NFL Quarterback 13 Review
+ Universal App - Designed for iPhone and iPadAnother annual release of a tricky franchise to manage, NFL Quarterback 13 attempts to bring enough to the table to warrant a purchase.
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Posts Tagged NFLNFL Quarterback 13 Review+ Universal App - Designed for iPhone and iPadAnother annual release of a tricky franchise to manage, NFL Quarterback 13 attempts to bring enough to the table to warrant a purchase. Read The Full Review » Topps HUDDLE ReviewiPhone App - Designed for the iPhone, compatible with the iPadThis melting pot of an application takes everything that an NFL fan could ask for and put it in one place. Is the result a case of "be careful what you wish for?" Read The Full Review » NFL Kicker 13 Review+ Universal App - Designed for iPhone and iPadTake the role of a NFL kicker in this professionally made app complete with all 32 NFL teams. Read The Full Review » This week at 148Apps, we left our white shoes behind and got ready for some football with Carter Dotson’s round-up of apps for the NFL 2012 season: “Are you ready for some football, in particular the 2012–2013 season of the premier American football league, the National Football League? Well, with the season kicking off tonight with the Super Bowl champion New York Giants playing the Dallas Cowboys, I’ve collected four apps to help make the game-watching and fantasy-football-playing experience better. No matter what, they’re better than the replacement refs are going to be!” Read all of Carter’s picks for the season at 148Apps.com. $2.99 ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2012-07-23 :: Category: Sports Over at GiggleApps, Amy Solomon reviewed This Is My Body-Anatomy for Kids, saying, “I have really enjoyed perusing this application, consisting of many sections that cover such topics as how fast one grows, the skin, one’s senses, as well as the different systems of the body, such as digestive, respiratory, muscular, nervous and skeletal, going into a very nice amount of depth for children to appreciate. As this app opens up, children are given a choice of characters to follow, nicely including boy and girl choices some of which are children of color and an Asian character – lovely inclusions still not seen often enough in the US iTunes store.” Read more about this fun and educational app for kids at GiggleApps.com. $1.99 ![]() iPad Only App - Designed for the iPad Released: 2012-08-20 :: Category: Education
The flagship is the Kindle Fire HD. This will come in both an 8.9″ variety and a 7″ variety; the specs on the 7″ are supposed to be the same as the 8.9″, but Amazon was more keen to show off this version. It’s got a 1920×1200 screen (true HD!) which is 254 ppi (compared to the iPad retina display’s 264 ppi), to go along with a Texas Instruments OMAP 4470 processor, which Amazon claims can do 50% more floating point operations as compared to the Tegra 3 processor in the Nexus 7.” Want more? Get more by reading the full article at AndroidRundown.com. And that’s a wrap of this weekly wrap-up! Join us throughout the week for the latest contests, reviews and news on our Facebook site as well as on Twitter. Until next week, remember – no white after Labor Day! Are you ready for some football, in particular the 2012–2013 season of the premier American football league, the National Football League? Well, with the season kicking off tonight with the Super Bowl champion New York Giants playing the Dallas Cowboys, I’ve collected four apps to help make the game-watching and fantasy-football-playing experience better. No matter what, they’re better than the replacement refs are going to be!
FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2010-05-03 :: Category: Social Networking
$2.99 ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2012-07-23 :: Category: Sports $4.99 ![]() iPad Only App - Designed for the iPad Released: 2012-07-23 :: Category: Sports NFL Flick Quarterback ReviewiPhone App - Designed for the iPhone, compatible with the iPadLaces out, Dan! Full Fat Games brings the first of many flick themed football games to iOS. Read The Full Review » NFL Pro 2012 ReviewiPhone App - Designed for the iPhone, compatible with the iPadGameloft certainly deserves credit for trying to bring a free-to-play game of pro football to iOS, but it misses the mark in more than a few areas. Read The Full Review »
But what if you could interact with the game happening on screen, instead of just having to just observe like a bump on a log? No, this isn’t talking about coaching the team on the field as much as being able to read a coach’s mind. The new app PrePlay encourages you to do just that, and rewards those that are masters of the precognition. Competing against friends, the game will completely change the way football is consumed any given Sunday. There is even a way to smack talk, which will certainly kick the intensity up into another gear. Give this a look before the season fades away!
