Posts Tagged racing
+ Universal App - Designed for iPhone and iPad
Hop in the driver’s seat and get ready to get some air! Asphalt 8: Airborne is going free for this weekend only. Starting today, you can grab Gameloft’s latest arcade racer for zero dollars.
I hear it was worth the initial $0.99 cost, so being able to get it free is all sorts of awesome. If you don’t already have it installed, now is the time!
Your App Authority
Week-in and week-out, the 148Apps reviewers search through the new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.
Occasionally frantic, Gentlemen! is never short of gloriously great fun. Lone gamers won’t be so keen given that it’s exclusively for two players, but it’s the perfect reason to get a friend involved. The idea is simple enough: players must defeat each other in a duel to the death. Just like in the old days of honor and explosive birds, ok, maybe not so much. Presented in portrait mode, each player’s controls are set on opposite sides of the screen. In a nice move, menu buttons and other descriptions are similarly laid out, for either player to easily interact with. Controls are simple with left and right, alongside a gravity flip button and the use of a weapon. Weapons vary, mostly thanks to a switch in the middle of each game enabling players to change around. Knives, bombs, dynamite, electric shields and explosive birds all play a role, each offering their own advantages and disadvantages. It’s as zany as it sounds, while adding a surprising tactical edge to proceedings. –Jennifer Allen
I have a handful of photo apps on my iPhone 5 that I keep handy when I feel like making my pictures look fancy. Each app has its own perks like frames, filters and adjustments. I tend to rotate between them until I find the one that transforms my picture into a work of art. I’m always on the lookout for new photo apps because I’m really looking for that one that will replace all my other go to camera apps. I reviewed PhotoNova+ 2 a few months ago, which is a free version of their paid app. PhotoNova 2 offers users more advanced features like a variety of selection tools, an option to switch out the background of photos that have a green background and an impressive effects selection. –Angela LaFollette
Many photography apps tend to do quite similar things to imagery, mostly involving applying filters to photographs. Tangent doesn’t quite do that. It might involve applying new effects to an image, but through a vector art style overlay, improvements are being added to the image, rather than replacing anything. There’s a fairly simple process to follow throughout the app. Users can either import or take a photo directly from within, before opting for a specific style. Tangent offers both straight-forward and quick applications, as well as plenty of choice for those who want to adjust things individually. Shapes form the first set of choices, with circles, rectangles, triangles and plenty more, available to apply to an image. It sounds gimmicky, but it can really set off a photo nicely, giving focus to the important part of a photo. There are plenty of shapes available too, with in-app purchases provided for those who want even more choice. That’s a trend that continues throughout, with plenty of additional blends and colors available at a price. Fortunately, it’s always possible to preview them first. –Jennifer Allen
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Peapod Labs has developed a favorite series of educational ABC apps and has recently added two new titles – ABC Aquarium and ABC Bugs, each terrifically educational and including exceptional photography to allow children to view these different creatures in a way that highlights all of their unique attributes. Each of these apps, now eleven and counting, features a wide amount of content, including terrific, detailed photos of each subject as well as narrated fun facts, curated videos gathered from the Internet and simple, intuitive interactions which young children will enjoy a great deal. –Amy Solomon
Gro Recycling is a cute and fun interactive universal app that allows children to sort recycling into different receptacles, totaling six in all, including a unique choice of recycling batteries as well as a compost container. Game play is charming and intuitive as one simply drags a piece of recycling to be recycled to the correct container, as these bins happily and hungrily eat what they are being served, while a mistake will result in the spitting out of the wrong material. This app is lovingly styled with the delightful humanizing of these recycling bins as cartoony faces, which are included with fun, witty noises that each of these characters makes, hungry to eat recycled materials. –Amy Solomon
