Posts Tagged platforming
And here it is, the more contemporary Prince of Persia scaled back to the original Prince of Persia. Confused? Don't be. It's the same classic that we all know and love, just with a bit of a face-lift.
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Being a cute and cuddly critter must really suck. It seems like the more adorable something is, the more likely it’ll be harassed by zombies or space aliens or something. In the case of Kung Fu Rabbit it’s decidedly the latter. An entire village of fluffy bunny children has been abducted and it’s up to the lone remaining Kung Fu master to bring them all home.
Players will jump, slide, wall-jump/slide and beat the tar out of baddies throughout 70 levels. With two different difficulty modes, no less. Carrots can be earned and spent on various accouterments, lending a bit of a personal touch to each individual’s rabbit. Some will no doubt also like to know that Kung Fu Rabbit will support Airplay (720p), iCloud and the iCade.
Release details are still a bit lacking in specificity, but Kung Fu Rabbit should be making its way onto the App Store in early March. There’s also no official word on a price, but it’s going to be universal so at least we know
When I first played Terra Noctis, I came away with an incredibly positive opinion. Sure it had its share of problems. In fact, it had a ton of small ones. However it was still a cool platformer that was well worth the somewhat hefty (comparably) price of $2.99 at the time. The cost has dropped down to $0.99 since then, but even that might be “too much” some some frugal shoppers. Which is why BulkyPix has brought in Everyplay Interactive to adapt a special free-to-play edition they’re calling Terra Noctis: Free Dreaming.
Free Dreaming is more or less the exact same game, albeit with a few noticeable adjustments (and a lot that aren’t so noticeable). It is, of course, free. Players can enjoy the same level of content found in the original, purchase power-ups in the shop, unlock levels with red fairies, etc… The freemium content is there, mostly in the form of purchasable fairies, but refusing to pay doesn’t gate off content so much as evenly pace its distribution. With the exception of a “Fairy Cloner” that permanently doubles the amount of fairies earned, it can all be acquired normally with a bit of patience.
In addition to the new payment (or lack thereof) model, as well as some stylish hats, there have been a number of small improvements that add up to make this the version to own. The Pumpkin Shop is accessible from anywhere, even mid-level. The shop’s interface is much easier to navigate. Virtually all of the tiny bugs and crashes have been squashed.
This definitive edition of one of the App Store’s best (and prettiest) platformers is available right now. And as I’ve already said it’s completely free. No more excuses, people.
Egg Ball and BulkyPix are about to release a new platformer on the App Store. Please hold all sarcastic golf claps until I’ve finished. It’s not exactly an under-represented genre, but JAZZ: Trump’s Journey certainly looks to be a stand-out title.
It’s not just the traipsing through New Orleans circa the 1920’s. It’s also the awesomely stylized graphics, as well as the plot (inspired by the life of one Louis Armstrong no less) involving bringing jazz music to life for the first time in human history. Then there’s the way the game’s music will build, layer upon layer, as Trump begins recruiting musicians. There’s so much about this game that sounds awesome.
Of course, we’ll have to wait for it to come out before knowing if it lives up to expectations. It certainly looks like it will, though. Fortunately it won’t be an incredibly long wait. JAZZ: Trump’s Journey is scheduled for a universal January 19th release. No word yet on a price but I’m going to assume that whatever it is, it’ll be worth it.
Back in July, we reported that WiiWare hit LostWinds was making its way to the iPhone and iPad later this year. With a mere two and a bit weeks until the end of the year, we’ve just received more interesting news about it – specifically a gameplay video and rough idea of when it’s set for release.
Touted as a Holiday Season release, LostWinds promises innovative platform-adventuring fun that sets to embrace touch screen controls in a similar way in that the Wii version embraced motion controls.
Players wield the impressive elemental based powers of Enril the Wind Spirit, from subtle breezes to fearsome tornados. All this forms some thrilling puzzles and exploration while guiding young Toku whose mission is to release a curse placed upon the world.
LostWinds was a critical hit for the Wii and understandably so. It’s certainly one to watch for iOS owners in the near future.
There’s something heart warming about the companionship between two dogs, even if those dogs happen to be attached by the tongue such as Mick & Ralph in Mojo Bones’ first iOS title: Tongue Tied.
Arriving in early December, Tongue Tied follows the exploits of Mick & Ralph as they traverse their way through 50 levels, hoping to eventually retrieve the WonderBone. As the names and concept suggests, it’s going to be a pretty zany ride with an entertaining combination of platforming and physics puzzling.
It promises to include numerous tricks and bonuses to keep things interesting as well as a form of levelling up system, leading to many unlockables. Besides the 50 story levels, there’s also the promise of 30 separate DogHouse levels boosting the replayability of the title.
With a graphical style that clearly takes a few ideas from classic cartoons, I reckon Tongue Tied will be ideal for young and old alike.
Tongue Tied will be out next month. For now, gaze at the gameplay trailer and screenshots below.