It’s an app that, using some unique and mysterious algorithms, figures out the excitement of each game in real-time then rates it on a scale of 0-100. Users pick their favorite sports, teams and players, set their excitement threshold and then the app gets to work. Currently monitoring a wide variety of sports such as NFL, MLB, NBA, NHL, Soccer, Cricket, Rugby as well as college sports like Football and Basketball, this app should have sports fans pretty covered for figuring out what to watch. Further functionality is offered with the ability to watch live games when in the US as well as track down the nearest sports bar to catch the action. It’s a free app so give it a shot and why not report back on how it’s gone. Initial feedback is looking pretty darn promising. Finally, this predicament could be solved! FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2011-09-13 :: Category: Sports 2011 Fantasy Football Calculator & Draft Kit HDiPad Only App - Designed for the iPad2011 Fantasy Football Calculator & Draft Kit HD is one of the first fantasy football apps available for the 2011-12 season. Read The Full Review »
Their first step in reinforcing this positive outlooks is the most recent update to the official NFL iPad app, which adds in tons of new draft centric features, all bent on distracting you from any current personnel conflicts. Some of these new tools include:
Included in this already free application is the full schedule for the upcoming 2011 season, pending they get started on time, as well individual news tickers for each team. This will allow you to pick and chose the coverage that you would like to receive, so that you can maximize your time spent in front of the iPad. It should also be mentioned that this is the kind of software that is constantly evolving to be meet the needs of the hardcore fans. So rest assured that if you could ever want something from this kind of application you can bet that it will be coming eventually. For that reason alone, it should be a permanent fixture on every iPad. Be sure to give it a download so you can watch every game of the upcoming season in style.
Even those that aren’t much for the game with that weird oblong ball may need to check this one out. What better way to stroll into that Super Bowl party you usually only enjoy because of the commercials than to do so sporting your iPad, a sweet new app and all the random season and playoff stats you’ve memorized along the way? Next time you slam dunk those nachos into your pie hole, you’ll do it with a new air of confidence and unending justice. With CBS Sports Football for the iPad, you’ll be privy to live drive charts for each game, constantly updating stats, play-by-plays, relevant headlines, video clips, message boards and more. All of that content can make this application’s presentation a little too chunky and crowded for some folks’ likings, but stat junkies and those that need to be up-to-date on every playoff moment will likely rejoice. Be warned, however, as some users complain about a little screen lag. Those among us a bit resistant to change are probably pointing towards their currently installed sports or football specific application as their go-to for gridiron glory. To those fans we toss out this nugget of logic: this application, like many others of the same variety, is completely free. That earns you a free perspective on all the action on the field, post-game, pre-game and throughout CBS’ current football headlines. That’s right, “it’s good.” FREE! ![]() iPad Only App - Designed for the iPad Released: 2010-09-09 :: Category: Sports In an attempt to cash in on the “check in” craze created by Foursquare and its ilk, the NBA has announced Turnstile, a new app which will allow fans to alert their friends when they’re attending a game in person or watching on television. Those who consistently check in may be eligible to receive discounts or loyalty rewards at local venues.