Mobile games that offer their players to smash the opponents using nothing but their very fingers were at the very start of the touch-screen revolution, but lately it seems that somewhat counter-intuitive habit of putting buttons on touch-screen has largely rendered the “clean” touch-screen games mostly obsolete. Someone should analyze this trend to some revealing, but ultimately unnecessary results. Regardless, we’re here to talk about Attack of the Spooklings. It’s a fine, but incredibly simple game. How simple? It takes longer to read this sentence than to see the whole game. It’s not surprising, considering that it consists of an astonishing single screen, and single enemy. While I’m all for the games with minimalistic design, they should also be complemented with really incredible gameplay. Attack of the Spooklings is quite exciting for some time, sure, but it simply lacks any sort of complexity to be interesting. –Tony Kuzmin
GP Retro is a racing game that isn’t scared to rock looks of old, and I suspect it is aware of my abject weakness for titles that bring back the wonderful things of days gone by. The game comes at us in glorious 2D, and in this one, retro is no misnomer. The chunky pixels underscore the jittery unsure animations that make these type of games fun to look at. The purposely un-sharp colors were done well, and even the intro pages for the drivers were nicely formatted to fit with the retro look. As for gameplay, it is basically top-down view simulated Grand Prix open-wheel (to start) racing over mostly asymmetrical raceways. Sharp turns characterize the racing; losing control and ending up on grass slows down the race car considerably. There are valuables and power-ups to be collected, as well as hazards to be avoided. –Tre Lawrence
Yes, I know: there are a LOT of RPG titles for Android. Can Cross Horizon be one that is worth checking out? The dialogue cutscenes were okay, but where the game really excels is in the “live” action sequences. These graphical representations highlight the fantasy world in rich three dimensional form, with perspectives done quite well. The greenery is not too green, and while the shrubbery won’t be confused for a live wallpaper, they work in the context of the game. The mythical creatures look suitably gruesome, and the animations (especially attacks) are relatively life-like. The entire art presentation makes the game stand out in a positive way. I liked the customization options. At the beginning of the game, I got the opportunity to create a character. Face, skin color, hair type… even the shape of the eye can be tweaked. In a post-racial world (stop and dream with me), options like this signal, to me, the work of a developer that has an eye on details. –Tre Lawrence
NASCAR Red Line, from Eutechnyx is a light management and reaction game where you manage a racer through a series of races. Combining elements of a sports management game and reaction game like CSR Racing into a new type of racing game. NASCAR Red Line should be available this summer.
Wow, what a month it’s been for racing fans. Specifically Real Racing fans! You might recall how we kicked things off with our three-part series documenting the history of the Real Racing series, Firemint’s (now Firemonkeys’) approach to designing the first two games, and a peek at Real Racing 3’s Time Shifted Multiplayer that everyone’s been talking about. If you don’t recall you should give them a read. You know, for science or something. Not because I wrote them and am proud of my work or anything.
Of course that was just the beginning. There was also our look at Real Racing 3’s first true hands-on demo. And of course that whole free-to-play business that turned into something of a debacle. Let’s not forget the seething jealousy that was undoubtedly felt when we all found out both New Zealand and Australia were getting the game a couple weeks earlier than the rest of the world!
Before we knew it, Real Racing 3 was only a week away. Our lord and master, Jeff Scott, really dug into the mathematics at play and analyzed the in-game economic structure, for better or for worse. Blake Grundman followed with a look at the top 5 drool-inducing rides players can get their hands on (thus far), and soon after that Carter Dotson stepped up with a look at the 5 most alluring real-world racetracks on offer. Finally, the week was capped off with Carter’s in-depth look at Time Shifted Multiplayer while Jeff hopped back in the driver’s seat (sorry, I’m only human) one last time to bestow his Real Racing wisdom with an impressive number of tips and tricks. We also reviewed it, of course.
Get Racing – we’ve got prizes!
Since it’s been something of a non-stop Real Racing 3 party here at 148Apps we wanted to draw things to a close with a bit of style. Which is why we’re going to capitalize on all the spirit of Time Shifted competition and challenge you, our readers, to a race. Specifically the Pure Stock Challenge, Indianapolis Motor Speedway, Nissan Silvia (S15) Showcase Cup race pictured above. I think I’ve typed that out correctly. Why this event? Because it requires one of the first cars new players will have access to and doesn’t allow for any other; providing as even and easily accessible a playing field as we could find.
