iBooks and the Kindle app do a great job of ensuring that there’s always something new to read while you’re on the move. They work well in complementing the traditional physical book. There’s still room for more interactive and animated fare though, such as in the case of Black Jack – an app that declares itself the “World’s First Moving Novel.” Released in episodic chunks of new chapters every Monday and Friday, it’s an interesting new direction to take for the medium. We took the time to chat to its Emmy-winning author, A.R. Witham, to learn more.
148Apps: Why not release the book at once rather than chapter by chapter? A.R. Witham (ARW): It’s an old-school method of building suspense; Charles Dickens released A Christmas Carol in installments, and I thought that was an interesting way to tell a story that isn’t done much in the 21st century. Black Jack has a very vintage feel to the texture of the pages and animations… a vintage release schedule felt perfect for the story.
148Apps: What’s the reaction to the episodic content been like? Has it been as warmly received as hoped? ARW: The response has been amazing. People love Jack, but for me, their enthusiastic reaction to the side-characters has been the most unexpected surprise. People love Django and Fuji and Valerian and the villains far more than I expected. I’ve gotten drawings of characters from fans, and that kind of reaction is something I really never anticipated.
148Apps: What challenges have there been in converting the novel to a more interactive format? Has it affected how the novel has been written at all? ARW: There were 3 Big Rules to building the Black Jack app: 1) The story had to be good enough to pack a whollop without the animations and effects. 2) None of the animations could interfere with the text; if they didn’t help the readers immerse themselves in the storytelling, they were cut. 3) The book had to feel completely unlike any reading experience anyone has ever had. Once I established those guidelines, it became a great puzzle to solve.
148Apps: Do you think this is the future for novels? Or is there still a place for the traditional format? ARW: I pray traditional novels never die. We all have loved them too much to let them go away. If paper-and-binding is on the decline in favor of screen-reading, I’m okay with that, but a pure tale constructed only with words is the foundation of storytelling; it will always exist, even if it’s just an old man sitting at a campfire telling ghost stories. Digital formats such as the iPad offer a playground for artists to explore the edges of the map and that’s what we are doing with Black Jack. Once you read the first two chapters, you begin to realize there are incredible moments waiting for you. Nobody’s done a book like this before – that’s the fun part.
148Apps: Do you think it’s a method that would work for all genres or does it particularly lend itself to fantasy/sci-fi? ARW: Oh, I could see Divergent, Hunger Games, Neil Gaiman, or Harry Potter working very well with the Moving Novel format, but I think also think Raymond Chandler’s detective thrillers, Cormac McCarthy’s Southern Gothic style or Stephen King’s horror stories could all be a fun ride with a little emotional push at the right moments.
148apps: What’s next after Black Jack?
ARW: By day, I’m a Creative Director, and currently working on launching the brand-new CBS affiliate in Indianapolis in 2015, so that may take a bit of time. For Black Jack, I’m working with the next story in the series, tentatively titled “Red Rover.” And at night, I’m just reading new stories. It’s always fun to find something new.
Thanks to A.R. Witham for taking the time to answer our questions.
Black Jack: A Moving Novel is available now on the App Store for the iPad. It’s currently priced at $5.99 for the full novel, with the first two chapters available for free.
Avid book readers will appreciate the dilemma. You want to buy a new book but do you want a physical copy or an e-book that you can more easily take with you while you’re out and about? Each method has its own advantages and disadvantages, making it a tough call.
There’s a newly launched service that aims to solve this problem, though. It’s called BitLit, and it hopes to revolutionize things when it comes to your ability to read whenever, however. Currently, over 120 publishers have signed up to the service with nearly 20,000 books available through it. A pilot deal has just been signed with HarperCollins, while other publishers such as O’Reilly and Angry Robot are also on board.
The way it works is that you simply take a photo of your book cover, write your name on the book’s copyright page, take a snapshot of that, then send it through for your ownership to be validated. Then an eBook comes through in return; one that can be used on all of your devices – such as an iPad, Kindle, Kobo, or Nook.
We took the time to ask the firm a few questions to learn more about the service.
