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The Drowning Goes Hunting For Prizes In A Week Long In-Game Event

Posted by Andrew Stevens on August 9th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: SUNK :: Read Review »

The Drowning, the free-to-play first-person shooter that released last week, begins its first in-game event that lasts from August 8th through 14th. Players are able to compete for prizes as they take part in the Toxic Beast Hunt, which features a new mutation of creature that is found around an old chemical plant. Sounds creepy!!

“It's really exciting to continue the momentum of our worldwide launch with our very first live gameplay event called the Toxic Beast Hunt. This is another real first for a mobile FPS – adding variety to the game in the form of a weeklong competition where our players worldwide get matched up to co-operate and compete to hunt and take down rare and powerful monsters hidden across our game world,” said Ben Cousins, head of DeNA’s European studio operations and GM of the Scattered Entertainment studio, in a press release.

The Drowning Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on August 6th, 2013
Our rating: starstarstarblankstarblankstar :: SUNK
The Drowning tries to revolutionize the mobile FPS control system, but only gets it half-right.
Read The Full Review »

The Drowning Launches Worldwide; Why Developer Ben Cousins Thinks His Studio Has Made the Best Mobile FPS Yet

Posted by Carter Dotson on August 1st, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: SUNK :: Read Review »

DeNA and Scattered Entertainment’s ambitious mobile first-person shooter spearheaded by former Battlefield series producer Ben Cousins, The Drowning, has finally launched worldwide. After the first hands-on sessions at GDC 2013 the game has been in an international soft launch, but the final, complete version of the game is now available to everyone. I spoke with Ben Cousins about what he thinks this initial "complete" version of The Drowning succeeds at, and how the game has evolved over the past few months.

Cousins says that he’s quite proud of the way that Scattered Entertainment experimented with new control schemes. “…We were unsatisfied with the FPSes on mobile devices, and I think from our research, I think a lot of the potential audience who are really interested in the genre have a phone or a tablet, and they’re not satisfied with what they’ve got out there.” There’s two things that he thinks they have that others don’t; “The first thing that we’ve got which the competitors haven’t is a control system which is designed for touchscreens that you can play with just one hand, with just two fingers in fact on one hand, and one that really fluidly fits in with the way that we hold these devices and the usage patterns of these devices. So we’re really proud that we’ve created a control system which kind of unlocks the potential of this genre on the platform.”

"The second thing we’ve done is we’ve really respected the usage patterns of these devices as well. And we understand that people generally don’t sit down and create time for a four or five hour session of playing a game on a smart device. So we’ve deliberately created a game structure that means within two minutes you can make progress in the game and you can shut down the device, and you can bring it up for a two-minute session at any time, and you’re guaranteed to make progress.

“So we’ve divided the game into these discrete chunks. The gameplay feels very much like an FPS, you’re killing enemies, and it’s high action, and you’re in this 3D world, but the system we’ve created enables you to jump in and jump out in a way which a more console-style mobile-FPS doesn’t really let you do, you’ve got to wait for a save point or for a cutscene to finish or something like that.”

Interestingly, though, there’s a virtual control scheme in there as well, and Cousins justifies it by saying “If you remember back on Halo 1, you could actually opt to play that with the GoldenEye control scheme. Now the GoldenEye control scheme is very different from the Halo/Call of Duty control system. So in the same way that in that transition that Halo had to acknowledge the small numbers of players who were used to the GoldenEye style of controls, we’ve kind of done the same thing, we believe that the touch system we’ve created is the future of controlling FPSes on smart devices, but we also acknowledge that there is kind of a legacy on this platform and a certain number of people want to play with a traditional virtual stick style system.” He does believe that it’s a suboptimal way to play – and that most will switch to the ‘new’ control scheme, just as how console gamers have adapted to the scheme Halo introduced.

