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Caves n' Chasms Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 5th, 2015
Our rating: starstarstarblankstarblankstar :: ROUGH MINING
This spelunking game is is hard to dig deep into because of its many rough spots.
Read The Full Review »

Game of the Year 2014 - 148Apps Staff Picks

Posted by Rob Rich on December 18th, 2014

The end of 2014 is almost here, which can only mean one thing.

Okay it can mean a lot of things, but in this specific context it means Game of the Year lists!

Which is why the 148Apps staff have all picked their favorites from the past year. And why we've put them all into one handy list for you all to enjoy. It's a nice list, too. Lots of variety and even a few free downloads that are worth checking out. So give it a look, and if you agree (or even if you disagree) please chime in below!



Puzzle to the Center of the Earth



Puzzle to the Center of the Earth feels like a breath of fresh air compared to most everything else I played this year. It's a fair free-to-play puzzle game that encourages and rewards patience in all of the best ways and none of the bad. It's also a platformer that requires forethought and strategy rather than reflexes.

Unlike other mobile games like it, Puzzle to the Center of the Earth is not pushing players to make huge combos or speed-run through levels. Instead they can take their time planning out the best courses through a cave, much like an actual spelunker might (albeit with the power to carve out paths by magically matching blocks). It's a super well made game that isn't scared to have players get lost in its levels for a good while, which makes it unique as a puzzle game. For a mobile title, it strikes a fantastic balance of being engrossing, replayable, rewarding, and light enough for playing on the go, all of which lend to it being my favorite mobile game of 2014. - [Campbell Bird]

Hitman GO



When I heard that an original Hitman game would be coming to iOS, like plenty of other people I couldn't wait to cheese wire a guy to death while disguised as a security guard before popping another target in the face with my silenced pistol, all while waiting for a bus. When Hitman GO was released, many were initially disappointed to find that wasn't the case. However, after playing what is a deceptively simple and infectious game of strategy for a short time, many (including myself) were hooked.

Hitman GO looks like the board game you wish your family would play at Christmas (put away the Cluedo box, grandma) with its sheen and minimalistic graphics that just ooze class akin to the suit Agent 47 is known for. Combine that with accessible gameplay that calls for multiple play-throughs thanks to the variety of challenges available, forcing players to tackle levels in different ways, and you have a winner in Hitman GO. It's a game that should be on everyone's hit list - [Lee Hamelet]

This Week at 148Apps: October 20-24, 2014

Posted by Chris Kirby on October 27th, 2014

Apptastic Reviews!


The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Puzzle to the Center of the Earth

Puzzle to the Center of the Earth is a puzzle platformer in the most literal sense. The game has players manipulating platforms with a match-three mechanic, with the ultimate goal of journeying further down toward the center of the earth. With bright visuals, smart mechanics, and a satisfying brand of puzzle-solving, Puzzle to the Center of the Earth is a very worthwhile download. As a spelunker, players can move about caverns by sliding their fingers across the bottom part of the screen. As they approach sets of colored blocks underground, they can then tap and slide to link blocks of the same color together and break them. Breaking blocks allows players to move deeper down in a level, which contains an exit on the bottom of the screen. --Campbell Bird


The Silent Age Episode 2

You play Joe Average as he leaps back and forth between the 70s and the modern day. As before, this is easily achieved thanks to your trusty time machine. It’s a mechanic that changes up what you see in each room or building, and is the kind of thing that means you can’t help but switch between timelines regularly just to see what’s changed. For the most part, this mechanic is used to get past a closed door or two, which means it’s a little underused in terms of its potential, but it’s relatively easy to forgive The Silent Age Episode 2 for its flaws. --Jennifer Allen


Angry Birds Transformers

Part auto-runner, part side-scrolling shoot-em-up, you control one of many Transformers as they stop the EggBots by taking out their platforms. Instead of flinging birds at your enemies you shoot at them, aiming for weak points in order to vanquish them. It’s simply done, with you tapping to create a reticule. Each level is much the same meaning that Angry Birds Transformers can get a little repetitive, but it’s often fun. At times you can transform in order to duck under obstacles coming your way, which ensures you keep your wits about you. Each level is also pretty brief so it’s an easy game to dip into for a few minutes here or there. --Jennifer Allen


Zero Age

Zero Age‘s visuals and gameplay are both so stunningly well-executed it’s hard to know where to start the praise. Let’s go with the graphics since they’re more immediately striking. The game takes place in a hauntingly atmospheric geometric world filled with vast, cubic vistas. It’s like a minimalist robot city that’s either unfinished or long since abandoned. Guiding the hooded hero through these multi-tiered landscapes while soulful piano music plays would still leave an impression even without the puzzles. Fortunately Zero Age offers some of the most creative and complex 3D puzzles around. Players must get their character to the end of each level. Sometimes that’s as simple as just tapping on the goal, but usually they will have to create a path by manipulating a handful of blocks. Different blocks have markings specifying their rules – some blocks can only move on a horizontal plane, while others are limited to the vertical. However, players can stack cubes on top of each other to move certain blocks in ways they couldn’t before or shield themselves from deadly lasers. Constructing even something as basic as some stairs requires intense levels of spatial thinking. --Jordan Minor


