Posts Tagged Role Playing Game
In some ways the original Shadowrun was a little before my time. Only a little, though. I was actually just too young to appreciate tabletop role playing games when I was eight. But I did appreciate the kick-ass SNES video game spin-off, and I even managed to come back to (and run) the pen and paper original in high school. Like many people I have very fond memories of street samurai and wage mages, so the news that Jordan Weisman (the original creator) plans to bring it back to PC, Mac, and tablets fills me with glee and makes me squeal like an excited school girl. Complete with jumping up and down repeatedly.
As is the apparently very successful trend right now, Harebrained Schemes has taken their idea to the Kickstarter community instead of a publisher. Ordinarily I’d try to rally the troops in an attempt to ensure that they meet their goal but that’s already happened. Like, a while ago. The developer is already at three times their goal to start working on the turn-based, player-driven RPG. That’s not to say that people should stop donating, though. If they can make another 200K or so (reaching 1.75 million) then Physical Adepts will be added. As one of many who have “seen” what physical adepts are capable of, this excites me.
The project still has a little over two days before it’s finished so we all have time to make our pledges. Virtually all of the game is pure speculation at this point, but I have every confidence in Mr. Weisman and his team. And I could not be looking forward to raiding mega corporations more.
Hearing about an adventure/music/rpg is enough to pique my interest, and that’s exactly what Arman Bohn‘s Arranger is setting out to be. However, reading over a few of the more descriptive elements has gotten me more than interested. It’s gotten me downright excited, actually.
“The game is an Adventure/RPG that combines elements from classics like The Legend of Zelda, WarioWare and the original Sierra adventure games,” according to the developer. Now if that doesn’t get people’s attention then I suppose there’s no hope for the world. The mini-game laden adventure is looking pretty fantastic in a simple, retro-esque sort of way. Players will be controlling the tiny musician as they attempt to save the world in a less-then-typical fashion. Rather than direct combat or level-grinding, they’ll be gathering a number of musical instruments in order to craft a tune that will avoid whatever this particular catastrophe entails.
Arranger is still a little ways out, being slated for a Summer 2012 release, but it definitely looks like something to keep an eye on. If the trailer below is any indication, it just might be worth the wait. It’s also apparently going to have some great music.
Clear the calendar and kiss those loved ones goodbye, celebrated iOS MMO Pocket Legends is turning 2 years-old. But this isn’t any old birthday party, no sir. Spacetime Studios is doing it backwards by giving gifts to the party-goers, not the guest of honor.
What this means is that the developer has made all premium areas free to access. Now anyone can quest, loot grind, or pointlessly emote in each of the six exclusive zones (Sandstone Caves, Skeller’s Return, Croc Feud, Frozen Nightmares, Shadow Caves, and Wyldwood). Those who’ve dropped some cash to access these areas already have no need to fret. All players who have paid to unlock these environments will be getting a special in-game vanity helm (the Frozen Crown of Gratitude) to lord over all those plebeians who didn’t show their support monetarily. Similarly, everyone will be able to purchase a special 2012 Anniversary hat during the event which can bestow tiny clones of itself atop the heads of those who wave to the original wearer.
Star Legends users haven’t been forgotten either. Bird, Elf, and Bear “Bobble Head” masks will be available throughout the week-long celebration. Anyone curious to see what all the fuss is about, get back to a game they might have been absent from for a while, or might just be between marathon sessions can check out both MMOs for absolutely free. Just act fast if oddball hats are a priority. The festivities will only last through the end of next week.
Released: 2010-04-08 :: Category: Games
Megara Entertainment, crafters of the rather popular Fabled Lands, has just released their latest stand alone “choose-your-own-adventure” rpg. The Keep of the Lich-Lord is adapted from a tale of the name from the Fighting Fantasy series of gamebooks, penned by none other than illustrious interactive fiction authors Dave Morris and Jamie Thomson. Expect much decision-making and dice-rolling, naturally.
All the expected and classic gamebook gameplay is present and accounted for. Players can choose between two distinct classes this time around (Rogue or Paladin) and enjoy close to 100 color illustrations along with the orchestrated score. This isn’t a mere straight port, however. Megara has added some new story twists along the way, so even battle-hardened veterans might find a few surprises. Heck, they could even stumble across a new magical item or two that could make a huge difference down the line.
iPad-owning gamebook fans should head on over to the App Store right now and grab The Keep of the Lich-Lord for the measly $4.99 asking price. I mean, it’s not like that newly-resurrected necromancer is going to change his mind about tearing the land apart, right? At least, not without a little “encouragement.”
