Posts Tagged shooter

Tons Of Guns Review

Tons Of Guns Review

+ Universal App - Designed for iPhone and iPad
It's pretty basic stuff, but there's still some brief fun to be had with this freemium focused shooter.

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Inheritage: Boundary of Existence Review

Inheritage: Boundary of Existence Review

iPhone App - Designed for the iPhone, compatible with the iPad
Slide around the screen and dodge overwhelming bullet patterns in this surprisingly narrative-driven shoot-em-up.

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Moscow Dash Review

Moscow Dash Review

+ Universal App - Designed for iPhone and iPad
It might not add any new ideas to the genre, but Moscow Dash is a reasonably entertaining side-scrolling shooter.

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Rocket Pirate! Review

Rocket Pirate! Review

+ Universal App - Designed for iPhone and iPad
A decent, if unmemorable, pirate shoot 'em up.

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Stargate SG-1: Unleashed Ep 1 Review

Stargate SG-1: Unleashed Ep 1 Review

iPhone App - Designed for the iPhone, compatible with the iPad
SG-1 Unleashed is an action/adventure game that is about as close to the video game equivalent of the TV show as possible.

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Inheritage: Boundary of Existence Review

Inheritage: Boundary of Existence Review

iPhone App - Designed for the iPhone, compatible with the iPad
Inheritage: Boundary of Existence could use a little refinement but it's still a very solid, and oddly compelling, shoot-em-up.

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Call of Mini: DinoHunter Review

Call of Mini: DinoHunter Review

+ Universal App - Designed for iPhone and iPad
Hunt dinosaurs to make better weapons to hunt more dinosaurs to make even better weapons to hunt even more dinosaurs, etc. Works for me!

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ExZeus 2 Review

ExZeus 2 Review

+ Universal App - Designed for iPhone and iPad
Destroy robots in this half on-rails half beat-em-up reimagining of an arcade game.

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Unearthed: Trail of Ibn Battuta – Episode 1 Review

Unearthed: Trail of Ibn Battuta – Episode 1 Review

+ Universal App - Designed for iPhone and iPad
Unearthed: Trail of Ibn Battuta - Episode 1 is the first in a series of action games designed to capitalize on the popularity of games like Uncharted.

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World of Aircraft Review

World of Aircraft Review

+ Universal App - Designed for iPhone and iPad
This rather goofy arcade shooter has its heart in the right place, but its servers are another matter.

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Fields of Battle Review

Fields of Battle Review

+ Universal App - Designed for iPhone and iPad
Fields of Battle is paintball for the most hardcore of iOS gamers. Intense gameplay, intuitive controls, and extensive content are what make this game great.

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Rebel Hero HD Review

Rebel Hero HD Review

+ Universal App - Designed for iPhone and iPad
Rebel Hero HD is a classic button-smashing arcade shooter with polished cartoon graphics and addictive gameplay.

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iMech Online Review

iMech Online Review

+ Universal App - Designed for iPhone and iPad
I'm as anxious to blow up giant robots from inside a giant robot as the next person, but iMech could have handled it a lot better.

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Avengees Review

Avengees Review

+ Universal App - Designed for iPhone and iPad
This "physics shooter" does a pretty good job at pretending to be more than the clone it is.

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Overkill 2 Review

Overkill 2 Review

+ Universal App - Designed for iPhone and iPad
Anyone expecting a huge, story-driven first person shooter might be a bit disappointed but that doesn't mean there isn't plenty of fun to be had with Overkill 2.

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Crushin’ Robot- NYC Review

Crushin’ Robot- NYC Review

+ Universal App - Designed for iPhone and iPad
Unlike the actual New York, Crushin' Robots- NYC is pretty pedestrian.

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Journey to Hell Review

Journey to Hell Review

iPhone App - Designed for the iPhone, compatible with the iPad
Some technical problems keep this shooter from being the Painkiller clone it aims to be.

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I freaking love mech games. It’s just a shame that this is a largely ignored genre on the App Store. Or at least it was, until Small Impact Games took it upon themselves to show it some love.

M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby.


Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it.

At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games.

Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game.

You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it?

The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out!

Were there any mech designs you wanted to include that ended up being scrapped?

There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave.

What exactly are your plans for the multiplayer?

We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer.

Are you allowed to talk pricing?
It’s still early days but we are hoping for around the £1.99 [$2.99] price range. One thing we are certain of however is that we don’t want pushy monetization and in-app purchasing interrupting your gameplay experience, all mechs and weapons are attainable without too much grinding and we reward dedicated hard working players with big payouts.

