kode80, LLC, developer of 1-bit Ninja, has unveiled their latest app, a programming environment for programming graphics in OpenGL ES 2.0, called GLSL Studio. OpenGL graphics can be created in this app, supporting vertex and graphic shaders. GLSL Studio provides plenty of handy tools for OpenGL developers – syntax highlighting in a native code editor, shader input management, vertex data generation, with uniform binding and runtime options also available. Images can be imported from the Camera Roll for use with textures in the app, with up to 8 textures able to be managed at once. As well, there’s live camera streaming for camera-enabled devices, with the ability to create camera filters with OpenGL code, and to add these images as part of the managed textures. The app is universal and supports 3rd-generation devices and later, so OpenGL coders can code from anywhere, at any time. Projects can be exported from the app, either attached to an email or exported through iTunes File Sharing, and are usable in any program that supports OpenGL ES 2.0, including iOS apps.

Released: 2012-01-04 :: Category: Productivity

In my youth, back when I was still in a school that ranked students’ progress through the educational system with numbers and our “top of the line” computer was a 256 color Macintosh (not Mac, a Macintosh), I played a lot of adventure games. Mostly because they were all that was available for our non-PC machine, but also because I really enjoyed them. A good many of them were old Sierra titles but I also dabbled quite a bit in text-based games. I still fondly remember getting my hands on a boxed collection of a lot of these things, including titles like Zork and The Hitchhiker’s Guide to the Galaxy. I never beat any of them, but I would sit there and try for hours.
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