148Apps: How does the funding model for BitLit work? How do publishers gain from this approach? BitLit: When a publisher offers the eBook for free, then it’s free (as in beer) for everybody, we take no commission and the user gets a free eBook (who doesn’t like free stuff). About 30% of the eBooks in BitLit are free. If the eBook isn’t free, then BitLit takes a small commission from the sale — that’s how we keep the lights on and servers running.
The upside for publishers and authors is twofold: Firstly, print books that include a free/discounted eBook sell almost twice as well in bookstores than books that don’t include a bundled eBook. Secondly, for books that people already own, there is the opportunity for an incremental upsale — less than 1% of readers purchase titles at full price in both print and digital formats, 48% of readers say they’re willing to pay slightly more to get both formats. Currently you can only buy print or digital; BitLit lets the author capture value on the reader who wants both.
148apps: Are there any plans for it to be possible to validate your purchase without writing in the book? BitLit: We ask our users to validate the book by writing in it is so that the book can’t be returned to a bookstore. But we know that readers sometimes don’t want to have their messy writing in their book. For these folks, there’s the option of using an Ex Libris book stamp to mark that the book is theirs.
148apps: How long does the process take before you can download a copy? BitLit: If you have neat handwriting the process takes about 30 seconds. If the automated algorithms can’t recognize your hand writing, then it might take up to 15 minutes for a human reviewer to validate your print edition. We deliver eBooks via email download link, so even if you use BitLit on your smartphone to validate the book, you can be reading on your iPad in less than a minute.
148apps: What plans are there for expansion to cover more titles? BitLit: We have a dedicated content acquisition team whose job is to get in touch with publishers. We already have some great publishers like HarperCollins, O’Reilly, and Angry Robot on board… and we’re in talks with a lot of other great publishers that we hope will be joining soon. Stay tuned.
Thanks to the folks at BitLit for answering our questions. The app is available now and is a free download. To check what books are eligible, you can consult the BitLitwebsite.
Posted by Jessica Fisher on August 1st, 2014 + Universal App - Designed for iPhone and iPad
Fans of ‘How to Train Your Dragon’ will be excited to hear DreamWorks Animation has released their first interactive story app, DreamWorks Press: Dragons, based off the movie. The app will include the film’s main characters, Toothless and Hiccup, and allows users to train their own dragons! The story begins with Hiccup and Toothless finding the main character lost at sea with no memory of their past. The reader must take on the role of the main character as they teach their dragon to defend Berk, explore new lands, and guide their character through an epic journey of self discovery.
This story is part one of a series, with later chapters coming out this fall. The app is designed for readers ages 5 and under, 6 to 8, and 9 to 11 years old with scaling reading levels. DreamWorks Press’ Head of Publishing, Emma Whittard, said “I am tremendously proud of our debut story app. It truly is an interactive experience and puts the reader in the center of the story.”
DreamWorks Press: Dragons is available on the App Store for $4.99, and later chapters will be $0.99.
Posted by Stephen Hall on April 14th, 2014 + Universal App - Designed for iPhone and iPad
Outread, an app from developer Arkadiusz Holko that claims to improve your reading effectiveness through various training methods, has received a huge update that includes a wide variety of new features.
The latest update features eBook support, a built-in directory of classic public domain books, built-in statistics (to see overall and daily reading stats), a new reading mode that aligns the app’s word highlighter to the center, audio cues, and more. Also in version 1.2 of Outread are countless improvements to already existing app features, including a better “chunking algorithm,” a refreshed app icon, and more.
This week at 148Apps.com, site editor Rob LeFebvre examined why mobile games just don’t seem to have as much depth as their console brethren. He says, “Should gamers expect the same experience on mobile devices as on console? Probably not–but that may be changing. Michael de Graaf, the producer for the mobile version of Need for Speed Most Wanted, feels that the difference between console and mobile is narrowing. “At the moment, consoles still have an edge when it comes to raw power but that gap is narrowing,” he told us, “and we’ve seen possibilities continue to expand on mobile. The current quality of screens we are seeing and new form factors are increasing the quality and diversity of experiences that gamers can now have on a mobile device.”