Sleep Attack TD

Each level offers up a series of paths for the waves of enemies to follow. The trick here is that these paths can be rotated around, thereby enabling you to redirect where the foes go. This means that you can send the waves down areas that you’ve fortified particularly well, giving you the edge. The catch is that you have to be constantly aware of what’s going on around you. Unlike other Tower Defense games, where you can usually set up a strong layout then watch it unfold, things change fast and you’re never entirely comfortable about your chances of success. This keeps Sleep Attack TD consistently interesting. It’d be business as usual otherwise, with a typical plethora of enemies to withstand and a bevy of towers that are useful in different scenarios. The rotation mechanic really makes a difference though, and ensures that Sleep Attack TD is more appealing. It looks pretty charming too, with a more fluid style than the usual lane defense mechanics we’re used to within the genre. --Jennifer Allen


Montessori Math City

As readers who follow my posts may know, my son’s favorite subject is math, and he is eager to practice these skills whenever he has a chance. One of his favorite ways is making a bee-line for any app that includes “math” in the title. A new favorite of his is Montessori Math City, which has strengthened his ability not only to count to one thousand, but to be able to build different sums with the use of smaller numbers in a way that is actually quite open-ended. There is also a city area he can build within, providing motivation to continue working with this app. I must admit that when I sat down to review it I was intimidated, because without a Montessori background I felt at a loss to explain the goings-on within this app in the technical terms that one may expect. Although I don’t find the gathering of correct words intuitive to properly explain what this app has to offer, I must remember that my son does find this app utterly intuitive to use. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Republique

We’ve been wanting this one for a while. And now that Republique is on Android, we can breathe a sigh of relief. We can stop giving Camouflaj and Darkwind Media the side eye. And we can taste of the goodness that this title unabashedly brings. The gameplay comes in two modes: Story, which allows players to experience the story and explore environments, and Normal, which is the standard experience. Going the normal route allows one to pick an episode, and we’re off. --Tre Lawrence


Dementia: The Book of the Dead

At the first sight, this game looks like another simple survival horror, which are quite popular on the mobiles. Surprisingly, Dementia: The Book of the Dead is neither simple, nor a survival horror, in a true sense. It has great and scary atmosphere, but once you understand that the unholy abomination before you can be dealt with by the means of stuffing it with holy bullets, or smashing its abominable face with not-quite-holy lantern, the atmosphere dwindles somewhat. Not to say that it’s in any way a bad game, but the main character’s death is more likely to summon a groan instead of shivers. It’s still a horror, so the enemies always overpower the main character and running away is often a better decision than fighting. In other words, great fun. --Tony Kuzmin


Five Nights at Freddy's

It is nice to see that some pc games are being ported to Android and that the idea behind the game stays intact. Same goes for Five Nights at Freddy’s. If you have played Five Nights at Freddy’s on pc, than you know what you are up for in this Android version of the game. It is a port of the pc version and one that is very well made. Everything from the first version is the same, only now you use the touch screen as an input source, instead of the mouse. Input methods aside, these game is freaky. Very freaky. The first few times it gave me the creeps and my first reaction was to close the game. When that happens, I say: the objective of the developers must’ve been a success by then. --Wesley Akkerman

And finally, this week, Pocket Gamer went hands-on with the latest Pokemon game, found out how to record iOS games with just a lightning cable and a Mac, picked the best gamebooks, and tried the latest SimCity game for mobile. And it's all right here for your perusal.

Puzzle to the Center of the Earth Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on October 23rd, 2014
Our rating: starstarstarstarhalfstar :: SPELUNKING PUZZLES
Do some puzzles to make some platforms in this smart and fun free-to-play cave mining adventure.
Read The Full Review »

Puzzle to the Center of the Earth - Tips, Tricks, Strategies, and Cheats for Daring Spelunkers

Posted by Campbell Bird on October 23rd, 2014

Dig this:
Would you like to know what we thought of all this puzzling-around the deep recesses of the planet? Check out our Puzzle to the Center of the Earth review!

Puzzle to the Center of the Earth is a surprisingly deep and challenging puzzle platformer. Here are a few tips for players looking to stay alive while down in the depths.

Energy Management is Key


  • Once you start using formulas, make sure you build combos of blocks toward your character and not away - The catalyst energy that allows for formula usage always drops at the end of a string of six blocks, so if you start linking blocks as far away as possible and move in, they are easier to get (see above). The combo on the left will end up dropping the red catalyst crystal in a hard-to-reach place significantly further down into the cavern whereas the combo on the right, which is the same exact structure, will drop the crystal right at your feet.

  • Use moves wisely - Players begin every level with 20 energy and it costs 1 energy to interact with any amount of blocks. This means that dropping blocks or linking 4, 5, or 6 blocks all costs 1 energy. Since the ultimate goal is at the bottom of each level, using 1 energy to dig as far down as possible is generally a good strategy - at least in the beginning.

  • Look for energy blocks - To help recoup energy, there are blocks in the world that have pieces of energy in them. These energy blocks give players 4 energy. Therefore, it's not necessarily worth going out of the way to mine an energy block if it costs more than 4 energy to get.