This week at 148Apps.com, Carter Dotson asked the question that so many iPad owners have thought to themselves: “Why can’t I work from just my iPad?”
“I’m sick of desktops, laptops, and netbooks. The iPad is lightweight, has great battery life, and I don’t have to take it out of my bag when I’m flying. Most of the work that I do is writing, covering iOS and Android, so it seems appropriate to primarily do this work from mobile devices, right? That’s what I want, but there’s still just so many shortcomings that keep it from being a regular reality.
“What I find is that for basic tasks, the iPad is great. I like the focus that the iPad’s limitation of running a single app on screen at a time provides, especially for writing. I use a portable Bluetooth keyboard, and while it’s not full-size, the benefits I get from being forced to focus on what I’m writing is a huge benefit. As well, with the customer support job I work with that uses Zendesk, I discovered that it’s actually quite easy to do it efficiently through Safari and the Zendesk mobile app. I didn’t feel like I was any less productive in working from the iPad than I do when I work from my Mac in this case. But it’s the exception to the rule.”
Read more of Carter’s home-to-work manifesto at 148Apps.
Meanwhile, Amy Solomon at GiggleApps.com took a trip to the zoo via ABC ZooBorns: “My son, a fan of these other apps, was excited to hear about ABC ZooBorns, asking me about a list of his favorite animals, all of which are included – much to my son’s excitement. I too enjoy the list of animals included – be it more traditional zoo animals, such as tigers or zebras, but also including some unique choices such as Ural owl, wombat or quokka. We do love to look at these animals as babies, especially those are simply precious to look at such as baby Gorillas or Elephants.”
Read Amy’s complete review at GiggleApps.com.
+ Universal App - Designed for iPhone and iPad
Released: 2012-07-24 :: Category: Education
Finally, AndroidRundown.com featured a story about a fascinating new KickStarter project named InstaCube. Joseph Bertolini writes, “It streams photos directly from any user’s Instagram account and displays them on a large 6.5″ LCD touchscreen. Display those photos from the park yesterday or randomly check in on some friends, because what good are those photos if they are stuck on a tiny phone screen all the time. Probably the greatest element of InstaCube is its ability to stay away from being one dimensional by including full access to Instagram. Doing this allows for photo browsing, ‘liking’ of photos, and InstaCube will even display live photos of sunrises and sunsets from around the world.”
Sound intriguing? Read more about it at AndroidRundown.com.
Summer’s heading to a close, but we still have so much more to offer across the 148Apps network. Keep track of all the latest happenings, as well as reviews and contests, by following us on Twitter or liking us on Facebook. You’ll be glad you did.
When looking back over some of the most exciting developments of the last two years, it would be hard to ignore the groundbreaking cloud gaming solution, OnLive. The company was founded around the idea of taking dated hardware and allowing gamers to play a high-end gaming experience, all through the streaming power of the internet.
The technology behind the service is impressive enough to provide a quality gaming experience, with very little lag time, which makes today’s announcement a relative no-brainer. OnLive is planning to apply this streaming technology to desktop virtualization. All those crazy pipe dreams about being able to have a true desktop experience away from the keyboard may finally be coming to fruition.
iPad will be the first iOS device to be able to fully take advantage of this new technology, when they debut their free OnLive Desktop app soon. Among the pieces of software available for virtualization at launch will be Microsoft Word, PowerPoint, and Excel, which are viewed by many as the holy trinity of office productivity.
Though the base application will be a free, there will be microtransations that can be used to add in additional storage space, applications and, you guessed it, games. There are also plans of releasing a professional tier application, for $9.99 a month. This second service would bump the storage space from a mere 2GBs to a hulking 50GBs, as well as add in even more applications and features.
If the technology works as well as their gaming service has, business folks will undoubtedly be lining up in droves to take part. Better yet, the company’s use of cloud computing could put the need for purchasing a high end workhorse PC on the back burner, in exchange for an iPad. That seems like the kind of trade off that the mobile masses could strongly support. Plus, this sure makes it a whole lot easier to suggest expensing an iPad on the company’s dime. THANK YOU ONLIVE!
Happy New Year to all of our readers! We had a great end to 2011 across all of the 148Apps sites. At our flagship 148Apps.com site, writers Rob LeFebvre and Carter Dotson posted a series of articles counting down the “Favorite 50″ apps and games of 2011. The lists cover every genre and type imaginable, but if you want to cut to the quick, take a look at the top five apps or the top five games. Whether you agree or disagree with our decisions, we feel sure you’ll discover a few new apps along the way.
Over at GiggleApps, writer Amy Solomon continued her mission to review the best new apps for children by reviewing Kids Food Adventure. Solomon writes, “Kids Food Adventure is a very nice universal app that is geared towards encouraging children to try new foods.
The foods included in the application can be searched by season, as one can look at a calendar where each month of the year has seven foods that are in season, and I like how one can pre-select an area of the world – be it North America or Europe – to make the food selections offered, which are accurate in terms of seasonal availability.”
Read the full review on GiggleApps.
+ Universal App - Designed for iPhone and iPad
Released: 2011-09-21 :: Category: Education
Finally, on AndroidRundown, Carter Dotson commented on why Android phones currently have OnLive, while iOS users are still out in the cold. Dotson says, “So, here we are, two weeks later, and OnLive is still only on Android. It was announced to be released for iOS along with the Android version, but no real reason has been given as to the delay of the iOS version, beyond that Apple is still examining it for approval.
Without firsthand knowledge of the process, I can only assume that Apple is not likely to approve it because it will not fit their policies. See, OnLive’s client is all cloud-based; even the interface and menus to choose games are streamed from their servers. This also means that buying new games comes from operations occuring on their servers.”
Read Carter Dotson’s full commentary on AndroidRundown.
So here’s to a fantastic 2012 for everyone. We’ll stay with you throughout the year, covering all of the latest iOS news, reviews, sales and more. If you want to stay on top of all the happening, plus get plugged into giveaways, follow us on our Twitter and our Facebook streams. Happy New Year!
OnLive, the streaming game service that plans to take the world by storm, has announced today as the launch day for its official OnLive iPad viewer. The free service allows users to watch any game being played by any member of the OnLive community at any time. So if you’re feeling like a video game voyeur then this may just be the perfect app for you.
The app comes with a few strings attached, so make sure you know what you’re getting into before you install. First off, this is a viewer only, so you won’t be able to actually play any games, but rather instead only watch them. If you want to interact with the titles available on OnLive first you’ll need to set up an account and then stream the games to either a PC or the newly released MicroConsole. Also, keep in mind that OnLive requires a rather large chunk of bandwidth, even to simply watch games, so make sure you’re running an Internet connection that can keep up with the requirements. In our quick tests, the quality was not so great on 802.11g, but very good on 802.11n. But it’s free and your mileage may vary.
Some might scoff at merely releasing a viewer rather than a full-on OnLive client, but OnLive representatives have explained to us that the games on the service have been tuned for consoles and PCs and aren’t yet ready to run on the iPad. The conversion of PC video games that are used to a full keyboard and mouse to a touch only device, just isn’t that easy. Does that mean we might see a true iPad client down the line? Absolutely, it’s just a matter of letting the OnLive crew continue to tweak and hone the service until it’s ready to support actual gameplay. Basically, users should think of this as an important first step and a sort of proof of concept for what will be available on down the line.
iPad Only App - Designed for the iPad
Released: 2010-12-07 :: Category: Entertainment