Nick Rish, vice president of mobile publishing for EA, believes that comparing the two is futile. “There is something very immersive about holding a device 10 inches from your face,” he said, “putting on headphones and enjoying a game like Need for Speed Most Wanted while on your lunch break … It’s tough to say one platform provides a better consumer experience than the other; gaming is in the eye of the beholder.”
“Mobile gaming grew from very basic flash games we all’ve been playing on web browsers,” said Przemek Marszal, art director at 11 bit studios, the developer behind the Anomaly Warzone series. But that’s changing, he said, noting that even a hard-core indie developer like John Carmac sees the potential of iOS gaming.
Over at GiggleApps.com, writer Amy Solomon got back to nature with her review of Scholastic First Discovery: The Forest: “Scholastic First Discovery: The Forest for iPhone is an impressive adaptation of the printed non-fiction title “In the Forest” A First Discovery Look and Learn Book from Scholastic. A version of this app is also available for iPad.
The Forest is an impressive application about nature, with wonderfully bright colors and robust details on each page bringing the sights of forests to devices. Instead of text that one would read, this app consists of very good narration that leads children through interactive exercises that will teach them a lot about the forests of North America.
Six chapters are included that cover a lot of ground, such as learning about both deciduous and coniferous trees, tapping leaves or branches to learn about the trees they belong to, also allowing children to drag these realistic bits of foliage around the screen.”
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-10-26 :: Category: Education
Last up, AndroidRundown.com writer Carter Dotson was happy to announce that one of our favorite games, Punch Quest, is coming to Android: “Android, get ready to start punching. Punch Quest is coming to Android very soon. The culprit? Noodlecake Games, who have made a habit (or a business model) out of releasing and supporting iOS-to-Android ports. Punch Quest combines and endless runner with beat ’em up gameplay, as players run through a dungeon, punching and uppercutting the foes they come across. Coins can be earned to be spent on new skills, power ups, and hats. Sweet, sweet hats.”
And we’ve cleared yet another week in 2012. Join us next weekend for another recap of the latest and greatest news from the week that was – and make sure to follow us on Twitter, Facebook and Pinterest for the latest info on the hottest apps. Now go get the rest of your holiday shopping done!
Lately, there seems to be a Kickstarter project for everything imaginable. One new exciting project is Underground Kingdom.
The project aims to adapt the work of author Edward Packard, namely his Choose Your Own Adventure books made popular in the 1970s. These books have proved very important to many in the past, myself included, both encouraging literacy and demonstrating how much fun reading can be.
Much like the work of Tin Man Games, Choose Your Own Adventure books are all about taking part in an interactive story and making decisions that lead to many different inclusions.
Underground Kingdom isn’t quite under way yet, hence the Kickstarter project. While I for one greatly encourage getting involved with backing the project, we thought it only right to check in with co-founder and project director Felipe Mingo and creator of the Choose Your Own Adventure books Edward Packard and see how they feel about things.
We asked Felipe about the motivation behind bringing back this series of books.
“In (our) search for an app idea,” he explained, “we remembered the Choose Your Own Adventure series. We really loved these books as kids, and thought that it would be great to transport the concept of “gamebooks” to digital. When we looked for digital versions, we didn’t find any quality apps that would deliver a great experience. We wanted something different, with contemporary artwork, interaction, a map to guide your path… That’s when we decided to start working on it and contacted Edward, who was really helpful and licensed us some of his books.”
Asking whether the books, starting with Underground Kingdom, will be original conversions or if there will be any adjustments, Felipe explained that “The adaptations of the story are completely original from Edward Packard books. We made some minor changes to the text so it would adapt to today’s technology. The artwork is totally new.” As you can see from the artwork below, it’s pretty glorious to look at and a great re-imagining of the original’s style.
Edward Packard explained to us that he believes the “imaginative color art and animations…greatly enrich the adventurous experience” while also stating that he’s “delighted, and especially so about delivering them in app form,” as well as the “added interactive features [and] sound effects”.
While the project is still in the early stages, Visual Baker provided us with some examples of concept art and how the devs there plan to incorporate the feel of Choose Your Own Adventure books into app form. It’s looking pretty great, so far.
