong with Odyssey, and a few things did, but it all comes together in the end thanks to lots of RPG trappings.
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Zombiewood Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on October 30th, 2012
Our rating: starstarstarstarhalfstar :: YES. VERY YES.
No "Hey, this looks a lot like that console game" here, just lots of quality zombie shooting and clever mechanics.
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Zombies Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on October 23rd, 2012
Our rating: starstarstarstarblankstar :: CORPORATE CORPSES
Mike Judge meets George Romero in this gloriously goofy (and violent) zombie-masher.
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