Granted it’s only been a day, but I’ve already found myself surprised. On the surface Ninja Pizza Girl seems like it might end up being a fairly typical endless runner, but in reality it’s something altogether different.
There’s no “endlessness” to it, but rather a series of 24 levels with branching paths and secret areas. What really stuck out to me, though, is Disparity Games’ different approach to a health bar. Rather than taking damage, Gemma (the main character) will lose some of her self esteem as rival ninjas push her down and laugh at her. Seriously, they actually do that. The more Gemma’s feelings get hurt, the more washed-out the screen will start to look, and if she gets too upset she’ll simply give up.
There’s still a lot of work to be done on Ninja Pizza Girl when it eventually releases at the end of the year – with separate iPhone (estimated at $2.99) and iPad (estimated at $4.99) versions available – but what’s there is looking pretty good. If nothing else, it’s certainly refreshing to see a game that’s willing to explore less typical themes and take a new approach to player “health.”
Posted January 31st, 2014 by Arron Hirst Our Rating: :: MUTATIONS ABOUND
Gene's use of physical mutation to control a player's abilities is a refreshing touch, while its throw-back visual art-style will likely see the average platformer fan satisfied, but the way in which mutations are implemented might become irritating to some.
Posted December 10th, 2013 by Arron Hirst Our Rating: :: GET CREATIVE!
Rather than arriving as a game itself, Createrria is aiming to give gamers the necessary tools to create their very own platformers. The premise is great, but it could do with a few more creation and customisation options.
Take note, everybody: Icycle: On Thin Ice is a game to watch out for.
I was able to get some hands-on time with Chillingo’s new bicycling platformer recently, and wow is it gorgeous. Icycle is a story about a lonely naked man named Dennis as he pedals his bicycle through a frozen world while he searches for love. I’m totally not embellishing that. You’ll be guiding Dennis by way of fairly standard touch controls: arrow buttons to move, jump, and tap jump again to glide using an umbrella. Gathered ice cubes from each level can be used to buy new gear for Dennis – some cosmetic like new hats, others more utilitarian such as new bicycles or umbrellas – and most stages have at least one or two secrets to uncover.
What really makes Icycle one to watch, however, is the art style. The game uses a very beautiful and stylized vector look, and features some very impressive animations and designs that really stand out. I mean just look at those screens. Look at them.
Icycle: On Thin Ice should be out in December and will sell for $0.99. The initial release will feature 24 levels (each with challenges to complete and secrets to uncover), with more content planned for future updates.