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Tag: Point and Click adventure »

Milkmaid of the Milky Way review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on January 5th, 2017
Our rating: starstarstarhalfstarblankstar :: LEGEND DAIRY
A long time ago in a galaxy not very far away, you play as a milkmaid who must save her herd in a beautiful point-and-click adventure game.
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Contradiction Review

iPad App - Designed for iPad
By Tre Lawrence on January 30th, 2015
Our rating: starstarstarstarhalfstar :: SPOT THE LIE
Contradiction is a live action point and click adventure that's pretty engaging.
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Tiny Thief's Developers Are Working on a Spiritual Sequel Called "Love You to Bits"

Posted by Jessica Fisher on December 3rd, 2014

Alike Studio and pati.io Games has announced that they are working on Love You to Bits.

The game is a beautiful looking sci-fi adventure, where you're tasked with guiding a guy in a jaunty hat around the universe looking for pieces of his robot girlfriend. You'll need to explore distant alien worlds, solve puzzles, and find hidden objects. Will you be able to find all of the pieces to restore your lost love?

Keep your heart open and your bags packed for adventure as Love You to Bits is slated to be released in the Spring of 2015.

One of 2000's Most Loves Adventure Games, The Longest Journey, has Come to iOS

Posted by Jessica Fisher on November 25th, 2014
+ Universal App - Designed for iPhone and iPad

Funcom has recently unveiled The Longest Journey Remastered for iOS. Originally released in 2000, the game is a beautifully told point-and-click adventure following a woman named April Ryan as she explores worlds beyond her own and meets a sizable cast of characters.

This version has been designed specifically for iOS devices with a new intro and outro by Ragnar Tørnquist (the original designer of The Longest Journey), a new font, touch controls (obviously), and a dynamic help system.

You can check out The Longest Journey Remastered for $6.99 right now.

The Silent Age Episode Two will be Appearing on the App Store Next Week

Posted by Jessica Fisher on October 9th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: ROUNDING THINGS OFF NICELY :: Read Review »

The long-awaited second episode of The Silent Age, by House on Fire, is finally on its way. Fans will be stoked to hear that the final chapter of Joe's story will be released on October 16.

Episode two will have over 60 new locations and several new characters to meet, as well as some nice improvements. House on Fire has added a new dynamic animation system while also upgrading the dialog, shadow, lighting, water, and reflection systems.

“We were overwhelmed by the massive response we received after launching The Silent Age Episode One, and we felt we had to rise to the challenge and create an even better Episode Two,” said Uni Dahl, CEO of House on Fire. “These last few months we’ve spent an enormous amount of time fine-tuning the experience in every detail, and we hope we can live up to what fans have come to expect from the game.”

The Silent Age Episode Two will be available October 16 for $4.99 on the App Store.

Point-and-Click Adventure Secret Files Tunguska Gets an Official Price and Release Date

Posted by Tre Lawrence on June 25th, 2014

Secret Files Tunguska, the hit console mystery adventure, is finally making its way to iOS courtesy of Deep Silver FISHLABS and Animation Arts. The game, which will be localized into 7 languages, features plenty of in-game puzzles, great artwork, and dozens of locations.

Secret Files Tunguska will have an initial cost of $4.99 on the App Store. In the meantime, you should take a peek at the new gameplay trailer below.

Broken Age Arrives on iPad - Breaks Free with Crowdfunding

Posted by Jessica Fisher on June 12th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: SOLID START :: Read Review »

Broken Age by Double Fine Productions, is a Kickstarter success story. In order to maintain creative control and involve players in the development, Double Fine decided to Kickstart their point-and-click adventure story. In just over eight hours they were fully funded and on their way to production of not only the game, but a documentary series about the creation process.

Broken Age tells the story of young boy and girl: one defying being chosen as a sacrifice, and the other breaking free of his lonely existence on a spaceship. The artwork looks stunning and the voice acting cast is top notch with big names like: Elijah Wood, Jack Black, Jennifer Hale, Wil Wheaton, and Pendleton Ward.

Act 1 is now available in the app store for $9.99. Act 2 will be available as an in-app purchase in the future.

Tiny Thief Update Adds New Episode with New Levels, Objects, and Characters

Posted by Tre Lawrence on April 3rd, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: STEALS THE SHOW :: Read Review »

Tiny Thief, the point-and-click game from 5 Ants, just got an update that adds in a whole new episode adventure. The new episode, titled "Bewitched," includes 5 new 'magic-filled' levels, 18 new objects to find, and 10 new characters. It can be unlocked for $1.99 via an in-app purchase.

We had an opportunity to review the game in last year, and we liked it. Tiny Thief is available for free (with optional in-app purchases) on the App Store.

GDC 2014 - WadjetEye Games to Bring its Blackwell Series to iOS, Among Other Titles

Posted by Rob Rich on March 25th, 2014

Wadjet Eye Games is pretty much synonymous with point-and-click adventure, which is why it’s great to find out that they’re bringing the Blackwell series to Apple Devices in the near future.

For the unfamiliar, the Blackwell series is all about guiding a spirit medium and her spirit guide as they investigate ghost sightings and attempt to help the lost souls come to terms with their deaths. Of course there’s also plenty of intrigue and hidden agendas to keep the story moving along.

These noir-style adventures, beginning with Blackwell Legacy, should begin appearing on the App Store this summer - with the hope of eventually releasing Wadjet Eye's entire back-catalogue in the future. No specific pricing information is available yet, but they’ll most likely sell for under $4.99.

GDC 2014 - IF Games Pulls Back the Curtain on Perils of Man

Posted by Rob Rich on March 18th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: QUALITY ADVENTURING :: Read Review »

I know Jen Allen just reviewed Perils of Man: Chapter 1, but that was just the first chapter. I was able to sit down and learn quite a bit more about what's planned for the iPad adventure game, and I have to say it's looking pretty intriguing.

