Tag: Physics »
Gravity Lab!, the visually stunning physics puzzler, has come out with a huge update that more than doubles the number of levels and adds a screen capture zoom feature so you can post your best shots for your friends to envy. We wanted more Gravity Lab! and we got it!
You can download Gravity Lab! now for free.
Lab 4: introducing cannons, rockets, and breakable pipes
- 90 Challenge levels: two new types of stars add all new challenges to revamped old levels
- 5 New levels in first 3 labs
-New Bonus lab - featuring “Robot Blast” mini-game with new game mechanics such as magnets and cube dispensers. Includes it's own leader-boards.
- Store: earn coins while playing to buy costume pieces to change your look and increase lives for “Robot Blast”
- Screen Capture: Pause the game at any time to capture in motion screenshots. Zoom and pan the camera to get awesome angles. Share your greatness via twitter or facebook.
Disney's Where's My Water? series just keeps going and going. This time around, they've added the popular Chinese cartoon sheep XYY to the mix in Where's My Water? Featuring XYY.
It's not just Where's My Water? with sheep, though. The game also makes use of all new mechanics for fire and oil in addition to water and all that other stuff, too. Power-ups are included as well, along with collectible statues that can be used to unlock bonus levels.
Where's My Water? Featuring XYY is available on the App Store for $0.99.
Particle Mace is an odd game, but one that I found to be right up my alley. It's basically a top-down shooter, not unlike Asteroids in many ways, but you don't get to shoot. Instead, you drag a mass of particles behind your ship that can be flung towards floating debris and enemies. It's like the universe's most deadly tetherball. There are also several ships to choose from, each with their own particulars. The "Psychic" ship is probably the most fidgety as its particles swarm around it rather than cluster in an easy-to-aim group.
From what I've played the physics feel great, and the virtual stick feels even better. You can probably hear a little bit about the virtual stick in the video but seriously, it's fantastic. It honestly felt more accurate and responsive than the physical controllers that were being used to demo the PC build. Regardless, this is one to watch out for.
Particle Mace isn't available on the App Store just yet, unfortunately, but it should be popping-up as a premium release within the next few months.
Captain Bubblenaut from indie developer Dean Tate is a fun arcade game featuring one-finger "slide the ground" controls. The goals of the game include eliminating all "erflings" and making your father "Admiral Pop" proud. The game features 30 achievements and Game Center leaderboards, more than 4 different terrains, charming music, and more.
Recently, Captain Bubblenaut received a humble update that brings the game to the larger screen of the iPad. Luckily, for you, the game is now universal meaning you don't have to repurchase the game to play it on iPad. The update also includes support for iOS 6 and new menu music.
You can get Captain Bubblenaut on the App Store for $1.99.
Feed Me Oil 2 is a great puzzle game from Chillingo, publishers of other iOS favorites Cut the Rope and the Anomaly series. In the game, you have to channel oil into monsters in a wide variety of environments, using many tools and techniques to get the slippery substance where you want it to go.
The game was recently updated with an all-new chapter for you to explore. You can "collect the eggs tucked away in your favorite Feed Me Oil 2 puzzles" to unlock this chapter, according to the update notes. Chillingo has also changed all the gross oil to be "delicious molten chocolate" for a limited time.
You can grab Feed Me Oil 2 at its new, lower price of $0.99 on the App Store.
It is a beautiful thing when bite-sized games from the console space transition to iOS successfully. A perfect example of this phenomena at work was Hello Games’ fantastic reinvention of the Joe Danger series last year. Now it seems that Zen Studios wants to get in on the action, as they've put the finishing touches on a port of their console and PC tower-defense/action hybrid title, Castlestorm. They were kind enough to give us an early look at the game, and much to my shock I learned that not only is it great fun, but it may actually prove to be better than its console predecessor.
Everything you loved about the original game is back again, and this time it's being aided by an extremely intuitive touch interface. The previously arduous process of twiddling control sticks to try and line up a headshot is a nightmare that can be left in the past. Launching projectiles are now as simple as tapping on the screen where the shot should land. But sometimes a catapult just isn’t enough to fend off the enemy’s attacks on the castle. In these cases, you have the option of spawning defensive ground troops or jumping into the fray yourself in the form of super-powered hero characters. These death-dealing beasts specialize in hand-to-hand combat, with a side of magical abilities mixed in for good measure. Anyone who is familiar with the control scheme of a traditional 2D brawler will feel right at home showing these “Knights of the Square Table” the error of their ways.
Though some may sink hours into the actual combat component of Castlestorm, others may find it just as enjoyable to custom design their own fortress. The easy to grasp quasi-drafting tool makes tweaking and tinkering with the perfect blueprint just as fulfilling as topping the adversary on the field of battle.
While the previously released Castlestorm console outing clocked in at a reasonable $9.99 purchase price, the iOS iteration implements an entirely free-to-play monetization structure. Both coins and crystals can be purchased using real cash, earned through normal gameplay or awarded for logging in to play on a consistent basis. Coins are used to level-up the abilities and stats of either the hero characters or each type of projectile in your quiver. Crystals are used to unlock more substantial elements, such as entire campaigns.
What I've played was a very solid sneak peak of things to come. Hopefully the final product lives up to the promise of this preview. Keep an eye out in the coming weeks for our full review.