Posts Tagged saving yello
Saving Yello is a new take on the ever-popular physics puzzler from dreamfab and Tactile Entertainment. Yello is a fish out of water, literally. His owner Mathilda is a 7-year-old boy who has not been instructed on proper fish ownership, and loves to play with poor Yello out of his fishbowl. He then leaves him out of the bowl. However, Yello is not helpless, as he has the ability to launch himself back into his fishbowl. Mathilda just seems to keep leaving him in strange situations that are tough to get out of! The player pulls back on Yello’s tail to launch him in the air, over and around the many obstacles he finds himself in. Each level, Yello can only be launched a certain number of times, and if he doesn’t make it back in, then it’s the end of his little fishy life. And we all know whose fault that is.
Now what if I said that this was a physics puzzler based on destroying the objects in levels? Getting 3 stars on a level requires getting not just Yello into the bowl, but to score a certain amount of points. Scoring is primarily done through racking up huge combos of destruction, by destroying a lot of objects in one shot and increasing the multiplier. As well, there’s a slot machine element where destroying certain types of objects can become worth bonus points. Powerups become available to give Yello additional destructive properties, such as lighting him on fire, encasing him in ice to blast through more objects, and even some explosive items.
Visually, and even thematically, the game resembles dreamfab’s previous published title Demolition Dash. The graphic styles are similar, and even just little touches like being able to tap on the screen to destroy objects around Yello make the games feel far more similar than expected. Saving Yello jumps out of the fishbowl and into iOS devices on November 17th. Check out screens and a launch trailer below.