All you have to do is drive your heart out. Snap a screen shot (hit the Power and Home buttons on your iOS device at the same time) of your best time and post it in the comments below along with your Game Center username. We’ll pick random winners from all of the entries and post the results here on Monday (3/4) afternoon.
The prizes? We’ll give away three $10 iTunes gift cards to spend how you see fit. Although in the spirit of the contest we’d suggest something like, oh, maybe the Race Car Booster Pack that includes 65 gold and a 2010 Dodge Viper SRT10 ACR-X?
Update: We’ll contact our three winners via email. Thanks for playing and look for more Real Racing 3 contests coming up soon.
Now that Real Racing 3 is out, we are going to give you some tips to get the best times and have the most fun with Real Racing 3. All of that with an eye toward how you can minimize any real money investment in the game.
Real Racing is the most beautiful racer on any mobile platform, and it’s free, so there is no reason not to try it. I’ve played Real Racing 3 for around 30 hours total now, let me give some tips on how to get the farthest possible in the shortest amount of time and without paying a thing.
Manual brakes = faster times. The main tip I can give is one that I still haven’t mastered completely myself, turn the braking assist to low or even better off. Of the three assists in the game it makes the most difference in your racing times/speed. When the computer does all of the braking for you, it does so very conservatively. If you can at least turn braking to low, it will greatly decrease your times. One thing to remember, you can change this in-race, at any time. Hit the pause button and you can then get to the settings in the lower left of the screen. (See more dirty tricks below)
Get inside, quickly! You start in last place in every single race. Seems unfair, but get used to it. You can usually jump up at least half way up the standings in the first couple turns with smart maneuvering. The key here is to not follow the car in front of you. If you do that you can only go as fast as they are going, and the car in front of them, etc. Pick your own path, preferably on the inside of the turn, and zoom past the other cars as they all line up and then slow down when the car in front of them does. It’s best to not follow another car at any other time if at all possible, you get no advantage from drafting and will be more likely that you will need to slow down to avoid hitting the car you are following.
Build your stable of cars, smartly. You will need a single car that is one of the 3-4 for each circuit to race in that circuit. But you will need all of the cars in the circuit to complete it 100% as there will be races that require each car in the circuit. You should also note that most cars you purchase will be able to race in more than one circuit — just check out the list on the main page to see the circuits you have access to.
Real Racing 3‘s standout feature just might be Time Shifted Multiplayer. This feature takes the performance of actual players, and makes them the racers that you then compete against. There are no fake computer opponents; every event is a race against actual people (though not their exact performance, per se, because it is possible to interact with the cars). Still, the whole game is one entire multiplayer race, and every event presents an opportunity to not just get first place, but to beat the actual times of real people, including friends’ times. It’s extremely satisfying.
However, this feature can be confusing when trying out the game for the first time. When you see that you’re racing some random schmucks and not your friends, you might wonder. To alleviate any potential confusion, then, here are the answers to some frequently asked questions about Time Shifted Multiplayer.
How do I race my friends?
You just need to add them to your friends list on either Game Center or Facebook. As they download and play the game, they will be added to your friends list and they will start to populate the race grids. There’s nothing you necessarily need to do manually to be racing friends–the game handles it all automatically. And it’s not just ghost performances that you race against: in time trial and top speed events, their ranks are what you need to top.
So what’s that invite button on the left sidebar for?
It’s meant to invite friends who aren’t on Game Center or that you haven’t added yet to join your friends list, or to invite existing Facebook friends to download the game. There’s no need to do anything to add your existing friends who play the game to your in-game player list, the game will add them automatically.
Why am I racing all these people who aren’t my friends?
