Posts Tagged shooter

Futuridium EP Review

Futuridium EP Review

+ Universal App - Designed for iPhone and iPad
Futuridium EP is a stylish game that is built on adjusting to the rhythm of the gameplay.

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Iron Force Review

Iron Force Review

+ Universal App - Designed for iPhone and iPad
It's tough to choose between enjoying Iron Force and loathing it when half of the matches feel one-sided.

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Zombie Chickens HD Review

Zombie Chickens HD Review

iPhone App - Designed for the iPhone, compatible with the iPad
Amusing premise aside, Zombie Chickens is about as lifeless as its enemies.

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Bounty Arms Review

Bounty Arms Review

+ Universal App - Designed for iPhone and iPad
Run and gun in this beautiful shooter featuring a cast of three unique characters.

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Call Of Mini Infinity Review

Call Of Mini Infinity Review

+ Universal App - Designed for iPhone and iPad
A fairly unrestricted free to play game, Call of Mini: Infinity flounders by being just not very interesting at all.

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PeaceKeeper Review

PeaceKeeper Review

iPhone App - Designed for the iPhone, compatible with the iPad
Reaction times and trigger fingers will be tested in this gory cover-based shooter.

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MetalWars3 Review

MetalWars3 Review

+ Universal App - Designed for iPhone and iPad
MetalWars3 is a great improvement over its predecessors but it's still got a ways to go.

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R.Type Review

R.Type Review

+ Universal App - Designed for iPhone and iPad
There might be a subtle name change but R.Type is still as fiendishly difficult as it ever was.

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deusexguide00Despite the apparent opulence of Deus Ex: The Fall’s world, it’s still a very dangerous place. Whether you fight back against your aggressors or sneak past them without any bloodshed is a matter of preference, but one way or another these threats will have to be dealt with. It’s the very reason we’ve put together this handy guide that includes suggestions for weapons, attachments, augmentations, and general tips that should help Ben Saxon live to get caught up in a web of corporate intrigue another day.

General Exploration and Hacking

deusexguide04There are lots and lots of worthwhile goodies to be found just laying around the environment, but you won’t be able to reach all of it without a little help. Oftentimes there will be a couple of different options available for getting inside of a locked room, but without the proper augmentations certain areas will be off-limits for the entire game. That’s why you may want to think about teaching Ben a few of these skills if you’re interested in scrounging every last inch of the world for gear.

Strength – Move Heavy Objects is a handy skill to have both for exploring and circumventing enemies. It boils down to shoving large boxes out of the way but it often reveals hidden access points or opens up new paths. Punch Through Walls can also be quite handy, even from a non-combat standpoint. With it Ben can essentially create his own doorways through specific points of the environment, although punching through solid concrete makes a fair bit of noise so exercise caution when using it.

Hacking – If you want to find all the hidden goodies, you’re going to need to get used to hacking. Aside from the general Capture skills that allow Ben to hack more and more advanced systems with each upgrade, he can also make use of Hacking Stealth to make him less noticeable when capturing nodes as well as Fortify to strengthen captured nodes and make a trace more difficult.

Combat Augmentation and Weapon Specializations

deusexguide02We can’t always avoid confrontation, and when that happens in Deus Ex: The Fall it can quickly turn into a kill or be killed situation. Thankfully Ben has more than a fair amount of combat experience, so by focusing on certain firearms and augs he’ll be more than capable of holding his own when things get dicey.

Armor – If you plan to get into a lot of firefights, you’ll definitely want to take points in armor. Not only will it increase Ben’s toughness but after a couple of upgrades he can also learn EMP Shielding, which will nullify the effects of EMP blast from grenades and mines as well as render him immune to electrified flooring.

Strength – Punch Through Walls is great for exploring, but it’s also handy for fighting. With the proper timing Ben can easily dispatch an enemy that would otherwise be difficult to sneak past simply by reaching through the wall they’re standing by. Recoil Compensation and Aim Stabilization are also important since there’s bound to be a lot of shooting (especially once he blasts a hole in a wall with his fist) and accuracy will be very important.

Weapons – With the exception of the Stun Gun, all the firearms are lethal. The Crossbow can silently take out unarmored enemies with enough damage upgrades while the 10MM Pistol and Combat Rifle can also be fitted with sound suppressors in order to take out targets from a distance without making too much noise. If subtlety isn’t an option (or desired) there’s also the Q Tap attachment for the 10MM Pistol that adds armor piercing. Then there are all the non-so-subtle weapons like the Tactical RPG, Plasma Rifle, and Shotgun. Ben also has access to Frag Grenades and mines, both of which can be devastating if used against groups of enemies. EMP Grenades and Mines are also worth considering as they’re useful when dealing with mechanical enemies as well as augmented humans.

Stealth Augmentation and Weapon Specializations

deusexguide01Not everyone is looking to start a fight or kill hapless guards. In fact, it’s entirely possible to complete Deus Ex: The Fall’s first episode in its entirety without killing anybody. It requires a lot of sneaking around and some very particular skill choices, but it’s also incredibly satisfying to pull off.

