Posts Tagged PC games

When I first reviewed Aliens Versus Humans I found it to be full of promise, but the lack of a Geoscape and base maintenance of any kind sapped some of my enjoyment. What’s already there is great stuff, but in the back of my mind – and most likely in the back of everyone else’s – it just wasn’t the complete experience. However, Leisurerules has been hard at work since the initial release and are preparing to hit the App Store with their 2.0 update early next month. Just in time for XCOM: Enemy Unknown if all goes to plan. I’ve had the fortune of being able to check it out early, and I can honestly say it’s not going to disappoint.

So why is Aliens Versus Humans 2.0 special enough to warrant such attention? Because it’s essentially a totally different game. The original AvH missions are being sectioned off as “Training Missions,” while the real meat of the game has been designated “Onslaught.” In Onslaught players can expect the kind of portable X-COM experience they’ve always wanted. The Geoscape, ‘pedia, recruitment, research, staffing, manufacturing, and base construction (with multiple bases) is all present and accounted for. It’s practically perfect X-COM in all its immaculate and frustrating glory, only now you can play it whenever and wherever you want. And I helped.

Jim Coughley (coding, artwork, sound, music, testing), contacted me after my review of AvH had gone live, we had a brief back-and-forth regarding our mutual love of the original series and thoughts about what AvH could use in terms of various improvements, then before I knew it I was asked to help out as an advisor for future versions. In other words I take a look at various builds and offer feedback. According to Jim, this was largely due to my love of the series as well as the way I “…didn’t hold back in [my] comments and criticisms and [my] feedback came with sound reasoning…” And now I take a moment to blush (seriously). The lack of a Geoscape was a major (and fairly obvious) issue but we’ve also discussed smaller things like interface tweaks and menu layouts. As someone who loves video games, and especially X-COM, this has been an awesome and surreal experience all-around.

I’m obviously proud (and possibly a little biased) about how Aliens Versus Humans is turning out, but that shouldn’t keep you X-COM fans from checking it out. It really is fantastic and once the 2.0 update goes live it should fill that strategic alien-fighting gap quite nicely. But if you’re still not sure there’s always the free version, limited to early missions only and no Onslaught mode, to try out which is slated for the same release window as 2.0 (early October).

While other services for using iPhones and iPod touches like Joypad begin to focus on controlling other iOS games, what solutions are still in the works for computer gamers interested in using their iOS devices as controllers? Flypad is one solution that’s entering into view. Flypad boasts controls optimized for racing games, using the tilt sensor on the iPhone and iPod touch for steering, and offering touch-based controls for activating nitro, and shifting gears, along with manual gas/brake controls. Right now, the supply of games to play with Flypad is limited, including DiRT 3 and Need for Speed: The Run. As well, it is currently only Windows-only, although plans are in place to expand to Mac, supporting titles like Real Racing. Their other remote control solution Wanderplayer supported the Mac, so this is likely just a matter of time and finding titles to support. Their Twitter account @flypad can be used to request additional titles and for feedback directly with the creators. Flypad is available now from the App Store for free, and the PC client can be downloaded from Flypad’s website.

FREE!
iPhone App - Designed for the iPhone, compatible with the iPad
Released: 2012-02-07 :: Category: Games

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