Tag: Shadowrun Returns »
Shadowrun Returns has gotten a big update and its biggest sale yet. Version 1.2.6, just released, overhauls the combat (including auto-heal) and UI for a better experience. Save options are now much closer to what they are on the PC, with the ability to save during a turn and when in the PDA. A variety of other bugs and tweaks are here as well.
Shadowrun Returns is also on sale for $4.99 - its biggest sale from its $9.99 price on iPad.
In some ways the original Shadowrun was a little before my time. Only a little, though. I was actually just too young to appreciate tabletop role playing games when I was eight. But I did appreciate the kick-ass SNES video game spin-off, and I even managed to come back to (and run) the pen and paper original in high school. Like many people I have very fond memories of street samurai and wage mages, so the news that Jordan Weisman (the original creator) plans to bring it back to PC, Mac, and tablets fills me with glee and makes me squeal like an excited school girl. Complete with jumping up and down repeatedly.
As is the apparently very successful trend right now, Harebrained Schemes has taken their idea to the Kickstarter community instead of a publisher. Ordinarily I’d try to rally the troops in an attempt to ensure that they meet their goal but that’s already happened. Like, a while ago. The developer is already at three times their goal to start working on the turn-based, player-driven RPG. That’s not to say that people should stop donating, though. If they can make another 200K or so (reaching 1.75 million) then Physical Adepts will be added. As one of many who have “seen” what physical adepts are capable of, this excites me.
The project still has a little over two days before it’s finished so we all have time to make our pledges. Virtually all of the game is pure speculation at this point, but I have every confidence in Mr. Weisman and his team. And I could not be looking forward to raiding mega corporations more.