Tag: Photo »
Shutterbugs rejoice! Procam has just received a temporary price drop to $0.99, and a fairly significant update!
Amidst all the typical bug fixes and performance enhancements, the app now also sports a real-time fully manual camera for iPhone 5/iPod Touch 5th Gen users. We're talking exposure, saturation, white balance, and all that good stuff. The Time Lapse Mode has also been tweaked so it runs smoother and allows you to embed soundtracks. Burst Mode has also been adjusted so that it captures images faster and produces sharper pictures. And even more updates are planned for the future, naturally.
Photo apps can turn even the most basic images into fancy-looking digital artworks. However, after a while sepia filters and fake thermal imagery can only go so far. That's where an app like Mosaicam comes in.
Rather than relying doctoring images with color and saturation adjustments, although similar filters are certainly in there, Mosaicam simulates multi-lens cameras in order to turn your photos into a beautiful collage with a tap. Up to eight different patterns are available to choose from; just pick one and snap a picture while the app does the rest. Then you can share your work through Facebook, Instagram, and Twitter.
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Granted I’ve yet to watch either of the Star Trek reboot films (I know, I know), but I seem to recall there being something about Kirk and Spock not liking each other. Or rather, they have a kind of rivalry going on. Which is appropriate since Star Trek Rivals is all about going toe-to-toe with friends. And shoving their faces in the dirt with superior tactics. In a friendly way. Star Trek Rivals is essentially the Triple Triad mini-game from Final Fantasy IX with Captain Kirk, the Enterprise, and so on. For the unfamiliar that means a 3X3 grid and a bunch of cards with a number on each of their four sides. When a card is placed next to a rival’s, and it has the higher number between the two touching sides, that card is converted to the other side. The overall goal is to have dominion over more cards than the opposition by the time the grid is full. This is done by strategically placing cards so that they either block an opponent’s attempts at assimilation or take over their cards directly. --Rob Rich
Jawfish Poker is Texas hold ‘em poker for the mobile generation. A tournament can be played in minutes against dozens and dozens of players. For those wanting a rapid-fire poker experience, this is worth checking out. Instead of sitting at a table against a multitude of players, all the matchups are heads-up against players in the same tournament. Betting has been simplified: there’s a steadily-increasing big and small blind, and the only options are to fold or to go all-in. This means that for every hand that is called, someone’s getting knocked out. It’s high-intensity poker all the time, all against real players. While the Texas hold ‘em rules remain the same, new challenges arise. Bluffing becomes a particularly risky strategy just because it’s only really possible to steal the blinds with the all-in-or-fold betting system. Thus, knowing which hands are good to bluff on becomes key because any hand could instantly be a life-or-death situation. --Carter Dotson
With hardly a sign of animated talking animals, Disney's Story is a fairly mature storyboard creation app for those who want to combine their images to create their own tale. Immediately accessible, not much is needed to get started. Facebook sharing is there, requiring a quick log-in but it’s far from essential at first. Instead, users can get straight into the action by manipulating the images from their camera roll. Story divides these images, at first, into dates proving particularly useful for those collecting memories from a specific day. For instance, I looked for the date in which I got a new baby guinea pig and within moments, could create a collage of the memories of the first day for the piglet. --Jennifer Allen
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Colours! is an interesting, interactive color theory app that children and their adults will enjoy. I honestly did not expect much from Colours! as teaching children how to mix primary colors to create secondary shades is not an uncommon topic, so I was pleasantly surprised how complex this app can become. Colours! allows one to mix red, yellow, blue, white and black to form any color possible. A sponge is also included to use as an eraser – a nice touch. --Amy Solomon
Zoola Deluxe is a charming interactive animal app for babies and toddlers – a companion app to the popular Zoola, also reviewed at GiggleApps. Zoola Deluxe contains a nice variety of animals one can interact with. To start, tap on one of nine animals from either Farm, Safari or Forest animals. Babies will enjoy how chunky the areas for each animal to tap are, making this app intuitive for the youngest app users. Once a selection is made, listen to the animal’s name narrated as well as see the word on the screen. Also note the mild yet effective animated elements included as well as the sounds for each creature. This app also contains a nice variety of languages, always a nice touch. --Amy Solomon
Itsy Cars is a unique interactive app that allows children to build the race track of their dreams using a combination of thirteen pieces of track which are connected to create a track that one can drive a race car through. Four differently styled cars can be chosen, and then children will build their tracks with the tap of a finger, connecting pieces of track together. When complete, start the car down the track, tapping the “Turbo Button” when players want their car to go faster. The look of this app is highly computer-generated, with the use of many angles and bright yet not terribly unrefined colors – a style I am not always a fan of but which makes a lot of sense in this app. --Amy Solomon