Cloaking System – Ben’s ability to cloak gives him a distinct advantage when it comes to sneaking past enemies. Its power usage is limited, but when used at the right moment it can make navigating a room full of guards a lot easier.

Multiple Take-Down – Since ammo is somewhat limited and the Stun Gun is for close range, you’re going to have to get really familiar with non-lethal take-downs. Each one uses up one of Ben’s energy bars, however, so being able to take out two guards in close proximity at the same time (and on a single charge) just makes good economic sense.

Radar System – Ben has access to the first stage of this aug right from the beginning, but upgrading it to improve its range will be very useful when it comes to planning a route through hostile territory. Although it can be tough to tell where each enemy is, exactly, since they’re only represented as little spots in an empty box.

Smart Vision – Smart Vision makes up for the radar’s shortcomings by showing enemy locations and orientations in real time. It can be tough to tell which direction the little green arrows are facing on the radar, especially when playing on the smaller iPhone screen, so being able to see exactly where each enemy is in relation to Ben through solid objects is a major help.

deusexguide05Energy Converter – Because so many of Ben’s essential stealth augs require energy to activate it’s important to sink some Praxis Points into this skill. Specifically the Energy Recharge Rates as the faster his batteries recharge the sooner he’ll be able to use more skills. Adding more bars through Energy Upgrades is handy, too, but it’s important to remember that Ben only naturally recharges a single bar by default. The rest have to be refilled using items. Of course with enough points in Energy Upgrades you can unlock a Recharge Capacity Upgrade which will allow Ben to refill two bars automatically.

Cybernetic Leg Prosthesis – Ben’s legs have a few enhancements that can make sneaking around easier. Run Silently allows him to move at top speed without making noise and drawing attention, and it works in conjunction with his Movement Speed Enhancements so he can pretty much zip around without making a sound. Stealth Dash is also useful for closing the distance between cover points in a hurry without alerting every guard in the room.

Weapons – Ben has a few less options when it comes to stealth-friendly weapons, but there are still more than enough tools to work with. The Crossbow is still a very viable option and can be fitted with tranquilizer darts for non-lethal sleep shots. The Stun Gun is also a handy option for saving on battery power but it’s close range only and doesn’t reload very fast. If you don’t have a problem with killing, both the 10MM Pistol and Combat Rifle can be fitted with a silencer for more quiet long-range options. Finally, Ben can make use of Concussion Grenades and mines to stun enemies while he makes an escape or beats them to a pulp.

Call Of Mini Zombies 2 Review

Call Of Mini Zombies 2 Review

+ Universal App - Designed for iPhone and iPad
Call of Mini Zombies 2 scratches that primal gamer itch for shooting wildly at things that move, but don't expect much depth.

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Tons Of Guns Review

Tons Of Guns Review

+ Universal App - Designed for iPhone and iPad
It's pretty basic stuff, but there's still some brief fun to be had with this freemium focused shooter.

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Inheritage: Boundary of Existence Review

Inheritage: Boundary of Existence Review

iPhone App - Designed for the iPhone, compatible with the iPad
Slide around the screen and dodge overwhelming bullet patterns in this surprisingly narrative-driven shoot-em-up.

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Moscow Dash Review

Moscow Dash Review

+ Universal App - Designed for iPhone and iPad
It might not add any new ideas to the genre, but Moscow Dash is a reasonably entertaining side-scrolling shooter.

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Rocket Pirate! Review

Rocket Pirate! Review

+ Universal App - Designed for iPhone and iPad
A decent, if unmemorable, pirate shoot 'em up.

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Stargate SG-1: Unleashed Ep 1 Review

Stargate SG-1: Unleashed Ep 1 Review

iPhone App - Designed for the iPhone, compatible with the iPad
SG-1 Unleashed is an action/adventure game that is about as close to the video game equivalent of the TV show as possible.

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Inheritage: Boundary of Existence Review

Inheritage: Boundary of Existence Review

iPhone App - Designed for the iPhone, compatible with the iPad
Inheritage: Boundary of Existence could use a little refinement but it's still a very solid, and oddly compelling, shoot-em-up.

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Call of Mini: DinoHunter Review

Call of Mini: DinoHunter Review

+ Universal App - Designed for iPhone and iPad
Hunt dinosaurs to make better weapons to hunt more dinosaurs to make even better weapons to hunt even more dinosaurs, etc. Works for me!

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ExZeus 2 Review

ExZeus 2 Review

+ Universal App - Designed for iPhone and iPad
Destroy robots in this half on-rails half beat-em-up reimagining of an arcade game.

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Unearthed: Trail of Ibn Battuta – Episode 1 Review

Unearthed: Trail of Ibn Battuta – Episode 1 Review

+ Universal App - Designed for iPhone and iPad
Unearthed: Trail of Ibn Battuta - Episode 1 is the first in a series of action games designed to capitalize on the popularity of games like Uncharted.

