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Check Out the Trailer for Capitals, NimbleBit's New Multiplayer Word Game

Posted by Jessica Fisher on May 13th, 2015

Disco Zoo Update Adds a New Region and Festive Headwear

Posted by Ellis Spice on December 12th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: DANCING HIPPOS! :: Read Review »

It's been a while since we've heard from Disco Sue of NimbleBit's Disco Zoo, but now they bring us news of a new update for the game.

Headlining the update is further expansion to the zoo, along with a new region and new creatures. A special holiday treat in the form of festive hats for the animals is also arriving in this update. iPhone 6 users will find that the game works better on their device, with other various small bugs having been taken care of as well.

Disco Zoo is available to download now from the App Store for free.

Golfinity - Tips, Tricks, Strategies, and Cheats for Intrepid Golfers

Posted by Campbell Bird on November 21st, 2014

Dig this:
Would you like to know what we thought of being an infinite golfer? Check out our Golfinity review!

Golfinity offers unlimited ways to test your skills at golf. Here are a few ways to make sure your score doesn't get too high and your spirits don't get too low.

Considering Perspective is Crucial

  • Yes, Golfinity is most easily compared to Desert Golfing, but did you know the devs from NimbleBit have described the game as Desert Golfing meets Monument Valley? That being said, occasionally the game will present some differences in depth that seem deliberately confusing. When in doubt about these changes, play it safe, be prepared to get a bad score, or get ready to retry.

  • On the flipside, there will be times when a level presents no depth changes or holes. This is typically toward the beginning of the game. When presented with courses like these, don't fear the power of your stroke. Hitting the ball super-hard generally won't knock it out of bounds, and it might be just what you need to ricochet right past some annoying obstacles.

  • Always look carefully at the course your dealing with. Golfinity makes it really easy to just jump into the next level swinging, but don't be overly tempted to do so. Courses can be tricky, and making sure you tap the lower left corner of the screen to get a good look at the whole course can save you from some poor initial strokes.

Golfinity Review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on November 17th, 2014
Our rating: starstarstarstarhalfstar :: ENDLESS GOLFER
This endless golfer presents infinite courses suspended in 3D space that incorporate ramps, stairs, holes, and more to infinitely challenge players.
Read The Full Review »

Tiny Tower Vegas Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 2nd, 2014
Our rating: starstarstarstarblankstar :: STEADY DEVELOPMENT
Build a huge tower again but Vegas-style in Tiny Tower Vegas.
Read The Full Review »

It Came From Canada: Tiny Tower Vegas

Posted by Jordan Minor on July 29th, 2014

If you go to a casino, you might make a lot of money. If you run a casino, you’re guaranteed to make a lot of money. The choice seems pretty obvious. So while waiting for your shady real estate deals to move forward, get prepared with Tiny Tower Vegas, the latest follow-up to the smash hit sim Tiny Tower. We become mini casino moguls in this latest edition of It Came From Canada!

Tiny Tower Vegas will feel instantly familiar to fans of the original. Players build their gambling empire floor by floor while keeping customers happy and business flowing. New floors need new employees, and players can choose between who the best person for the job is and who is the most affordable. Customize the tower by putting pyramids or Greek statues on the roof, changing interior décor, and even sprucing up the elevator design. Players can also upgrade the elevator’s speed since they’ll be operating it by hand quite often to get guests where they want to go. And it’s all presented in the same great, low-key pixel art style.

But of course, the Las Vegas setting comes with its own demands - even if this seems based on new, classy, family friendly Vegas instead of old, seedy, good Vegas. While some new floors will be the occasional taco bar in need of restocking, the gambling is where the real action lives. Players can try their luck on slot machines and earn extra cash alongside customer revenue. Once the hot streak ends, would-be pit bosses can check up on how their “bitizen” guests are doing by reading the “BitBook” social network, or just sit back and watch the fireworks - the only things brighter than the massive glowing signs.

