Posts Tagged platforming
Egg Ball and BulkyPix are about to release a new platformer on the App Store. Please hold all sarcastic golf claps until I’ve finished. It’s not exactly an under-represented genre, but JAZZ: Trump’s Journey certainly looks to be a stand-out title.
It’s not just the traipsing through New Orleans circa the 1920′s. It’s also the awesomely stylized graphics, as well as the plot (inspired by the life of one Louis Armstrong no less) involving bringing jazz music to life for the first time in human history. Then there’s the way the game’s music will build, layer upon layer, as Trump begins recruiting musicians. There’s so much about this game that sounds awesome.
Of course, we’ll have to wait for it to come out before knowing if it lives up to expectations. It certainly looks like it will, though. Fortunately it won’t be an incredibly long wait. JAZZ: Trump’s Journey is scheduled for a universal January 19th release. No word yet on a price but I’m going to assume that whatever it is, it’ll be worth it.
Back in July, we reported that WiiWare hit LostWinds was making its way to the iPhone and iPad later this year. With a mere two and a bit weeks until the end of the year, we’ve just received more interesting news about it – specifically a gameplay video and rough idea of when it’s set for release.
Touted as a Holiday Season release, LostWinds promises innovative platform-adventuring fun that sets to embrace touch screen controls in a similar way in that the Wii version embraced motion controls.
Players wield the impressive elemental based powers of Enril the Wind Spirit, from subtle breezes to fearsome tornados. All this forms some thrilling puzzles and exploration while guiding young Toku whose mission is to release a curse placed upon the world.
LostWinds was a critical hit for the Wii and understandably so. It’s certainly one to watch for iOS owners in the near future.
There’s something heart warming about the companionship between two dogs, even if those dogs happen to be attached by the tongue such as Mick & Ralph in Mojo Bones’ first iOS title: Tongue Tied.
Arriving in early December, Tongue Tied follows the exploits of Mick & Ralph as they traverse their way through 50 levels, hoping to eventually retrieve the WonderBone. As the names and concept suggests, it’s going to be a pretty zany ride with an entertaining combination of platforming and physics puzzling.
It promises to include numerous tricks and bonuses to keep things interesting as well as a form of levelling up system, leading to many unlockables. Besides the 50 story levels, there’s also the promise of 30 separate DogHouse levels boosting the replayability of the title.
With a graphical style that clearly takes a few ideas from classic cartoons, I reckon Tongue Tied will be ideal for young and old alike.
Tongue Tied will be out next month. For now, gaze at the gameplay trailer and screenshots below.
HamStar is a very cute looking game indeed. While no one could deny that there are plenty of different physics based puzzle games on the App Store, one that has been so lovingly developed as this, is worth taking a look at.
From a team of merely two developers, HamStar is all about the plight of young Elmo the hamster. He’s stuck you see and all on his own. He needs help in working his way through the 60+ levels on offer. As one would expect from a hamster, he’s stuck in his own hamster ball and needs to be swiped in the right direction to navigate the levels and pop the star balloons as he goes along. It’s not as easy as that of course though with red balloons, hamster wheels and falling toys all getting in the way. At times it might be a little frustrating but the general cutesy experience is bound to win people over.
Perhaps best of all is that HamStar is free to try with in-app purchases available for those who want to put some money down towards the experience. For $1.99 everything can be unlocked with lesser purchases also available such as to remove the adverts within the game.
HamStar is out now. Get to saving little Elmo!
A main crux of the platformer genre has always been remaining in complete control of your onscreen avatar. It would stand to reason that in order to effectively navigate the labyrinths that are platforming games that being able to see your character might be a key component of being successful. Invisible Runner 2 turns that assertion on its ear in a big way by making your character completely invisible. That’s right, INVISIBLE.
The only way that the protagonist can be seen is by consuming pellets that will make it visible for a brief sliver of time. The trailer below might flesh out this concept a bit more clearly:
If you couldn’t tell already, this isn’t your everyday Mario Bros. clone. This brand new and completely free game has twenty five stages of outstanding reflex testing insanity for players to sink their teeth into. Buy the game soon though, because who knows when the free pricetag could disappear.