The international soft launch helped out in several ways. Cousins states, “So we actually went out with probably, an incomplete game, just because we got to the point where just playing it ourselves and trying got work out whether a feature was working or not wasn’t really helping, and we wanted to get on to the live audience,so that’s kind of what we did, and we’ve been adding a whole bunch of stuff that was in that backlog anyway.” The tutorial got trimmed down as part of the changes, and a stars system was added, which Cousins claims helped player satisfaction: “the game’s about going into these environments, playing for two minutes, getting a score, and then getting parts. Kind of exchanging that score for parts which you find the environment that you can then use to craft more weapons. And we never really had a clear way of showing the player whether they had a good score or a bad score. So players we were thinking were probably going in there and what was a reasonable score and actually they weren’t getting enough score to get that particular part that they need from the environment.”

“So we have a very direct feedback at the end of the round of whether you got a bad score or whether you got an awesome score, and this really helps the game loop because you do two things: you know you either just failed to get a score you wanted to get that part, and you want to play another round, or you’ve just succeeded in getting the score and it’s a fantastic kind of reinforcement moment in the game loop where you’re really excited because you just got that score that you needed to proceed.”

These little things may just make The Drowning a better experience, which players can now judge for themselves, as it is now available worldwide on the App Store.

Don't Drink the Water - DeNA's The Drowning Released Today

Posted by Rob Rich on August 1st, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: SUNK :: Read Review »

The Drowning, DeNA and Mobage's first-person shooter with the intuitive touch controls, is out today!

We've been keeping an eye on it for a while now, actually. Our official review is inbound, but in the meantime why not download it and try it for yourself? See what all the buzz is about and all that?

YO JOE! - G.I. Joe: Battleground Engages In Card-Battling Missions

Posted by Andrew Stevens on July 4th, 2013
+ Universal App - Designed for iPhone and iPad

G.I. Joe: Battleground is now available, adding G.I. Joe-themed card-battling action to the App Store. Players can select to participate in missions as part of G.I. Joe team or they can join the Cobra organization in its quest for world dominance. There are hundreds of cards to collect for players to build their strongest team, cards that feature an art-style that's similar to the classic animated series.

G.I. JOE: BATTLEGROUND is a salute to all of the G.I. JOE fans around the world. The app experience is fast, fun and players can expect to recruit and see all of their favorite characters from the storied G.I. JOE universe,” said David Phan, producer of G.I. JOE: BATTLEGROUND, in a press release.

Topple 2 Now Live On The App Store - Classic iOS Gaming Returns!

Posted by Rob LeFebvre on May 6th, 2013
iPhone App - Designed for iPhone, compatible with iPad

In case you missed it earlier, Topple 2 is coming back to the app store, this time via Mobage. The ngmoco:) classic block stacking game is a classic in the iOS App Store, hearkening back to a time when ngmoco:) was the critical darling of the nascent game scene on the newly created Apple mobile platform.

It's a low $0.99 now, so head on over to the App Store and get yourself this piece of iOS gaming history.

Transformers: Legends Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 30th, 2013
Our rating: starstarstarstarblankstar :: LESS THAN MEETS THE EYE
Despite the focus on giant transforming robots, this online CCG isn't all that exciting.
Read The Full Review »

Transformers Legends Lets You Collect Hundreds Of Characters In This Card Game

Posted by Andrew Stevens on April 26th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: LESS THAN MEETS THE EYE :: Read Review »

Put together a team of Transformers and go head-to-head against friends and foes in 9 v 9 battles. Transformers Legends is a card game where you can customize and power up your team with credits, cards and battles while defending the world with the AutoBots or destroying it with the Decepticons. There are hundreds of Transformers characters and items to discover, and regular events that give you the opportunity to win limited-edition Transformers.