Current Tiny Tower players shouldn’t expect Tiny Tower Vegas to completely reinvent the wheel after its soft launch phase. It’s got some new ideas, so it’s not just a reskin, but it’s so close to the original it’s more spin-off or expansion pack than sequel. But you can decide for yourself once it fully launches.

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Disco Zoo Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on February 27th, 2014
Our rating: starstarstarstarblankstar :: DANCING HIPPOS!
Disco Zoo provides more NimbleBit-style simulation fun, even if NimbleBit only published the game!
Read The Full Review »

This Week at 148Apps: November 4-8, 2013

Posted by Chris Kirby on November 9th, 2013

Shiny Happy App Reviews

The App Store can be a daunting place. What to try? What to buy? How do you know? Thank goodness the review team at 148Apps is here to save the day. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.

Sid Meier's Ace Patrol: Pacific Skies

The great strategy of Sid Meier’s Ace Patrol returns with Sid Meier’s Ace Patrol: Pacific Skies. It’s set during World War II; where players have the choice to play as the US Navy, US Army, Imperial Japanese Navy, and Imperial Japanese Army. It certainly has a familiar presentation for those who played the original, but it’s also more polished and enhanced. The mission set-up is different as players are given one mission instead of a choice between three. I also find the visuals to be more polished and likable, but that’s probably because I love the old warbirds. --Andrew Stevens

Rayman Fiesta Run

Rayman Fiesta Run is the sequel to Rayman Jungle Run, Ubisoft’s mobile version of their Rayman revival series, taking the form of a level-based auto-runner. Rayman Fiesta Run really only serves as an iteration on the previous one, but more of the familiar excellent gameplay and an improved level structure make this a better game. Players control the jumps and punches of Rayman, who can’t stop running for reasons both justified and unjustified depending on the level, trying to collect Lums and just get to the end of each level in however many pieces is optimal for Rayman because he has invisible limbs. Levels, which take on many forms from horizontal platforming to back-and-forth ascents – with the occasional wall-running and jumping, too – are challenging due to the timing needed to succeed and survive the various hazards. --Carter Dotson

Tiny Death Star

Tiny Death Star is one of those ideas that’s absolutely brilliant: take Tiny Tower and put it in the Star Wars universe, having players build a Death Star instead of a non-descript tower. Oh, and the bitizens are all Star Wars characters. If that sounds appealing, then go download Tiny Death Star. It really isn’t too much different from the original Tiny Tower, the game where players earn money by stocking floors of a tower that sell different items, building new stores and residential floors for new people to move in to. Managing where bitizens work is important because they’re more efficient at certain floor types. This whole process continues until one’s tower is as high as players want it to be. It’s just all decked out with Star Wars characters and themes this time. --Carter Dotson

Hipster CEO

Let’s get this reviewing cliche out of the way: Hipster CEO is an acquired taste. It sounds like an excuse to basically say “Some will like it, some will hate it,” but it’s remarkably true in the case of this game. Unlike so many other titles on the App Store, Hipster CEO doesn’t mollycoddle its players. There’s a gameplay guide rather than a comprehensive tutorial, but even that isn’t as useful as simply giving the game a shot and gradually figuring things out. It’ll be rewarding, but it will take patience for those who want to succeed. Occasional moments of being crash-prone can irritate, too. --Jennifer Allen

Sorcery! 2

Bigger, better, stronger. That sums up Sorcery! 2, the sequel to the rather great Sorcery!. Feeling substantially weightier than its predecessor, much like the book it’s based on, Sorcery! 2 is a veritable bargain even despite its premium price tag. It’s been promised that there are over 300,000 words to it with more than 10,000 choices. I have no reason to doubt such a claim as there are plenty of hours of content here. Continuing from its predecessor, it’s not essential to have a save file at the ready but I’d recommend it, purely to carry on the storyline. Players explore Khare: the Cityport of Traps, and it’s a huge city indeed, as they attempt to move forward in their quest, potentially overthrow the city port’s council, and more. I’m grateful that Sorcery! 2 has such an extensive backtracking feature as there really is a lot that can be done here. --Jennifer Allen