2D action RPGs are always a popular genre. People (myself included) love the simplicity of fighting, looting, leveling, upgrading and crafting. BeerDeer wants to offer players more than that, hence the creation of Nyrthos. It’s still every bit all of those things I’ve mentioned, but it adds a new element to the mix: player influence. It’s not something as pedestrian as choosing from a dialog bog and seeing a good or bad event unfold, however.
In Nyrthos, the exploration of the world and availability of new areas is driven by the player base. One example given is that there might be a broken bridge that can be fixed once enough wood is gathered. If enough players decide to commit to the cause, the bridge will be repaired and the area beyond accessible to everyone. Similarly, players can found and manage their own village. They have a great deal of influence on the game world, and thanks to that the possibilities are practically endless.
Nyrthos will be entering open beta in the very near future (Q1, 2012), and anyone interested in taking a look can sign up on the official website. Pricing and release info are still non-existent at this point, which is to be expected, but we’ll do our best to keep everyone up-to-date.
Dungeon crawlers as a genre have certainly seen much success over the years, but that doesn’t mean that everyone loves them. It takes a certain kind of mentality to find joy in gathering tons of loot through repetitious fighting in order to fight stronger things (repetitiously) for better loot. Now assuming there was something else added to the proceedings to keep things from feeling less monotonous, something like that could draw in a bit more of a crowd. That is to say, draw in even more of a crowd. And what usually sells like crazy regardless of medium or platform? Humor.
With that in mind (I think), Ayopa Games and Drowning Monkeys have decided to unleash Dungeon Crawlers on an unsuspecting App Store. The game itself is a combination of more typical dungeon crawlers with multi-floored dungeons, loot and experience grinding and turn-based strategy RPGs. Players will control a team of four adventurers (an alchemist, priest, barbarian, and dwarven warrior) over the course of five chapters, each with their own distinct environments. They’ll also be going toe-to-toe with plenty of nasty monsters as they scrounge for stuff.
Dungeon Crawlers is slated for a January 26th release. A universal release, might I add. For a special “introductory price” of $1.99 no less.
Ash was one of the first RPGs I downloaded when I was a new initiate to the wonders of iOS gaming. I recall being thoroughly impressed by the quality. Well, that quality just got a boost. The original game was released with graphics licensed from RPG Maker, but SRRN Games has replaced all of it with totally original artwork. The new style shares a few basic similarities with the older one, but overall it’s a huge visual change. Especially the character portraits.
Another less obvious but still notable change has to do with the random encounters. One of the game’s initial shortcomings was that there were just so freaking many of them it kind of made getting from point A to point B a pain. This has been rebalanced, so now random encounters are a bit less frequent. They’ll still happen, and they’re still essential to not being caught in a boss battle with one’s pants down, but the decrease will go a long way to making the game more accessible and overall more fun.
Last and most important, Ash is getting an 80% prince drop for the holidays. What was once a great RPG that could be had for $4.99 is now a great RPG made slightly greater and available for a buck. One dollar. $0.99. I’d gladly recommend this game to any RPG fans at $5, but $1? That’s, like, “don’t even think about it just buy it” pricing. So yeah; don’t even think about it, just buy it.
Not so long ago, Tin Man Games announced a project with 2000 AD – an announcement that would cause nerd-muscles to spasm uncontrollably in comic book/gamebook/role playing geeks all over the internet. Judge Dredd is getting his own Gamebook Adventure.
There are very few details available at this time, what with it being just announced and all, but it’s going to be a Gamebook Adventure. Only set in the Judge Dredd universe and all that. So plenty of choices, equipment, branching paths, dice-oriented combat and so on. About the only specific things I do know is that it’s set to release in “Q2 2012″ for both the iPad and iPhone, and it’ll cost $4.99. There might be some kind of sale at launch if the recent release of Temple of the Spider God is any indication, but that’s pure speculation at this point.
Regardless, this is exciting news! I know I’m looking forward to a tabletop-styled quest through Mega City One. Anyone else?
The sixth volume of the Gamebook Adventure series may not innovate, but it sure as heck entertains.
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Chaos Rings is an excellent balance of RPG elements and the pocket device sensibilities. It is a spectacular effort by a major developer to bring console-quality RPG play to the iOS. However, this upscaled effort is not without its blemishes.
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I do not hesitate to claim that Chaos Rings has the potential to change iDevice gaming as we know it, and for the better. If and when people commit to paying for quality, this game will be that new standard to meet.
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