Sonic the Hedgehog is a classic, at least in the sense that it was the launching pad for a famous character. In reality, it’s a lot more like some bands’ first album: their later stuff is more refined, exploring their strengths better, to make for a better product. Such is the original Sonic game. Sonic 2 and 3 do a lot to make the series much better, so I must admit that when I heard that Sonic 1 was being remastered by Christian Whitehead and company a la Sonic CD, I was initially disappointed. But really, there was no reason to be: the tweaks and new features make this better. Sonic should be well-known at this point. Run, jump, fight Eggman’s robots and contraptions (though he’ll always be Dr. Robotnik to me), and avoid those darn spikes. This is the game that started the classic formula, including the most underappreciated part of the series’ gameplay: the complex levels and challenging platforming that comes from their multiple layers. --Carter Dotson
How much muck could a muck chuck chuck if a muck chuck could chuck muck? Chuck the Muck is a cool entry from KizStudios that merges nice graphics with easy-to-learn gameplay and a familiar scoring method. Bob is the name of our protagonist in this one. A blob with attitude, Bob is described as a being with an appetite, and it seems to hunger for colored gems. It just so happens that these gems are not that easy to get to. Thus Bob’s job is to use the gooey stuff in his environment to solve the physics puzzlers that the the gem placements created. The basic tool was a stretchy, springy “muck” that I could manipulate to a degree. Using it as a trampoline of sorts, I could use my finger to direct Bob in a pre-determined trajectory. This helped me collect the gems for three start score. Missing a target or a landing could lead to Bob’s demise. The controls mostly involved dragging, pulling to release and tap and hold. --Tre Lawrence
I can’t say that I expected much from Elements Battle. The name is about as unimaginative as it gets, the art looked pretty but uninspired and to top it off it’s freemium, which is a business model that I’ve never been entirely comfortable with. As it turns out though Elements Battle is substantially better than I expected. The core game is a lot like Puzzle Quest. The bulk of it is a series of puzzle battles on a grid where three or more identical symbols must be matched each turn. Those symbols correspond to elemental spells which get fired at an opponent once enough of them have been matched. The opponent does the same and the winner is the one with health left at the end. Outside of battles there are some basic RPG mechanics with quests to complete (though they all boil down to battles too), levels to gain and a store used to purchase additional spells and equipment. --James Rogerson
The folks at Grab Games are a versatile bunch. They're last game, Amoebattle, tasked players with coordinating an army of amoebas to strategically best their opponents. Their latest game, Picsy, is a social photography game. Quite the difference there. I was able to ask the game's Lead Designers, Greig Carlson, Hans Vancol, and Harold Vancol a few questions about their newest title and their answers have me looking forward to Picsy's planned updates.
So, going from a squad-based RTS featuring microorganisms to a social multiplayer photo-sharing game. Was it difficult to "change gears" so drastically?
Not at all! Our game designers are well versed in different game genres. Additionally, we had 2 separate teams working on those two projects
How long did it take for you all to come up with the name "Picsy?"
About 6 weeks. We had several other names but trying to secure a trademark is a huge challenge we didn’t originally foresee
Was it difficult at all to integrate so many photo uploading options (take a photo, choose existing, paste from clipboard)?
Not really. Those are all standard features one would expect in playing a photo game like this. Originally we wanted to include a lot of other options for submitting photos, such as Instagram, but figured we could get to the additional features in future updates. Plus, we didn’t want to give users too much at first as we felt it could become a bit overwhelming.
How exactly are the judges for each round selected? That was one thing I was never entirely clear on.
There is a Single Judge game and a Multi Judge game. In a single judge game, the judge rotates from round to round. In a Multi Judge game, everyone in the game is able to judge the photo submissions.
Were there any features that you wanted to include that didn't make the cut?
Tons. The challenge is getting a game out with enough features to keep the user happy, while keeping the scope contained so that you can be first to market. Otherwise, we could have been in development for well over a year.
Any that might be added in a future update?
We’re already on our 3rd version of the game and plenty of features have been added thus far. We’re currently working on more features such as photo filters, new word options, creating your own words, sharing options, etc. We’re constantly improving the game so stay tuned for future updates!
I'd think that the ability to copy/paste photos would take some of the fun out of a game if all anyone ever does is Google image searches. Might there be a chance of including an option for custom rules when setting up a game that would disable certain things, such as said copy/paste?
We have considered different game options like copy paste, time restricted games, camera only, 1 vs 1 game modes, public vote games, etc. We made it so that users get more bonus points for taking pictures with their camera as opposed to copy/paste from the web which incentivizes users to submit original photos.
I know there must've been at least a few test rounds when Picsy was in development. Who's the reigning champ at Grab Games? Any chance you can share their best submission?
There were tons of great photos submitted during testing which is why we fell in love with the game. One photo that stands out in my mind was for the word “Outrageous”. Photo has been attached [see above]. As you can see, the UI is temp from one of our early versions.
Both Picsy and Amoebattle are available right now for free and $4.99, respectively.
Adobe today released an update to their Photoshop Touch app for iPad. The update finally ads Retina display support and smooths out the navigation and animation a bit. Full details below:
Adobe Photoshop Touch 1.3 Update
Retina Display Support
Even Higher Resolution Capabilities (up to 12 MP image size)
Two new Effects: Shred and Colorize
Smoother animation and scrolling in the organizer, tutorial browser, and file picker
New three finger tap gesture to toggle 100% view and fit screen
New pixel nudging mode for precise movements
Support for Apple Photo Stream**
Various bug fixes