This week at 148Apps.com, we gave the Editor’s Choice award to Organ Trail: Director’s Cut. Reviewer Rob Rich had this to say about the game: “There’s something timeless about The Oregon Trail. Gearing up and heading west across the country in order to settle in some promising new territory, braving all manner of hardships and diseases along the way, it’s a game that just about everyone loves. Wait a second, the “E” is missing. It’s not Oregon Trail? It’s actually Organ Trail? Well I don’t see what the big difference-OHMYGOD ZOMBIES!!!
Organ Trail: Director’s Cut is a throwback to the classic era of computer gaming. Back when we had to load these things using floppy disks, and in-game sounds consisted entirely of varying forms of *BOOP*. Much like its pioneer era inspiration, the game tasks players with preparing for a cross-country road trip and naming party members after friends in order to make them feel bad when they inevitably die in horrible ways. Only this time it’s during a modern zombie apocalypse, and instead of hunting for food and fording rivers they’ll be scrounging for meager supplies while fending off the walking dead and creeping through zombie hordes.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-08-09 :: Category: Games
Everything was about back to school at GiggleApps.com, where reviewer Amy Solomon had this to say about Murky Reef 1st-2nd Grade Reading, Science and Math: “Parents will appreciate how this app incorporates the Common Core standards for Grades 1 and 2 while keeping children engaged and entertained, especially as children prepare for school to start again soon and need to begin to get back to the business of focusing on school work.
Murky Reef is a collection of 22 interactive games which teach a great deal about the animals of the coral reef as well as include math, logic and language exercises.”
iPad Only App - Designed for the iPad
Released: 2011-09-30 :: Category: Education
Finally, on 148Apps.biz, Carter Dotson reported on the rise of the app developer middle class, saying, “While there’s often much pessimism among developers as far as the challenges of money making on mobile apps goes, analytics firm Flurry’s latest report discusses how the revenue among mobile apps is being distributed. With it, there’s evidence that an app developer ‘middle class’ is forming, as with more revenue being spent on mobile apps, developers do not need to reach the kind of high ranks that they did in the past to make the same kind of revenue. As well, the ‘long tail’ of revenue is getting longer.”
This week at 148Apps.com, we celebrated the coming Memorial Day holiday with a closer look and an ever-growing list of apps on sale. Site editor Rob LeFebvre writes, “So, it’s that time of year again! BBQs, lawn chairs, beer, and the ability to finally wear shorts with sandals without fear of frostbite. Tan those legs and check out all the huge sales that are going on across the App Store below. We’ll try and keep it updated as we go this weekend, so be sure to let us know of any good sales on iOS apps…”
+ Universal App - Designed for iPhone and iPad
Released: 2012-04-12 :: Category: Games
At GiggleApps, writer Amy Solomon reviewed The First Million-Teach Your Child to Read. Solomon says, “The First Million is a lovely universal “mix and match” book application that adults and children will find interesting as well as intuitive as here, as the pages of this book are split into three sections – each being able to be flipped back and forth to create new and intriguing illustrations and word combinations. Unlike other “mix and match” books where one can look for the corresponding thirds of the same image to make a match, this app is completely open-ended with no right or wrong matches to be made, giving children free range to produce any and all combinations they may fancy.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-22 :: Category: Education
Finally, 148Apps.biz writer Kevin Stout reported on Disney’s push into Angry Birds territory. Stout writes, “Intensely popular Disney game, Where’s My Water?, will be receiving its first line of merchandise based on the game. The physics-based puzzler by Disney has been popular on both iOS and Android. Fans of the popular game can now buy all kinds of merchandise featuring the story’s character, Swampy the Alligator.”
Once upon a Friday evening, as I sat here, email reading,
Over a many quaint and curious letter of reviews implored,
While I perused, nearly napping, all the while my fingers clacking,
Pausing not their steady tapping, tapping on my old keyboard.
“ ‘Tis a slow night,” I muttered, “little use for my keyboard;
Only spam, and nothing more.”