As was pretty obvious at the end of the first chapter, this story is far from over. In fact, it's really just the beginning. Perils of Man will have a total of seven chapters before all is said and done, but unlike many other episodic games they won't be released every few weeks. Instead, all of the chapters will be available at once for a flat fee of $4.99.

The glimpse I was given of the second chapter also revealed an interesting new gameplay mechanic (Spoiler Alert - you have been warned): risk. Long story short, you'll be able to shift into a first-person perspective and see what objects in the world are inherently dangerous. Then do tuff to make these objects less of a threat, of course. Basically it's a system that visually quantifies risk.

The remaining chapters of Perils of Man should be available in early April for a grand total of $4.99.

Pahelika: Secret Legends Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 6th, 2014
Our rating: starstarstarblankstarblankstar :: TOUCHY ADVENTURING
Control issues negatively affect this otherwise potentially interesting casual adventure game.
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The Shivah: Kosher Edition Review

+ Universal App - Designed for iPhone and iPad
By Lucy Ingram on November 21st, 2013
Our rating: starstarstarstarhalfstar :: ADVENTURES IN YIDDISHISM
The remastered version of The Shivah: Kosher Edition for iOS is the perfect bite-sized adventure that'll whet one's curiosity for many answers to life, death, choices, and mystery.
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The Last Door - Chapter 1: The Letter Review

iPad App - Designed for iPad
By Rob Rich on October 22nd, 2013
Our rating: starstarstarstarblankstar :: STAY OUT OF THE BASEMENT
The Last Door proves that a game doesn’t need high-resolution visuals to pull players into a truly disturbing atmosphere.
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Lost and Found - KickBack Studios Shines a Light on Lost Echo

Posted by Rob Rich on August 5th, 2013

The semi-futuristic story of Greg's search for his missing girlfriend Chloe has been a long time coming, but after two years in the making Lost Echo is finally on its way to the App Store. Soon players will be able to lead Greg through a number of different 3D environments as he tries to figure out where Chloe disappeared to, and why no one else seems to think she ever existed. We asked Nick Konstantoglou and Vagelis Antonopoulos of KickBack Studios to tell us a little bit more about their long-running (and intriguing) project.

148Apps: Lost Echo looks quite striking. What were some of your inspirations for its visual style?
Nick Konstantoglou and Vagelis Antonopoulos (NK/VA): Thank you! We have a background in Architectural Visualization, so we knew we would put emphasis on lighting. That's central to the style. We might have broken some kind of record for the amount of time we spent baking and tweaking lightmaps for an iOS game. We also researched a lot of modern architecture. For example the park (which is featured a lot in the trailer) is partly inspired by the HighLine park in New York. We went through quite a few iterations until we recognized the elements that fit the world we imagined. We wanted a world that looked slightly futuristic but realistic enough that it's believable. There are also some shapes that are repeated throughout the game for story reasons (although it's quite subtle).

148Apps: I also noticed that Lost Echo is supposed to work with older iOS devices, going all the way back to the iPhone 3GS. How in the heck did you manage that?
NK/VA: We started making the game 2 years ago. Supporting 3GS back then was normal and expected. But since this is our first game, we failed where all new developers fail. Planning! This was supposed to be a smaller project, but we started adding features and then it became something more ambitious. All rookie mistakes, we know how to plan things better now. Although since we didn't give up and actually finished the game it was probably a good thing! So we kept the 3gs support in. We added a bit more to the graphics later on as time went by and we considered dropping the support for older devices at some point, but then we found that keeping it wasn't that hard. After we had written the shaders to perform within our expectation and with some self control with the polycounts, getting it to run nicely on older devices was not that hard. Unity being a great engine helps as well.

148Apps: Were there any particular point-and-click games or series that you were keeping in mind while you were developing Lost Echo?
NK/VA: Well, not really. We love all the classics, for example Monkey Island. They are parts of our childhood and they are great games. They also have some elements that are very outdated now. But there is some of that old-school adventure spirit in our game. More recently we played a lot of Phoenix Wright. We can't say we kept it in mind during development, but we did note how the dialogue presentation was great for smaller screens, very readable, and the variable text speeds gave it a lot of character.

148Apps: Should players expect traditional, item-centric puzzles (i.e. Monkey Island) or more self-contained head scratchers (i.e. Myst)? Possibly some sort of combination of the two?
NK/VA: A combination. There are item puzzles, dialogue based puzzles, and self contained puzzles/minigames. We wanted variation in our game and there are slight shifts in style throughout the game, to keep things interesting.

148Apps: Is Lost Echo going to be a self-contained adventure or were you thinking of adding episodes/chapters later on?
NK/VA: We are... not sure. There is definitely room for more stories, but the story arc that starts with this game, ends with this game. You have to understand, this is our first game and we didn't (well, still don't) know what kind of reception we would get, so we didn't want to plan to make, say, 3 episodes/games and then be unable to make more than one. It's also a pretty big game, much larger than the average episodic game and it took us a long time to develop. We'll say this though, we would love to add a bit more to this game. We do have a small story that serves as a prequel to the game that we would love to add it to the game. But to be able to do that it will mean that the game will sell "well enough".

We really appreciate Nick and Vagelis taking the time to answer our questions, and we're looking forward to figuring out what happened to Chloe ourselves. Adventure game fans and lovers of psychological thrillers can check out Lost Echo when it's released later this month for $2.99

Leisure Suit Larry: Reloaded Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 19th, 2013
Our rating: starstarstarstarblankstar :: LOUNGE AGAINST THE MACHINE
Larry Laffer's innuendo-laden exploits haven't been worth talking about for years, but Replay Games is about to change that.
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