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World of Aircraft Review

World of Aircraft Review

+ Universal App - Designed for iPhone and iPad
This rather goofy arcade shooter has its heart in the right place, but its servers are another matter.

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Fields of Battle Review

Fields of Battle Review

+ Universal App - Designed for iPhone and iPad
Fields of Battle is paintball for the most hardcore of iOS gamers. Intense gameplay, intuitive controls, and extensive content are what make this game great.

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Rebel Hero HD Review

Rebel Hero HD Review

+ Universal App - Designed for iPhone and iPad
Rebel Hero HD is a classic button-smashing arcade shooter with polished cartoon graphics and addictive gameplay.

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iMech Online Review

iMech Online Review

+ Universal App - Designed for iPhone and iPad
I'm as anxious to blow up giant robots from inside a giant robot as the next person, but iMech could have handled it a lot better.

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Avengees Review

Avengees Review

+ Universal App - Designed for iPhone and iPad
This "physics shooter" does a pretty good job at pretending to be more than the clone it is.

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Overkill 2 Review

Overkill 2 Review

+ Universal App - Designed for iPhone and iPad
Anyone expecting a huge, story-driven first person shooter might be a bit disappointed but that doesn't mean there isn't plenty of fun to be had with Overkill 2.

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Crushin’ Robot- NYC Review

Crushin’ Robot- NYC Review

+ Universal App - Designed for iPhone and iPad
Unlike the actual New York, Crushin' Robots- NYC is pretty pedestrian.

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Journey to Hell Review

Journey to Hell Review

iPhone App - Designed for the iPhone, compatible with the iPad
Some technical problems keep this shooter from being the Painkiller clone it aims to be.

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I freaking love mech games. It’s just a shame that this is a largely ignored genre on the App Store. Or at least it was, until Small Impact Games took it upon themselves to show it some love.

M3CH looks to be the answer to iOS mech combat fans’ prayers. Of course showing a little love yourself on the developer’s Kickstarter page might speed things up a bit. It evokes a similar feeling to other gritty/semi-realistic mech piloting titles and sports some pretty impressive production values. I had to pry myself away to ask M3CH’s animator, James Rowbotham, about Small Impact Games’ baby.


Were there any particularly major influences in the design of M3CH‘s world? I know it’s not exactly the same but I’m getting a pretty strong Steel Battalion vibe from it.

At the time 3D iOS games exploded, we were playing a very mixed bag of games but fortunately they were all with the same genre, Mechs! We just loved the direction the iOS store was heading, it was screaming for a game with user-friendly touch-screen controls but with the in depth details you get in our favourite mech games.

Surprisingly however, Killzone 2 was a big inspiration in terms of AI and cover based action. What some mech games lack is the use of buildings as cover and enemy’s that work together to out flank you, something we saw that had been untapped in the genre (a lot of open spaces/terrain), so we looked at the great AI in Killzone and their behaviour and found a way to work it into our game.

You folks have done a bang-up job with the control scheme. Was it the product of rigorous testing and polishing or did you know right from the start how you wanted to handle it?

The aim with M3CH since the beginning has been to try and create an iOS game that doesn’t feel like it’s an iOS game, and more like a console experience. Touchscreen controls are notorious for being hard to use and something that we really wanted to nail. We went through a lot of different iterations to get to where we are now; having both shoot buttons on one side, holding down shoot instead of the auto toggle system, putting the shoot buttons on the thumbsticks and a lot more. We are keeping open minded about it and although we are getting later into development if we have an idea for an even better control set then we will be sure to test it out!

Were there any mech designs you wanted to include that ended up being scrapped?

There are quite a few that didn’t make it into the game (we already have 40 different mechs in the game). At the moment we have a mix of legs styles such as reversed legs in the game but [an] animalistic style is something we are keen on in terms of animation and how the mechs behave.

What exactly are your plans for the multiplayer?

We are hitting some technical limitations which means it most likely be 1-on-1 to start with. We would love to get a larger number of players battling at the same time (8v8 is the dream!), especially where the winning players get new weapons unlocked and credits to spend. At the moment its deathmatch style gameplay but we have plans set for objective based multiplayer.

Are you allowed to talk pricing?
It’s still early days but we are hoping for around the £1.99 [$2.99] price range. One thing we are certain of however is that we don’t want pushy monetization and in-app purchasing interrupting your gameplay experience, all mechs and weapons are attainable without too much grinding and we reward dedicated hard working players with big payouts.

How about a release date?
As for a released date, a lot of that depends on the kickstarter campaign, if we are successful then we are aiming for an April release this year.


Mad Merx: Nemesis Review

Mad Merx: Nemesis Review

+ Universal App - Designed for iPhone and iPad
Mad Merx: Nemesis takes a while to ramp up and suffers from some fairly problematic latency issues, but it still has its moments. On occasion.

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Gun Bros 2 Review

Gun Bros 2 Review

+ Universal App - Designed for iPhone and iPad
Like an 1980s action movie, Gun Bros 2 isn't revolutionary or particularly smart, but it is fun--ideal for some good old comfort gaming.

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