Deep into my malaise drifting, long I sat there, fading, staring
Doubting, seeking apps few mortals ever dared download before;
Then my boredom was disbanded, by the news of an app branded,
A collection handed to a more than willing App Store.
I noticed when I checked the store. And I found, it offered more.
Not content with mere wording, these three stories feature moving,
Not just moving but reacting, with a touch we’ve seen before.
“The Tell-Tale Heart,” said I, “has piqued my interest.
“As has The Oval Portrait and The Masque of the Red Death.
Let’s see if interaction makes them better, better than they were before.”
iPoe, with interactive stories, still is sitting, still is sitting
Lurking in the category for books found on the App Store;
And we all can start the reading of this dark and twisted dreaming.
And the price is of a number that in dollars orbits four ($3.99);
And my goal for this here story has been met with much fervor
Download it from—The App Store!
When a child is in possession of a device as versatile as an iPad, it could be just as distracting as it is productive. A new series of apps by Ruckus, Ruckus Reader, has been released that help parents keep track of their children’s progress through Ruckus Reader books.
There aren’t many Ruckus Reader apps available yet, but the ones that have been released include big names like Transformers, Crayola, and My Little Pony. The Ruckus Reader apps send weekly “Reader Meter” emails to parents (information is also available on the website) with information about their children on subjects like phonics, print awareness, fluency, alphabetic knowledge, sequencing, and story comprehension.
Parents will receive “Reader Meter Progress Snapshots” for free with a Ruckus Reader account. For full “Reader Meter Progress Reports” and unlimited access to their entire Ruckus Reader iLibrary, parents can subscribe to a Ruckus library membership for 6 months at $24.99. Both types of accounts can support up to four children who may access the books across various app and devices.
One of the best newspaper reading apps, PressReader, likes to keep on top of new technology and updates to the iPad, regularlyadding new and useful features and tweaks.
With the recent release of the new iPad, this has happened again with a great selection of new features.
The big one is Retina Display support, ensuring that everything on the new iPad screen will look pretty amazing, even when zoomed in.
Also included is the ability to instantly translate publications in up to 12 languages, as soon as the title is opened. It’s also now possible to save articles to Evernote or Instapaper for later consultation as well as email or share them via Twitter or Facebook.
It’s also an ideal time to check out the new SmartFlow functionality within the app which works well alongside the Retina Display support to make this a great way of reading the traditional newspaper in a 21st century way.
Check out the PressReader video below demonstrating what’s been changed. The update is available now.
This week at 148Apps.com, we checked out the long-awaited release of Readability, via a quick overview and full review from Lisa Caplan. Caplan writes, “The app provides the same service and merges seamlessly with the web versions. Users open to a blank page with just a menu. Filling the app is the the reader’s job. Users can search the web or enter an URL manually. The app pulls the article, pretties it up, and places a lead-in on the home screen.
I found it faster to just surf on my Mac adding articles that appealed as I found them, but how one fills the app is a small matter. What Readability does with the content is the cool bit. I tested the universal build on an iPad and it works wonderfully in both orientations. In landscape the articles fill the main pane and a well-designed and unobtrusive sidebar has the menu. In portrait the sidebar is a tiny top bar.”
+ Universal App - Designed for iPhone and iPad
Released: 2012-03-01 :: Category: News
Meanwhile, our sister site Giggleapps.com dug deep into the garden of apps and came up with a review of The Giant Turnip: A Kidztory Classic Animated Interactive Storybook. Reviewer Amy Solomon says, “As always, the look of this app is delightful, with wonderful colors and textures and fun use of music incorporated into a style utterly recognizable as a Kidztory storybook. I appreciate the warm browns and green shades seen in the land where the turnip is planted, along with the noticeable brush strokes for a lovely effect. Possibly more so than other apps from this series, nothing is flat-looking within this app as every animal or other detail has its own imperfect texture that layered together on the page really brings a richness to this story that adults may enjoy even more than their children.”
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-12 :: Category: Books
Finally, 148Apps.biz updated GameSpy’s progress on its GameSpy Open platform. Brad Hilderbrand writes, “Today GameSpy announced that there are over 600 titles in development for its year-old GameSpy Open platform. The stable of upcoming titles includes games like Warm Gun, Skullgirls and more, with a total of 1200 developers hard at work on new projects.”