Well, that’s for two reasons: one, if you don’t have enough friends to fill out a race grid then it will use other people from the internet. Two, the game will try to provide a fair challenge when trying to earn trophies. If friends fit that bill, they will be your competitors in that race. This is meant to provide a sense of balance, as if you just had friends who were really good, then it would be impossible to get the top-3 finishes necessary for trophies. Conversely, if you outclass your friends, then it would be way too easy to succeed.
So how do I actually race my friends?
Get a gold medal on a track, and the game will focus on making you race friends, especially ones with better times than you, in order for you to try and beat their times.
Is there any benefit to adding friends to race against?
Well, there’s certainly pride: seeing the name and avatar of a friend disappear in your rear view mirror is plenty satisfying. Plus, they get a push notification saying that you’ve bested them. It’s more of a push humiliation, really. However, as a more tangible benefit, the game also grants cash bonuses for beating the top times of your friends.
Have any more questions about Time Shifted Multiplayer? Ask us in the comments below!
+ Universal App - Designed for iPhone and iPad
The hotly anticipated free to play game Real Racing 3 is finally available in the US App Store. Grab it now and hit the tracks! Check out our Review of Real Racing 3 while you download this social racer.
EA and Firemonkeys’ new racing game Real Racing 3 not only features real cars, it also features real-world race courses. Some of the world’s most famous race courses are in the game, and so is one interesting fictional course with real-world basis. So without further ado, here are the five hottest tracks of Real Racing 3.
Indianapolis Motor Speedway
It’s not the most exciting course layout, no. It’s four left turns. But in a game full of twisty, turny courses, this is one track where cars can go all out, trying ot drive as fast as possible, running the smart racing lines to keep speed highest. That, and consider the history of the track, home of the Indianapolis 500, one of the Triple Crown of Motorsport races. It’s a basic layout, but it’s a famous one.
This track located in Bathurst, Australia, may not be well-known to the casual racing fan, but racing on the track will make its appeal apparent. It’s like a roller coaster, with much of the race being a twisty, uphill climb. But it all comes to a head when the downward slope hits, offering a beautiful panoramic view of its setting, and a chance to set some fast speed times on that downhill slope. This track serves as one of the first speed tests in the game, and it also is a challenging multi-lap track thanks to its 2–3 minute lap times.
Mazda Raceway Laguna Seca
This raceway, built at the bottom of a barren lake, is one of America’s most famous road courses. It’s particularly famous for its corkscrew turn at turn 8, where the a sudden left then right on a banked road causes the ground to look like it’s twisted like a corkscrew. Its dry and barren look gives the course a different visual look than many of the others in the game.
Circuit de Spa-Francorchamps
The Belgian hillsides are a lovely and idyllic place, a lovely place to take a nice leisurely joyride through at over 140 miles per hour, no? This lengthy track boasts a long straightaway to make this one of the fastest courses in the world and in the game, with plenty of great views. Just don’t get distracted, as there’s plenty of dangerous, hilly turns, including the famous Eau Rouge corner and the Blanchimont turn.
This track stretches the definition of what is a real course and what isn’t. It’s based off of a real-world location, but nobody has actually raced here. Instead, Firemonkeys took the actual Melbourne central business district, worked out how to cordon off side streets to make it into an actual race track, and put it into the game. So it’s possible to actually race through the streets of Melbourne, seeing actual sights around this area, at speeds no one has hopefully ever gone at!
Here’s a quick rundown on how earning in-game money in Real Racing 3 relates to real dollars and time and what it would take to finish the game. What we found is rather shocking, doubly so if compared to current day console racing games.
Before we get to the details, we should note that these numbers are current at the time of writing. But like most free to play games the in-app purchase prices, timers, and values can change at any time the developer wishes. In the two weeks I’ve been playing, changes have already happened twice. So, the numbers reported could be different than they are when this is read.
In Real Racing 3, to get to 100% a player needs to win every one of the 961 current events. As there are races restricted to each one of the 46 cars in the game, to enter those races the related car must be owned. So to get to 100% in Real Racing 3 players must buy every car and win every race. What will it take to do that?