The move places the NBA in line with MLB, the NHL and some NFL teams who are all using some sort of social media check in platform to increase fan engagement and interaction. While most of these other leagues are utilizing Foursquare for their social media, Turnstile is being built from the ground-up exclusively for the NBA. The app is planned to launch in concert with the start of the NBA regular season later this month and will be available for free on the iPhone, Blackberry and Android. Just keep in mind that if your Cleveland friends see you checking into a Miami Heat game you may well find your house vandalized or on fire when you return home. [via The Wall Street Journal]
The 500 top picks and NFL prospects will be at your fingertips, helping to make draft day that much more successful this season. Here are some of the other features of the application:
I wish apps like this had existed a couple of years ago when I was just learning the ropes of fantasy football. It would have been great to have a leg up on my competition, considering they were hell-bent on destroying me anyway. Either way, it is here now and you better believe that I will be taking advantage of it. Why a draft specific app, though? Why wouldn’t they just integrate this feature into something that could be used all season, instead of just a single week leading up to the kickoff? I guess we will have to wait and see what else ESPN has up their sleeve. They are pretty smart folks, so I am sure they have some sort of world domination plan in the works. Oh, and one piece of advice if you are participating in a live draft, please make sure you can pronounce your pick’s actual name. You don’t want to end up like this guy: FREE! ![]() iPhone App - Designed for the iPhone, compatible with the iPad Released: 2010-08-24 :: Category: Sports American football, for a multitude of reasons, just hasn’t really translated well onto the iPhone. Football mini-games like Backbreaker Football work fine for the most part, but I (and I assume we) want a real football game, with all the same positions and plays that we could use on the real field. I also want this full game to not be hampered by a joystick or funny hand placement on the screen or odd animations.
Identifying what the exact problems are might be the first step to created a better iPhone football game, so let’s run through them:
The other issue that developers have completely ignored is that fact that the thing that would work the best on the iPhone, the dynasty mode and the draft (even if all the games were simulated). I know that I’m not the only one that could sit there playing dynasty mode without ever playing a single game. People love stats, they love picking players… they just love tinkering with their team. How do you think fantasy football got so big! So what I’ve gathered here is that our new, better football game should:
With that said, here’s my idea for the next (which would be the first) great football game, NFL RPG. If EA used the idea, it could be called Madden RPG. Tell me that you wouldn’t buy that. The game, with its emphasis on a dynasty mode and player movement, wouldn’t necessarily even need an NFLPA license because your crop of players would likely change after a bit of playing. It would be nice though, so someone needs to figure that part out. Let’s take a dive into what the game would do. Game Mode 1: Season/Dynasty The season/dynasty mode should be the main game mode. The whole concept of a dynasty mode would have to be overhauled though, because even the console versions are becoming a bit much to deal with. Keeping things simple is the key.
The GM overview of everything would get rid of all the stadium upgrades and the contract bonuses and stipulations that make things so rough on the console. The biggest thing that we need to deal with in an RPG is player upgrades, so that is the thing that most need to be addressed. Taking a page from Homerun Battle 3D, you should be able to purchase stats for players based on their actions in games. Raising the stats of each player would be a nightmare though, so players have to be upgraded in groups, with groups being the positions. For example, if Randy Moss catches an 80 yard touchdown, the whole WR crew would get X amount of points to divvy out between the players. You could then give them all to Randy Moss, or you could throw a few at Wes Welker (maybe raise his injury rating) and Torry Holt. Throughout the season, some players will get much better, and some will probably be neglected. That’s just the nature of a point system. When a players contract is up though, it will be impossible to keep dynasty squads because the players prices will change, making many too expensive to keep. Players will have to make use of trades and dumping off medial players if they want to keep their studs, just like real NFL teams do. In the quest to make things simple, it’s also very important to keep players stats simple. Give each one of them five or six stat categories, and that’s it. For example, a QB should have, arm strength, arm accuracy, pocket awareness, scrambling ability, and leadership. What would these stats do though… we’ll have to step into the game itself. Gameplay: Offense This is where things usually fall apart in typical football simulations, so I’m going to turn it a bit on its head.
