Posts Tagged retro
Both Zeboyd and Penny Arcade have had a hand in their fair share of RPGs over the past few years, but it wasn’t until recently that the two found each other and created some incredibly sweet (and utterly surreal) music together. This third entry in the Rain-Slick Precipice series marks both the Penny Arcade RPG’s first foray into “retro” territory as well as Zeboyd’s best refinement of their quirky RPG system to date. Ancient sea gods and mimes are just the beginning.
One of the biggest differences between a Zeboyd RPG and a more typical example is the treatment of the combat. Health, magic, and items all reset after every fight, eliminating the need to constantly micromanage party resources. To compensate for this enemies gain strength with each passing turn, lending a sense of urgency and increased strategy to every combat scenario. What makes Rain-Slick 3 so much fun (aside from the rampant Penny Arcade humor) is the emphasis on multi-classing. Finding the right combination of character abilities can lead to some incredibly satisfying victories, and the way everything resets after every battle makes experimentation far less grueling.
How does it Compare?
The original Rain-Slick 3 made its debut on both Steam and Xbox Live Indie Games, and felt right at home on both platforms. It’s wonderfully retro while at the same time incredibly modern and accessible. And all of that “magic” has been retained in the iOS version. All the humor, the unique mechanics, the splendid visuals, and so on have made the transition almost seamlessly. The only real difference between the mobile version and its console/PC brethren – aside from the smaller screen and blessed portability – is the interface, which has been adjusted for touch controls. And save the rather garish virtual stick, it’s very near flawless.
One of the things I love most about Rain-Slick 3 on iOS is that it’s not an “inferior” version like some ports tend to be. All the bonus content (alternate appearance packs, Lair of the Seamstress DLC, etc) is included, and it’s received just as much post-release support as the other platforms. The fact that it’s a fantastic game even without prior knowledge of any inside jokes or experience with the previous two titles makes it all the more noteworthy.
*NOTE: “Console-quality” refers to the quality of the experience, not just the graphics. This is about the depth of gameplay, content, and in some cases how accurately it portrays the ideals of its console counterpart.*
Released: 2012-10-24 :: Category: Games
Disney has released a tool to help make pixel art and animation easy. Pixel’d lets users make artwork that shows its pixelation and is proud of it! Users have a default 150×150 canvas to work with, though this can be shrunk to 4×4 or enlarged up to 1024×768. Users can freehand draw, generate lines or shapes, and use color fill to help make their creations. Artists looking for more advanced editing can use 3 modifiable layers to help them in their process.
Canvas backgrounds can be added and interacted with, featuring artwork from various Disney properties. A selection comes with the app for free, and others are available through in-app purchases. It’s possible to create more than just single-frame artwork, as animations up to 20 frames long can be created. Single frame artwork can be exported as PNG or GIF with animations exportable as either animated GIFs or MP4 video files. These can then be exported to the Camera Roll or shared to social networks directly from the app. Finally, it’s possible to team up with a friend using the Buddy Draw feature to collaborate on artwork via wifi.
Released: 2012-07-26 :: Category: Entertainment