Posts Tagged Pocket Titans

Pocket Titans, the RPG puzzle adventure game from Noisy Orc Games, has dropped its $0.99 price tag and is now available for free to download on your favorite iOS device.

“We were overwhelmed by the initial response to Pocket Titans,” said John Payne, Technical Lead, in a press release. “We achieved a loyal following really quickly and our players loved fighting each other in multiplayer. We therefore felt that by making the game free to all players going forward, the Pocket Titans community would go from strength to strength.”

pockettitans

via: Our Review

The Portable Podcast, Episode 207

Boo Cardinals of all kinds!

On This Episode:

  • Carter and Brett discuss the iPad announcements, and what may have been lacking from them.
  • The co-hosts discuss why they like Pocket Titans.
  • Episode Cast:

  • Host: Carter Dotson
  • Co-Host: Brett Nolan, AppAddict.net
  • Music:

    How to Listen:

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    • Listen Here:

    Apps From This Episode:

    FREE!
    + Universal App - Designed for iPhone and iPad
    Released: 2013-10-17 :: Category: Games

    Another Week of Expert App Reviews

     

    At 148Apps, we help you sort through the great ocean of apps to find the ones we think you’ll like and the ones you’ll need. Our top picks become Editor’s Choice, our stamp of approval for apps with that little extra something special. Want to see what we’ve been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

    Tweetbot 3

     
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    Tweetbot is the best Twitter app that’s out there, hands down. It’s feature-packed and easy to use. Tweetbot 3 continues this app’s legacy as the best, and is a must for anyone who uses Twitter. Now, Tweetbot 3 is a new app, not just an update to the now-previous version of Tweetbot. While the two apps are pretty much feature-identical, there’s been some usability tweaks and a revamped look and feel for iOS 7. It no longer sticks out like a sore thumb – it fits, and it’s a welcome redesign. It is a bit jarring jumping from the new look to a version using the old one, but the Mac version will be updated for Mavericks soon, and Tweetbot for iPad is in the works down the road. –Carter Dotson

    Pocket Titans

     
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    Pocket Titans mixes a puzzle game with the kind of row and column switching seen in Candy Crush Saga and 10000000. Yet this casual puzzle gameplay is all wrapped up in the veneer of a squad-based RPG. The way it works? Players have their squad of heroes from the various RPG archetypes: warriors, rogues, archers, et cetera. They and the enemies are on a small grid, with the ability to move an entire row or column in one’s turn. Players get to make two moves to put their characters in their ideal position to attack enemies or use their character’s ability. For example, warriors attack enemies nearby (and their attacks can hit all enemies in a nearby radius), archers can hit enemies either diagonally or straight away from them in their line of sight (no obstructions in the way), healers can, well, heal. As well, each class has secondary abilities that activate when they can’t use their primary one. Everything happens automatically, so to learn how to play just requires learning how the various classes work, which is simple enough. –Carter Dotson

    Zombie Cupcake Attack

     
    cupcake

    Zombie games aren’t going away anytime soon, but a new zombie game that has landed in the App Store puts a spin on the craze. Starring Ace of Cakes star Duff Goldman, Zombie Cupcake Attack features undead treats that need to be annihilated in order to save the world from the apocalypse. The graphics are quite impressive for an endless runner. At the start of the game, it’s evident that the developers put a lot of details in all five endless levels. While it has more of a kid-friendly appeal, adults will find themselves having a lot of fun as well. –Angela LaFollette

    Hello World – Book 1: The Lonely Islands

     
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    Imagine a magical and whimsical fantasy world full of interesting people, epic battles, mediocre coffee, and a talking cat. This is where the story of Hello World takes us; on a journey through a 3D universe populated by a whole variety of mythical creatures and bizarre people. Hippies, vampires, zombies, trolls, chupacabras; there is no shortage of strange beings. In this first-person adventure, Cap and Leet must quest through a universe unlike any other in order to save the magical and semi-sentient land of “Fred.” Set in the style of an RPG, players must explore forests, caves, and sail the sea, all while meeting the most unique of characters and poking squirrels with sticks. –Lucy Ingram