Flutter: Butterfly Sanctuary Review

+ Universal App - Designed for iPhone and iPad
By Angela LaFollette on March 1st, 2013
Our rating: starstarstarhalfstarblankstar :: FLUTTER AWAY
Hatch, raise and collect butterflies in this freemium title, but don’t expect too much excitement.
Read The Full Review »

Hellfire Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on November 2nd, 2012
Our rating: starstarstarstarblankstar :: STRANGE BEDFELLOWS
Hybrid games are often quite popular but not many of them manage or even attempt to combine these disparate elements so effectively.
Read The Full Review »

Ghouls, Ghosts, and Goblins are Invading DeNA’s Mobage Social Games Network!

Posted by Rob Rich on October 30th, 2012

While all the little kiddies are out gathering candy - assuming they aren’t out on the East Coast because that would be fairly dangerous given the current circumstances - it can be tough figuring out what the rest of us can do with our time. Sure there might be the odd Halloween party and there’s always sitting around waiting for trick-or-treaters. But what’s a person to do with their downtime? Why not take to the App Store and sample a bunch of new Halloween content that’s just been added to a number of DeNA titles?

Blood Brothers - The most recent “gather creatures and strengthen/evolve them” game to come from Mobage is having a special Grave of Kings event. Players can nab some event-only familiars (complete with jack-o-lantern masks) until November 1st. Or until the special raid boss event ends. Which will also be on November 1st. So yeah.

Deity Wars - Starting now and continuing through October 31st players will be able to participate in a special live event to try and earn both rare cards and the expected Halloween-themed in-game items. Nothing like mixing a few ghosts and goblins with gods, right?

Fantasica - Guard your dreams! A bunch of Halloween nightmares have been let loose and players must band together to fight them off. The special event runs through the 31st and will give us all the chance to win some special loot and cards. I feel like I should reinstall this just so I can ogle the new characters because I love the artwork so much.

Kingdom Wars! - Get your hands on some limited time Halloween Edition Dungeon card packs and hopefully bring a ghost, witch, or other nightmarish monstrosity into the ranks. “Mwahahahahaha!!!” and all that.

My Monster Rancher - Rather than focusing on special event monsters (although there are those, too), My Monster Rancher is tossing lots of special prizes and costume items into the pot cauldron. Witch hats, pumpkin heads, and more await!

Ninja Royale - This Halloween a bunch of vampires chose the wrong ninja to try and snack on. In addition to the special themed drops a special jack-o-lantern clan, CARVER, has been added. Seriously though, of all the human prey to hunt why would vampires want to go after a ninja?

Pocket Planes - We’re all familiar with ferrying bitizens back and forth to earn some cash. We’re also accustomed to hauling a bunch of the little pixel people and their gear to special destinations for specific purposes. Now we can fly lots of ghouls, candy, and whatnot around until the 31st. Let’s make sure these bitizens have a Halloween they’ll never forget!

Rage of Bahamut - Granted I’m used to special events in this CCG but I’ve yet to take part in any that were holiday themed. This time it’s going to be the Manor of Illusions, complete with plenty of special items and cards to earn. I suppose it’s time to start stockpiling more cure waters.

Tiny Tower - Not even Tiny Tower is safe from the horrible spirits roaming the App Store. Granted the ghostly costumes have been available for bitizens to wear for quite some time but now there’s a special Halloweed-themed mission to complete. And you can dress them up and start haunting your tower’s floors now through the end of the month.

Blood Brothers Review

+ Universal App - Designed for iPhone and iPad
By Monica Stevens on September 20th, 2012
Our rating: starstarstarstarhalfstar :: BLOODY GOOD
Exchange virtual bodily fluids with nymph-like creatures and earn treasures in the process.
Read The Full Review »

Fantasica Review

Posted by Rob Rich on September 3rd, 2012
+ Universal App - Designed for iPhone and iPad

Developer: Mobage
Price: FREE
Version: 1.2
App Reviewed on: iPhone 3GS

Graphics / Sound Rating: starstarstarstarhalfstar
Gameplay Rating: starstarstarhalfstarblankstar
Playtime Rating: starstarstarstarblankstar
Replay Value Rating: starstarstarstarblankstar

[rating:overall]

Mobage has developed a bit of a “thing” for freemium collectible card games lately. Not that it’s a bad thing, it’s just that there are a lot of them floating around now and it can be difficult to figure out which ones to stick with. Of course everyone already knows how I feel about Rage of Bahamut, but while it will always be my number one I feel confident in stating that Fantasica sits right next to it as number two.

