It Came From GDC - the Sensus iPhone Case Protects and Provides Additional Touch Inputs

Posted by Rob Rich on April 1st, 2014

Touch controls can be a tricky thing to master, especially for designers. Too many inputs can clutter the screen, fingers can get in the way, and sometimes virtual controllers just don’t cut it. That’s why I found Caonpy’s Sensus iPhone case to be so intriguing.

The Sensus attaches to your iPhone 5 or 5s (with future support for more devices planned) and protects it from bumps and scrapes like most other cases can and do. What’s different about it is the inclusion of touch sensors along the back and side that can work as extra control inputs - that use variable pressure, no less. This means that it measures the strength of your taps to create something akin to virtual analog button sensitivity. It also means that, potentially, you’ll be able to use the back and side (or top if you’re playing with a landscape orientation) of the case to control what’s happening on-screen.

A lot of what happens with the Sensus is dependent on whether developers embrace the technology and what they decide to do with it, but there’s so much potential there. No more obscuring the screen with a finger when playing a game. Entirely new control methods that measure how hard you press down on the sensors. Honest-to-goodness virtual shoulder buttons in a place that feels natural!

Canopy is planning to release the Sensus in mid-2014, and the case will retail for $79.99.