ProCam 2

ProCam 2 is the kind of photography app that should, theoretically, mean that no other photography app is really needed. While some might find themselves keen to stick to an app they’re more used to, or with a slightly different look, ProCam 2 covers all the bases meaning that there really isn’t a need to do so. I’m assuming the developers wrote up a list of requirements for a good quality photography app, then kept working until every single one had been included. I’m struggling to think of anything that could have been missed. --Jennifer Allen

Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:



Dot.Stop.Run is a pretty eye-catching runner, but how does it play? Players control Dot, an enigmatic female as she runs along a landscape littered with hazards, such as pits, falling blocks and moving platforms. Using well timed jumps, the player must guide Dot through each level. Dot.Stop.Run has the bare vestiges of a story. Dot has escaped from the unseen system and now runs through an endless binary domain that changes constantly to recapture her. Only by making her way safely through the binary domain can the true power of Dot be unleashed. This story doesn’t really make an appearance in game, but at least it sets the tone for the trippy gameplay to follow. --Allan Curtis

Lost Chapters HD

There has to be some science behind the way certain games force you to stop playing and instead ‘come back later’. I’ll happily admit I’m no expert in the economics of designing free-to-play games, but I always thought turning people away was a dangerous idea. They just might not come back. It’s with this in mind that we talk about Lost Chapters HD. It’s a game all about exploration of an island, completing tasks to unlock new buildings and discovering treasure along the way. --Matt Parker

Wake the Cat

Cats. Lovable bundles of fur or feline freeloaders? How you feel about cats will determine how you want to look at this game. LIKE CATS: Wake the Cat is a puzzle game where you gently roll a ball of yarn towards a sleeping kitty so that you may wake them from their peaceful slumber and play with them. HATE CATS: Wake the Cat is a puzzle game where you launch a ball of yarn (maybe with a rock in the middle of it) so that you stir the cat from its unearned slumber. Maybe to then throw the cat out of the house. I don’t know. --Matt Parker

And finally, this week Pocket Gamer picked the best iOS and Android games of October, reviewed Rayman Fiesta Run, provided some top tips for Tiny Death Star, and followed the saga of an indie developer who got rejected from the App Store... twice. Check out the Pocket Gamer weekly wrap-up right now!

Tiny Death Star: How Disney Mobile Found a Balance Between NimbleBit and LucasArts

Posted by Carter Dotson on November 7th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: FULLY ARMED AND OPERATIONAL :: Read Review »

For Jon-Paul Dumont and the team at Disney Mobile, the creation of Star Wars: Tiny Death Star was a balancing act. On one side, there was NimbleBit and their hit game, but also their aesthetic of gameplay and of how they approach free-to-play that forms the spirit of their games. On the other side, LucasArts is very protective of Star Wars, and even with Disney owning the brand now they work diligently to make sure that anything Star Wars fits in with the brand.

Getting to work with NimbleBit for Disney's internal mobile studio was a dream come true, and Dumont had been in touch about working with them but he couldn't find a partnership that would work out until Disney bought Star Wars. And how did Tiny Death Star come about? Well, Dumont says "Somebody just sort of blurted out, 'What about Tiny Death Star?' and lightbulbs sort of went off and it sort of wrote itself from there on out."

Once the idea was formed, making a game that would feel true to NimbleBit was key. "The team sat down with the guys at NimbleBit and learned from them, what were the fans of Tiny Tower really excited about? What did they love? What were things that they felt like could be improvements?"

"One of the things that we really loved about Tiny Tower was the delightful randomness of the game, and how you never quite know what the next floor is going to be... who the next character is going to be who gets into your elevator. So we wanted to add to that by taking all these fun, iconic villains and heroes and species of Star Wars and giving you a reason to want to see all of them."

