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Tag: Platformer »

ROTO Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on December 4th, 2014
Our rating: starstarhalfstarblankstarblankstar :: ROTE-O
Players that enjoy simplistic one-touch puzzle platformers may get some mileage out of ROTO, but how much mileage is hard to say.
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Bean's Quest 2: Bean Dreams Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on December 4th, 2014
Our rating: starstarstarstarhalfstar :: JUMP FOR JOY
Bean's Quest 2: Bean Dreams delivers on its promise of being more of the first game, for better or for worse.
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Sunburn! Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on November 26th, 2014
Our rating: starstarstarstarhalfstar ::
Platform through the depths of space to make sure your entire crew dies together in this satisfying and intriguing puzzle platformer.
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Space Expedition Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on November 24th, 2014
Our rating: starstarstarstarblankstar :: ONE SMALL STEP
The only thing boring about Space Expedition's lonely journey is its title.
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Splot Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on October 31st, 2014
Our rating: starstarstarstarblankstar :: SPLOT AND SLIDE
Splot is a tight platformer with controls that work surprisingly well for a touch screen device.
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Relive the Retro Days With Woah Dave! Out This Week

Posted by Jessica Fisher on October 27th, 2014

Woah Dave!, by Choice Provisions, is a retro-style arcade platformer. This is the first game they are releasing since changing their name from Gaijin Games (perhaps best known for the BIT.TRIP series). Players fight aliens as Dave, a strange little fellow in teal pants. You can reach the top of the leader boards by pocketing the spare change that aliens drop when you kill them.

If you can't wait and need your Woah Dave! fix immediately, the soundtrack is available on iTunes and CD Baby.

You'll be able to pick up Woah Dave! this Thursday, October 30, for $1.99.

Lion Pig Review

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on October 27th, 2014
Our rating: starstarstarhalfstarblankstar :: SOME PIG
Despite its bizarre protagonist, Lion Pig is a pretty standard platformer.
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Monsu - Boomlagoon's Antti Sten Spills the Beans on the Upcoming Platform Runner

Posted by Rob Rich on October 2nd, 2014

Monsu looks to be a cute and cuddly little runner/platformer from Angry Birds alum Boomlagoon. I was able to get my hands on it for a bit and I can confirm that it is, in fact, cute and cuddly. It's also got a lot of cards to collect and equip, which is a bit different for the genre. Good different, form what I've seen.

In between choosing a card to bring into battle, smashing houses while collecting coins, and generally laying waste to those who would oppose me, I had the chance to speak to Boomlagoon's CEO, Antti Sten, about the interesting hybrid.



Antti Sten
148Apps: Would you say Monsu is a runner/platformer with card collecting elements, or a card collector with platformer/runner elements?
Antti Sten (AS): It's like a platformer, endless runner, with this card-collecting aspect. Basically you get to collect 40 different cards, and you can equip three of them at a time. All of them bring this really cool visual and helping aspect to the game, so you can run with these companions and buddies that make it like a whole different experience depending on what cards you choose.

The core game is the runner, of course. You can play the game without the cards but you can't play it without the running.

148Apps: What was it like to hybridize two very different genres? Were there any particular challenges? Anything easier than you'd expected?
AS: We thought we'd have trouble figuring out what the cards would be, because we wanted each of them to be richer than some power-up. There are some like that but most of them are really game-changing. It went pretty smoothly, really. We had a few challenges with other mechanics, like for example the social mechanics. We currently have leaderboards and you can share with other players, but we've been trying to figure out what would be the most convenient features to include.

148Apps: Where did the idea for a runner/card hybrid come from?
AS: It's always hard to say specifically when the game idea was born. At one point we were trying to figure out how to make a different kind of endless runner - we had all kinds of ideas, like what kind of controls could you have, should there be attacking - and at one point we started to wonder "What if it was more like a platformer?"