The old week is done. Bring on the new week, with the promise of the iPad 3 just around the corner. In the meantime, follow us on Twitter or Like us on Facebook to keep abreast of the latest reviews, news items and contests right when they happen. See you next week!
I’ll freely admit it, without shame or regret; I’ve written fanfiction before. Not just in my youth (although I don’t consider myself “old” yet), but recently. Like in the past week. Don’t ask, I won’t provide links. Anyway despite being something of a sneer-inducing pastime among certain circles, fanfiction is still a legitimate way to flex those writing muscles. And much like regular old published fiction, it can run the gamut between fantastic and complete trash. For those who enjoy a good yarn regardless of its origins, or for those who are simply curious, there’s FanFiction by PentaLoop.
The app currently supports fanfiction.net, and already sports an ever-growing library of thousands of tales. Users can search for specific subjects, keep track of what they’ve been reading, and even mark their favorites in order to come back to them any time they want. It’s pretty much akin to a typical eBook app, only it deals exclusively with fanfiction. Which is kinda cool, really.
FanFiction is sitting in the App Store, just waiting to be downloaded. For free, no less. Whether for legitimate interest or the desire to read something akin to a literary train wreck, I think it’s worth a look.
It may seem anathema in the early 21st century, but some people still prefer their news in-depth, thorough and well-written. But in a twitterpated sound-bite culture it’s difficult to find comprehensive news reporting much less an app that serves it without paying for multiple subscriptions.
A new iPad app on the news aggregator scene, Longform, is changing that, and doing so in a way that still feels very iOS.
Longform curates articles from numerous major publications including The NewYorker, National Geographic,BusinessWeek, Esquire and about a dozen more. Along with a Longform feed that culls from additional sources, readers select their favorites.
A tap on the periodicals, placed on the left sidebar, brings up headlines and excerpts appear on the right. Readers are then offered a web view or a beautifully Spartan page for easy reading in either orientation.
The app is closely integrated with Readbility for offline reading, but users can choose Instatpaper or ReadItLater in the options menu if they prefer. If one has used any of these services or Safari’s native reader, the look is much the same.
The app allows for multiple scalable fonts, page-formatting options, and favorite articles can be shared via Twitter. Facebook, Tumblr or by email.
I have a wishlist as long as my arm for additional sources, but Longform is a off to a tremendously good start both in terms of style and substance. It has already earned its place amongst my favorite news aggregators on the App Store.
This week at 148Apps.com, writer Carter Dotson reviewed one of the most anticipated iOS games in recent memory – Infinity Blade II. Dotson writes, “Most of what is new here is a modified and extended progression structure. Instead of one path leading to a final boss, where failure means starting over, there are now several of them, with more branching paths to explore. There are 3 different weapon types now: the traditional swords, slow and heavy axes that deal more damage, and speedy dual swords that deal less base damage, but can do double damage once combos are started. The story is more fleshed out, with actual speaking dialogue from characters besides the God King.”
+ Universal App - Designed for iPhone and iPad
Released: 2011-12-01 :: Category: Games
Meanwhile, our attention was turned to more artistic matters at GiggleApps, as Amy Solomon reviewed Auryn – Van Gogh and the Sunflowers. Solomon says, “The look of this app is terrific, with illustrations evoking the style that Van Gogh is known for, complete with bold color choices and noticeable use of brush strokes, but maintains a childlike quality that fits well within this storybook. The jazzy music used is also wonderful, relaxing as well as engaging and very enjoyable to listen to even for long periods of time. The narration used here is also quite good. Parents will also like that each spoken word is highlighted red to aid the young children new to the world of reading.”
iPad Only App - Designed for the iPad
Released: 2011-10-22 :: Category: Books
Finally, 148Apps.biz site editor Rob Lefebvre reported on tablet users and their media consumption. LeFebvre writes, “In a study put out by comScore and reported by Fierce Mobile Content and the appside, interested parties can see that the number one use of tablet devices is games, with 67% of surveyed tablet users saying they’ve played a game at least once in the past month, as compared to 49% of smartphone users surveyed. 23% of those surveyed said they’d played a game on their tablet EVERY DAY. That’s a good number.”
