Posts Tagged Point and Click adventure
Rob like-a-the point-and-click adventure games. He’s also rather fond of hyphens. Only one of those things is on SkyGoblin‘s agenda right now, but it’s the more important of the two by far.
The Journey Down is (surprise, surprise) an adventure game that looks like it would fit right in with any of those classic Lucasarts titles. Seriously, Bwana there looks like he’d fit right in with the likes of Guybrush Threepwood and Manny Calavera. In fact, the use of African masks as artistic inspiration (coupled with the use of some reggae and jazz music) isn’t all that different from Grim Fandango‘s incorporation of the Dia de los Muertos motif.
Episode one, which is slated for a Q1 2012 release, sees Bwana and his sidekick Kito getting torn from the drudgery of their down-and-out gas station and thrust into a web of intrigue and corruption. No word yet on pricing or a more solid date (or high resolution in-game footage), but The Journey Down definitely seems like a game worth looking out for.
In just a few short days, Telltale Games’ second “adventure game that’s practically a sequel for the movie it’s based on” will be unleashed. On less mobile devices, anyway. The iPad 2 version is set to follow soon after the November 15th release date, but nothing specific has been stated as of yet. That’s okay though, because we have these new morsels of information to tide us over.
Jurassic Park: The Game takes us back to Isla Nublar shortly after the events of the first film, following a new cast of characters simply trying to escape the island with their lives intact. However, it’s not just about the new faces: this time around we’re going to be seeing more of the park itself. Sure there will be familiar areas (i.e. Dennis Nedry’s “ditched” vehicle), but we’ve also learned of some new locations players will get to explore that weren’t covered in the movie.
Locations such as the still under-construction Bone Shaker Roller Coaster, the Geothermal Power Plant, Dr. Laura Sorkin’s Field Lab used for observational studies (as well as some unsanctioned and dangerous experiments, the North Docks which are a stone’s throw away from the iconic Visitor’s Center, and finally the Marine Facility (video featured below), which I’m personally terrified to experience. Wait until the end of the clip to see what I mean.
iPad 2 owners, keep an eye on that App Store after the 15th. There might not be an official release date for the iOS version, but I’d imagine it might only be a week or two longer. Heck, since the 15th is a Tuesday it’s also not out of the question to consider it might be available on the 17th (Thursday). So… Anyone have an iPad 2 they don’t want anymore..?
Perhaps best known for their quirky flash game Samorost, Amanita Design has since gone on to make a real name for themselves with their first full-length title, Machinarium. The minimalist adventure of an adorable little robot created somewhat of a stir on the Mac and PC, and now it’s ready to make another group of unaware consumers into rabid fans. I am, of course, referring to iPad owners.
In a statement issued to Pocket Gamer, the developer’s founder Jakub Dvorský mentioned that the iPad version has not only been in the works, but that it’s also nearing completion: “It’s almost finished, but we still need to fix a lot of small bugs and test it properly. It should be ready during the next month…hopefully.”
We can’t do much but speculate on how the Flash title will handle the port, but I think it’ll do just fine. The PC controls are as simple as it gets, with single left mouse clicks as the only required interface. The inventory is almost never larger than a handful of items and it’s in an unobtrusive drop-down menu. There aren’t even other action icons to select (as is usually the custom in other adventure games); instead the game uses context sensitive icons that change depending on what the cursor is hovering over. Controls like that should translate to a touch screen quite easily, I would think.
This is a rather big deal for adventure game fans, even if they’ve never played the PC version (pictured). Machinarium is one of the most beautiful, stylish and clever games of its kind. From the amazing artwork to the incredible soundtrack, not to mention the clever puzzle design, it’s a downright treat to play. Between this version and Machinarium‘s impending release on the PlayStation 3, I think it’s safe to say that the folks at Amanita Design are doing quite well.
iPad users, keep an eye out for this one. I promise it’ll be worth it.
[via Pocket Gamer]