The Overkill games have been pretty darn popular, so a third official release (not counting Overkill Mafia because it’s not really a part of the main series) isn’t too much of a shock. What is a bit of a shock is the fact that Craneballs is dropping the first-person perspective in favor of an all-new third-person approach.
A new perspective isn’t the only big change, either. It’s also going to be a cover shooter with interactive cutscenes and “a greater level of variability.” With ten environments, 50+ levels, and all those guns it certainly seems possible.
Overkill 3 will be releasing in the Summer/Fall of this year and will be free-to-play.
First bits of game info:
* Change to TPS to showcase the character and armor/gun upgrades directly in the game
* Boss battles – against drones, robots & vehicles
* Machine gun nest missions for pure “letting of steam”
* Night missions – they look great thanks to Unity with its lighting possibilites
* Plenty of guns and sophisticated gun upgrading (not entirely unexpected from an Overkill title)
Particle Mace is an odd game, but one that I found to be right up my alley. It’s basically a top-down shooter, not unlike Asteroids in many ways, but you don’t get to shoot. Instead, you drag a mass of particles behind your ship that can be flung towards floating debris and enemies. It’s like the universe’s most deadly tetherball. There are also several ships to choose from, each with their own particulars. The “Psychic” ship is probably the most fidgety as its particles swarm around it rather than cluster in an easy-to-aim group.
From what I’ve played the physics feel great, and the virtual stick feels even better. You can probably hear a little bit about the virtual stick in the video but seriously, it’s fantastic. It honestly felt more accurate and responsive than the physical controllers that were being used to demo the PC build. Regardless, this is one to watch out for.
Particle Mace isn’t available on the App Store just yet, unfortunately, but it should be popping-up as a premium release within the next few months.
Posted by Stephen Hall on April 9th, 2014 iPhone App - Designed for iPhone, compatible with iPad
Flying Hamster brags that it has almost 2 million players worldwide, and I don’t see any reason to doubt that as the truth. After all, this game is about flying hamsters. It features 6 unique worlds, 35 different enemies, and 8 “freaky” weapons that you can find throughout each level. Additionally you can control the game in four different ways, allowing the player to use either on-screen controls or the accelerometer.
Flying Hamster and its HD version were both recently updated with support for 4-inch screens, iOS 7 game controllers, and Game Center. But the best part about the recent update is that both games are now completely free to download. Head over to the App Store and grab one (or both) of them now.
Posted December 17th, 2013 by Mike Deneen Our Rating: :: RETRO ARCADE SILLINESS
Arcade games were designed back in the day to be insanely hard in an effort to eat up quarters. While the modern arcade is more of a novelty at this point, the spirit of difficulty still remains in a title such as this.
Don’t Shoot Yourself is a self-directed survival shooter coming to iOS from Silverware Games. Each level is a confined space, and your bullets will ricochet around (and fire) constantly, meaning that it only gets harder the longer you hold out. But the longer you last, the closer you get to your final bullet, and once that’s fired you’ll break out of the stage and be able to move on to the next.
I dunno about you, but I’m interested in trying my hand at the Boss challenges, 50 levels, and Infinite Mode when Don’t Shoot Yourself! hits the App Store on November 13.
Madfinger Games has recently announced the official release date for their zombie-blasting sequel, Dead Trigger 2, and it’s just a little more than a month away.
The zombie-laden shooter sequel will have a “real time” story that is affected by the interaction and performance of all its players. Each update will shuffle locations around and otherwise change up events based around how everybody performs. Neat!