Also take note that like many free to play games, Real Racing 3 is tuned to allow players to earn everything without paying. But a player really has to want to put the time in to earn it. The developer doesn’t charge anything for the game with the hope that players will spend some money in the game to speed up their progress.
To earn enough money to buy every car in Real Racing 3, what would it take? Our numbers show that it would take over 472 hours to earn enough money to buy all of the cars in the game. Or to purchase all of the cars with real money via in-app purchase, it would cost $503.22 at the current best rate.
To earn all of the cars in the game rather that buy them with real money, a player would need to finish 6,801 races with an average (per our RR3 stats) of 4:10 per race earning R$3,700 per race. That would equal 472 hours to earn the R$25,163,573 it would cost in the in-game currency to buy all 46 cars. That does not include the cost for repairs, maintenance, or upgrades which can be rather expensive.
If a player wanted to take the shortcut and buy all of the cars in the game with real money, that would cost $503.22 in in-app purchases. That’s assuming the current best rate of R$50,005 per US$1 when buying R$5,000,000 at a time.
Let’s compare the cost for Real Racing 3 to modern day console games, what could be purchased for that $503.22. For one example, a player could get a 4GB XBox 360, Forza Horizon (one of the newest racing sims on the 360), all of it’s DLC including over 127 cars, and a 22″ Vizio flatscreen LED TV. And still have $17.22 left over.
I think I can safely say that the way that the cars and the in-app currency are currently structured in Real Racing 3 right now seems a bit out of whack. It seems extreme to think that players have the choice of playing for well over 400 hours or paying over $500 to unlock everything to complete the game. Or most likely, some combination of the two.
And these numbers are not counting any of the promised expansions that will deliver new events and new cars. Those will increase the time and money required to get to 100% complete.
Nor are these numbers including upgrades that could be required to win races. It is very unlikely that any player can win all races without upgrading at least one car in each series. And those upgrades can get pricey as fully upgrading a car can cost more than the base cost of a car. So while on paper it could take 472 hours to earn enough in game currency to buy all of the cars. In practice that number could be as much as doubled to pay for upgrades that would be required to win each race.
Free to play games are tuned to balance the fun a player has vs. the developers need to get earn money to pay for the game development via in-app purchases, that’s just the way free to play works. I’m not going to say it’s wrong, but it at times like this it just doesn’t feel quite right.
For players that feel the need to get to 100% in games, take caution with Real Racing 3. It will take a lot of time, or money to make it to 100%.
I feel lucky that I got a lot of time to play Real Racing 3. With well over an hour of playtime with Firemonkeys community manager Sam Mayo walking me through the game, I think I got a fairly good feel for Real Racing 3. That time with the game has just made my anticipation for the release greater.
I also got the opportunity to record a ton of video. Of the cars, some of the tracks and race types, the repair system, and more.
Late last night we brought you a 4:26 video walking through of Real Racing 3 that covered most aspects. We also detailed the energy system used in this free to play title. Today, let’s go a little more in depth.
All 46 Cars in Real Racing 3
Wonder what the 46 cars are in Real Racing and wanted to see them? This video is for you. Here’s a parade of all 46 cars where you can see their specs at the bottom of the screen.
A special note here. Some of the cars don’t look perfect. The reason for that is the damage system in the game. If you damage the car while racing, that damage is persistent, much like it would be in real life. Your car will be represented as damaged anywhere in the game you see it. You can still race it, upgrade it, paint it, etc. But it will remain damaged, with it’s performance reduced, until you spend the in game currency to repair it and wait the time it takes.
Now, back to that video.
