Posts Tagged shooter

Warp 5 Overdrive Review

Warp 5 Overdrive Review

+ Universal App - Designed for iPhone and iPad
Death is certain in Warp 5 Overdrive, but players will be compelled to keep on plugging away at the game before they let it get the best of them.

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Space Maniac Review

Space Maniac Review

+ Universal App - Designed for iPhone and iPad
True to its name, Space Maniac should attract fans of manic retro space-shooters.

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BaBaBear Boom Review

BaBaBear Boom Review

+ Universal App - Designed for iPhone and iPad
BaBaBear Boom is an enjoyable shooter that takes place on the back of a dragon. However, fans of the genre may not appreciate the free-to-play elements.

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Beyond Space Review

Beyond Space Review

+ Universal App - Designed for iPhone and iPad
Beyond Space's gameplay is good, but its production values are out of this world.

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Dungeon Highway Review

Dungeon Highway Review

+ Universal App - Designed for iPhone and iPad
Despite using unoriginal sprites, Dungeon Highway's blend of 2D art in 3D space is still the most unique thing about it.

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Clear Vision 3 Review

Clear Vision 3 Review

+ Universal App - Designed for iPhone and iPad
The hit(stick)man with a vendetta is back in a sequel that retains everything fans love about the series, while adding an energy system they'll hate.

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Street Punch Review

Street Punch Review

+ Universal App - Designed for iPhone and iPad
Action and strategy gameplay make a great buddy cop team.

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Crazy Dogs Review

Crazy Dogs Review

+ Universal App - Designed for iPhone and iPad
Talking dogs and big guns. It's a match made in heaven before the repetition sinks in.

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APB Retribution Review

APB Retribution Review

+ Universal App - Designed for iPhone and iPad
Looking for some old-school sneaking action mixed with some brutal gang-fighting? Look no further.

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Tank Domination Review

Tank Domination Review

iPad Only App - Designed for the iPad
War? What is it good for? Killing some time while driving a tank, I suppose.

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Starborn Anarkist

Starborn Anarkist

+ Universal App - Designed for iPhone and iPad
Arcade games were designed back in the day to be insanely hard in an effort to eat up quarters. While the modern arcade is more of a novelty at this point, the spirit of difficulty still remains in a title such as this.

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Max Blaster Review

Max Blaster Review

+ Universal App - Designed for iPhone and iPad
Max Blaster might keep the kids happy for a while with its florescent visuals and faux-3D graphics, but in reality this just feels like a rehash of most other available space shooters.

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Strike Force Heroes: Extraction Review

Strike Force Heroes: Extraction Review

iPhone App - Designed for the iPhone, compatible with the iPad
SFH:E implements a cover system and several exciting set pieces to make it a truly unique and action-packed endless runner.

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Infinity Danger Review

Infinity Danger Review

+ Universal App - Designed for iPhone and iPad
The situation might be utterly hopeless, but that doesn't mean we can't have a little fun when meeting our doom.

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Don’t Shoot Yourself is a self-directed survival shooter coming to iOS from Silverware Games. Each level is a confined space, and your bullets will ricochet around (and fire) constantly, meaning that it only gets harder the longer you hold out. But the longer you last, the closer you get to your final bullet, and once that’s fired you’ll break out of the stage and be able to move on to the next.

I dunno about you, but I’m interested in trying my hand at the Boss challenges, 50 levels, and Infinite Mode when Don’t Shoot Yourself! hits the App Store on November 13.

DuckTales: Scrooge’s Loot Review

DuckTales: Scrooge’s Loot Review

+ Universal App - Designed for iPhone and iPad
Take one beloved Disney franchise, add some multiplayer shooting, and watch as it turns into a fairly unsurprising Capture the Flag type game.

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Six O’Clock High Review

Six O’Clock High Review

+ Universal App - Designed for iPhone and iPad
A little too simple at times, there's still something rather charming about WWI shooter Six O'Clock High.

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Madfinger Games has recently announced the official release date for their zombie-blasting sequel, Dead Trigger 2, and it’s just a little more than a month away.

The zombie-laden shooter sequel will have a “real time” story that is affected by the interaction and performance of all its players. Each update will shuffle locations around and otherwise change up events based around how everybody performs. Neat!

source: Madfinger Games
Fleet of One

Fleet of One

+ Universal App - Designed for iPhone and iPad
A retro-style shoot-em-up with an interesting new twist.

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Prohibition 1930 Has Players Engaging In Shootouts As They Take On The Chicago Mafia

Posted by on September 13th, 2013
+ Universal App - Designed for iPhone and iPad

Prohibition 1930 – Cop’s Revenge VS Mafia has players going head to head against the Chicago mafia. They’ll take the role of a detective who is determined to avenge the death of his family. There are plenty of shootouts with many weapons to choose from, and everything comes down to the choice of the player as their decision affects the plot. Gather clues to arrest the godfather or kill him for revenge?

2013: Infected Wars Review

2013: Infected Wars Review

+ Universal App - Designed for iPhone and iPad
An infectious multiplayer mode saves 2013: Infected Wars from becoming just another generic zombie shooter, but only barely.