    My PlayHome Stores

     
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    My PlayHome Stores is the much-awaited sequel to the popular app My PlayHome; a digital dollhouse app that allows children to interact with a play family within their house, including a vast amount of interactive options. My PlayHome Stores now allows this family a day of shopping as children can explore a variety of stores including clothing and ice cream shops, a smoothie shop, and a restaurant. These apps are lovely, simple, and sweet, bringing the creative play of a traditional dollhouse and other creative play to the iPad and iPhone, and as such bring an intuitiveness children will enjoy a great deal. Fans of My PlayHouse as well as those new to this series will enjoy the many interactions as one places a character into these scenes. Do note that although the family from My PlayHome (a mom, dad and three kids) can be seen at the top right of the screen, one also has easy access to a large cast of characters that include men, women, and children of various races and backgrounds – a very nice touch. –Amy Solomon

    Other 148Apps Network Sites

     
    If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

    AndroidRundown

    Look Out Below

     
    lookout

    More and more mobile games are utilizing physics in unique ways. Ever since the rise of Angry Birds, developers are looking for new ways to bring the force that dictates all things in the real world into the games that appear on phones and tablets. Physics are implemented in a variety of different games, offering unique game play options and interesting ways of using the laws of science within the game. Look Out Below is one of those games that offers an uncommon usage of physics while offering a simple, but testing game play. –Mike Deneen

    IceBurgers

     
    burgers

    IceBurgers is an environmental tale. Two ships collide in the Antarctic, spewing burgers and letters, and a penguin has to clean it up. Alrighty. Interestingly enough, what makes this game unique is what probably is its best feature: the lack of frills. It rocks a simple motif and features even simpler gameplay, and, as such, can be a formidable time waster. The gameplay is an atypical mix of crossword puzzle and Scrabble. A square grid of 25 tiled letters makes up the playing area, and words are supposed to be created via swiping a finger across letters in fairly liberal fashion. When a word is formed, it lightens up and explodes, and the tiled letters are replaced randomly by falling tiles from above. –Tre Lawrence

    BBM for Android

     
    bbm

    Yes, BlackBerry (formerly RIM) has had better days. The iconic technology company made devices that signified corporate success and helped shape the smartphone market. It’s current troubles are well known, and the company and its devices have arguably lost some of their previous luster. One piece of the BlackBerry ecosystem that has always been respected is BlackBerry Messenger, its eponymous messaging system. It’s always-on nature, perceived reliability and PIN-based connection service is almost universally respected, even by non-BlackBerry device users. So, when BlackBerry announced that it would be opening up the hitherto proprietary messenger to iOS and Android users, ears perked up. –Tre Lawrence

    And finally, this week Pocket Gamer reviewed Dead Trigger 2, highlighted the stand-out hits from its Big Indie Pitch event, found 8 tablet-only games to play on the new iPad Air, reviewed Ace Attorney on 3DS, and went hands-on with Vita charmfest Tearaway. Head to Pocket Gamer now for their weekly wrap-up.

    Pocket Titans Review

    + Universal App - Designed for iPhone and iPad
    Pocket Titans combines a clever RPG structure with puzzle-inspired gameplay.

    Read The Full Review »

    Candy Crush Saga meets X-Com meets Game of Thrones? It’s an impressive mix of genres and ideas, and it forms the basis for a new title called Pocket Titans. A turn based RPG puzzle adventure game, Pocket Titans certainly sounds pretty exciting. Its origins are quite something too, having been conceived by veteran developers, John Payne & Ian Pestridge. Between them, they’ve worked on a number of console releases, including Herdy Gerdy, In Cold Blood, SEGA Rally, Reservoir Dogs, and Dead to Rights: Retribution.