Customize and Upgrades in Real Racing 3
Like most racing games, Real Racing 3 has upgrade and customization options. For Real Racing 3 you can make a variety of tiered upgrades to the Engine, Drivetrain, Suspension, Brakes, and the Wheels. Under each section there are from two to four tiered upgrades you can do. Meaning that you need tier 1 to apply tier 2, and so on. Each of these upgrades applied to a single car and has the possibility to increase the top speed, acceleration, braking, or traction of the vehicle. Each one should decrease your lap times by some amount.
Mount Panorama Track – Time Trial in Real Racing 3
Mount Panorama is aptly named. You race up this steep track on a mountain that never seems to end, crest the top to a beautiful panorama, and plunge right back down the other side. Awesomely rendered vistas, but better keep your eye on the road. I did make more than a few mistakes on this time trial / Autocross race while looking around the beautifully rendered track.
Head to Head – Circuit de Spa-Francordchamps in Real Racing 3
We also did a head to head race on the long and very fast Circuit de Spa, or just Spa. It’s a great track and racer “drollted” provided a worthy challenge, until he made a mistake near the end of the first lap. It was bye bye from then on out as he had to take second place and I got the win!
Full 22 Car Race on Southbank, Melbourne in Real Racing 3
Real Racing 2 was amazing with up to 16 cars in a single race. Real Racing 3 has bumped that up to 22 cars. In this Southbank race you’ll see all 22 cars squeeze through a very narrow course. Southbank is the course through the streets of Melbourne. It’s a track that doesn’t exist and was just a fun experiment by the Firemonkeys team to add a brand new course. And a challenging one at that! This race gets a little dirty with lots of bumping and wall grinding in the narrow turns. I couldn’t pull out a win on this one. It was my first drive on the track and I made too many mistakes. Those walls just jump right out at you! The best I could do was to climb from 22nd to a disappointing 6th. Even dirty driving can’t win every time.
That’s all we have right now. You can tell from all of the coverage we’ve been giving Real Racing 3 that we are anxiously awaiting it. Real Racing 3 comes out as a Universal build on iOS on February 28th. It also realeases for Android at the same time.
Note that this is a preview of Real Racing 3, not a review. We can never review an app when it’s presented by people related to the app. The reason is that we have no idea how the game is tuned for that demo. We need to reserve judgement for the final release of the game, downloaded from the App Store, and set up just like it is for everyone else.
We got a chance to grab some quality hands on time with Real Racing 3 today. We got about thirty minutes of video we’ll be posting over the coming days. The game, much as we expected, it’s pretty amazing! It looks great, it plays great, and our concerns about the free to play model were somewhat assuaged.
We’ll have more on the free to play model once we get more time with it. But you can at least rest assured it’s not super intrusive. It exists pretty much as we guessed last week, but with less friction and fewer pay walls than I anticipated.
The free to play energy system in Real Racing 3 works like this. You earn cash when racing. When you race, and damage your car, you have to pay for those repairs. The better you are, the less damage you do to your car. To fix you car, you have to use the cash you earn. You also have to pay for upgrades and new cars. While the damage to your car does affect the power of it, you can chose to not repair it and keep racing.
Also, typical to most free to play games there are two currencies included. Dollars and gold coins. Dollars pay for repairs, upgrades, etc., the gold coins speed things up, reducing your wait time.
Repairs and upgrades take time to complete. How long depends on how much damage or how big of an upgrade it is. You can speed them up by using gold coins. You only earn gold coins by leveling up in the game or by buying them with real money via in-app purchase.
All in all, not that intrusive for free to play games. But I can’t totally give it a pass as the device I was playing on had millions in cash and thousands of gold coins. That doesn’t give me a good feel for how fast you earn money or how fast you are forced to spend it. We’ll have more when we get a chance to try it on our devices.
Here’s a quick demo of Real Racing 3, featuring the first full race seen anywhere. We’ll have more videos coming soon with more on the cars in the game, the repair and upgrade system, and more. But first, here’s 4:26 of Real Racing 3 bliss.
Real Racing 3 launches as a Universal app on February 28th. We hope to have a promo code soon so we can start setting some hot laps. When we get one, we’ll have more in-depth info.