"Even though we built this internally at Disney, this should feel 100% like a Nimblebit game. David and Ian [Marsh] were involved in the game and they reviewed builds often, and helped us stay within what is really important to them as game makers. The great thing is that we were starting from something like Tiny Tower that was very successful and I think really innovative in the market at the time, so we didn't really feel the need to reinvent their formula. So in the same way that we were really reverential to Star Wars, I'd say we were really reverential to Nimblebit."

And making the game fit in with the Star Wars brand was important for them and for LucasArts. "The team started working then with LucasArts to figure out, how do we adapt that fun, humorous, 8-bit style that NimbleBit has over to Star Wars? It was the first at least recent 8-bit game for LucasArts, there was a lot of work and back and forth to make sure that our versions of the characters really worked but still had that tongue-in-cheek style."

"[LucasArts] are really rigorous, and it makes sense given that Star Wars is a property that has lasted so long, and that they have plans to keep it going for decades to come. They are just making sure that the characters fit and that things are logical within the universe. They're also making sure that they are making the right creative decisions for the future. They have a kind of legacy to protect. And so when they look at an 8-bit Stormtrooper, they're trying to figure out not just how does it work for this game, but what does 8-bit mean in Star Wars for next year, 5 years, and 10 years in the future?"

This even came down to making the game make at least some sense narratively. Dumont says "We needed to know even if it's goofy or silly, like our premise is intentionally, it was important to have that central focus of knowing why is an Ewok on the Death Star? Why is Lando Calrissian around your cantina? So, that gave us a grounding element. It was also really important to the guys at Lucas. They really are the guardians of this legacy of Star Wars. So no matter how silly or goofy the game is, they want to make sure everything fits together. And there are things that we followed along that were important to them. For instance, our game is set roughly in the classical era of Star Wars, which means that characters who died in the prequels are not going to show up in this game. Even for something as cute as this, there are really important sort of structural rules that are important to us and LucasArts."

"I would not call this game canon, they're not basing movies on it or anything like that, but having something that fits and makes sense is actually really important to us and we feel like it is important to our audience of Star Wars fans who take things, even goofy things seriously. It is really fun to play around in a version of Star Wars that doesn't take itself that seriously, so it allows us to have a lot of the fun and lots of fun humor and gags."

And with Tiny Death Star out now worldwide, players can judge for themselves if Dumont and Disney Mobile found their own balance of the Force between the inspirations from NimbleBit and Star Wars. Thanks to Jon-Paul Dumont for his time.

Star Wars: Tiny Death Star Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 7th, 2013
Our rating: starstarstarstarblankstar :: FULLY ARMED AND OPERATIONAL
Tiny Death Star is Tiny Tower but all decked out with Star Wars. The Star Wars parts are great, but those who got their fill of Tiny Tower already might not find much else new here to get hooked to again.
Read The Full Review »

It Came From Australia: Tiny Death Star

Posted by Carter Dotson on October 16th, 2013

NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past their defenses and get a shot at the exhaust port in this edition of It Came From Australia!

Now, the game at its heart is essentially Tiny Tower but with Star Wars, and that’s a-okay. The game’s formula hasn’t been changed: players build residential levels for new bitizens to live in, and businesses for them to work at. Each bitizen has certain stats for certain job types that makes them more effective at their job, allowing players to earn more credits. One of the key gameplay additions are new Imeperial levels that help to advance the story by collecting Imperial Officers. Otherwise not much has changed, which isn’t a bad thing: there’s the two-currency system, but Galactic Bux can still be earned through VIPs and by completing certain objectives like putting a bitizen in their dream job.

The Star Wars theme is well apparent. Emperor Palpatine and Darth Vader have been brought to pixelly life as bitizens, and all the other recognizable Stormtroopers, Rebel soldiers, and much of the non-human life from the series make appearances. The music is all based off of the classic John Williams music but in a light, jazzy theme. That almost justifies the game’s existence alone. The whole game is light-hearted fan service for Star Wars fans who get to build levels of the Death Star after recognizable places and themes – the developers have clearly had fun trying to cram reference after reference into the game. The whole thing is just whimsical.

