NaturalMotion and Zynga brought a lot of real life cars to the table for CSR Racing 2. From souped up everyday rides made by Nissan and Hyundai to supercars produced by the likes of McLaren and Pagani, there really is something for everyone.
Naturally, the first question a lot of gamers have about a title like this is, "How many cars on there?" That's generally followed closely by another: "How do I get my hands on them?"
CSR Racing 2, or CSR2, as it likes to call itself, has finally arrived. The follow-up to the immensely popular drag racing game CSR Racing is the first release from NaturalMotion since the studio's acquisition by Zynga in early 2014.
That takes care of the "why you should care" part. Along with what NaturalMotion is calling "beyond console quality" visuals, CSR Racing 2tinkers with the formula of its predecessor just enough to stake out some of its own turf.
[Deciding whether or not Formula Cartoon All-Stars is worth a look? Check out our review.]
Just bought Formula Cartoon All-Stars and not quite sure where to begin? We have some handy tips on what to expect and how to get started in your bid to be some kind of amazing cartoon-based racing star.
Controls are pretty simple if a little limited. You have a virtual wheel to dictate where you go, plus a choice of two places to put it - either on the left or right side of the screen, depending on if you’re left or right handed. It might b worth experimenting here.
You’ve got the choice of two modes - Adventure or Tournament. It doesn’t really matter what you start with but I found Adventure a little gentler early on. The first few races, in particular, are easy enough that you can take the time to master the controls, as well as gain some easy coins.
Tournament is mostly there for you to compete with others. There’s always a new tournament to participate in and you can win a trophy for doing so. Of course, there are rewards involved too!
Adventure is the game’s form of story mode - unlocking new sections as you progress. In both cases, upgrades unlock across the modes, so you don’t have to worry about levelling anything up separately.
More like a drag racer than a conventional racing game, Raceline CC is going to be quite familiar to some. You play your way through various races, using up fuel before eventually having to wait for it to regenerate. Where Raceline CC grabs you a bit more noticeably is with its sense of speed.
Each race only takes around 30 seconds to complete. A quick and steady tap on the revs counter, and the rest is a matter of dodging around traffic. The key to reaching high speeds is to draft behind vehicles. There’s a visual indicator telling you when is best to pull around them, and there’s a real sense of satisfaction when you repeatedly dodge around cars. Do it just right and the race can be constantly frantic but ultimately very fast. Do it wrong, and you get stuck behind a vehicle and all the rhythm immediately vanishes.
One thing that stood out as a little different from the norm is a grid-based challenge, whereby you partake in a series of challenges for an ultimately good prize at the end. It at least feels more organized than some races.
It could turn tedious, though. All the areas I’ve seen so far look very similar, with the level of competition being the only thing really that distinguishes stages. There’s a plentiful supply of races to compete in with the usual bevy of daily challenges in there too, plus plenty of upgrades to pursue, but time will tell how enticing that will be after extended play.
We’ll be sure to let you know more about it when Raceline CC released on the App Store, later this summer.