That’s our wrap-up for this week. While you’re out getting all of your holiday shopping done, don’t forget to check us out on our Facebook and Twitter feeds to find out the latest and greatest news, reviews and contests. Feliz Navidad!
This week at 148Apps.com, site founder Jeff Scott welcomed the Kindle Fire into the tablet fold with an overview of his impressions of the device. Scott says, “…while the Kindle Fire is around 40 percent the cost of a base level iPad, it’s capabilities are even less. It just so happens that those capabilities match up well with what a typical consumer uses a tablet device for. Because of that, the Kindle Fire will be a strong competitive device to the iPad. When it comes down to it, it’s the cost that matters to a very large portion of the buying public, not the capabilities.”
Meanwhile, our sister site, GiggleApps, took a closer look at a new educational app for children, iLuv Drawing Animals. Reviewer Amy Solomon writes, “iLuv Drawing Animals is a nice choice for kids who are interested in learning the very basics of drawing cartoony animals that are cute and relatively easy to draw. I like how these illustrations are broken down into smaller shapes that kids will easily understand and have had experience with, and the narration is pleasant and easy to follow.”
iPad Only App - Designed for the iPad
Released: 2011-10-10 :: Category: Education
Finally, on AndroidRundown, Carter Dotson announced the public availability of Google Music, an interesting development for all music lovers, no matter the device. Dotson writes, “Most importantly, this means that Google is now in the business of one of the big pillars of media, and it addresses a gaping hole in the Android Market. With videos and books already addressed, now the store is complete with music to go along with apps. Google is directly putting themselves in competition with iTunes, and they are making their operating system much closer in terms of features to iOS devices. This was a necessary move for Google.”
As we head into the week of Thanksgiving here in the US, remember that you can still enter to win an iPhone 4S, courtesy of 148Apps and Gameloft. To enter, just become a 148Apps and Gameloft Facebook fan – www.facebook.com/gameloft and www.facebook.com/148apps.
Or you can follow both of us on Twitter as well at www.twitter.com/148apps and www.twitter.com/gameloft. Then, write the following public tweet: “Upgrade to a 4S yet? Follow @Gameloft & @148Apps & RT for a chance to win an iPhone 4S! Gameloft gaming on the 4S: http://glft.co/uIR3Y1″
See you next week, true believers! Start thawing that turkey!
UPDATE: Edge has just announced via the Newsstand app that the October 2011 issue is now free to download. Head over to the App Store, download the free Edge app, and then download the free back issue today.
Having been a long time subscriber to Edge Magazine, I’m pretty excited to see it be one of the first titles to reach Newsstand.
Available through the app, Edge Magazine promises the same fantastic experience as before. Famous for its intelligent writing and in-depth looks at everything gaming related from reviews to unearthing the latest in the world of game development, Edge Magazine makes for a fascinating read for gaming fans. It’s a mature change of pace from glossier magazines but never fails to intrigue.
The Newsstand edition offers enhanced online content with extra insight, related content and screenshot galleries. Linked to the website, if there’s anything that can add to the reader’s enjoyment on the website, the app lets the user know.
Pricing through Newsstand is pretty respectable with individual issues priced at $4.99, a 3 month subscription available for $12.99, 6 months for $21.99 and a 1 year subscription priced at a very reasonable $39.99.
It’s a veritable bargain, given the quality of the writing and a must buy for fans.
I am eager to let readers know about Oceanhouse Media’s annual app sale in honor of Dr. Seuss’s birthday from Wednesday, February 25 through Monday, March 9. During this time, five of their best-selling Seuss stories will be on sale for $0.99 each, and there will be discounts for other classic Dr. Seuss titles as […]
Garfield is taking a page from The Simpsons in Pixowl’s upcoming Garfield: Survival of the Fattest. And no, he’s not trading lasagna for donuts. The game is actually a sort of town builder (ish) from Pixowl where you’ll be putting structures together, forcing up to twenty different characters from the comic strip to work, playing […]