There’s no telling if the Tiny Death Star will ever be blown up by a plucky orphan from Tatooine, though. The game’s likely to come out soon: it works offline so it’s quite likely that this is just a monetization test, or to see if certain elements play well with a real-world audience. So soon the game should be fully armed and operational for the whole world. Until then, watch our video below.

Star Wars: Tiny Death Star - What Happens When the Empire Takes Over Tiny Tower

Posted by Jeff Scott on October 4th, 2013

Disney today announced Star Wars: Tiny Death Star for release very soon. It's a version of Tiny Tower based in the Star Wars universe. It's about time Disney started putting out Star Wars games! Though I don't think this is the first one I would have thought of. What do you think, is this a good first release for Disney and Star Wars?

The Empire needs your help! In collaboration with LucasArts and Tiny Tower creators NimbleBit, Disney Mobile introduces Star Wars™: Tiny Death Star™, a new game for mobile devices. Live life on the dark side and join Emperor Palpatine and Darth Vader on a mission to attract Galactic bitizens, run intergalactic businesses, and build an all-new Death Star. Construct unique Star Wars themed locations to attract iconic characters and species to your space station in this 8-bit style game. Star Wars: Tiny Death Star will soon be available worldwide.

Pocket Trains Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on September 26th, 2013
Our rating: starstarstarstarhalfstar :: ALL ABOARD
Pocket Trains is yet another extremely satisfying simulation from NimbleBit.
Read The Full Review »

Pocket Trains: Hands-On Video of NimbleBit's Newest Simulation Game

Posted by Carter Dotson on September 20th, 2013

NimbleBit is following up Pocket Planes with perhaps the next-best transportation option: trains. Yes, Pocket Trains is now a real thing coming very soon, and fans of NimbleBit's simulation games should be at home here with a refreshed take on the Pocket Planes formula when it releases on September 26th.

This is another simulation game, very similar to Pocket Planes in that players must tote cargo around the world. But instead of flying around, they travel along rail lines. Players start on one continent and must earn money by delivering cargo to various destinations, building new rail lines to more cities, trying to become the head honcho among the world's railroad tycoons. Oh, and there's a giant underwater rail that goes from Europe to the United States in the Nimbleverse, apparently.

The game has become somewhat simplified versus Pocket Planes in two key ways: one, because trains only travel on rails, the trains can only travel on paths, and only the rails that they have claimed, so a particularly-colored track can only travel on those colored tracks. It makes managing where everything needs to go much simpler. Secondly, there's no negative costs incurred through travel anymore, though trains do break down and need repairing with coins or parts from time to time.

New train acquisition has been changed as well, with new parts collected through crates that need to be opened by spending bux. The crates contain random parts, with rarer special crates providing rarer parts. This is the kind of system that some developers could make incredibly IAP-driven, but bux and crates appear commonly enough while playing that they actually feel like a part of the game rather than just a monetization tool.

The bitizens don't play as much of a role in Pocket Trains: they're mostly just set dressing, and there's no customization of the conductors, yet. Still, they provide a flavor that makes the game feel quite familiar. As well, there's plenty of goofy-looking cargo: why not transport giant platforms of balloons or a giant cola bottle?

But overall, it will be interesting to see how well the simplified take on Pocket Planes goes over: it does feel a bit less stressful while still having some strategy in how rail lines should be laid out. The world will see when the game releases on September 26th.

Pocket Trains Gets An Exciting New Trailer That's Totally Special

Posted by Andrew Stevens on September 11th, 2013

Love trains? Well, an exciting and must-see new trailer has released for the upcoming iOS game, Pocket Trains. It features the sexiest sounding horn you'll ever hear. Well, I guess I can't say that for sure, but the guy in the video sure got excited about it! Check out the special trailer below!