Card collecting and enhancement is still the primary focus with this new Mobage title, but the formula has also been significantly tweaked in places. After the basics are covered in the tutorial players are given clearance to do whatever they wish, be it questing, training, fighting, and so on. Questing in Fantasica is like a simplistic game of tower defense: Enemies pour in and must be dispatched before they reach the exit, which requires placing characters along the path and putting their abilities to good use. Training is more of a simple lottery-style mini-game that has the player’s chosen leader character walking down a straight path, killing enemies to earn experience and finding treasure chests with cash or new characters along the way.

Unlike many other freemium games of this type, all actions aren’t tied to specific meters that refill over time. Instead, everything other than Training is tied to countdown clocks. Completing a quest of any sort initiates a cooldown phase, ranging from one minute to an hour or more, that can either be waited out or instantly refreshed with special items. I still haven’t decided how I feel about this method, but it seems to work pretty well all things considered. I’ve yet to get to a point where I’ve run out of things to do. It’s easy for me to get hung up on all the little elements that make Fantasica feel like more of a game than a browser-based affair, but I want to make sure I give the artwork and character designs their due. In short, they’re spectacular. And with good reason; it’s all been penned by Hideo Minaba. Yes, that Hideo Minaba.

As impressed as I’ve been with Fantasica I’ve still had a few issues with it. Mostly it’s that the menu interface is a bit busy which makes navigation a pain. I’m also not a fan of the scroll bar at the bottom of the screen since it forces me to actively search for my ally list, among other things. There are also certain concepts such as how defending against attackers works that aren’t communicated clearly at all.

I have to admit, despite the perplexing UI, Fantasica is a solid free-to-play. One with actual gameplay in it, no less. It’s too soon to tell whether it will surpass Mobage’s main juggernaut, but it’s certainly poised to make an attempt.

Create Your Own Avengers Team in Marvel: War of Heroes

Posted by Rob Rich on August 7th, 2012
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: BETTER THAN IT LOOKS :: Read Review »

Just about everyone in the world dreams about having super powers. Flight, strength, x-ray vision, that kind of stuff. While DeNA (think Mobage) and Marvel Entertainment’s upcoming Marvel: War of Heroes may not bestow impossible abilities to its players, it does put them in charge of a slew of iconic heroes.

Assuming the role of a S.H.I.E.L.D agent players will collect cards featuring various Marvel heroes and craft their own super team. Powers and abilities can be fused and upgraded as well, making an already powerful legend even more so. If you’re thinking it sounds similar to the more than a little popular Rage of Bahamut, that’s because it is. And because it’s being crafted by the same developers. Although the story – which is a thing that actually exists in this freemium card game. I know, right? – is all original and comes directly from Marvel itself. As does the art, actually, which is ridiculously awesome.

Marvel: War of Heroes is due to hit the App Store this fall. Anyone with even the slightest interest will be able to check it out for free, but those of us who are already curious can head over to the official website to pre-register. Why? Because it earns a free rare card, among other things. And if there’s one thing I’ve learned from playing similar Mobage titles it’s that rare cards, no matter how useful they might be to my strategy, can pay off big. Also it might actually be really cool.

My Monster Rancher Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on July 13th, 2012
Our rating: starstarstarhalfstarblankstar :: NOT QUITE THE SAME
It's most definitely not the equivalent of a console Monster Rancher on the go, but My Monster Rancher is pretty cool for what it is.
Read The Full Review »