How about a release date?
As for a released date, a lot of that depends on the kickstarter campaign, if we are successful then we are aiming for an April release this year.


Mad Merx: Nemesis Review

Mad Merx: Nemesis Review

+ Universal App - Designed for iPhone and iPad
Mad Merx: Nemesis takes a while to ramp up and suffers from some fairly problematic latency issues, but it still has its moments. On occasion.

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Gun Bros 2 Review

Gun Bros 2 Review

+ Universal App - Designed for iPhone and iPad
Like an 1980s action movie, Gun Bros 2 isn't revolutionary or particularly smart, but it is fun--ideal for some good old comfort gaming.

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HeadshotsAlley Review

HeadshotsAlley Review

iPhone App - Designed for the iPhone, compatible with the iPad
Unforgiving difficulty spikes and some surprisingly graphic violence mean this arcade run-n-shoot-em-up isn't for everybody, but everybody *else* should consider checking it out.

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Rocket Warrior Review

Rocket Warrior Review

iPhone App - Designed for the iPhone, compatible with the iPad
Rocket Warrior is a vertically scrolling action and arcade game that has players try to fly through challenging levels and avoid dangerous obstacles.

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Alpha Zero Review

Alpha Zero Review

+ Universal App - Designed for iPhone and iPad
Alpha Zero offers great graphics and fun gameplay in a very popular genre.

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ARC Squadron Goes Free

Posted by on December 19th, 2012
+ Universal App - Designed for iPhone and iPad

From our review of ARC Squadron: “iOS finally has a space shooter that can rival the classic consoles of old.” ARC Squadron is available for free right now, grab it!

Scribble Hero Review

Scribble Hero Review

+ Universal App - Designed for iPhone and iPad
Doodles come to life in this action-packed arcade-shooter that’s appealing to casual gamers and children alike.

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Block Ops Review

Block Ops Review

+ Universal App - Designed for iPhone and iPad
There are tons of diamonds in the rough sprinkled throughout the App Store. Unfortunately, Block Ops is no diamond.

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Respawnables Review

Respawnables Review

+ Universal App - Designed for iPhone and iPad
It tends to either be too easy or too hard, with little to no in-between, but that doesn't mean Respawnables isn't also tons of fun.

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This is it – the first ever look at Industrial Toys’ upcoming sci-fi shooter, Morning Star, a core gaming experience made just for the iPad by industry vets Alex Seropian (Bungie, Disney) and Tim Harris (Denuo, Alley Cat Comics), as well as a superstar team of music, art, and story, including comic artist Mike Choi (Marvel/DC) and author John Scalzi (Old Man’s War, Redshirts).

The trailer shows us a maddeningly brief look at the universe of Morning Star, including the depths of space, the skip ship Joplin, and some scary-ass aliens that we seriously just want to shoot in their toothy faces.

“With Morning Star, we’re looking to change expectations for what kind of experience core gamers get from their mobile devices,” said Industrial Toys CEO Alex Seropian. “We’re breaking new ground on everything from the visuals to the story to the ongoing support we’ll provide in the way of content, events and player involvement. It’s gonna be nuts.”

The development team promises a reimagining of the sci-fi shooter, a no-brainer considering that Seropian was one of the co-founders of Bungie, responsible for Marathon and Halo. They’ve made it their mission to create an exciting, action-packed game with controls, community and competitive multiplayer features designed directly for mobile platforms like the iPad. It also uses the Unreal Engine to make it look super amazing and badass gorgeous.

Set 120 years into our future, Morning Star takes players aboard the MSRV-Joplin, a research vessel newly outfitted with military weaponry to explore a mysterious signal coming from within our Solar System. When inevitable disaster strikes, they’re transported across the cosmos to take part in an epic war that is not their own to undo a bunch of awfulness that goes down.

For more info, check out the official website of the game, which is expected to release sometime in Spring 2013. Hit the jump for even more screens and concept art.

Source: Morning Star Game Website

Critical Missions: SWAT Review

Critical Missions: SWAT Review

+ Universal App - Designed for iPhone and iPad
It would be so much easier to enjoy this attempt at bringing a PC classic to iOS if the controls weren't such a mess.

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Odyssey: Alone Against the Whole Space Review

Odyssey: Alone Against the Whole Space Review

iPhone App - Designed for the iPhone, compatible with the iPad
So many things could have gone wrong with Odyssey, and a few things did, but it all comes together in the end thanks to lots of RPG trappings.

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