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Kingdoms Fall Review

+ Universal App - Designed for iPhone and iPad
By Blake Grundman on August 30th, 2013
Our rating: starstarstarblankstarblankstar :: RETRO TO A FAULT
Sometimes it is best to leave the experiences of the past in the past. Unfortunately an authentic retro experience doesn't always translate to fun.
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Shuttle Scuttle Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on July 6th, 2012
Our rating: starstarstarstarblankstar :: A GOOD SCUTTLE
Shuttle Scuttle is an NES-inspired shoot 'em up that has players trying to rescue astronauts and kill alien invaders.
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This Week at 148Apps: May 14-18

Posted by Chris Kirby on May 21st, 2012

This week at 148Apps.com, Kevin Stout examined the question more than a few of us are asking: Why won't Nintendo release any games for iOS? Stout writes, "Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a success. Nintendo hasn’t even released its legacy games on mobile platforms where others like Sega have (Sonic the Hedgehog). While current CEO of Nintendo, Satoru Iwata, is in charge, it’s unlikely that Nintendo will acknowledge its mistake. When asked about releasing Nintendo games for smartphones, Iwata replied, “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo….”'

Read Stout's full commentary and analysis at 148Apps.

Meanwhile, Amy Solomon at GiggleApps took a look at a new Marvel Avengers app for kids: Avengers Origins: Assemble! is a very enjoyable universal interactive storybook that tells the tale of how The Avengers became a cohesive group after meeting Captain America. I really enjoy how these characters are introduced, making this a great primer for children new to Marvel comics. Interactive moments are included throughout that children will also enjoy such as dragging the tools used by each Avenger to their rightful owner."

Read Amy's full review at GiggleApps.

Last, but certainly not least, 148Apps.biz writer Carter Dotson reported on results from a recent MocoSpace study: "MocoSpace has announced the results of their new “Y U Play?” study that tries to answer the question of just why people play mobile games, anyway? The answer for the majority of people appears to be just pure entertainment. 34% of people like to play mobile games because “the games are fun,” and 32% do it because they are bored, or want to kill time."

Read more about the fascinating study at 148Apps.biz.

That's the week that was. Keep up with all of the latest news, reviews, trends and contests by following us on Twitter or liking us on Facebook. Have a great weekend - and we'll see you in seven days!

Why Can't I Play Pokemon On My iPhone?

Posted by Kevin Stout on May 18th, 2012

Nintendo recently reported its first annual loss, showing that perhaps 3DS isn’t enough of a success. Nintendo hasn’t even released its legacy games on mobile platforms where others like Sega have (Sonic the Hedgehog). While current CEO of Nintendo, Satoru Iwata, is in charge, it’s unlikely that Nintendo will acknowledge its mistake. When asked about releasing Nintendo games for smartphones, Iwata replied, “This is absolutely not under consideration. If we did this, Nintendo would cease to be Nintendo....”

But what about rereleasing classics on iOS? That doesn't seem to conflict with Iwata's unflinching desire to keep Nintendo from making easy money. Let's take a look at some numbers to estimate those releases.

The following data about Nintendo platforms and games are from VGChartz.

  • The Nintendo Entertainment System (NES) sold 500.01 million units globally.
  • Super Mario Bros. sold 40.24 million units.
  • The original Game Boy sold 501.11 million units.
  • Pokemon (including the Red, Green, Blue, and Yellow versions) sold 46.01 million units.

Now let’s look at some iOS comparisons.

  • Apple has recently updated the lifetime sales number for iOS devices at 365 million units, 67 million of which are iPads.
  • Recent success Draw Something was downloaded over 50 million times in the first 50 days of being released.

Downloads of some popular iOS games, like Angry Birds, Draw Something, and more, have overtaken lifetime sales of the most popular NES and Gameboy games despite less of the originating devices existing. iOS users are willing to pay for the games that they want.

8% of NES users owned Super Mario Bros. (40.24 million copies of the game out of 500.01 million users). If only 4% of iOS users purchases a Super Mario Bros. port to iOS, half of the NES sales units for the game, Nintendo could potentially make $14M in profits. That assumes the game is sold at $0.99. But who honestly wouldn't pay up to $5 to play Super Mario Bros. (or Zelda titles) on the iPhone or iPad?

What about Game Boy games? Just a few months ago, Pokemon Yellow appeared on the App Store for a weekend. The app was not Pokemon Yellow. The game didn’t work. And despite over 1000 one-star reviews, people continued to download it. The game reached #3 in the Top Paid Apps on the App Store in an incredibly short time. The original Pokemon titles sold even more than Super Mario Bros.. It also may be more profitable considering it would be a great candidate for an in-app purchase scheme (in-game currency, collectable digital items and Pokemon, etc).

There are plenty of Zelda and Mario-like games on the App Store, but a game that truly mimics the experience and gameplay of Pokemon has yet to be accomplished. But one may be coming out soon. Stephen McVicker and Calisprojects are developing an ambitious, Pokemon-like game called ZENFORMS that's slated to be released in June.

Even if Nintendo releases Pokemon after ZENFORMS is released, it isn’t going to cut into Nintendo’s sales. But it’s unusual that Nintendo is refusing fans old games that would cost Nintendo nearly nothing to release. There’s a demand out there for Nintendo-style classics and Nintendo is losing out.