The offense will set up, per the play call (more on that later), and with a tap you will hike the ball. Players will then run their routes as they normally would (except the receivers would only run their routes as well as their ratings say they will) and the quarterback will automatically drop back into his normal drop back position. On passing plays, I’ll keep the Madden circle for receiver system that goes from green to red, depending on openness. If your line breaks down, you can make your quarter back scramble, but running will be an automatic process based on the QB’s scrambling skill. Same with the running plays. Since there is no tactile feedback on the iPhone, having the player control the running back is just silly. Make the process automatic and the players should be rewarded for good playcalling, not mad juking that no player on Earth could pull off. In the backgound, everything that is happening would be based on an average system. A pass would be a calculation of QB throwing speed and accuracy + WR catching ability – DB covering ability/interception ability. Calculations would need to be made for each position battle in the game, as well as every event. Battles would include such things as OL vs. DL, WR vs. DB, RB vs. whoever tries to tackle him, WR vs. whoever tries to tackle him, and QB vs… yeah, you get it. In a way, each action battle, which would be automated and in the background, would be like a combat scene in a typical RPG. Like RPG’s, there would also be bonus scores for smart things that you do. For example, WR’s would get an extra % chance of catching the ball if you throw it to them when they are open. These bonus scores would be very apparent on the defensive side of the ball, which will be all about coaching. Gameplay: Defence
For example, playing dime defense against an obvious running play would result in negative stats, while goal line D on the goal line would give you bonuses. Now that the game’s worked out, all that’s left is the multiplayer. Multiplayer Like Homerun Battle 3D, it’s necessary that online sessions are seamless and fast. Instead of playing a full game though, you’ll play an NFL Playoff overtime. For more on what the playoff overtime means, read this article from ESPN. This will allow for quick games, with the occasional surprising outcome. If possible, there could definitely even be leagues and tournaments organized to make things a bit more interactive. I’m not sure how feasible this is, or how it would work, so that would be up to the developer. It’s Over Folks Whew, well I guess that’s the extent of Football RPG. I really feel that the game that I have laid out would work extremely well and would generate a ton of buzz if implemented correctly. So hurry up developers, I want to play my game!
The Hot Routes feature has been expanded and enhanced this year. Hot routes allow you to draw the path that the player takes on the screen pre-snap. You have greater control over them in both offense and new this year, defense. You can also save your custom routes as a custom offensive play. Madden NFL 11 gets a few new features carried over from the console versions. This includes Total Defense Control — this year defense is given much more attention giving you most of the same control of players you have on offense. This includes the ability to program hot routes for defensive players. For defense you also can slow the play down while it is in action and adjust the routes. On the offense, new this year, and carried from the console, is GameFlow. This is basically an automated play calling system created to speed up the play of the game. Instead of needing to run into one of the 30 playbooks to pick a play, the computer will pick one for you and it does so intelligently. It watches the game and how you play and will pick an appropriate play. You can of course override the play or turn off GameFlow at any time. GameFlow makes considerable sense on the more casual mobile device. The game gets a little prettier this year too. Graphics both on field and off look much better. This includes higher definition players, fields, and even moving crowds that are unique to each stadium. Also included are different weather effects based on the stadium location and date of the game. Some iPad specific features include on-screen optimizations for the larger screen like a passing wheel under your right thumb. The passing wheel shows you all receives on the play and their status in a single location letting you select them very quickly. One unexpected new game type is added as an exclusive for the iPad as well. Remember the old electric football games where you place the weighted player pieces on a large metal board that when turned on vibrated them around? Well a mid-season update to Madden NFL 11 will allow you to play this fun mini-game in the app — and even with voiceover from Gus Johnson. If there’s one disappointment it’s the lack of online multiplayer. Still missing from EA’s in-house lineup, this feature will really take this game, and other EA games, to the next level. There is local Bluetooth multiplayer included in both the iPhone and iPad versions. But you may only play against another user on the same device type. EA took some heat last year by charging for roster updates in Madden NFL 10 for the iPhone. They have seen the errors of their ways and the roster updates will be free this year! If you’re a Madden fan, you won’t have to wait too long. Madden NFL 11 for the iPhone and iPad will launch alongside the console version on August 11th. Hit the jump for a few more screenshots. NFL 2010iPhone App - Designed for the iPhone, compatible with the iPadNFL 2010 is a great fix for football fans who want a dose of America's favorite game on the go. This game is nowhere close to perfect, but those cats at Gameloft have cashed in a valiant first effort at bringing NFL action to the iPhone. Read The Full Review » |