    For the past 18 months, the pair have been working on Pocket Titans in their spare time, all in the name of flexing their creative muscles. With the game set for release soon, we took the time to find out more.
    Logo
    148apps: Where did the inspiration for Pocket Titans come from? 
    John Payne (JP): There were a few different strands of inspiration which led to Pocket Titans. I’ve always been a fan of RPG fighting mechanics like the semi-turn-based Final Fantasy battles, or the group dynamics of big World of Warcraft boss fights. My original idea was to do a game which was a series of these massive fight moments without the RPG story and running around in between. Then I got in to Zoo Keeper on my iPhone (entirely my wife’s fault), and I mean really in to it, in a way I’d not really experienced with match 3 games before. The game play felt really tactile, and moving through levels with just a little bit of story felt right. I’d always been a fan of the old X-COM games (not knowing at the time that there was a brilliant new one coming out that year!) and games like Advance Wars, and those three strands came together to form the idea for Pocket Titans. It’s the class based RPG battles of World of Warcraft, the tactile movement and easy pick-up play of a match 3 and the tactical positioning of X-COM.

    Ian Pestridge (IP): I’m a huge fan of all things fantasy, I was raised on [Ray] Harryhausen and the ‘greats’ of the 80′s. I spent most of my youth playing Fighting Fantasy, D&D, AD&D and some of my favourite fantasy authors are [David] Gemmell, [Terry] Pratchett & Robin Hobb… oh and [J.R.R] Tolkien which goes without saying. So much of the inspiration for the visual is a distillation of those influences through the lens of my own styling. 

    As John says the game condenses many of the elements associated with RPGs and has been developed to be very accessible. I took recognisable fantasy motifs and caricatured them, resulting in a look that ‘feels’ familiar and yet ‘looks’ unique and full of spirit.
    Pocket_Titans_1
    148apps: How difficult has it been to find the spare time to create Pocket Titans
    IP: The short answer is not very difficult at all. We believe that if you had fun making a game it shows through. The players can sense that freedom and enjoyment. So we promised ourselves that we would focus on having fun and avoiding stress.

    JP: The great thing about a home project is you can park it for as long as you need to when life gets in the way. During development there were weeks when I didn’t really do anything on the game, and weeks where I’d do an hour or two most nights, it fitted in around everything else. I set myself a rule very early on that I’d never let it distract me from my day job and in the end the whole process was fun and relaxing. The game’s been 99% finished for quite a while so its certainly the most relaxed end to a project I’ve ever had!

    IP: We both have similar family situations and day jobs. I’ve generally been using the couple of hours I’d usually spend watching TV or a movie after the kids have gone to bed to jump on the PC and create some artwork. Ultimately, we enjoy making games, so this has been a great experience.
    Pocket_Titans_2
    148apps: What challenges have you faced during the production?
    JP: Early on in development it became clear I wasn’t going to be able to do it by myself, especially when I realised quite how bad my programmer-art was. At that point I almost gave up on the project and probably would have if I hadn’t shown it to Ian. 

    IP: I loved the game from the moment I saw John’s early prototype. The greatest challenge was translating the aesthetics of the world we both imagined onto the moving tile mechanic, it’s that challenge that first attracted me to John’s concept and has kept it so interesting. 

    148apps: How different is it working on a personal project rather than as part of a big studio?
    JP: I’ve been lucky enough to work with lots of talented and creative people in my day job and I love every minute of it. That said, creating Pocket Titans has given us a chance to do something that’s just ours, without any other stakeholders or any outside direction. It was great fun to make but also a little bit terrifying now people are playing it other than our friends! 

    148apps: Will there be any micro-transactions within the game? 
    JP: The best way to play the game is to work through story mode looting weapons and armour from the Orcs and Skeletons you defeat. But we’ve also got multi-player battles in there and if people want to tool up to level things out with their friends we’re not going to stop them. You can use gold you collect during quests to grab any items you’re missing and if you really want to make things easy you can buy a bit of gold, but we hope people play through the whole story as there’s some amazing battles at the end that you don’t want to miss!
    Pocket_Titans_3
    Thanks to John and Ian for taking the time to answer our questions.

    Pocket Titans is set for release later this month. We’ll be sure to track its development. In the mean time, why not check out the beta trailer below? It’s looking pretty sweet.

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