Posts Tagged robot
Toca Boca Robot Lab is the new and original universal app and “digital toy” that kids of all ages as well as parents will enjoy.
This new Toca Boca app allows players to create their own robot from a series of creative and interesting scrap pieces or metal and other industrial materials. Although many pieces are ultimately available to choose from, kids will have a choice of three head, body, and leg selections each session, as well as left and right arms, mixing or matching, or however the player chooses.
I really enjoy that the robot lab building area takes place in a corrugated box, and that the robot pieces to choose from are recycled bits from other machines that adults will be familiar with, such as old radios, coffee machines, sinks, the electronic eye from a surveillance camera or incandescent bulb, giving the players a way of viewing these bits of scrap in a new way, transforming them into pieces of a new robot.
Perhaps best known for their quirky flash game Samorost, Amanita Design has since gone on to make a real name for themselves with their first full-length title, Machinarium. The minimalist adventure of an adorable little robot created somewhat of a stir on the Mac and PC, and now it’s ready to make another group of unaware consumers into rabid fans. I am, of course, referring to iPad owners.
In a statement issued to Pocket Gamer, the developer’s founder Jakub Dvorský mentioned that the iPad version has not only been in the works, but that it’s also nearing completion: “It’s almost finished, but we still need to fix a lot of small bugs and test it properly. It should be ready during the next month…hopefully.”
We can’t do much but speculate on how the Flash title will handle the port, but I think it’ll do just fine. The PC controls are as simple as it gets, with single left mouse clicks as the only required interface. The inventory is almost never larger than a handful of items and it’s in an unobtrusive drop-down menu. There aren’t even other action icons to select (as is usually the custom in other adventure games); instead the game uses context sensitive icons that change depending on what the cursor is hovering over. Controls like that should translate to a touch screen quite easily, I would think.
This is a rather big deal for adventure game fans, even if they’ve never played the PC version (pictured). Machinarium is one of the most beautiful, stylish and clever games of its kind. From the amazing artwork to the incredible soundtrack, not to mention the clever puzzle design, it’s a downright treat to play. Between this version and Machinarium‘s impending release on the PlayStation 3, I think it’s safe to say that the folks at Amanita Design are doing quite well.
iPad users, keep an eye out for this one. I promise it’ll be worth it.
[via Pocket Gamer]
Mystery Mania won't satisfy anyone who is a regular player of video game puzzles, but if you're new to them or just want some light entertainment, then this might be an app for you. Provided you don't mind the $3.99 price tag.
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