Posts Tagged phil hassey
Remember Galcon? It was a pretty impressive space-themed strategy title that many of us at 148apps loved upon its release in 2009. Following that came Chickon, a fun chicken based spin-off of the title.
Creator Phil Hassey clearly fancied a change of genre with his next creation: Dynamite Jack. In it, players take the role of a Space Marine captured in battle and forced to work in a mine. This leads to what looks like a great combination of 2D gametypes with stealth elements included as well as Bomberman-style action.
Dynamite Jack isn’t yet 100% confirmed for iOS (with the game set to launch initially on Mac and PC next month) but Phil Hassey let Touch Arcade know via Twitter that a port to iPad looks very likely and with iCade support, also.
Check out the gameplay trailer below and cross your fingers tightly for a speedy release. Dynamite Jack looks like it’s going to be great fun.
[Source: Touch Arcade]
Far too often gaming is heinously thrust under the microscope of the media by organizations like Fox News and CNN. In most circumstances an ill-informed host or reporter with an obvious bias is very outspoken and condemning of an hobby that more and more of us have come to know and love. Sure, recently PopCap received quite a bit of good press for their work with the Make-a-Wish Foundation, but more often than not things lean towards the negative.
Five teens from the rural community of Rye, Colorado, along with Phil Hassey of Galcon fame, thought that it was time to once again show the positive side of gaming. After deciding that they wanted to try to help raise funds for a new community center in Rye, the team spent two days designing a brand new game from scratch. When the dust settled, The Exterminator was born.
So how does one decide to make a game about a motorcyclist that is humanity’s last line of defense against mutant bugs? Here is a snippet of Hassey’s rundown of the project’s creative process:
“Wes really wanted to do a motorcycle oriented game and Shamoa was interested in some kind of game where we’d destroy mutant bugs. By combining those ideas we came up with ‘The Exterminator.’ From there we spent two days developing the artwork, music, sound effects, and the actual game. Matt put together the electric guitar soundtrack using GarageBand. Wes, Shamoa, Shadrack, and Cameron all worked on the artwork. Most everyone did some sound effects. We also spent a lot of time eating food and generally goofing off. We wrapped up the project with some solid play-testing and tweaking and we were all really happy with how it came out.”
First of all, hats off to Phil for making this project possible. I’m sure these creative teens brought tons of amazing ideas to the table, but it takes the experience and expertise of a professional to bring all of those ideas together into a cohesive product. Secondly, it is awesome to hear of the selfless generosity of Wes, Matt, Shamoa, Shadrack, and Cameron, all in the name of a good cause. Well done to everyone involved.
If you are interested in supporting this very charitable cause, you can download The Exterminator when it goes live on the App Store, August 17th. All of the proceeds from the game will go towards the efforts to establish a community outreach center in Rye, Colorado. If you would like to learn more about the project and their progress towards raising $200,000, you can check out their website or like the game on Facebook. Also, be sure to check out the trailer below to both see the game in action and meet the teens that made this project possible.
This afternoon, Phil Hassey released a surprise sequel to his acclaimed strategy game, Galcon. Galcon was recently given an aesthetic facelift, and Galcon Labs not only incorporates these aesthetic changes but also adds four new game modes. Oh, and in addition to many AI single player difficulties with random maps there’s still fully-featured online multiplayer!
Galcon was one of the earliest strategy games on the App Store and remains one of the best with simple and addictive gameplay. You and an opponent are placed on a battlefield of planets. You each start out with a home planet, and your goal is to eradicate your opponents fleet. To do this, you send out a certain percentage of your ships from one planet to another. Based on the size of a planet, ships will grow at a certain rate. This sounds simple, but the game quickly becomes frantic as players set up satellite planets, fight for key strategic outposts, and eventually wipe their opponent off the face of the galaxy.
In addition to this “classic” mode, Galcon Labs features four new game modes:
Billiards – play in a battlefield of constantly moving planets.
Stealth – enemy ships are invisible.
Crash – ships battle mid-space.
Assassin – each player is designated a target planet. The first player to conquer their target wins.
Currently at only $.99, Galcon Labs is by all accounts a bargain. Expect a full review soon!
Released: 2009-10-01 :: Category: Games
Released: 2008-07-18 :: Category: Games