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Nightmerica Review

Nightmerica Review

+ Universal App - Designed for iPhone and iPad
Nightmerica is an arena shooter with some cool ideas, just not the best implementation of them.

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Ice Cream Surfer Review

Ice Cream Surfer Review

+ Universal App - Designed for iPhone and iPad
Even a great retro art style can't save this sloppy shooter.

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Don’t Drink the Water – DeNA’s The Drowning Released Today

Posted by on August 1st, 2013
+ Universal App - Designed for iPhone and iPad

The Drowning, DeNA and Mobage’s first-person shooter with the intuitive touch controls, is out today!

We’ve been keeping an eye on it for a while now, actually. Our official review is inbound, but in the meantime why not download it and try it for yourself? See what all the buzz is about and all that?

source: Mobage, Inc.
Space Bits Review

Space Bits Review

iPhone App - Designed for the iPhone, compatible with the iPad
Space Bits fuses two unlikely genres pretty well, but it's still rather rough.

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2013logo_finalWhenever zombies and/or mutants have overrun the Earth, iOS gamers are always more than happy to take to the streets and start blasting. However, they haven’t had many opportunities to do so with friends. That’s why James Petty, president of Action Mobile Games, and the rest of the development team have been working on 2013: Infected Wars. They’re hoping to push the limits of what iOS gamers have come to expect from their action games, and James was gracious enough to answer a few of our questions about their soon-to-be-released project.

148Apps: What made you decide to create a co-op action game as opposed to a more typical single player affair?
James Petty (JP): There were a few reasons for that. One, it has never been done before on mobile so I wanted us to do something new and fun to try and stand out. Two, I thought it would be really well received by the community since playing multiplayer is always more fun. Three, because it is so difficult to pull off; my hope was Apple would feature us in the App Store at release.

emg 1148Apps: I was also wondering just how big the environments might be. Are there multiple paths to explore?
JP: They are not as big as some of the huge PC or console hits that many of us are familiar with. There are different paths you can take to some extent but we had to be creative to allow for the large number of creatures spawned at any given time. I wanted to make sure the player felt like the world was covered with infected. Most people probably don’t notice, but on mobile each unique creature takes a ton of resources which is why many games with higher end graphics will cap them at 3 or so. This wouldn’t work at all if we wanted to create hordes of enemies. So we were able to optimize the Unreal Engine to such an extent that we can have around 10 at any given time and have some amazing graphics to boot. With our custom spawn system you often don’t even notice the cap as we can have another enemy spawn as soon as one dies to really give you the feeling of an enemy ‘horde’.

148Apps: It looks like there’s a good mix of classes available (Field Support, Marine, Sniper, Sapper). Do you find that some compliment others better, and was it tough to balance them out?
JP: Yes, this was extremely tough to balance out. It would have been easy to just get rid of the classes and have a bunch of weapons but I think that removes some of the depth you can achieve when you get to choose a strategy and see if it works. The field support in my opinion is the easiest class to master, and I suggest this for any player who isn’t as experienced with mobile gaming. The sniper and Sapper are the most challenging and work better in multiplayer.

7148Apps: What sort of persistent character progression can we expect in 2013: Infected Wars? Do the characters actually learn skills or become more powerful, or is it more of a rank-based system that unlocks new gear?
JP: There is no gear unlocking in 2013: Infected Wars; instead, the more money you earn from killing infected and the less you die the more money you have. However each class gets benefits with certain weapon types, and as you level up the weapons in that class become more affordable. You also get unique bonuses for each class but there isn’t a special move per say. The game is designed to offer fun replayability and you are meant to die. If you challenge players and they realize a mistake is going to cause them to die, lose weapons, and then have to try a mission again it really ups the intensity. I believe the mobile gaming community is really wanting a challenge and I stand 100% by 2013: Infected Wars being the most challenging mobile shooter that will be in the App Store.


148Apps: What would you consider to be 2013: Infected Wars’ most significant feature?
JP: Definitely the fact we have a true full co-op campaign with a ton of content and true hordes of zombies and other infected to kill. And larger than life bosses that actually move around. This has never been done on mobile before and I really hope the community enjoys it. In fact we are already working on our first new content update before the game even hits the App Store.

We’d like to thank James again for taking the time to answer our questions. If you’re anxious to get your co-op mutant blasting on, keep an eye out. 2013: Infected Wars should be hitting the App Store within the next couple of weeks and set you back $6.99. Expect a full review from 148Apps when it does!

KRE-O CityVille Invasion Review

KRE-O CityVille Invasion Review

+ Universal App - Designed for iPhone and iPad
KRE-O CityVille Invasion is a Lego-like city management game that asks players to defend their creations from criminal mastermind, Dr. Mayhem

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Futuridium EP Review

Futuridium EP Review

+ Universal App - Designed for iPhone and iPad
Futuridium EP is a stylish game that is built on adjusting to the rhythm of the gameplay.

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Iron Force Review

Iron Force Review

+ Universal App - Designed for iPhone and iPad
It's tough to choose between enjoying Iron Force and loathing it when half of the matches feel one-sided.

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Zombie Chickens HD Review

Zombie Chickens HD Review

iPhone App - Designed for the iPhone, compatible with the iPad
Amusing premise aside, Zombie Chickens is about as lifeless as its enemies.

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