Of course with platformers you're thinking about Super Mario Brothers, and one of the key aspects of that game is that you can get these power-ups that really change the way that you play the game; for example, when you get the fire flower you play totally differently than when you get the star. We wanted to create something like that with Monsu's cards. And of course we went overboard and now we have around 40 of them.

148Apps: Did you learn anything from the development of Angry Birds or Noble Nutlings that helped with the development of Monsu?
AS: Simplistic UI is always something that we want to have - let users get straight to the game, and not have too many screens to handle. And of course there's the graphical style, which we've carried over from previous games.

148Apps: I imagine the climate of the App Store has changed a bit since releasing Angry Birds and even Noble Nutlings. Do you think that may have changed the way you approached Monsu?
AS: Yeah, I guess that one of the things that really has changed for us is that now we require much more depth. We wouldn't want to publish a game with just like one mechanic and X amount of challenges or levels, so there has to be some kind of progression - something to fiddle with. That's one of the things that's going to be very different from Noble Nutlings.

148Apps: Have there been any trends or reactions you've seen in the App Store lately that have you concerned about how Monsu will be received?
AS: The genre itself - really casual, easy to play games - there aren't many that have been all that successful. If you look in the App Store, the Top Grossing games based on revenue are usually like casino, resource management, and licensed games, which Monsu is not. But Monsu is a fun game, and there's always been room for these types of games!



Thanks to Antti Sten for his time. Monsu is available to download on the App Store now, for free.

Goblin Sword Review

+ Universal App - Designed for iPhone and iPad
By Andrew Fisher on September 22nd, 2014
Our rating: starstarstarstarblankstar :: RETRO GOODNESS
Fun visuals, good music, engaging level design, and lots of content make Goblin Sword an excellent little game.
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SpeedyPups Review

iPhone App - Designed for iPhone, compatible with iPad
By Jennifer Allen on September 19th, 2014
Our rating: starstarstarhalfstarblankstar :: NEAR MISS
Despite the Sonic the Hegehog undertones, SpeedyPups isn't quite a success. But it does capture a sense of speed well.
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The Sleeping Prince Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 15th, 2014
Our rating: starstarstarhalfstarblankstar :: RESTRICTIVE KINGDOM SAVING
The Sleeping Prince looks and feels great to play, but its lack of peril and restrictive energy system infuriates.
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Air Supply SOS Set to Bring Retro Sheep Rescuing to iOS Soon

Posted by Ellis Spice on September 12th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: JUST BREATHE :: Read Review »

Quantum Sheep has announced that the latest entry in the Air Supply franchise, Air Supply SOS, will be making its way onto iOS soon.

Within the game, The Time Travel Clothing Company is stealing wool from kidnapped Quantum Sheep, resulting in the Mothersheep sending out an SOS ("Save Our Sheep," of course) to all heroes. It'll be your job to be that hero - using your jetpack to dodge dangers and put rescued sheep into your rocket, all the while keeping an eye on your dwindling air supply.

Inspired by Jetpac on the ZX Spectrum, the game features twenty characters to unlock, 100 levels to play, over forty different alien enemies, and over 11 million customization combinations for the look and feel of the game.

No pricing or release date has been announced yet for Air Supply SOS, but the game will have no in-app purchases or adverts and has been confirmed to work on iPhone 4 and up, original iPad and up, and on 5th generation iPod Touch.

Ninja Warrior Temple

+ Universal App - Designed for iPhone and iPad
By Jordan Minor on September 11th, 2014
Our rating: starstarstarhalfstarblankstar :: UNSUBTLE SHINOBI
Ninja Warrior Temple is clever, but not nearly as nimble as a ninja should be.
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Mikey Boots Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 9th, 2014
Our rating: starstarstarstarhalfstar :: ADDICTIVE PLATFORMING
Mikey Boots is a fine third instalment in the excellent Mikey series of platformers.
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Duke Dashington Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 4th, 2014
Our rating: starstarstarstarblankstar :: CHALLENGING DASHING
Simple to learn, tricky to succeed at, Duke Dashington is a fun platformer in 10 second bursts.
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